1220 lines
40 KiB
C++
1220 lines
40 KiB
C++
/**
|
|
******************************************************************************
|
|
* Xenia : Xbox 360 Emulator Research Project *
|
|
******************************************************************************
|
|
* Copyright 2023 Ben Vanik. All rights reserved. *
|
|
* Released under the BSD license - see LICENSE in the root for more details. *
|
|
******************************************************************************
|
|
*/
|
|
|
|
#include "xenia/emulator.h"
|
|
|
|
#include <algorithm>
|
|
#include <cinttypes>
|
|
|
|
#include "config.h"
|
|
#include "third_party/fmt/include/fmt/format.h"
|
|
#include "third_party/tabulate/single_include/tabulate/tabulate.hpp"
|
|
#include "third_party/zarchive/include/zarchive/zarchivecommon.h"
|
|
#include "xenia/apu/audio_system.h"
|
|
#include "xenia/base/assert.h"
|
|
#include "xenia/base/byte_stream.h"
|
|
#include "xenia/base/clock.h"
|
|
#include "xenia/base/cvar.h"
|
|
#include "xenia/base/debugging.h"
|
|
#include "xenia/base/exception_handler.h"
|
|
#include "xenia/base/literals.h"
|
|
#include "xenia/base/logging.h"
|
|
#include "xenia/base/mapped_memory.h"
|
|
#include "xenia/base/platform.h"
|
|
#include "xenia/base/string.h"
|
|
#include "xenia/base/system.h"
|
|
#include "xenia/cpu/backend/code_cache.h"
|
|
#include "xenia/cpu/backend/null_backend.h"
|
|
#include "xenia/cpu/cpu_flags.h"
|
|
#include "xenia/cpu/thread_state.h"
|
|
#include "xenia/gpu/command_processor.h"
|
|
#include "xenia/gpu/graphics_system.h"
|
|
#include "xenia/hid/input_driver.h"
|
|
#include "xenia/hid/input_system.h"
|
|
#include "xenia/kernel/kernel_state.h"
|
|
#include "xenia/kernel/user_module.h"
|
|
#include "xenia/kernel/util/gameinfo_utils.h"
|
|
#include "xenia/kernel/util/xdbf_utils.h"
|
|
#include "xenia/kernel/xam/xam_module.h"
|
|
#include "xenia/kernel/xbdm/xbdm_module.h"
|
|
#include "xenia/kernel/xboxkrnl/xboxkrnl_module.h"
|
|
#include "xenia/memory.h"
|
|
#include "xenia/ui/file_picker.h"
|
|
#include "xenia/ui/imgui_dialog.h"
|
|
#include "xenia/ui/imgui_drawer.h"
|
|
#include "xenia/ui/window.h"
|
|
#include "xenia/ui/windowed_app_context.h"
|
|
#include "xenia/vfs/device.h"
|
|
#include "xenia/vfs/devices/disc_image_device.h"
|
|
#include "xenia/vfs/devices/disc_zarchive_device.h"
|
|
#include "xenia/vfs/devices/host_path_device.h"
|
|
#include "xenia/vfs/devices/null_device.h"
|
|
#include "xenia/vfs/devices/xcontent_container_device.h"
|
|
#include "xenia/vfs/virtual_file_system.h"
|
|
|
|
#if XE_ARCH_AMD64
|
|
#include "xenia/cpu/backend/x64/x64_backend.h"
|
|
#endif // XE_ARCH
|
|
|
|
DEFINE_double(time_scalar, 1.0,
|
|
"Scalar used to speed or slow time (1x, 2x, 1/2x, etc).",
|
|
"General");
|
|
|
|
DEFINE_string(
|
|
launch_module, "",
|
|
"Executable to launch from the .iso or the package instead of default.xex "
|
|
"or the module specified by the game. Leave blank to launch the default "
|
|
"module.",
|
|
"General");
|
|
|
|
DEFINE_bool(allow_game_relative_writes, false,
|
|
"Not useful to non-developers. Allows code to write to paths "
|
|
"relative to game://. Used for "
|
|
"generating test data to compare with original hardware. ",
|
|
"General");
|
|
|
|
DECLARE_int32(user_language);
|
|
|
|
DECLARE_bool(allow_plugins);
|
|
|
|
namespace xe {
|
|
using namespace xe::literals;
|
|
|
|
Emulator::GameConfigLoadCallback::GameConfigLoadCallback(Emulator& emulator)
|
|
: emulator_(emulator) {
|
|
emulator_.AddGameConfigLoadCallback(this);
|
|
}
|
|
|
|
Emulator::GameConfigLoadCallback::~GameConfigLoadCallback() {
|
|
emulator_.RemoveGameConfigLoadCallback(this);
|
|
}
|
|
|
|
Emulator::Emulator(const std::filesystem::path& command_line,
|
|
const std::filesystem::path& storage_root,
|
|
const std::filesystem::path& content_root,
|
|
const std::filesystem::path& cache_root)
|
|
: on_launch(),
|
|
on_terminate(),
|
|
on_exit(),
