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Xenia-Canary/src/xenia/ui/imgui_guest_notification.cc

262 lines
9.8 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2023 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include <cmath>
#include "xenia/base/logging.h"
#include "xenia/base/platform.h"
#include "xenia/ui/imgui_guest_notification.h"
#include "xenia/ui/imgui_notification.h"
#if XE_PLATFORM_WIN32
#include <playsoundapi.h>
#endif
DEFINE_string(notification_sound_path, "",
"Path (including filename) to selected notification sound. Sound "
"MUST be in wav format!",
"General");
namespace xe {
namespace ui {
ImGuiGuestNotification::ImGuiGuestNotification(ui::ImGuiDrawer* imgui_drawer,
std::string& title,
std::string& description,
uint8_t user_index,
uint8_t position_id)
: ImGuiNotification(imgui_drawer, NotificationType::Guest, title,
description, user_index, position_id),
current_stage_(NotificationStage::Awaiting),
notification_draw_progress_(0.0f) {
imgui_drawer->AddNotification(this);
}
ImGuiGuestNotification::~ImGuiGuestNotification() {}
void ImGuiGuestNotification::UpdateNotificationState() {
switch (current_stage_) {
case NotificationStage::Awaiting:
// TODO(Gliniak): Implement delayed notifications.
current_stage_ = NotificationStage::FazeIn;
notification_draw_progress_ = 0.2f;
#if XE_PLATFORM_WIN32
if (!cvars::notification_sound_path.empty()) {
auto notification_sound_path = cvars::notification_sound_path;
if (std::filesystem::exists(notification_sound_path)) {
PlaySound(std::wstring(notification_sound_path.begin(),
notification_sound_path.end())
.c_str(),
NULL,
SND_FILENAME | SND_NODEFAULT | SND_NOSTOP | SND_ASYNC);
}
}
#endif
break;
case NotificationStage::FazeIn: {
SetCreationTime(Clock::QueryHostUptimeMillis());
if (notification_draw_progress_ < 1.1f) {
notification_draw_progress_ += 0.02f;
}
// Mimics a bit original console behaviour when it makes window a bit
// longer for few frames then decreases size
if (notification_draw_progress_ >= 1.1f) {
current_stage_ = NotificationStage::Present;
notification_draw_progress_ = 1.0f;
}
break;
}
case NotificationStage::Present:
if (IsNotificationClosingTime()) {
current_stage_ = NotificationStage::FazeOut;
}
break;
case NotificationStage::FazeOut: {
if (notification_draw_progress_ > 0.2f) {
notification_draw_progress_ -= 0.02f;
} else {
current_stage_ = NotificationStage::Finished;
}
break;
}
default:
break;
}
}
const ImVec2 ImGuiGuestNotification::CalculateNotificationSize(ImVec2 text_size,
float scale) {
const ImVec2 result = ImVec2(floorf((default_notification_icon_size.x +
default_notification_margin_size.x) *
scale) +
text_size.x,
floorf((default_notification_icon_size.y +
default_notification_margin_size.y) *
scale));
return result;
}
void AchievementNotificationWindow::OnDraw(ImGuiIO& io) {
UpdateNotificationState();
if (IsNotificationExpired()) {
delete this;
return;
}
const std::string_view longest_notification_text_line =
GetTitle().size() > GetDescription().size() ? GetTitle()
: GetDescription();
const ImVec2 screen_size = io.DisplaySize;
const float window_scale =
std::fminf(screen_size.x / default_drawing_resolution.x,
screen_size.y / default_drawing_resolution.y);
const float font_scale = default_font_size / io.Fonts->Fonts[0]->FontSize;
const ImVec2 text_size = io.Fonts->Fonts[0]->CalcTextSizeA(
default_font_size * default_notification_text_scale * window_scale,
FLT_MAX, -1.0f, longest_notification_text_line.data());
const ImVec2 final_notification_size =
CalculateNotificationSize(text_size, window_scale);
const ImVec2 notification_position = CalculateNotificationScreenPosition(
screen_size, final_notification_size, GetPositionId());
if (std::isnan(notification_position.x) ||
std::isnan(notification_position.y)) {
return;
}
ImVec2 current_notification_size = final_notification_size;
current_notification_size.x *= notification_draw_progress_;
current_notification_size.x = floorf(current_notification_size.x);
// Initialize position and window size
ImGui::SetNextWindowSize(current_notification_size);
ImGui::SetNextWindowPos(notification_position);
// Set new window style before drawing window
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding,
default_notification_rounding * window_scale);
ImGui::PushStyleColor(ImGuiCol_WindowBg,
default_notification_background_color);
ImGui::PushStyleColor(ImGuiCol_Separator,
default_notification_background_color);
ImGui::PushStyleColor(ImGuiCol_Border, default_notification_border_color);
ImGui::Begin("Notification Window", NULL, NOTIFY_TOAST_FLAGS);
{
ImGui::SetWindowFontScale(default_notification_text_scale * font_scale *
window_scale);
// Set offset to image to prevent it from being right on border.
