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Xenia-Canary/src/xenia/base/string_util.h

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2015 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_BASE_STRING_UTIL_H_
#define XENIA_BASE_STRING_UTIL_H_
#include <cinttypes>
#include <cstdint>
#include <cstdlib>
#include <cstring>
#include <string>
#include "xenia/base/platform.h"
#include "xenia/base/vec128.h"
namespace xe {
namespace string_util {
inline std::string to_hex_string(uint32_t value) {
char buffer[21];
std::snprintf(buffer, sizeof(buffer), "%08" PRIX32, value);
return std::string(buffer);
}
inline std::string to_hex_string(uint64_t value) {
char buffer[21];
std::snprintf(buffer, sizeof(buffer), "%016" PRIX64, value);
return std::string(buffer);
}
inline std::string to_hex_string(float value) {
union {
uint32_t ui;
float flt;
} v;
v.flt = value;
return to_hex_string(v.ui);
}
inline std::string to_hex_string(double value) {
union {
uint64_t ui;
double dbl;
} v;
v.dbl = value;
return to_hex_string(v.ui);
}
inline std::string to_hex_string(const vec128_t& value) {
char buffer[128];
std::snprintf(buffer, sizeof(buffer), "[%.8X, %.8X, %.8X, %.8X]",
value.u32[0], value.u32[1], value.u32[2], value.u32[3]);
return std::string(buffer);
}
#if XE_ARCH_AMD64
// TODO(DrChat): This should not exist. Force the caller to use vec128.
inline std::string to_hex_string(const __m128& value) {
char buffer[128];
float f[4];
_mm_storeu_ps(f, value);
std::snprintf(
buffer, sizeof(buffer), "[%.8X, %.8X, %.8X, %.8X]",
*reinterpret_cast<uint32_t*>(&f[0]), *reinterpret_cast<uint32_t*>(&f[1]),
*reinterpret_cast<uint32_t*>(&f[2]), *reinterpret_cast<uint32_t*>(&f[3]));
return std::string(buffer);
}
inline std::string to_string(const __m128& value) {
char buffer[128];
float f[4];
_mm_storeu_ps(f, value);
std::snprintf(buffer, sizeof(buffer), "(%F, %F, %F, %F)", f[0], f[1], f[2],
f[3]);
return std::string(buffer);
}
#endif
template <typename T>
inline T from_string(const char* value, bool force_hex = false);
template <>
inline int32_t from_string<int32_t>(const char* value, bool force_hex) {
if (force_hex || std::strchr(value, 'h') != nullptr) {
return std::strtol(value, nullptr, 16);
} else {
return std::strtol(value, nullptr, 0);
}
}
template <>
inline uint32_t from_string<uint32_t>(const char* value, bool force_hex) {
if (force_hex || std::strchr(value, 'h') != nullptr) {
return std::strtoul(value, nullptr, 16);
} else {
return std::strtoul(value, nullptr, 0);
}
}
template <>
inline int64_t from_string<int64_t>(const char* value, bool force_hex) {
if (force_hex || std::strchr(value, 'h') != nullptr) {
return std::strtoll(value, nullptr, 16);
} else {
return std::strtoll(value, nullptr, 0);
}
}
template <>
inline uint64_t from_string<uint64_t>(const char* value, bool force_hex) {
if (force_hex || std::strchr(value, 'h') != nullptr) {
return std::strtoull(value, nullptr, 16);
} else {
return std::strtoull(value, nullptr, 0);
}
}
template <>
inline float from_string<float>(const char* value, bool force_hex) {
if (force_hex || std::strstr(value, "0x") == value ||
std::strchr(value, 'h') != nullptr) {
union {
uint32_t ui;
float flt;
} v;
v.ui = from_string<uint32_t>(value, force_hex);
return v.flt;
}
return std::strtof(value, nullptr);
}
template <>
inline double from_string<double>(const char* value, bool force_hex) {
if (force_hex || std::strstr(value, "0x") == value ||
std::strchr(value, 'h') != nullptr) {
union {
uint64_t ui;
double dbl;
} v;
v.ui = from_string<uint64_t>(value, force_hex);
return v.dbl;
}
return std::strtod(value, nullptr);
}
template <>
inline vec128_t from_string<vec128_t>(const char* value, bool force_hex) {
vec128_t v;
char* p = const_cast<char*>(value);
bool hex_mode = force_hex;
if (*p == '[') {
hex_mode = true;
++p;
} else if (*p == '(') {
hex_mode = false;
++p;
} else {
// Assume hex?
hex_mode = true;
++p;
}
if (hex_mode) {
v.i32[0] = std::strtoul(p, &p, 16);
while (*p == ' ' || *p == ',') ++p;
v.i32[1] = std::strtoul(p, &p, 16);
while (*p == ' ' || *p == ',') ++p;
v.i32[2] = std::strtoul(p, &p, 16);
while (*p == ' ' || *p == ',') ++p;
v.i32[3] = std::strtoul(p, &p, 16);
} else {
v.f32[0] = std::strtof(p, &p);
while (*p == ' ' || *p == ',') ++p;
v.f32[1] = std::strtof(p, &p);
while (*p == ' ' || *p == ',') ++p;
v.f32[2] = std::strtof(p, &p);
while (*p == ' ' || *p == ',') ++p;
v.f32[3] = std::strtof(p, &p);
}
return v;
}
#if XE_ARCH_AMD64
// TODO(DrChat): ?? Why is this here? Force the caller to use vec128.
template <>
inline __m128 from_string<__m128>(const char* value, bool force_hex) {
__m128 v;
float f[4];
uint32_t u;
char* p = const_cast<char*>(value);
bool hex_mode = force_hex;
if (*p == '[') {
hex_mode = true;
++p;
} else if (*p == '(') {
hex_mode = false;
++p;
} else {
// Assume hex?
hex_mode = true;
++p;
}
if (hex_mode) {
u = std::strtoul(p, &p, 16);
f[0] = *reinterpret_cast<float*>(&u);
while (*p == ' ' || *p == ',') ++p;
u = std::strtoul(p, &p, 16);
f[1] = *reinterpret_cast<float*>(&u);
while (*p == ' ' || *p == ',') ++p;
u = std::strtoul(p, &p, 16);
f[2] = *reinterpret_cast<float*>(&u);
while (*p == ' ' || *p == ',') ++p;
u = std::strtoul(p, &p, 16);
f[3] = *reinterpret_cast<float*>(&u);
} else {
f[0] = std::strtof(p, &p);
while (*p == ' ' || *p == ',') ++p;
f[1] = std::strtof(p, &p);
while (*p == ' ' || *p == ',') ++p;
f[2] = std::strtof(p, &p);
while (*p == ' ' || *p == ',') ++p;
f[3] = std::strtof(p, &p);
}
v = _mm_loadu_ps(f);
return v;
}
#endif
template <typename T>
inline T from_string(const std::string& value, bool force_hex = false) {
return from_string<T>(value.c_str(), force_hex);
}
} // namespace string_util
} // namespace xe
#endif // XENIA_BASE_STRING_UTIL_H_