|
|
command_line_(command_line),
|
|
storage_root_(storage_root),
|
|
content_root_(content_root),
|
|
cache_root_(cache_root),
|
|
title_name_(),
|
|
title_version_(),
|
|
display_window_(nullptr),
|
|
memory_(),
|
|
audio_system_(),
|
|
graphics_system_(),
|
|
input_system_(),
|
|
export_resolver_(),
|
|
file_system_(),
|
|
kernel_state_(),
|
|
main_thread_(),
|
|
title_id_(std::nullopt),
|
|
paused_(false),
|
|
restoring_(false),
|
|
restore_fence_() {
|
|
#if XE_PLATFORM_WIN32 == 1
|
|
// Show a disclaimer that links to the quickstart
|
|
// guide the first time they ever open the emulator
|
|
uint64_t persistent_flags = GetPersistentEmulatorFlags();
|
|
if (!(persistent_flags & EmulatorFlagDisclaimerAcknowledged)) {
|
|
if ((MessageBoxW(
|
|
nullptr,
|
|
L"DISCLAIMER: Xenia is not for enabling illegal activity, and "
|
|
"support is unavailable for illegally obtained software.\n\n"
|
|
"Please respect this policy as no further reminders will be "
|
|
"given.\n\nThe quickstart guide explains how to use digital or "
|
|
"physical games from your Xbox 360 console.\n\nWould you like "
|
|
"to open it?",
|
|
L"Xenia", MB_YESNO | MB_ICONQUESTION) == IDYES)) {
|
|
LaunchWebBrowser(
|
|
"https://github.com/xenia-project/xenia/wiki/"
|
|
"Quickstart#how-to-rip-games");
|
|
}
|
|
SetPersistentEmulatorFlags(persistent_flags |
|
|
EmulatorFlagDisclaimerAcknowledged);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
Emulator::~Emulator() {
|
|
// Note that we delete things in the reverse order they were initialized.
|
|
|
|
// Give the systems time to shutdown before we delete them.
|
|
if (graphics_system_) {
|
|
graphics_system_->Shutdown();
|
|
}
|
|
if (audio_system_) {
|
|
audio_system_->Shutdown();
|
|
}
|
|
|
|
input_system_.reset();
|
|
graphics_system_.reset();
|
|
audio_system_.reset();
|
|
|
|
kernel_state_.reset();
|
|
file_system_.reset();
|
|
|
|
processor_.reset();
|
|
|
|
export_resolver_.reset();
|
|
|
|
ExceptionHandler::Uninstall(Emulator::ExceptionCallbackThunk, this);
|
|
}
|
|
|
|
X_STATUS Emulator::Setup(
|
|
ui::Window* display_window, ui::ImGuiDrawer* imgui_drawer,
|
|
bool require_cpu_backend,
|
|
std::function<std::unique_ptr<apu::AudioSystem>(cpu::Processor*)>
|
|
audio_system_factory,
|
|
std::function<std::unique_ptr<gpu::GraphicsSystem>()>
|
|
graphics_system_factory,
|
|
std::function<std::vector<std::unique_ptr<hid::InputDriver>>(ui::Window*)>
|
|
input_driver_factory) {
|
|
X_STATUS result = X_STATUS_UNSUCCESSFUL;
|
|
|
|
display_window_ = display_window;
|
|
imgui_drawer_ = imgui_drawer;
|
|
|
|
// Initialize clock.
|
|
// 360 uses a 50MHz clock.
|
|
Clock::set_guest_tick_frequency(50000000);
|
|
// We could reset this with save state data/constant value to help replays.
|
|
Clock::set_guest_system_time_base(Clock::QueryHostSystemTime());
|
|
// This can be adjusted dynamically, as well.
|
|
Clock::set_guest_time_scalar(cvars::time_scalar);
|
|
|
|
// Before we can set thread affinity we must enable the process to use all
|
|
// logical processors.
|
|
xe::threading::EnableAffinityConfiguration();
|
|
|
|
// Create memory system first, as it is required for other systems.
|
|
memory_ = std::make_unique<Memory>();
|
|
if (!memory_->Initialize()) {
|
|
return false;
|
|
}
|
|
|
|
// Shared export resolver used to attach and query for HLE exports.
|
|
export_resolver_ = std::make_unique<xe::cpu::ExportResolver>();
|
|
|
|
std::unique_ptr<xe::cpu::backend::Backend> backend;
|
|
#if XE_ARCH_AMD64
|
|
if (cvars::cpu == "x64") {
|
|
backend.reset(new xe::cpu::backend::x64::X64Backend());
|
|
}
|
|
#endif // XE_ARCH
|
|
if (cvars::cpu == "any") {
|
|
if (!backend) {
|
|
#if XE_ARCH_AMD64
|
|
backend.reset(new xe::cpu::backend::x64::X64Backend());
|
|
#endif // XE_ARCH
|
|
}
|
|
}
|
|
if (!backend && !require_cpu_backend) {
|
|
backend.reset(new xe::cpu::backend::NullBackend());
|
|
}
|
|
|
|
// Initialize the CPU.
