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Xenia-Canary/src/xenia/kernel/xevent.h

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1.6 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_KERNEL_XEVENT_H_
#define XENIA_KERNEL_XEVENT_H_
#include "xenia/base/threading.h"
#include "xenia/kernel/xobject.h"
#include "xenia/xbox.h"
namespace xe {
namespace kernel {
// https://www.nirsoft.net/kernel_struct/vista/KEVENT.html
struct X_KEVENT {
X_DISPATCH_HEADER header;
};
static_assert_size(X_KEVENT, 0x10);
class XEvent : public XObject {
public:
static const Type kType = kTypeEvent;
explicit XEvent(KernelState* kernel_state);
~XEvent() override;
void Initialize(bool manual_reset, bool initial_state);
void InitializeNative(void* native_ptr, X_DISPATCH_HEADER* header);
int32_t Set(uint32_t priority_increment, bool wait);
int32_t Pulse(uint32_t priority_increment, bool wait);
int32_t Reset();
void Clear();
bool Save(ByteStream* stream) override;
static object_ref<XEvent> Restore(KernelState* kernel_state,
ByteStream* stream);
protected:
xe::threading::WaitHandle* GetWaitHandle() override { return event_.get(); }
private:
bool manual_reset_ = false;
std::unique_ptr<xe::threading::Event> event_;
};
} // namespace kernel
} // namespace xe
#endif // XENIA_KERNEL_XEVENT_H_