Files
Xenia-Canary/src/xenia/kernel/xobject.cc
2014-08-16 00:56:50 -07:00

259 lines
7.6 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include <xenia/kernel/xobject.h>
#include <xenia/kernel/xboxkrnl_private.h>
#include <xenia/kernel/objects/xevent.h>
#include <xenia/kernel/objects/xmutant.h>
#include <xenia/kernel/objects/xsemaphore.h>
namespace xe {
namespace kernel {
XObject::XObject(KernelState* kernel_state, Type type) :
kernel_state_(kernel_state),
handle_ref_count_(0),
pointer_ref_count_(1),
type_(type), handle_(X_INVALID_HANDLE_VALUE) {
kernel_state->object_table()->AddHandle(this, &handle_);
}
XObject::~XObject() {
assert_zero(handle_ref_count_);
assert_zero(pointer_ref_count_);
}
Memory* XObject::memory() const {
return kernel_state_->memory();
}
XObject::Type XObject::type() {
return type_;
}
X_HANDLE XObject::handle() const {
return handle_;
}
void XObject::RetainHandle() {
++handle_ref_count_;
}
bool XObject::ReleaseHandle() {
if (--handle_ref_count_ == 0) {
return true;
}
return false;
}
void XObject::Retain() {
++pointer_ref_count_;
}
void XObject::Release() {
if (--pointer_ref_count_ == 0) {
assert_true(pointer_ref_count_ >= handle_ref_count_);
delete this;
}
}
X_STATUS XObject::Delete() {
return kernel_state_->object_table()->RemoveHandle(handle_);
}
uint32_t XObject::TimeoutTicksToMs(int64_t timeout_ticks) {
if (timeout_ticks > 0) {
// Absolute time, based on January 1, 1601.
// TODO(benvanik): convert time to relative time.
assert_always();
return 0;
} else if (timeout_ticks < 0) {
// Relative time.
return (uint32_t)(-timeout_ticks / 10000); // Ticks -> MS
} else {
return 0;
}
}
X_STATUS XObject::Wait(uint32_t wait_reason, uint32_t processor_mode,
uint32_t alertable, uint64_t* opt_timeout) {
void* wait_handle = GetWaitHandle();
if (!wait_handle) {
// Object doesn't support waiting.
return X_STATUS_SUCCESS;
}
DWORD timeout_ms = opt_timeout ?
TimeoutTicksToMs(*opt_timeout) : INFINITE;
DWORD result = WaitForSingleObjectEx(wait_handle, timeout_ms, alertable);
switch (result) {
case WAIT_OBJECT_0:
return X_STATUS_SUCCESS;
case WAIT_IO_COMPLETION:
// Or X_STATUS_ALERTED?
return X_STATUS_USER_APC;
case WAIT_TIMEOUT:
return X_STATUS_TIMEOUT;
default:
case WAIT_FAILED:
case WAIT_ABANDONED:
return X_STATUS_ABANDONED_WAIT_0;
}
}
X_STATUS XObject::SignalAndWait(
XObject* signal_object, XObject* wait_object,
uint32_t wait_reason, uint32_t processor_mode, uint32_t alertable,
uint64_t* opt_timeout) {
DWORD timeout_ms = opt_timeout ?
TimeoutTicksToMs(*opt_timeout) : INFINITE;
DWORD result = SignalObjectAndWait(
signal_object->GetWaitHandle(),
wait_object->GetWaitHandle(),
timeout_ms,
alertable ? TRUE : FALSE);
return result;
}
X_STATUS XObject::WaitMultiple(
uint32_t count, XObject** objects,
uint32_t wait_type, uint32_t wait_reason, uint32_t processor_mode,
uint32_t alertable, uint64_t* opt_timeout) {
void** wait_handles = (void**)alloca(sizeof(void*) * count);
for (uint32_t n = 0; n < count; n++) {
wait_handles[n] = objects[n]->GetWaitHandle();
assert_not_null(wait_handles[n]);
}
DWORD timeout_ms = opt_timeout ?