|
|
processor_ = std::make_unique<xe::cpu::Processor>(memory_.get(),
|
|
export_resolver_.get());
|
|
if (!processor_->Setup(std::move(backend))) {
|
|
return X_STATUS_UNSUCCESSFUL;
|
|
}
|
|
|
|
// Initialize the APU.
|
|
if (audio_system_factory) {
|
|
audio_system_ = audio_system_factory(processor_.get());
|
|
if (!audio_system_) {
|
|
return X_STATUS_NOT_IMPLEMENTED;
|
|
}
|
|
}
|
|
|
|
// Initialize the GPU.
|
|
graphics_system_ = graphics_system_factory();
|
|
if (!graphics_system_) {
|
|
return X_STATUS_NOT_IMPLEMENTED;
|
|
}
|
|
|
|
// Initialize the HID.
|
|
input_system_ = std::make_unique<xe::hid::InputSystem>(display_window_);
|
|
if (!input_system_) {
|
|
return X_STATUS_NOT_IMPLEMENTED;
|
|
}
|
|
if (input_driver_factory) {
|
|
auto input_drivers = input_driver_factory(display_window_);
|
|
for (size_t i = 0; i < input_drivers.size(); ++i) {
|
|
auto& input_driver = input_drivers[i];
|
|
input_driver->set_is_active_callback(
|
|
[]() -> bool { return !xe::kernel::xam::xeXamIsUIActive(); });
|
|
input_system_->AddDriver(std::move(input_driver));
|
|
}
|
|
}
|
|
|
|
result = input_system_->Setup();
|
|
if (result) {
|
|
return result;
|
|
}
|
|
|
|
// Bring up the virtual filesystem used by the kernel.
|
|
file_system_ = std::make_unique<xe::vfs::VirtualFileSystem>();
|
|
|
|
patcher_ = std::make_unique<xe::patcher::Patcher>(storage_root_);
|
|
|
|
// Shared kernel state.
|
|
kernel_state_ = std::make_unique<xe::kernel::KernelState>(this);
|
|
#define LOAD_KERNEL_MODULE(t) \
|
|
static_cast<void>(kernel_state_->LoadKernelModule<kernel::t>())
|
|
// HLE kernel modules.
|
|
LOAD_KERNEL_MODULE(xboxkrnl::XboxkrnlModule);
|
|
LOAD_KERNEL_MODULE(xam::XamModule);
|
|
LOAD_KERNEL_MODULE(xbdm::XbdmModule);
|
|
#undef LOAD_KERNEL_MODULE
|
|
plugin_loader_ = std::make_unique<xe::patcher::PluginLoader>(
|
|
kernel_state_.get(), storage_root() / "plugins");
|
|
|
|
// Setup the core components.
|
|
result = graphics_system_->Setup(
|
|
processor_.get(), kernel_state_.get(),
|
|
display_window_ ? &display_window_->app_context() : nullptr,
|
|
display_window_ != nullptr);
|
|
if (result) {
|
|
return result;
|
|
}
|
|
|
|
if (audio_system_) {
|
|
result = audio_system_->Setup(kernel_state_.get());
|
|
if (result) {
|
|
return result;
|
|
}
|
|
}
|
|
|
|
// Initialize emulator fallback exception handling last.
