[GPU] Add FXAA post-processing [UI] Add FidelityFX FSR and CAS post-processing [UI] Add blue noise dithering from 10bpc to 8bpc [GPU] Apply the DC PWL gamma ramp closer to the spec, supporting fully white color [UI] Allow the GPU CP thread to present on the host directly, bypassing the UI thread OS paint event [UI] Allow variable refresh rate (or tearing) [UI] Present the newest frame (restart) on DXGI [UI] Replace GraphicsContext with a far more advanced Presenter with more coherent surface connection and UI overlay state management [UI] Connect presentation to windows via the Surface class, not native window handles [Vulkan] Switch to simpler Vulkan setup with no instance/device separation due to interdependencies and to pass fewer objects around [Vulkan] Lower the minimum required Vulkan version to 1.0 [UI/GPU] Various cleanup, mainly ComPtr usage [UI] Support per-monitor DPI awareness v2 on Windows [UI] DPI-scale Dear ImGui [UI] Replace the remaining non-detachable window delegates with unified window event and input listeners [UI] Allow listeners to safely destroy or close the window, and to register/unregister listeners without use-after-free and the ABA problem [UI] Explicit Z ordering of input listeners and UI overlays, top-down for input, bottom-up for drawing [UI] Add explicit window lifecycle phases [UI] Replace Window virtual functions with explicit desired state, its application, actual state, its feedback [UI] GTK: Apply the initial size to the drawing area [UI] Limit internal UI frame rate to that of the monitor [UI] Hide the cursor using a timer instead of polling due to no repeated UI thread paints with GPU CP thread presentation, and only within the window
130 lines
3.9 KiB
C++
130 lines
3.9 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2022 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_GPU_GRAPHICS_SYSTEM_H_
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#define XENIA_GPU_GRAPHICS_SYSTEM_H_
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#include <atomic>
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#include <cstdint>
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#include <functional>
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#include <memory>
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#include <mutex>
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#include <string>
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#include <thread>
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#include "xenia/cpu/processor.h"
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#include "xenia/gpu/register_file.h"
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#include "xenia/kernel/xthread.h"
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#include "xenia/memory.h"
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#include "xenia/ui/graphics_provider.h"
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#include "xenia/ui/presenter.h"
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#include "xenia/ui/windowed_app_context.h"
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#include "xenia/xbox.h"
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namespace xe {
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class Emulator;
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} // namespace xe
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namespace xe {
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namespace gpu {
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class CommandProcessor;
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class GraphicsSystem {
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public:
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virtual ~GraphicsSystem();
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virtual std::string name() const = 0;
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Memory* memory() const { return memory_; }
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cpu::Processor* processor() const { return processor_; }
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kernel::KernelState* kernel_state() const { return kernel_state_; }
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ui::GraphicsProvider* provider() const { return provider_.get(); }
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ui::Presenter* presenter() const { return presenter_.get(); }
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virtual X_STATUS Setup(cpu::Processor* processor,
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kernel::KernelState* kernel_state,
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ui::WindowedAppContext* app_context,
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bool is_surface_required);
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virtual void Shutdown();
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// May be called from any thread any number of times, even during recovery
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// from a device loss.
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void OnHostGpuLossFromAnyThread(bool is_responsible);
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RegisterFile* register_file() { return ®ister_file_; }
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CommandProcessor* command_processor() const {
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return command_processor_.get();
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}
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virtual void InitializeRingBuffer(uint32_t ptr, uint32_t size_log2);
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virtual void EnableReadPointerWriteBack(uint32_t ptr,
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uint32_t block_size_log2);
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virtual void SetInterruptCallback(uint32_t callback, uint32_t user_data);
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void DispatchInterruptCallback(uint32_t source, uint32_t cpu);
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virtual void ClearCaches();
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void InitializeShaderStorage(const std::filesystem::path& cache_root,
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uint32_t title_id, bool blocking);
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void RequestFrameTrace();
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void BeginTracing();
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void EndTracing();
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bool is_paused() const { return paused_; }
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void Pause();
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void Resume();
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bool Save(ByteStream* stream);
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bool Restore(ByteStream* stream);
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protected:
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GraphicsSystem();
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virtual std::unique_ptr<CommandProcessor> CreateCommandProcessor() = 0;
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static uint32_t ReadRegisterThunk(void* ppc_context, GraphicsSystem* gs,
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uint32_t addr);
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static void WriteRegisterThunk(void* ppc_context, GraphicsSystem* gs,
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uint32_t addr, uint32_t value);
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uint32_t ReadRegister(uint32_t addr);
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void WriteRegister(uint32_t addr, uint32_t value);
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void MarkVblank();
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Memory* memory_ = nullptr;
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cpu::Processor* processor_ = nullptr;
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kernel::KernelState* kernel_state_ = nullptr;
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ui::WindowedAppContext* app_context_ = nullptr;
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std::unique_ptr<ui::GraphicsProvider> provider_;
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uint32_t interrupt_callback_ = 0;
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uint32_t interrupt_callback_data_ = 0;
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std::atomic<bool> vsync_worker_running_;
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kernel::object_ref<kernel::XHostThread> vsync_worker_thread_;
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RegisterFile register_file_;
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std::unique_ptr<CommandProcessor> command_processor_;
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bool paused_ = false;
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private:
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std::unique_ptr<ui::Presenter> presenter_;
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std::atomic_flag host_gpu_loss_reported_;
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};
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} // namespace gpu
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} // namespace xe
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#endif // XENIA_GPU_GRAPHICS_SYSTEM_H_
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