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Xenia-Canary/src/xenia/kernel/modules/xboxkrnl/kernel_state.h
2013-10-18 19:49:51 -07:00

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_KERNEL_MODULES_XBOXKRNL_KERNEL_STATE_H_
#define XENIA_KERNEL_MODULES_XBOXKRNL_KERNEL_STATE_H_
#include <xenia/common.h>
#include <xenia/core.h>
#include <xenia/kernel/export.h>
#include <xenia/kernel/kernel_module.h>
#include <xenia/kernel/xbox.h>
#include <xenia/kernel/modules/xboxkrnl/object_table.h>
#include <xenia/kernel/modules/xboxkrnl/fs/filesystem.h>
namespace xe {
namespace cpu {
class Processor;
}
}
namespace xe {
namespace kernel {
namespace xboxkrnl {
class XModule;
namespace fs {
class FileSystem;
}
class KernelState {
public:
KernelState(Runtime* runtime);
~KernelState();
static KernelState* shared();
Runtime* runtime();
xe_memory_ref memory();
cpu::Processor* processor();
fs::FileSystem* filesystem();
ObjectTable* object_table() const;
XModule* GetModule(const char* name);
XModule* GetExecutableModule();
void SetExecutableModule(XModule* module);
private:
Runtime* runtime_;
xe_memory_ref memory_;
shared_ptr<cpu::Processor> processor_;
shared_ptr<fs::FileSystem> filesystem_;
ObjectTable* object_table_;
xe_mutex_t* object_mutex_;
XModule* executable_module_;
friend class XObject;
};
} // namespace xboxkrnl
} // namespace kernel
} // namespace xe
#endif // XENIA_KERNEL_MODULES_XBOXKRNL_KERNEL_STATE_H_