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Xenia-Canary/src/xenia/gpu/vulkan/vulkan_command_processor.h

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2020 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_GPU_VULKAN_VULKAN_COMMAND_PROCESSOR_H_
#define XENIA_GPU_VULKAN_VULKAN_COMMAND_PROCESSOR_H_
#include <atomic>
#include <cstdint>
#include <cstring>
#include <functional>
#include <memory>
#include <mutex>
#include <queue>
#include <string>
#include <unordered_map>
#include <vector>
#include "xenia/base/threading.h"
#include "xenia/gpu/command_processor.h"
#include "xenia/gpu/register_file.h"
#include "xenia/gpu/vulkan/buffer_cache.h"
#include "xenia/gpu/vulkan/pipeline_cache.h"
#include "xenia/gpu/vulkan/render_cache.h"
#include "xenia/gpu/vulkan/texture_cache.h"
#include "xenia/gpu/vulkan/vulkan_graphics_system.h"
#include "xenia/gpu/vulkan/vulkan_shader.h"
#include "xenia/gpu/xenos.h"
#include "xenia/kernel/xthread.h"
#include "xenia/memory.h"
#include "xenia/ui/vulkan/blitter.h"
#include "xenia/ui/vulkan/fenced_pools.h"
#include "xenia/ui/vulkan/vulkan_provider.h"
#include "xenia/ui/vulkan/vulkan_submission_tracker.h"
#include "xenia/ui/vulkan/vulkan_util.h"
namespace xe {
namespace gpu {
namespace vulkan {
class TextureCache;
class VulkanCommandProcessor : public CommandProcessor {
public:
VulkanCommandProcessor(VulkanGraphicsSystem* graphics_system,
kernel::KernelState* kernel_state);
~VulkanCommandProcessor() override;
void RequestFrameTrace(const std::filesystem::path& root_path) override;
void TracePlaybackWroteMemory(uint32_t base_ptr, uint32_t length) override;
void RestoreEdramSnapshot(const void* snapshot) override;
void ClearCaches() override;
ui::vulkan::VulkanProvider& GetVulkanProvider() const {
return *static_cast<ui::vulkan::VulkanProvider*>(
graphics_system_->provider());
}
RenderCache* render_cache() { return render_cache_.get(); }
private:
bool SetupContext() override;
void ShutdownContext() override;
void MakeCoherent() override;
void WriteRegister(uint32_t index, uint32_t value) override;
void BeginFrame();
void EndFrame();
void IssueSwap(uint32_t frontbuffer_ptr, uint32_t frontbuffer_width,
uint32_t frontbuffer_height) override;
Shader* LoadShader(xenos::ShaderType shader_type, uint32_t guest_address,
const uint32_t* host_address,
uint32_t dword_count) override;
bool IssueDraw(xenos::PrimitiveType primitive_type, uint32_t index_count,
IndexBufferInfo* index_buffer_info,
bool major_mode_explicit) override;
bool PopulateConstants(VkCommandBuffer command_buffer,
VulkanShader* vertex_shader,
VulkanShader* pixel_shader);
bool PopulateIndexBuffer(VkCommandBuffer command_buffer,
IndexBufferInfo* index_buffer_info);
bool PopulateVertexBuffers(VkCommandBuffer command_buffer,
VkCommandBuffer setup_buffer,
VulkanShader* vertex_shader);
bool PopulateSamplers(VkCommandBuffer command_buffer,
VkCommandBuffer setup_buffer,
VulkanShader* vertex_shader,
VulkanShader* pixel_shader);
bool IssueCopy() override;
uint64_t dirty_float_constants_ = 0; // Dirty float constants in blocks of 4
uint8_t dirty_bool_constants_ = 0;
uint32_t dirty_loop_constants_ = 0;
uint8_t dirty_gamma_constants_ = 0;
uint32_t coher_base_vc_ = 0;
uint32_t coher_size_vc_ = 0;
// Last copy base address, for debugging only.
uint32_t last_copy_base_ = 0;
bool capturing_ = false;
bool trace_requested_ = false;
bool cache_clear_requested_ = false;
std::unique_ptr<BufferCache> buffer_cache_;
std::unique_ptr<PipelineCache> pipeline_cache_;
std::unique_ptr<RenderCache> render_cache_;
std::unique_ptr<TextureCache> texture_cache_;
std::unique_ptr<ui::vulkan::Blitter> blitter_;
std::unique_ptr<ui::vulkan::CommandBufferPool> command_buffer_pool_;
bool frame_open_ = false;
const RenderState* current_render_state_ = nullptr;
VkCommandBuffer current_command_buffer_ = nullptr;
VkCommandBuffer current_setup_buffer_ = nullptr;
VkFence current_batch_fence_;
ui::vulkan::VulkanSubmissionTracker swap_submission_tracker_;
VkFramebuffer swap_framebuffer_ = VK_NULL_HANDLE;
uint64_t swap_framebuffer_version_ = UINT64_MAX;
};
} // namespace vulkan
} // namespace gpu
} // namespace xe
#endif // XENIA_GPU_VULKAN_VULKAN_COMMAND_PROCESSOR_H_