433 lines
14 KiB
C++
433 lines
14 KiB
C++
/**
|
|
******************************************************************************
|
|
* Xenia : Xbox 360 Emulator Research Project *
|
|
******************************************************************************
|
|
* Copyright 2013 Ben Vanik. All rights reserved. *
|
|
* Released under the BSD license - see LICENSE in the root for more details. *
|
|
******************************************************************************
|
|
*/
|
|
|
|
#include "xenia/kernel/kernel_state.h"
|
|
|
|
#include <gflags/gflags.h>
|
|
|
|
#include "xenia/base/assert.h"
|
|
#include "xenia/base/string.h"
|
|
#include "xenia/cpu/processor.h"
|
|
#include "xenia/emulator.h"
|
|
#include "xenia/kernel/apps/apps.h"
|
|
#include "xenia/kernel/dispatcher.h"
|
|
#include "xenia/kernel/objects/xevent.h"
|
|
#include "xenia/kernel/objects/xmodule.h"
|
|
#include "xenia/kernel/objects/xnotify_listener.h"
|
|
#include "xenia/kernel/objects/xthread.h"
|
|
#include "xenia/kernel/objects/xuser_module.h"
|
|
#include "xenia/kernel/util/shim_utils.h"
|
|
#include "xenia/kernel/xam_module.h"
|
|
#include "xenia/kernel/xboxkrnl_module.h"
|
|
#include "xenia/kernel/xboxkrnl_private.h"
|
|
#include "xenia/kernel/xobject.h"
|
|
|
|
DEFINE_bool(headless, false,
|
|
"Don't display any UI, using defaults for prompts as needed.");
|
|
DEFINE_string(content_root, "content",
|
|
"Root path for content (save/etc) storage.");
|
|
|
|
namespace xe {
|
|
namespace kernel {
|
|
|
|
// This is a global object initialized with the XboxkrnlModule.
|
|
// It references the current kernel state object that all kernel methods should
|
|
// be using to stash their variables.
|
|
KernelState* shared_kernel_state_ = nullptr;
|
|
|
|
KernelState* kernel_state() { return shared_kernel_state_; }
|
|
|
|
KernelState::KernelState(Emulator* emulator)
|
|
: emulator_(emulator),
|
|
memory_(emulator->memory()),
|
|
object_table_(nullptr),
|
|
has_notified_startup_(false),
|
|
process_type_(X_PROCTYPE_USER),
|
|
process_info_block_address_(0) {
|
|
processor_ = emulator->processor();
|
|
file_system_ = emulator->file_system();
|
|
|
|
dispatcher_ = new Dispatcher(this);
|
|
|
|
app_manager_ = std::make_unique<XAppManager>();
|
|
user_profile_ = std::make_unique<UserProfile>();
|
|
|
|
auto content_root = xe::to_wstring(FLAGS_content_root);
|
|
content_root = xe::to_absolute_path(content_root);
|
|
content_manager_ = std::make_unique<ContentManager>(this, content_root);
|
|
|
|
object_table_ = new ObjectTable();
|
|
|
|
assert_null(shared_kernel_state_);
|
|
shared_kernel_state_ = this;
|
|
|
|
process_info_block_address_ = memory_->SystemHeapAlloc(0x60);
|
|
|
|
auto pib =
|
|
memory_->TranslateVirtual<ProcessInfoBlock*>(process_info_block_address_);
|
|
// TODO(benvanik): figure out what this list is.
|
|
pib->unk_04 = pib->unk_08 = 0;
|
|
pib->unk_0C = 0x0000007F;
|
|
pib->unk_10 = 0x001F0000;
|
|
pib->thread_count = 0;
|
|
pib->unk_1B = 0x06;
|
|
pib->kernel_stack_size = 16 * 1024;
|
|
pib->process_type = process_type_;
|
|
// TODO(benvanik): figure out what this list is.
|
|
pib->unk_54 = pib->unk_58 = 0;
|
|
|
|
apps::RegisterApps(this, app_manager_.get());
|
|
}
|
|
|
|
KernelState::~KernelState() {
|
|
SetExecutableModule(nullptr);
|
|
|
|
if (process_info_block_address_) {
|
|
memory_->SystemHeapFree(process_info_block_address_);
|
|
}
|
|
|
|
executable_module_.reset();
|
|
user_modules_.clear();
|
|
kernel_modules_.clear();
|
|
|
|
// Delete all objects.
|
|
delete object_table_;
|
|
|
|
// Shutdown apps.
