Files
Xenia-Canary/src/xenia/cpu/backend/x64/x64_function.cc

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1.5 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/cpu/backend/x64/x64_function.h"
#include "xenia/cpu/backend/x64/x64_backend.h"
#include "xenia/cpu/processor.h"
#include "xenia/cpu/thread_state.h"
namespace xe {
namespace cpu {
namespace backend {
namespace x64 {
X64Function::X64Function(Module* module, uint32_t address)
: GuestFunction(module, address) {}
X64Function::~X64Function() {
// machine_code_ is freed by code cache.
}
void X64Function::Setup(uint8_t* machine_code, size_t machine_code_length) {
machine_code_ = machine_code;
machine_code_length_ = machine_code_length;
}
bool X64Function::CallImpl(ThreadState* thread_state, uint32_t return_address) {
auto backend =
reinterpret_cast<X64Backend*>(thread_state->processor()->backend());
auto thunk = backend->host_to_guest_thunk();
thunk(machine_code_, thread_state->context(),
reinterpret_cast<void*>(uintptr_t(return_address)));
return true;
}
} // namespace x64
} // namespace backend
} // namespace cpu
} // namespace xe