Lots of bugs/rough edges/etc - issues will be filed. Old-style debugging still works (just use --emit_source_annotations to get the helpful movs back and --break_on_instruction will still fire).
56 lines
1.5 KiB
C++
56 lines
1.5 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2015 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_DEBUG_UI_IMGUI_RENDERER_H_
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#define XENIA_DEBUG_UI_IMGUI_RENDERER_H_
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#include <memory>
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#include "third_party/imgui/imgui.h"
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#include "xenia/base/clock.h"
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#include "xenia/base/logging.h"
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#include "xenia/base/math.h"
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#include "xenia/ui/gl/circular_buffer.h"
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#include "xenia/ui/gl/gl_context.h"
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#include "xenia/ui/window.h"
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namespace xe {
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namespace debug {
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namespace ui {
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class ImGuiRenderer {
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public:
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ImGuiRenderer(xe::ui::Window* window, xe::ui::GraphicsContext* context);
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~ImGuiRenderer();
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private:
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static ImGuiRenderer* global_renderer_;
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void Initialize();
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void InitializeShaders();
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void InitializeFontTextures();
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void Shutdown();
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void RenderDrawLists(ImDrawData* data);
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xe::ui::Window* window_ = nullptr;
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xe::ui::GraphicsContext* context_ = nullptr;
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GLuint program_ = 0;
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GLuint vao_ = 0;
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xe::ui::gl::CircularBuffer vertex_buffer_;
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xe::ui::gl::CircularBuffer index_buffer_;
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};
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} // namespace ui
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} // namespace debug
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} // namespace xe
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#endif // XENIA_DEBUG_UI_IMGUI_RENDERER_H_
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