55 lines
1.6 KiB
C++
55 lines
1.6 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_GPU_GRAPHICS_SYSTEM_H_
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#define XENIA_GPU_GRAPHICS_SYSTEM_H_
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#include <atomic>
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#include <thread>
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#include <xenia/common.h>
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#include <xenia/emulator.h>
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#include <xenia/xbox.h>
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namespace xe {
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namespace gpu {
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class GraphicsSystem {
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public:
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virtual ~GraphicsSystem();
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Emulator* emulator() const { return emulator_; }
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Memory* memory() const { return memory_; }
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cpu::Processor* processor() const { return processor_; }
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virtual X_STATUS Setup();
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virtual void Shutdown();
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void SetInterruptCallback(uint32_t callback, uint32_t user_data);
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virtual void InitializeRingBuffer(uint32_t ptr, uint32_t page_count) = 0;
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virtual void EnableReadPointerWriteBack(uint32_t ptr, uint32_t block_size) = 0;
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void DispatchInterruptCallback(uint32_t source, uint32_t cpu);
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protected:
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GraphicsSystem(Emulator* emulator);
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Emulator* emulator_;
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Memory* memory_;
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cpu::Processor* processor_;
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uint32_t interrupt_callback_;
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uint32_t interrupt_callback_data_;
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};
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} // namespace gpu
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} // namespace xe
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#endif // XENIA_GPU_GRAPHICS_SYSTEM_H_
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