|
|
ExceptionHandler::Install(Emulator::ExceptionCallbackThunk, this);
|
|
|
|
return result;
|
|
}
|
|
|
|
X_STATUS Emulator::TerminateTitle() {
|
|
if (!is_title_open()) {
|
|
return X_STATUS_UNSUCCESSFUL;
|
|
}
|
|
|
|
kernel_state_->TerminateTitle();
|
|
title_id_ = std::nullopt;
|
|
title_name_ = "";
|
|
title_version_ = "";
|
|
on_terminate();
|
|
return X_STATUS_SUCCESS;
|
|
}
|
|
|
|
const std::unique_ptr<vfs::Device> Emulator::CreateVfsDevice(
|
|
const std::filesystem::path& path, const std::string_view mount_path) {
|
|
// Must check if the type has changed e.g. XamSwapDisc
|
|
switch (GetFileSignature(path)) {
|
|
case FileSignatureType::XEX1:
|
|
case FileSignatureType::XEX2:
|
|
case FileSignatureType::ELF: {
|
|
auto parent_path = path.parent_path();
|
|
return std::make_unique<vfs::HostPathDevice>(
|
|
mount_path, parent_path, !cvars::allow_game_relative_writes);
|
|
} break;
|
|
case FileSignatureType::LIVE:
|
|
case FileSignatureType::CON:
|
|
case FileSignatureType::PIRS: {
|
|
return vfs::XContentContainerDevice::CreateContentDevice(mount_path,
|
|
path);
|
|
} break;
|
|
case FileSignatureType::XISO: {
|
|
return std::make_unique<vfs::DiscImageDevice>(mount_path, path);
|
|
} break;
|
|
case FileSignatureType::ZAR: {
|
|
return std::make_unique<vfs::DiscZarchiveDevice>(mount_path, path);
|
|
} break;
|
|
case FileSignatureType::EXE:
|
|
case FileSignatureType::Unknown:
|
|
default:
|
|
return nullptr;
|
|
break;
|
|
}
|
|
}
|
|
|
|
uint64_t Emulator::GetPersistentEmulatorFlags() {
|
|
#if XE_PLATFORM_WIN32 == 1
|
|
uint64_t value = 0;
|
|
DWORD value_size = sizeof(value);
|
|
HKEY xenia_hkey = nullptr;
|
|
LSTATUS lstat =
|
|
RegOpenKeyA(HKEY_CURRENT_USER, "SOFTWARE\\Xenia", &xenia_hkey);
|
|
if (!xenia_hkey) {
|
|
// let the Set function create the key and initialize it to 0
|
|
SetPersistentEmulatorFlags(0ULL);
|
|
return 0ULL;
|
|
}
|
|
|
|
lstat = RegQueryValueExA(xenia_hkey, "XEFLAGS", 0, NULL,
|
|
reinterpret_cast<LPBYTE>(&value), &value_size);
|
|
RegCloseKey(xenia_hkey);
|
|
if (lstat) {
|
|
return 0ULL;
|
|
}
|
|
return value;
|
|
#else
|
|
return EmulatorFlagDisclaimerAcknowledged;
|
|
#endif
|
|
}
|
|
void Emulator::SetPersistentEmulatorFlags(uint64_t new_flags) {
|
|
#if XE_PLATFORM_WIN32 == 1
|
|
uint64_t value = new_flags;
|
|
DWORD value_size = sizeof(value);
|
|
HKEY xenia_hkey = nullptr;
|
|
LSTATUS lstat =
|
|
RegOpenKeyA(HKEY_CURRENT_USER, "SOFTWARE\\Xenia", &xenia_hkey);
|
|
if (!xenia_hkey) {
|
|
lstat = RegCreateKeyA(HKEY_CURRENT_USER, "SOFTWARE\\Xenia", &xenia_hkey);
|
|
}
|
|
|
|
lstat = RegSetValueExA(xenia_hkey, "XEFLAGS", 0, REG_QWORD,
|
|
reinterpret_cast<const BYTE*>(&value), 8);
|
|
RegFlushKey(xenia_hkey);
|
|
RegCloseKey(xenia_hkey);
|
|
#endif
|
|
}
|
|
|
|
X_STATUS Emulator::MountPath(const std::filesystem::path& path,
|
|
const std::string_view mount_path) {
|
|
auto device = CreateVfsDevice(path, mount_path);
|
|
if (!device || !device->Initialize()) {
|
|
XELOGE(
|
|
"Unable to mount the selected file, it is an unsupported format or "
|
|
"corrupted.");
|
|
return X_STATUS_NO_SUCH_FILE;
|
|
}
|
|
if (!file_system_->RegisterDevice(std::move(device))) {
|
|
XELOGE("Unable to register the input file to {}.",
|
|
xe::path_to_utf8(mount_path));
|
|
return X_STATUS_NO_SUCH_FILE;
|
|
}
|
|
|
|
file_system_->UnregisterSymbolicLink(kDefaultPartitionSymbolicLink);
|
|
file_system_->UnregisterSymbolicLink(kDefaultGameSymbolicLink);
|
|
file_system_->UnregisterSymbolicLink("plugins:");
|
|
|
|
// Create symlinks to the device.