TimeoutTicksToMs(*opt_timeout) : INFINITE;
DWORD result = WaitForMultipleObjectsEx(
count, wait_handles,
wait_type ? FALSE : TRUE, timeout_ms, alertable);
return result;
}
void XObject::SetNativePointer(uint32_t native_ptr) {
std::lock_guard<std::mutex> lock(kernel_state_->object_mutex());
DISPATCH_HEADER* header_be =
(DISPATCH_HEADER*)kernel_state_->memory()->Translate(native_ptr);
DISPATCH_HEADER header;
header.type_flags = poly::byte_swap(header_be->type_flags);
header.signal_state = poly::byte_swap(header_be->signal_state);
header.wait_list_flink = poly::byte_swap(header_be->wait_list_flink);
header.wait_list_blink = poly::byte_swap(header_be->wait_list_blink);
assert_true(!(header.wait_list_blink & 0x1));
// Stash pointer in struct.
uint64_t object_ptr = reinterpret_cast<uint64_t>(this);
object_ptr |= 0x1;
header_be->wait_list_flink = poly::byte_swap((uint32_t)(object_ptr >> 32));
header_be->wait_list_blink = poly::byte_swap((uint32_t)(object_ptr & 0xFFFFFFFF));
}
XObject* XObject::GetObject(KernelState* kernel_state, void* native_ptr,
int32_t as_type) {
// Unfortunately the XDK seems to inline some KeInitialize calls, meaning
// we never see it and just randomly start getting passed events/timers/etc.
// Luckily it seems like all other calls (Set/Reset/Wait/etc) are used and
// we don't have to worry about PPC code poking the struct. Because of that,
// we init on first use, store our pointer in the struct, and dereference it
// each time.
// We identify this by checking the low bit of wait_list_blink - if it's 1,
// we have already put our pointer in there.
std::lock_guard<std::mutex> lock(kernel_state->object_mutex());
DISPATCH_HEADER* header_be = (DISPATCH_HEADER*)native_ptr;
DISPATCH_HEADER header;
header.type_flags = poly::byte_swap(header_be->type_flags);
header.signal_state = poly::byte_swap(header_be->signal_state);
header.wait_list_flink = poly::byte_swap(header_be->wait_list_flink);
header.wait_list_blink = poly::byte_swap(header_be->wait_list_blink);
if (as_type == -1) {
as_type = header.type_flags & 0xFF;
}
if (header.wait_list_blink & 0x1) {
// Already initialized.
uint64_t object_ptr =
((uint64_t)header.wait_list_flink << 32) |
((header.wait_list_blink) & ~0x1);
XObject* object = reinterpret_cast<XObject*>(object_ptr);
// TODO(benvanik): assert nothing has been changed in the struct.
return object;
} else {
// First use, create new.
// http://www.nirsoft.net/kernel_struct/vista/KOBJECTS.html
XObject* object = NULL;
switch (as_type) {
case 0: // EventNotificationObject
case 1: // EventSynchronizationObject
{
XEvent* ev = new XEvent(kernel_state);
ev->InitializeNative(native_ptr, header);
object = ev;
}
break;
case 2: // MutantObject
{
XMutant* mutant = new XMutant(kernel_state);
mutant->InitializeNative(native_ptr, header);
object = mutant;
}
break;
case 5: // SemaphoreObject
{
XSemaphore* sem = new XSemaphore(kernel_state);
sem->InitializeNative(native_ptr, header);
object = sem;
}
break;
case 3: // ProcessObject
case 4: // QueueObject
case 6: // ThreadObject
case 7: // GateObject
case 8: // TimerNotificationObject
case 9: // TimerSynchronizationObject
case 18: // ApcObject
case 19: // DpcObject
case 20: // DeviceQueueObject
case 21: // EventPairObject
case 22: // InterruptObject
case 23: // ProfileObject
case 24: // ThreadedDpcObject
default:
assert_always();
return NULL;
}
// Stash pointer in struct.
uint64_t object_ptr = reinterpret_cast<uint64_t>(object);
object_ptr |= 0x1;
header_be->wait_list_flink = poly::byte_swap((uint32_t)(object_ptr >> 32));
header_be->wait_list_blink = poly::byte_swap((uint32_t)(object_ptr & 0xFFFFFFFF));
return object;
}
}
} // namespace kernel
} // namespace xe