Files
Xenia-Canary/src/xenia/gpu/graphics_system.h
Triang3l fe3f0f26e4 [UI] Image post-processing and full presentation/window rework
[GPU] Add FXAA post-processing
[UI] Add FidelityFX FSR and CAS post-processing
[UI] Add blue noise dithering from 10bpc to 8bpc
[GPU] Apply the DC PWL gamma ramp closer to the spec, supporting fully white color
[UI] Allow the GPU CP thread to present on the host directly, bypassing the UI thread OS paint event
[UI] Allow variable refresh rate (or tearing)
[UI] Present the newest frame (restart) on DXGI
[UI] Replace GraphicsContext with a far more advanced Presenter with more coherent surface connection and UI overlay state management
[UI] Connect presentation to windows via the Surface class, not native window handles
[Vulkan] Switch to simpler Vulkan setup with no instance/device separation due to interdependencies and to pass fewer objects around
[Vulkan] Lower the minimum required Vulkan version to 1.0
[UI/GPU] Various cleanup, mainly ComPtr usage
[UI] Support per-monitor DPI awareness v2 on Windows
[UI] DPI-scale Dear ImGui
[UI] Replace the remaining non-detachable window delegates with unified window event and input listeners
[UI] Allow listeners to safely destroy or close the window, and to register/unregister listeners without use-after-free and the ABA problem
[UI] Explicit Z ordering of input listeners and UI overlays, top-down for input, bottom-up for drawing
[UI] Add explicit window lifecycle phases
[UI] Replace Window virtual functions with explicit desired state, its application, actual state, its feedback
[UI] GTK: Apply the initial size to the drawing area
[UI] Limit internal UI frame rate to that of the monitor
[UI] Hide the cursor using a timer instead of polling due to no repeated UI thread paints with GPU CP thread presentation, and only within the window
2022-01-29 13:22:03 +03:00

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2022 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_GPU_GRAPHICS_SYSTEM_H_
#define XENIA_GPU_GRAPHICS_SYSTEM_H_
#include <atomic>
#include <cstdint>
#include <functional>
#include <memory>
#include <mutex>
#include <string>
#include <thread>
#include "xenia/cpu/processor.h"
#include "xenia/gpu/register_file.h"
#include "xenia/kernel/xthread.h"
#include "xenia/memory.h"
#include "xenia/ui/graphics_provider.h"
#include "xenia/ui/presenter.h"
#include "xenia/ui/windowed_app_context.h"
#include "xenia/xbox.h"
namespace xe {
class Emulator;
} // namespace xe
namespace xe {
namespace gpu {
class CommandProcessor;
class GraphicsSystem {
public:
virtual ~GraphicsSystem();
virtual std::string name() const = 0;
Memory* memory() const { return memory_; }
cpu::Processor* processor() const { return processor_; }
kernel::KernelState* kernel_state() const { return kernel_state_; }
ui::GraphicsProvider* provider() const { return provider_.get(); }
ui::Presenter* presenter() const { return presenter_.get(); }
virtual X_STATUS Setup(cpu::Processor* processor,
kernel::KernelState* kernel_state,
ui::WindowedAppContext* app_context,
bool is_surface_required);
virtual void Shutdown();
// May be called from any thread any number of times, even during recovery
// from a device loss.
void OnHostGpuLossFromAnyThread(bool is_responsible);
RegisterFile* register_file() { return &register_file_; }
CommandProcessor* command_processor() const {
return command_processor_.get();
}
virtual void InitializeRingBuffer(uint32_t ptr, uint32_t size_log2);
virtual void EnableReadPointerWriteBack(uint32_t ptr,
uint32_t block_size_log2);
virtual void SetInterruptCallback(uint32_t callback, uint32_t user_data);
void DispatchInterruptCallback(uint32_t source, uint32_t cpu);
virtual void ClearCaches();
void InitializeShaderStorage(const std::filesystem::path& cache_root,
uint32_t title_id, bool blocking);
void RequestFrameTrace();
void BeginTracing();
void EndTracing();
bool is_paused() const { return paused_; }
void Pause();
void Resume();
bool Save(ByteStream* stream);
bool Restore(ByteStream* stream);
protected:
GraphicsSystem();
virtual std::unique_ptr<CommandProcessor> CreateCommandProcessor() = 0;
static uint32_t ReadRegisterThunk(void* ppc_context, GraphicsSystem* gs,
uint32_t addr);
static void WriteRegisterThunk(void* ppc_context, GraphicsSystem* gs,
uint32_t addr, uint32_t value);
uint32_t ReadRegister(uint32_t addr);
void WriteRegister(uint32_t addr, uint32_t value);
void MarkVblank();
Memory* memory_ = nullptr;
cpu::Processor* processor_ = nullptr;
kernel::KernelState* kernel_state_ = nullptr;
ui::WindowedAppContext* app_context_ = nullptr;
std::unique_ptr<ui::GraphicsProvider> provider_;
uint32_t interrupt_callback_ = 0;
uint32_t interrupt_callback_data_ = 0;
std::atomic<bool> vsync_worker_running_;
kernel::object_ref<kernel::XHostThread> vsync_worker_thread_;
RegisterFile register_file_;
std::unique_ptr<CommandProcessor> command_processor_;
bool paused_ = false;
private:
std::unique_ptr<ui::Presenter> presenter_;
std::atomic_flag host_gpu_loss_reported_;
};
} // namespace gpu
} // namespace xe
#endif // XENIA_GPU_GRAPHICS_SYSTEM_H_