|
|
file_system_->RegisterSymbolicLink(kDefaultGameSymbolicLink, mount_path);
|
|
file_system_->RegisterSymbolicLink(kDefaultPartitionSymbolicLink, mount_path);
|
|
|
|
return X_STATUS_SUCCESS;
|
|
}
|
|
|
|
Emulator::FileSignatureType Emulator::GetFileSignature(
|
|
const std::filesystem::path& path) {
|
|
FILE* file = xe::filesystem::OpenFile(path, "rb");
|
|
|
|
if (!file) {
|
|
return FileSignatureType::Unknown;
|
|
}
|
|
|
|
const uint64_t file_size = std::filesystem::file_size(path);
|
|
const int64_t header_size = 4;
|
|
|
|
if (file_size < header_size) {
|
|
return FileSignatureType::Unknown;
|
|
}
|
|
|
|
char file_magic[header_size];
|
|
fread_s(file_magic, sizeof(file_magic), 1, header_size, file);
|
|
|
|
fourcc_t magic_value =
|
|
make_fourcc(file_magic[0], file_magic[1], file_magic[2], file_magic[3]);
|
|
|
|
fclose(file);
|
|
|
|
switch (magic_value) {
|
|
case xe::cpu::kXEX1Signature:
|
|
return FileSignatureType::XEX1;
|
|
case xe::cpu::kXEX2Signature:
|
|
return FileSignatureType::XEX2;
|
|
case xe::vfs::kCONSignature:
|
|
return FileSignatureType::CON;
|
|
case xe::vfs::kLIVESignature:
|
|
return FileSignatureType::LIVE;
|
|
case xe::vfs::kPIRSSignature:
|
|
return FileSignatureType::PIRS;
|
|
case xe::vfs::kXSFSignature:
|
|
return FileSignatureType::XISO;
|
|
case xe::cpu::kElfSignature:
|
|
return FileSignatureType::ELF;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
magic_value = make_fourcc(file_magic[0], file_magic[1], 0, 0);
|
|
|
|
if (xe::kernel::kEXESignature == magic_value) {
|
|
return FileSignatureType::EXE;
|
|
}
|
|
|
|
file = xe::filesystem::OpenFile(path, "rb");
|
|
xe::filesystem::Seek(file, -header_size, SEEK_END);
|
|
fread_s(file_magic, sizeof(file_magic), 1, header_size, file);
|
|
fclose(file);
|
|
|
|
magic_value =
|
|
make_fourcc(file_magic[0], file_magic[1], file_magic[2], file_magic[3]);
|
|
|
|
if (xe::vfs::kZarMagic == magic_value) {
|
|
return FileSignatureType::ZAR;
|
|
}
|
|
|
|
// Check if XISO
|
|
std::unique_ptr<vfs::Device> device =
|
|
std::make_unique<vfs::DiscImageDevice>("", path);
|
|
|
|
XELOGI("Checking for XISO");
|
|
|
|
if (device->Initialize()) {
|
|
return FileSignatureType::XISO;
|
|
}
|
|
|
|
return FileSignatureType::Unknown;
|
|
}
|
|
|
|
X_STATUS Emulator::LaunchPath(const std::filesystem::path& path) {
|
|
X_STATUS mount_result = X_STATUS_SUCCESS;
|
|
|
|
switch (GetFileSignature(path)) {
|
|
case FileSignatureType::XEX1:
|
|
case FileSignatureType::XEX2:
|
|
case FileSignatureType::ELF: {
|
|
mount_result = MountPath(path, "\\Device\\Harddisk0\\Partition1");
|
|
return mount_result ? mount_result : LaunchXexFile(path);
|
|
} break;
|
|
case FileSignatureType::LIVE:
|
|
case FileSignatureType::CON:
|
|
case FileSignatureType::PIRS: {
|
|
mount_result = MountPath(path, "\\Device\\Cdrom0");
|
|
return mount_result ? mount_result : LaunchStfsContainer(path);
|
|
} break;
|
|
case FileSignatureType::XISO: {
|
|
mount_result = MountPath(path, "\\Device\\Cdrom0");
|
|
return mount_result ? mount_result : LaunchDiscImage(path);
|
|
} break;
|
|
case FileSignatureType::ZAR: {
|
|
mount_result = MountPath(path, "\\Device\\Cdrom0");
|
|
return mount_result ? mount_result : LaunchDiscArchive(path);
|
|
} break;
|
|
case FileSignatureType::EXE:
|
|
case FileSignatureType::Unknown:
|
|
default:
|
|
return X_STATUS_NOT_SUPPORTED;
|
|
break;
|
|
}
|
|
}
|
|
|
|
X_STATUS Emulator::LaunchXexFile(const std::filesystem::path& path) {
|
|
// We create a virtual filesystem pointing to its directory and symlink
|
|
// that to the game filesystem.
|
|
// e.g., /my/files/foo.xex will get a local fs at:
|
|
// \\Device\\Harddisk0\\Partition1
|
|
// and then get that symlinked to game:\, so
|
|
// -> game:\foo.xex
|
|
// Get just the filename (foo.xex).
|
|
auto file_name = path.filename();
|
|
|
|
// Launch the game.
