Files
Xenia-Canary/src/xenia/cpu/xenon_thread_state.h
2014-08-15 22:02:08 -07:00

59 lines
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C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_CPU_XENON_THREAD_STATE_H_
#define XENIA_CPU_XENON_THREAD_STATE_H_
#include <alloy/frontend/ppc/ppc_context.h>
#include <alloy/runtime/thread_state.h>
#include <xenia/core.h>
namespace xdb {
namespace protocol {
struct Registers;
} // namespace protocol
} // namespace xdb
namespace xe {
namespace cpu {
class XenonRuntime;
using PPCContext = alloy::frontend::ppc::PPCContext;
class XenonThreadState : public alloy::runtime::ThreadState {
public:
XenonThreadState(XenonRuntime* runtime, uint32_t thread_id,
size_t stack_size, uint64_t thread_state_address);
virtual ~XenonThreadState();
uint64_t stack_address() const { return stack_address_; }
size_t stack_size() const { return stack_size_; }
uint64_t thread_state_address() const { return thread_state_address_; }
PPCContext* context() const { return context_; }
void WriteRegisters(xdb::protocol::Registers* registers);
private:
uint64_t stack_address_;
size_t stack_size_;
uint64_t thread_state_address_;
// NOTE: must be 64b aligned for SSE ops.
PPCContext* context_;
};
} // namespace cpu
} // namespace xe
#endif // XENIA_CPU_XENON_THREAD_STATE_H_