Files
Xenia-Canary/src/xenia/debug/ui/imgui_renderer.h
Ben Vanik 5d033f9cb3 A new debugger.
Lots of bugs/rough edges/etc - issues will be filed.
Old-style debugging still works (just use --emit_source_annotations to get
the helpful movs back and --break_on_instruction will still fire).
2015-09-20 21:31:05 -07:00

56 lines
1.5 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2015 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_DEBUG_UI_IMGUI_RENDERER_H_
#define XENIA_DEBUG_UI_IMGUI_RENDERER_H_
#include <memory>
#include "third_party/imgui/imgui.h"
#include "xenia/base/clock.h"
#include "xenia/base/logging.h"
#include "xenia/base/math.h"
#include "xenia/ui/gl/circular_buffer.h"
#include "xenia/ui/gl/gl_context.h"
#include "xenia/ui/window.h"
namespace xe {
namespace debug {
namespace ui {
class ImGuiRenderer {
public:
ImGuiRenderer(xe::ui::Window* window, xe::ui::GraphicsContext* context);
~ImGuiRenderer();
private:
static ImGuiRenderer* global_renderer_;
void Initialize();
void InitializeShaders();
void InitializeFontTextures();
void Shutdown();
void RenderDrawLists(ImDrawData* data);
xe::ui::Window* window_ = nullptr;
xe::ui::GraphicsContext* context_ = nullptr;
GLuint program_ = 0;
GLuint vao_ = 0;
xe::ui::gl::CircularBuffer vertex_buffer_;
xe::ui::gl::CircularBuffer index_buffer_;
};
} // namespace ui
} // namespace debug
} // namespace xe
#endif // XENIA_DEBUG_UI_IMGUI_RENDERER_H_