|
|
auto fs_path = "game:\\" + xe::path_to_utf8(file_name);
|
|
X_STATUS result = CompleteLaunch(path, fs_path);
|
|
kernel_state_->deployment_type_ = XDeploymentType::kHardDrive;
|
|
return result;
|
|
}
|
|
|
|
X_STATUS Emulator::LaunchDiscImage(const std::filesystem::path& path) {
|
|
std::string module_path = FindLaunchModule();
|
|
X_STATUS result = CompleteLaunch(path, module_path);
|
|
|
|
if (result == X_STATUS_NOT_FOUND && !cvars::launch_module.empty()) {
|
|
return LaunchDefaultModule(path);
|
|
}
|
|
kernel_state_->deployment_type_ = XDeploymentType::kOpticalDisc;
|
|
return result;
|
|
}
|
|
|
|
X_STATUS Emulator::LaunchDiscArchive(const std::filesystem::path& path) {
|
|
std::string module_path = FindLaunchModule();
|
|
X_STATUS result = CompleteLaunch(path, module_path);
|
|
|
|
if (result == X_STATUS_NOT_FOUND && !cvars::launch_module.empty()) {
|
|
return LaunchDefaultModule(path);
|
|
}
|
|
kernel_state_->deployment_type_ = XDeploymentType::kOpticalDisc;
|
|
return result;
|
|
}
|
|
|
|
X_STATUS Emulator::LaunchStfsContainer(const std::filesystem::path& path) {
|
|
std::string module_path = FindLaunchModule();
|
|
X_STATUS result = CompleteLaunch(path, module_path);
|
|
|
|
if (result == X_STATUS_NOT_FOUND && !cvars::launch_module.empty()) {
|
|
return LaunchDefaultModule(path);
|
|
}
|
|
kernel_state_->deployment_type_ = XDeploymentType::kGoD;
|
|
return result;
|
|
}
|
|
|
|
X_STATUS Emulator::LaunchDefaultModule(const std::filesystem::path& path) {
|
|
cvars::launch_module = "";
|
|
std::string module_path = FindLaunchModule();
|
|
X_STATUS result = CompleteLaunch(path, module_path);
|
|
kernel_state_->deployment_type_ = XDeploymentType::kHardDrive;
|
|
return result;
|
|
}
|
|
|
|
X_STATUS Emulator::InstallContentPackage(const std::filesystem::path& path) {
|
|
std::unique_ptr<vfs::Device> device =
|
|
vfs::XContentContainerDevice::CreateContentDevice("", path);
|
|
if (!device || !device->Initialize()) {
|
|
XELOGE("Failed to initialize device");
|
|
return X_STATUS_INVALID_PARAMETER;
|
|
}
|
|
|
|
const vfs::XContentContainerDevice* dev =
|
|
(vfs::XContentContainerDevice*)device.get();
|
|
|
|
std::filesystem::path installation_path =
|
|
content_root() / fmt::format("{:08X}", dev->title_id()) /
|
|
fmt::format("{:08X}", dev->content_type()) / path.filename();
|
|
|
|
std::filesystem::path header_path =
|
|
content_root() / fmt::format("{:08X}", dev->title_id()) / "Headers" /
|
|
fmt::format("{:08X}", dev->content_type()) / path.filename();
|
|
|
|
if (std::filesystem::exists(installation_path)) {
|
|
// TODO(Gliniak): Popup
|
|
// Do you want to overwrite already existing data?
|
|
} else {
|
|
std::error_code error_code;
|
|
std::filesystem::create_directories(installation_path, error_code);
|
|
if (error_code) {
|
|
return error_code.value();
|
|
}
|
|
}
|
|
|
|
vfs::VirtualFileSystem::ExtractContentHeader(device.get(), header_path);
|
|
|
|
return vfs::VirtualFileSystem::ExtractContentFiles(device.get(),
|
|
installation_path);
|
|
}
|
|
|
|
void Emulator::Pause() {
|
|
if (paused_) {
|
|
return;
|
|
}
|
|
paused_ = true;
|
|
|
|
// Don't hold the lock on this (so any waits follow through)
|
|
graphics_system_->Pause();
|
|
audio_system_->Pause();
|
|
|
|
auto lock = global_critical_region::AcquireDirect();
|
|
auto threads =
|
|
kernel_state()->object_table()->GetObjectsByType<kernel::XThread>(
|
|
kernel::XObject::Type::Thread);
|
|
auto current_thread = kernel::XThread::IsInThread()
|
|
? kernel::XThread::GetCurrentThread()
|
|
: nullptr;
|
|
for (auto thread : threads) {
|
|
// Don't pause ourself or host threads.
|
|
if (thread == current_thread || !thread->can_debugger_suspend()) {
|
|
continue;
|
|
}
|
|
|
|
if (thread->is_running()) {
|
|
thread->thread()->Suspend(nullptr);
|
|
}
|
|
}
|
|
|
|
XELOGD("! EMULATOR PAUSED !");
|
|
}
|
|
|
|
void Emulator::Resume() {
|
|
if (!paused_) {
|
|
return;
|
|
}
|
|
paused_ = false;
|
|
XELOGD("! EMULATOR RESUMED !");
|
|
|
|
graphics_system_->Resume();
|
|
audio_system_->Resume();
|
|
|
|
auto threads =
|
|
kernel_state()->object_table()->GetObjectsByType<kernel::XThread>(
|
|
kernel::XObject::Type::Thread);
|
|
for (auto thread : threads) {
|
|
if (!thread->can_debugger_suspend()) {
|
|
// Don't pause host threads.