ImGui::SetCursorPos(ImVec2(final_notification_size.x * 0.005f,
final_notification_size.y * 0.05f));
// Elements of window
ImGui::Image(reinterpret_cast<ImTextureID>(
GetDrawer()->GetNotificationIcon(GetUserIndex())),
ImVec2(default_notification_icon_size.x * window_scale,
default_notification_icon_size.y * window_scale));
ImGui::SameLine();
if (notification_draw_progress_ > 0.5f) {
ImGui::TextColored(white_color, "%s", GetNotificationText().data());
}
}
// Restore previous style
ImGui::PopStyleVar();
ImGui::PopStyleColor(3);
ImGui::End();
}
void XNotifyWindow::OnDraw(ImGuiIO& io) {
UpdateNotificationState();
if (IsNotificationExpired()) {
delete this;
return;
}
const std::string_view longest_notification_text_line =
GetTitle().size() > GetDescription().size() ? GetTitle()
: GetDescription();
const ImVec2 screen_size = io.DisplaySize;
const float window_scale =
std::fminf(screen_size.x / default_drawing_resolution.x,
screen_size.y / default_drawing_resolution.y);
const float font_scale = default_font_size / io.Fonts->Fonts[0]->FontSize;
const ImVec2 text_size = io.Fonts->Fonts[0]->CalcTextSizeA(
default_font_size * default_notification_text_scale * window_scale,
FLT_MAX, -1.0f, longest_notification_text_line.data());
const ImVec2 final_notification_size =
CalculateNotificationSize(text_size, window_scale);
const ImVec2 notification_position = CalculateNotificationScreenPosition(
screen_size, final_notification_size, GetPositionId());
if (std::isnan(notification_position.x) ||
std::isnan(notification_position.y)) {
return;
}
ImVec2 current_notification_size = final_notification_size;
current_notification_size.x *= notification_draw_progress_;
current_notification_size.x = floorf(current_notification_size.x);
// Initialize position and window size
ImGui::SetNextWindowSize(current_notification_size);
ImGui::SetNextWindowPos(notification_position);
// Set new window style before drawing window
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding,
default_notification_rounding * window_scale);
ImGui::PushStyleColor(ImGuiCol_WindowBg,
default_notification_background_color);
ImGui::PushStyleColor(ImGuiCol_Separator,
default_notification_background_color);
ImGui::PushStyleColor(ImGuiCol_Border, default_notification_border_color);
ImGui::Begin("Notification Window", NULL, NOTIFY_TOAST_FLAGS);
{
ImGui::SetWindowFontScale(default_notification_text_scale * font_scale *
window_scale);
// Set offset to image to prevent it from being right on border.
ImGui::SetCursorPos(ImVec2(final_notification_size.x * 0.005f,
final_notification_size.y * 0.05f));
// Elements of window
ImGui::Image(reinterpret_cast<ImTextureID>(
GetDrawer()->GetNotificationIcon(GetUserIndex())),
ImVec2(default_notification_icon_size.x * window_scale,
default_notification_icon_size.y * window_scale));
// Set offset to image to prevent it from being right on border.
// ImGui::SetCursorPos(ImVec2(final_notification_size.x * 0.1f,
// final_notification_size.y * 0.2f));
ImGui::SameLine();
if (notification_draw_progress_ > 0.5f) {
ImGui::TextColored(white_color, "%s", GetDescription().data());
}
}
// Restore previous style
ImGui::PopStyleVar();
ImGui::PopStyleColor(3);
ImGui::End();
}
} // namespace ui
} // namespace xe