Files
Xenia-Canary/src/xenia/xenia_main.cc
Ben Vanik 15c17459be Massive refactoring of xenia::ui and GL swap behavior.
This seems to dramatically improve most games (especially with
--vsync=false), though it may cause swap issues with others.
New code should be easier to port, and enables elemental-forms to be
drawn for any emulator UI.
2015-07-12 22:04:17 -07:00

103 lines
3.2 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include <gflags/gflags.h>
#include "xenia/base/logging.h"
#include "xenia/base/main.h"
#include "xenia/emulator.h"
#include "xenia/emulator_window.h"
#include "xenia/kernel/kernel.h"
#include "xenia/profiling.h"
#include "xenia/ui/file_picker.h"
DEFINE_string(target, "", "Specifies the target .xex or .iso to execute.");
namespace xe {
int xenia_main(std::vector<std::wstring>& args) {
Profiler::Initialize();
Profiler::ThreadEnter("main");
// Create the emulator but don't initialize so we can setup the window.
auto emulator = std::make_unique<Emulator>(L"");
// Main emulator display window.
auto emulator_window = EmulatorWindow::Create(emulator.get());
// Setup and initialize all subsystems. If we can't do something
// (unsupported system, memory issues, etc) this will fail early.
X_STATUS result = emulator->Setup(emulator_window->window());
if (XFAILED(result)) {
XELOGE("Failed to setup emulator: %.8X", result);
return 1;
}
// Grab path from the flag or unnamed argument.
std::wstring path;
if (!FLAGS_target.empty() || args.size() >= 2) {
if (!FLAGS_target.empty()) {
// Passed as a named argument.
// TODO(benvanik): find something better than gflags that supports
// unicode.
path = xe::to_wstring(FLAGS_target);
} else {
// Passed as an unnamed argument.
path = args[1];
}
}
// If no path passed, ask the user.
if (path.empty()) {
auto file_picker = xe::ui::FilePicker::Create();
file_picker->set_mode(ui::FilePicker::Mode::kOpen);
file_picker->set_type(ui::FilePicker::Type::kFile);
file_picker->set_multi_selection(false);
file_picker->set_title(L"Select Content Package");
file_picker->set_extensions({
{L"Supported Files", L"*.iso;*.xex;*.xcp;*.*"},
{L"Disc Image (*.iso)", L"*.iso"},
{L"Xbox Executable (*.xex)", L"*.xex"},
//{ L"Content Package (*.xcp)", L"*.xcp" },
{L"All Files (*.*)", L"*.*"},
});
if (file_picker->Show(emulator->display_window()->native_handle())) {
auto selected_files = file_picker->selected_files();
if (!selected_files.empty()) {
path = selected_files[0];
}
}
}
if (!path.empty()) {
// Normalize the path and make absolute.
std::wstring abs_path = xe::to_absolute_path(path);
result = emulator->LaunchPath(abs_path);
if (XFAILED(result)) {
XELOGE("Failed to launch target: %.8X", result);
return 1;
}
// Wait until we are exited.
emulator->display_window()->loop()->AwaitQuit();
}
emulator.reset();
emulator_window.reset();
Profiler::Dump();
Profiler::Shutdown();
return 0;
}
} // namespace xe
DEFINE_ENTRY_POINT(L"xenia", L"xenia some.xex", xe::xenia_main);