|
|
continue;
|
|
}
|
|
|
|
if (thread->is_running()) {
|
|
thread->thread()->Resume(nullptr);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Emulator::SaveToFile(const std::filesystem::path& path) {
|
|
Pause();
|
|
|
|
filesystem::CreateEmptyFile(path);
|
|
auto map = MappedMemory::Open(path, MappedMemory::Mode::kReadWrite, 0, 2_GiB);
|
|
if (!map) {
|
|
return false;
|
|
}
|
|
|
|
// Save the emulator state to a file
|
|
ByteStream stream(map->data(), map->size());
|
|
stream.Write(kEmulatorSaveSignature);
|
|
stream.Write(title_id_.has_value());
|
|
if (title_id_.has_value()) {
|
|
stream.Write(title_id_.value());
|
|
}
|
|
|
|
// It's important we don't hold the global lock here! XThreads need to step
|
|
// forward (possibly through guarded regions) without worry!
|
|
processor_->Save(&stream);
|
|
graphics_system_->Save(&stream);
|
|
audio_system_->Save(&stream);
|
|
kernel_state_->Save(&stream);
|
|
memory_->Save(&stream);
|
|
map->Close(stream.offset());
|
|
|
|
Resume();
|
|
return true;
|
|
}
|
|
|
|
bool Emulator::RestoreFromFile(const std::filesystem::path& path) {
|
|
// Restore the emulator state from a file
|
|
auto map = MappedMemory::Open(path, MappedMemory::Mode::kReadWrite);
|
|
if (!map) {
|
|
return false;
|
|
}
|
|
|
|
restoring_ = true;
|
|
|
|
// Terminate any loaded titles.
|
|
Pause();
|
|
kernel_state_->TerminateTitle();
|
|
|
|
auto lock = global_critical_region::AcquireDirect();
|
|
ByteStream stream(map->data(), map->size());
|
|
if (stream.Read<uint32_t>() != kEmulatorSaveSignature) {
|
|
return false;
|
|
}
|
|
|
|
auto has_title_id = stream.Read<bool>();
|
|
std::optional<uint32_t> title_id;
|
|
if (!has_title_id) {
|
|
title_id = {};
|
|
} else {
|
|
title_id = stream.Read<uint32_t>();
|
|
}
|
|
if (title_id_.has_value() != title_id.has_value() ||
|
|
title_id_.value() != title_id.value()) {
|
|
// Swapping between titles is unsupported at the moment.
|
|
assert_always();
|
|
return false;
|
|
}
|
|
|
|
if (!processor_->Restore(&stream)) {
|
|
XELOGE("Could not restore processor!");
|
|
return false;
|
|
}
|
|
if (!graphics_system_->Restore(&stream)) {
|
|
XELOGE("Could not restore graphics system!");
|
|
return false;
|
|
}
|
|
if (!audio_system_->Restore(&stream)) {
|
|
XELOGE("Could not restore audio system!");
|
|
return false;
|
|
}
|
|
if (!kernel_state_->Restore(&stream)) {
|
|
XELOGE("Could not restore kernel state!");
|
|
return false;
|
|
}
|
|
if (!memory_->Restore(&stream)) {
|
|
XELOGE("Could not restore memory!");
|
|
return false;
|
|
}
|
|
|
|
// Update the main thread.
|
|
auto threads =
|
|
kernel_state_->object_table()->GetObjectsByType<kernel::XThread>();
|
|
for (auto thread : threads) {
|
|
if (thread->main_thread()) {
|
|
main_thread_ = thread;
|
|
break;
|
|
}
|
|
}
|
|
|
|
Resume();
|
|
|
|
restore_fence_.Signal();
|
|
restoring_ = false;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Emulator::TitleRequested() {
|
|
auto xam = kernel_state()->GetKernelModule<kernel::xam::XamModule>("xam.xex");
|
|
return xam->loader_data().launch_data_present;
|
|
}
|
|
|
|
void Emulator::LaunchNextTitle() {
|
|
auto xam = kernel_state()->GetKernelModule<kernel::xam::XamModule>("xam.xex");
|
|
auto next_title = xam->loader_data().launch_path;
|
|
|
|
// Swap disk doesn't require reloading
|
|
// This function should be purged?
|
|
CompleteLaunch("", next_title);
|
|
}
|
|
|
|
const std::filesystem::path Emulator::GetNewDiscPath(
|
|
std::string window_message) {
|
|
std::filesystem::path path = "";
|
|
|
|
auto file_picker = xe::ui::FilePicker::Create();
|
|
file_picker->set_mode(ui::FilePicker::Mode::kOpen);
|
|
file_picker->set_type(ui::FilePicker::Type::kFile);
|
|
file_picker->set_multi_selection(false);
|
|
file_picker->set_title(!window_message.empty() ? window_message
|
|
: "Select Content Package");
|
|
file_picker->set_extensions({
|
|
{"Supported Files", "*.iso;*.xex;*.xcp;*.*"},
|
|
{"Disc Image (*.iso)", "*.iso"},
|
|
{"Xbox Executable (*.xex)", "*.xex"},
|
|
{"All Files (*.*)", "*.*"},
|
|
});
|
|
|
|
if (file_picker->Show()) {
|
|
auto selected_files = file_picker->selected_files();
|
|
if (!selected_files.empty()) {
|
|
path = selected_files[0];
|
|
}
|
|
}
|
|
return path;
|
|
}
|
|
|
|
bool Emulator::ExceptionCallbackThunk(Exception* ex, void* data) {
|
|
return reinterpret_cast<Emulator*>(data)->ExceptionCallback(ex);
|
|
}
|
|
|
|
bool Emulator::ExceptionCallback(Exception* ex) {
|
|
// Check to see if the exception occurred in guest code.
