257 lines
6.6 KiB
C++
257 lines
6.6 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2015 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/base/mutex.h"
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#if XE_PLATFORM_WIN32 == 1
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#include "xenia/base/platform_win.h"
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#elif XE_PLATFORM_LINUX == 1
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#include <linux/futex.h>
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#include <sys/syscall.h>
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#include <unistd.h>
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#endif
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namespace xe {
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#if XE_PLATFORM_WIN32 == 1 && XE_ENABLE_FAST_WIN32_MUTEX == 1
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// xe_global_mutex: recursive mutex via SRWLOCK
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void xe_global_mutex::lock() {
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DWORD self = GetCurrentThreadId();
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if (owner_thread_ == self) {
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++recursion_count_;
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return;
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}
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AcquireSRWLockExclusive(&srwlock_);
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owner_thread_ = self;
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recursion_count_ = 1;
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}
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void xe_global_mutex::unlock() {
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if (--recursion_count_ == 0) {
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owner_thread_ = 0;
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ReleaseSRWLockExclusive(&srwlock_);
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}
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}
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bool xe_global_mutex::try_lock() {
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DWORD self = GetCurrentThreadId();
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if (owner_thread_ == self) {
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++recursion_count_;
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return true;
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}
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if (TryAcquireSRWLockExclusive(&srwlock_)) {
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owner_thread_ = self;
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recursion_count_ = 1;
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return true;
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}
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return false;
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}
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// xe_fast_mutex: non-recursive mutex via SRWLOCK
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void xe_fast_mutex::lock() {
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DWORD self = GetCurrentThreadId();
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if (owner_thread_ == self) {
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assert_always("xe_fast_mutex: recursive lock detected");
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}
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AcquireSRWLockExclusive(&srwlock_);
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owner_thread_ = self;
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}
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void xe_fast_mutex::unlock() {
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owner_thread_ = 0;
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ReleaseSRWLockExclusive(&srwlock_);
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}
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bool xe_fast_mutex::try_lock() {
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if (TryAcquireSRWLockExclusive(&srwlock_)) {
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owner_thread_ = GetCurrentThreadId();
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return true;
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}
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return false;
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}
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#elif XE_PLATFORM_LINUX == 1 && XE_ENABLE_FAST_LINUX_MUTEX == 1
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namespace {
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inline int futex_wait(std::atomic<uint32_t>* addr, uint32_t expected) {
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return syscall(SYS_futex, addr, FUTEX_WAIT_PRIVATE, expected, nullptr,
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nullptr, 0);
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}
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inline int futex_wake(std::atomic<uint32_t>* addr, int count) {
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return syscall(SYS_futex, addr, FUTEX_WAKE_PRIVATE, count, nullptr, nullptr,
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0);
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}
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inline pid_t gettid() { return static_cast<pid_t>(syscall(SYS_gettid)); }
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} // namespace
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// xe_global_mutex implementation (recursive)
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void xe_global_mutex::lock() {
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pid_t self = gettid();
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// Fast path: check if we already own it (recursive lock)
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if (owner_.load(std::memory_order_relaxed) == self) {
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++recursion_count_;
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return;
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}
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// Try to acquire with a simple CAS first (uncontended case)
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uint32_t expected = 0;
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if (XE_LIKELY(state_.compare_exchange_strong(
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expected, 1, std::memory_order_acquire, std::memory_order_relaxed))) {
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owner_.store(self, std::memory_order_relaxed);
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recursion_count_ = 1;
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return;
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}
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lock_slow();
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}
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void xe_global_mutex::lock_slow() {
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pid_t self = gettid();
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// Spin phase
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for (int i = 0; i < XE_LINUX_MUTEX_SPINCOUNT; ++i) {
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#if XE_ARCH_AMD64 == 1
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_mm_pause();
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#endif
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uint32_t expected = 0;
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if (state_.compare_exchange_strong(expected, 1, std::memory_order_acquire,
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std::memory_order_relaxed)) {
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owner_.store(self, std::memory_order_relaxed);
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recursion_count_ = 1;
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return;
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}
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}
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// Slow path: use futex
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while (true) {
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// Mark as contended (state = 2) and wait
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uint32_t state = state_.exchange(2, std::memory_order_acquire);
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if (state == 0) {
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// We got the lock while marking contended
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owner_.store(self, std::memory_order_relaxed);
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recursion_count_ = 1;
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return;
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}
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// Wait on futex
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futex_wait(&state_, 2);
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// Try to acquire after wakeup
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uint32_t expected = 0;
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if (state_.compare_exchange_strong(expected, 2, std::memory_order_acquire,
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std::memory_order_relaxed)) {
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owner_.store(self, std::memory_order_relaxed);
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recursion_count_ = 1;
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return;
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}
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}
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}
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void xe_global_mutex::unlock() {
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if (--recursion_count_ > 0) {
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return; // Still have recursive locks
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}
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owner_.store(0, std::memory_order_relaxed);
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// If state was 2 (contended), we need to wake a waiter
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if (state_.exchange(0, std::memory_order_release) == 2) {
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futex_wake(&state_, 1);
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}
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}
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bool xe_global_mutex::try_lock() {
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pid_t self = gettid();
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// Check for recursive lock
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if (owner_.load(std::memory_order_relaxed) == self) {
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++recursion_count_;
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return true;
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}
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uint32_t expected = 0;
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if (state_.compare_exchange_strong(expected, 1, std::memory_order_acquire,
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std::memory_order_relaxed)) {
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owner_.store(self, std::memory_order_relaxed);
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recursion_count_ = 1;
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return true;
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}
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return false;
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}
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// xe_fast_mutex implementation (non-recursive)
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void xe_fast_mutex::lock() {
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// Fast path: uncontended
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uint32_t expected = 0;
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if (XE_LIKELY(state_.compare_exchange_strong(
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expected, 1, std::memory_order_acquire, std::memory_order_relaxed))) {
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return;
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}
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lock_slow();
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}
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void xe_fast_mutex::lock_slow() {
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// Spin phase
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for (int i = 0; i < XE_LINUX_MUTEX_SPINCOUNT; ++i) {
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#if XE_ARCH_AMD64 == 1
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_mm_pause();
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#endif
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uint32_t expected = 0;
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if (state_.compare_exchange_strong(expected, 1, std::memory_order_acquire,
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std::memory_order_relaxed)) {
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return;
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}
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}
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// Slow path: use futex
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while (true) {
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// Mark as contended (state = 2) and wait
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uint32_t state = state_.exchange(2, std::memory_order_acquire);
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if (state == 0) {
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// We got the lock while marking contended
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return;
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}
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// Wait on futex
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futex_wait(&state_, 2);
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// Try to acquire after wakeup
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uint32_t expected = 0;
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if (state_.compare_exchange_strong(expected, 2, std::memory_order_acquire,
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std::memory_order_relaxed)) {
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return;
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}
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}
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}
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void xe_fast_mutex::unlock() {
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// If state was 2 (contended), we need to wake a waiter
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if (state_.exchange(0, std::memory_order_release) == 2) {
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futex_wake(&state_, 1);
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}
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}
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bool xe_fast_mutex::try_lock() {
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uint32_t expected = 0;
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return state_.compare_exchange_strong(expected, 1, std::memory_order_acquire,
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std::memory_order_relaxed);
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}
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#endif
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global_mutex_type& global_critical_region::mutex() {
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static global_mutex_type global_mutex;
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return global_mutex;
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}
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} // namespace xe
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