|
|
app_manager_.reset();
|
|
|
|
delete dispatcher_;
|
|
|
|
assert_true(shared_kernel_state_ == this);
|
|
shared_kernel_state_ = nullptr;
|
|
}
|
|
|
|
KernelState* KernelState::shared() { return shared_kernel_state_; }
|
|
|
|
uint32_t KernelState::title_id() const {
|
|
assert_not_null(executable_module_);
|
|
return executable_module_->xex_header()->execution_info.title_id;
|
|
}
|
|
|
|
uint32_t KernelState::process_type() const {
|
|
auto pib =
|
|
memory_->TranslateVirtual<ProcessInfoBlock*>(process_info_block_address_);
|
|
return pib->process_type;
|
|
}
|
|
|
|
void KernelState::set_process_type(uint32_t value) {
|
|
auto pib =
|
|
memory_->TranslateVirtual<ProcessInfoBlock*>(process_info_block_address_);
|
|
pib->process_type = uint8_t(value);
|
|
}
|
|
|
|
void KernelState::RegisterModule(XModule* module) {}
|
|
|
|
void KernelState::UnregisterModule(XModule* module) {}
|
|
|
|
bool KernelState::IsKernelModule(const char* name) {
|
|
if (!name) {
|
|
// Executing module isn't a kernel module.
|
|
return false;
|
|
}
|
|
std::lock_guard<xe::recursive_mutex> lock(object_mutex_);
|
|
for (auto kernel_module : kernel_modules_) {
|
|
if (kernel_module->Matches(name)) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
object_ref<XModule> KernelState::GetModule(const char* name) {
|
|
if (!name) {
|
|
// NULL name = self.
|
|
// TODO(benvanik): lookup module from caller address.
|
|
return GetExecutableModule();
|
|
} else if (strcasecmp(name, "kernel32.dll") == 0) {
|
|
// Some games request this, for some reason. wtf.
|
|
return nullptr;
|
|
}
|
|
std::lock_guard<xe::recursive_mutex> lock(object_mutex_);
|
|
for (auto kernel_module : kernel_modules_) {
|
|
if (kernel_module->Matches(name)) {
|
|
return retain_object(kernel_module.get());
|
|
}
|
|
}
|
|
for (auto user_module : user_modules_) {
|
|
if (user_module->Matches(name)) {
|
|
return retain_object(user_module.get());
|
|
}
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
object_ref<XUserModule> KernelState::GetExecutableModule() {
|
|
if (!executable_module_) {
|
|
return nullptr;
|
|
}
|
|
return executable_module_;
|
|
}
|
|
|
|
void KernelState::SetExecutableModule(object_ref<XUserModule> module) {
|
|
if (module.get() == executable_module_.get()) {
|
|
return;
|
|
}
|
|
executable_module_ = std::move(module);
|
|
|
|
auto header = executable_module_->xex_header();
|
|
if (header) {
|
|
auto pib = memory_->TranslateVirtual<ProcessInfoBlock*>(
|
|
process_info_block_address_);
|
|
pib->tls_data_size = header->tls_info.data_size;
|
|
pib->tls_raw_data_size = header->tls_info.raw_data_size;
|
|
pib->tls_slot_size = header->tls_info.slot_count * 4;
|
|
}
|
|
|
|
// Setup the kernel's XexExecutableModuleHandle field
|
|
auto exp = processor()->export_resolver()->GetExportByOrdinal(
|
|
"xboxkrnl.exe", ordinals::XexExecutableModuleHandle);
|
|
|
|
if (exp) {
|
|
auto variable_ptr =
|
|
memory()->TranslateVirtual<xe::be<uint32_t>*>(exp->variable_ptr);
|
|
|
|
*variable_ptr = module->hmodule_ptr();
|
|
}
|
|
}
|
|
|
|
void KernelState::LoadKernelModule(object_ref<XKernelModule> kernel_module) {
|
|
std::lock_guard<xe::recursive_mutex> lock(object_mutex_);
|
|
kernel_modules_.push_back(std::move(kernel_module));
|
|
}
|
|
|
|
object_ref<XUserModule> KernelState::LoadUserModule(const char* raw_name) {
|
|
// Some games try to load relative to launch module, others specify full path.
|
|
std::string name = xe::find_name_from_path(raw_name);
|
|
std::string path(raw_name);
|
|
if (name == raw_name) {
|
|
path = xe::join_paths(xe::find_base_path(executable_module_->path()), name);
|
|
}
|
|
|
|
object_ref<XUserModule> module;
|
|
{
|
|
std::lock_guard<xe::recursive_mutex> lock(object_mutex_);
|
|
|
|
// See if we've already loaded it
|
|
for (auto& existing_module : user_modules_) {
|
|
if (existing_module->path() == path) {
|
|
existing_module->Retain();
|
|
return retain_object(existing_module.get());
|
|
}
|
|
}
|
|
|
|
// Module wasn't loaded, so load it.
