48 lines
1.2 KiB
C++
48 lines
1.2 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_KERNEL_XBOXKRNL_XMODULE_H_
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#define XENIA_KERNEL_XBOXKRNL_XMODULE_H_
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#include <xenia/kernel/xobject.h>
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#include <xenia/xbox.h>
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namespace xe {
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namespace kernel {
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class XModule : public XObject {
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public:
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XModule(KernelState* kernel_state, const char* path);
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virtual ~XModule();
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const char* path() const { return path_; }
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const char* name() const { return name_; }
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virtual void* GetProcAddressByOrdinal(uint16_t ordinal) = 0;
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virtual X_STATUS GetSection(
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const char* name,
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uint32_t* out_section_data, uint32_t* out_section_size);
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protected:
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void OnLoad();
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char name_[256];
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char path_[poly::max_path];
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};
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} // namespace kernel
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} // namespace xe
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#endif // XENIA_KERNEL_XBOXKRNL_XMODULE_H_
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