[GPU] Add FXAA post-processing [UI] Add FidelityFX FSR and CAS post-processing [UI] Add blue noise dithering from 10bpc to 8bpc [GPU] Apply the DC PWL gamma ramp closer to the spec, supporting fully white color [UI] Allow the GPU CP thread to present on the host directly, bypassing the UI thread OS paint event [UI] Allow variable refresh rate (or tearing) [UI] Present the newest frame (restart) on DXGI [UI] Replace GraphicsContext with a far more advanced Presenter with more coherent surface connection and UI overlay state management [UI] Connect presentation to windows via the Surface class, not native window handles [Vulkan] Switch to simpler Vulkan setup with no instance/device separation due to interdependencies and to pass fewer objects around [Vulkan] Lower the minimum required Vulkan version to 1.0 [UI/GPU] Various cleanup, mainly ComPtr usage [UI] Support per-monitor DPI awareness v2 on Windows [UI] DPI-scale Dear ImGui [UI] Replace the remaining non-detachable window delegates with unified window event and input listeners [UI] Allow listeners to safely destroy or close the window, and to register/unregister listeners without use-after-free and the ABA problem [UI] Explicit Z ordering of input listeners and UI overlays, top-down for input, bottom-up for drawing [UI] Add explicit window lifecycle phases [UI] Replace Window virtual functions with explicit desired state, its application, actual state, its feedback [UI] GTK: Apply the initial size to the drawing area [UI] Limit internal UI frame rate to that of the monitor [UI] Hide the cursor using a timer instead of polling due to no repeated UI thread paints with GPU CP thread presentation, and only within the window
64 lines
2.1 KiB
C++
64 lines
2.1 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2022 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/base/console_app_main.h"
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#include "xenia/base/logging.h"
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#include "xenia/gpu/trace_dump.h"
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#include "xenia/gpu/vulkan/vulkan_command_processor.h"
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#include "xenia/gpu/vulkan/vulkan_graphics_system.h"
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#include "xenia/ui/vulkan/vulkan_provider.h"
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namespace xe {
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namespace gpu {
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namespace vulkan {
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using namespace xe::gpu::xenos;
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class VulkanTraceDump : public TraceDump {
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public:
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std::unique_ptr<gpu::GraphicsSystem> CreateGraphicsSystem() override {
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return std::unique_ptr<gpu::GraphicsSystem>(new VulkanGraphicsSystem());
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}
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void BeginHostCapture() override {
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const RENDERDOC_API_1_0_0* renderdoc_api =
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static_cast<const ui::vulkan::VulkanProvider*>(
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graphics_system_->provider())
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->renderdoc_api()
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.api_1_0_0();
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if (renderdoc_api && !renderdoc_api->IsFrameCapturing()) {
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renderdoc_api->StartFrameCapture(nullptr, nullptr);
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}
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}
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void EndHostCapture() override {
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const RENDERDOC_API_1_0_0* renderdoc_api =
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static_cast<const ui::vulkan::VulkanProvider*>(
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graphics_system_->provider())
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->renderdoc_api()
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.api_1_0_0();
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if (renderdoc_api && renderdoc_api->IsFrameCapturing()) {
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renderdoc_api->EndFrameCapture(nullptr, nullptr);
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}
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}
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};
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int trace_dump_main(const std::vector<std::string>& args) {
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VulkanTraceDump trace_dump;
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return trace_dump.Main(args);
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}
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} // namespace vulkan
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} // namespace gpu
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} // namespace xe
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XE_DEFINE_CONSOLE_APP("xenia-gpu-vulkan-trace-dump",
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xe::gpu::vulkan::trace_dump_main, "some.trace",
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"target_trace_file");
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