|
|
module = object_ref<XUserModule>(new XUserModule(this, path.c_str()));
|
|
X_STATUS status = module->LoadFromFile(path);
|
|
if (XFAILED(status)) {
|
|
return nullptr;
|
|
}
|
|
|
|
// Retain when putting into the listing.
|
|
module->Retain();
|
|
user_modules_.push_back(module);
|
|
}
|
|
|
|
module->Dump();
|
|
|
|
auto xex_header = module->xex_header();
|
|
if (xex_header->exe_entry_point) {
|
|
// Call DllMain(DLL_PROCESS_ATTACH):
|
|
// https://msdn.microsoft.com/en-us/library/windows/desktop/ms682583%28v=vs.85%29.aspx
|
|
uint64_t args[] = {
|
|
module->handle(),
|
|
1, // DLL_PROCESS_ATTACH
|
|
0, // 0 because always dynamic
|
|
};
|
|
auto thread_state = XThread::GetCurrentThread()->thread_state();
|
|
processor()->Execute(thread_state, xex_header->exe_entry_point, args,
|
|
xe::countof(args));
|
|
}
|
|
|
|
return module;
|
|
}
|
|
|
|
void KernelState::RegisterThread(XThread* thread) {
|
|
std::lock_guard<xe::recursive_mutex> lock(object_mutex_);
|
|
threads_by_id_[thread->thread_id()] = thread;
|
|
|
|
auto pib =
|
|
memory_->TranslateVirtual<ProcessInfoBlock*>(process_info_block_address_);
|
|
pib->thread_count = pib->thread_count + 1;
|
|
}
|
|
|
|
void KernelState::UnregisterThread(XThread* thread) {
|
|
std::lock_guard<xe::recursive_mutex> lock(object_mutex_);
|
|
auto it = threads_by_id_.find(thread->thread_id());
|
|
if (it != threads_by_id_.end()) {
|
|
threads_by_id_.erase(it);
|
|
}
|
|
|
|
auto pib =
|
|
memory_->TranslateVirtual<ProcessInfoBlock*>(process_info_block_address_);
|
|
pib->thread_count = pib->thread_count - 1;
|
|
}
|
|
|
|
void KernelState::OnThreadExecute(XThread* thread) {
|
|
std::lock_guard<xe::recursive_mutex> lock(object_mutex_);
|
|
|
|
// Must be called on executing thread.
|
|
assert_true(XThread::GetCurrentThread() == thread);
|
|
|
|
// Call DllMain(DLL_THREAD_ATTACH) for each user module:
|
|
// https://msdn.microsoft.com/en-us/library/windows/desktop/ms682583%28v=vs.85%29.aspx
|
|
auto thread_state = thread->thread_state();
|
|
for (auto user_module : user_modules_) {
|
|
auto xex_header = user_module->xex_header();
|
|
if (xex_header->exe_entry_point) {
|
|
uint64_t args[] = {
|
|
user_module->handle(),
|
|
2, // DLL_THREAD_ATTACH
|
|
0, // 0 because always dynamic
|
|
};
|
|
processor()->Execute(thread_state, xex_header->exe_entry_point, args,
|
|
xe::countof(args));
|
|
}
|
|
}
|
|
}
|
|
|
|
void KernelState::OnThreadExit(XThread* thread) {
|
|
std::lock_guard<xe::recursive_mutex> lock(object_mutex_);
|
|
|
|
// Must be called on executing thread.
|
|
assert_true(XThread::GetCurrentThread() == thread);
|
|
|
|
// Call DllMain(DLL_THREAD_DETACH) for each user module:
|
|
// https://msdn.microsoft.com/en-us/library/windows/desktop/ms682583%28v=vs.85%29.aspx
|
|
auto thread_state = thread->thread_state();
|
|
for (auto user_module : user_modules_) {
|
|
auto xex_header = user_module->xex_header();
|
|
if (xex_header->exe_entry_point) {
|
|
uint64_t args[] = {
|
|
user_module->handle(),
|
|
3, // DLL_THREAD_DETACH
|
|
0, // 0 because always dynamic
|
|
};
|
|
processor()->Execute(thread_state, xex_header->exe_entry_point, args,
|
|
xe::countof(args));
|
|
}
|
|
}
|
|
}
|
|
|
|
object_ref<XThread> KernelState::GetThreadByID(uint32_t thread_id) {
|
|
std::lock_guard<xe::recursive_mutex> lock(object_mutex_);
|
|
XThread* thread = nullptr;
|
|
auto it = threads_by_id_.find(thread_id);
|
|
if (it != threads_by_id_.end()) {
|
|
thread = it->second;
|
|
}
|
|
return retain_object(thread);
|
|
}
|
|
|
|
void KernelState::RegisterNotifyListener(XNotifyListener* listener) {
|
|
std::lock_guard<xe::recursive_mutex> lock(object_mutex_);
|
|
notify_listeners_.push_back(retain_object(listener));
|
|
|
|
// Games seem to expect a few notifications on startup, only for the first
|
|
// listener.
|
|
// http://cs.rin.ru/forum/viewtopic.php?f=38&t=60668&hilit=resident+evil+5&start=375
|
|
if (!has_notified_startup_ && listener->mask() & 0x00000001) {
|
|
has_notified_startup_ = true;
|
|
// XN_SYS_UI (on, off)
|
|
listener->EnqueueNotification(0x00000009, 1);
|
|
listener->EnqueueNotification(0x00000009, 0);
|
|
// XN_SYS_SIGNINCHANGED x2
|
|
listener->EnqueueNotification(0x0000000A, 1);
|
|
listener->EnqueueNotification(0x0000000A, 1);
|
|
// XN_SYS_INPUTDEVICESCHANGED x2
|
|
listener->EnqueueNotification(0x00000012, 0);
|
|
listener->EnqueueNotification(0x00000012, 0);
|
|
// XN_SYS_INPUTDEVICECONFIGCHANGED x2
|
|
listener->EnqueueNotification(0x00000013, 0);
|
|
listener->EnqueueNotification(0x00000013, 0);
|
|
}
|
|
}
|
|
|
|
void KernelState::UnregisterNotifyListener(XNotifyListener* listener) {
|
|
std::lock_guard<xe::recursive_mutex> lock(object_mutex_);
|
|
for (auto& it = notify_listeners_.begin(); it != notify_listeners_.end();
|
|
++it) {
|
|
if ((*it).get() == listener) {
|
|
notify_listeners_.erase(it);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void KernelState::BroadcastNotification(XNotificationID id, uint32_t data) {
|
|
std::lock_guard<xe::recursive_mutex> lock(object_mutex_);
|
|
for (auto it = notify_listeners_.begin(); it != notify_listeners_.end();
|
|
++it) {
|
|
(*it)->EnqueueNotification(id, data);
|
|
}
|
|
}
|
|
|
|
void KernelState::CompleteOverlapped(uint32_t overlapped_ptr, X_RESULT result) {
|
|
CompleteOverlappedEx(overlapped_ptr, result, result, 0);
|
|
}
|
|
|
|
void KernelState::CompleteOverlappedEx(uint32_t overlapped_ptr, X_RESULT result,
|
|
uint32_t extended_error,
|
|
uint32_t length) {
|
|
auto ptr = memory()->TranslateVirtual(overlapped_ptr);
|
|
XOverlappedSetResult(ptr, result);
|
|
XOverlappedSetExtendedError(ptr, extended_error);
|
|
XOverlappedSetLength(ptr, length);
|
|
X_HANDLE event_handle = XOverlappedGetEvent(ptr);
|
|
if (event_handle) {
|
|
auto ev = object_table()->LookupObject<XEvent>(event_handle);
|
|
if (ev) {
|
|
ev->Set(0, false);
|
|
}
|
|
}
|
|
if (XOverlappedGetCompletionRoutine(ptr)) {
|
|
X_HANDLE thread_handle = XOverlappedGetContext(ptr);
|
|
auto thread = object_table()->LookupObject<XThread>(thread_handle);
|
|
if (thread) {
|
|
uint32_t routine = XOverlappedGetCompletionRoutine(ptr);
|
|
uint64_t args[] = {
|
|
result, length, overlapped_ptr,
|
|
};
|
|
// TODO(benvanik): queue APC on the thread that requested the overlapped
|
|
// operation.
|
|
assert_always();
|
|
// THIS IS WRONG, for testing only:
|
|
processor()->Execute(XThread::GetCurrentThread()->thread_state(), routine,
|
|
args, xe::countof(args));
|
|
}
|
|
}
|
|
}
|
|
|
|
void KernelState::CompleteOverlappedImmediate(uint32_t overlapped_ptr,
|
|
X_RESULT result) {
|
|
CompleteOverlappedImmediateEx(overlapped_ptr, result, result, 0);
|
|
}
|
|
|
|
void KernelState::CompleteOverlappedImmediateEx(uint32_t overlapped_ptr,
|
|
X_RESULT result,
|
|
uint32_t extended_error,
|
|
uint32_t length) {
|
|
auto ptr = memory()->TranslateVirtual(overlapped_ptr);
|
|
XOverlappedSetContext(ptr, XThread::GetCurrentThreadHandle());
|
|
CompleteOverlappedEx(overlapped_ptr, result, extended_error, length);
|
|
}
|
|
|
|
} // namespace kernel
|
|
} // namespace xe
|