|
|
auto code_cache = processor()->backend()->code_cache();
|
|
auto code_base = code_cache->execute_base_address();
|
|
auto code_end = code_base + code_cache->total_size();
|
|
|
|
if (!processor()->is_debugger_attached() && debugging::IsDebuggerAttached()) {
|
|
// If Xenia's debugger isn't attached but another one is, pass it to that
|
|
// debugger.
|
|
return false;
|
|
} else if (processor()->is_debugger_attached()) {
|
|
// Let the debugger handle this exception. It may decide to continue past
|
|
// it (if it was a stepping breakpoint, etc).
|
|
return processor()->OnUnhandledException(ex);
|
|
}
|
|
|
|
if (!(ex->pc() >= code_base && ex->pc() < code_end)) {
|
|
// Didn't occur in guest code. Let it pass.
|
|
return false;
|
|
}
|
|
|
|
// Within range. Pause the emulator and eat the exception.
|
|
Pause();
|
|
|
|
// Dump information into the log.
|
|
auto current_thread = kernel::XThread::GetCurrentThread();
|
|
assert_not_null(current_thread);
|
|
|
|
auto guest_function = code_cache->LookupFunction(ex->pc());
|
|
assert_not_null(guest_function);
|
|
|
|
auto context = current_thread->thread_state()->context();
|
|
|
|
std::string crash_msg;
|
|
crash_msg.append("==== CRASH DUMP ====\n");
|
|
crash_msg.append(fmt::format("Thread ID (Host: 0x{:08X} / Guest: 0x{:08X})\n",
|
|
current_thread->thread()->system_id(),
|
|
current_thread->thread_id()));
|
|
crash_msg.append(
|
|
fmt::format("Thread Handle: 0x{:08X}\n", current_thread->handle()));
|
|
crash_msg.append(
|
|
fmt::format("PC: 0x{:08X}\n",
|
|
guest_function->MapMachineCodeToGuestAddress(ex->pc())));
|
|
crash_msg.append("Registers:\n");
|
|
for (int i = 0; i < 32; i++) {
|
|
crash_msg.append(fmt::format(" r{:<3} = {:016X}\n", i, context->r[i]));
|
|
}
|
|
for (int i = 0; i < 32; i++) {
|
|
crash_msg.append(fmt::format(" f{:<3} = {:016X} = (double){} = (float){}\n",
|
|
i,
|
|
*reinterpret_cast<uint64_t*>(&context->f[i]),
|
|
context->f[i], *(float*)&context->f[i]));
|
|
}
|
|
for (int i = 0; i < 128; i++) {
|
|
crash_msg.append(
|
|
fmt::format(" v{:<3} = [0x{:08X}, 0x{:08X}, 0x{:08X}, 0x{:08X}]\n", i,
|
|
context->v[i].u32[0], context->v[i].u32[1],
|
|
context->v[i].u32[2], context->v[i].u32[3]));
|
|
}
|
|
XELOGE("{}", crash_msg);
|
|
std::string crash_dlg = fmt::format(
|
|
"The guest has crashed.\n\n"
|
|
"Xenia has now paused itself.\n\n"
|
|
"{}",
|
|
crash_msg);
|
|
// Display a dialog telling the user the guest has crashed.
|
|
if (display_window_ && imgui_drawer_) {
|
|
display_window_->app_context().CallInUIThreadSynchronous([this,
|
|
&crash_dlg]() {
|
|
xe::ui::ImGuiDialog::ShowMessageBox(imgui_drawer_, "Uh-oh!", crash_dlg);
|
|
});
|
|
}
|
|
|
|
// Now suspend ourself (we should be a guest thread).
|
|
current_thread->Suspend(nullptr);
|
|
|
|
// We should not arrive here!
|
|
assert_always();
|
|
return false;
|
|
}
|
|
|
|
void Emulator::WaitUntilExit() {
|
|
while (true) {
|
|
if (main_thread_) {
|
|
xe::threading::Wait(main_thread_->thread(), false);
|
|
}
|
|
|
|
if (restoring_) {
|
|
restore_fence_.Wait();
|
|
} else {
|
|
// Not restoring and the thread exited. We're finished.
|
|
break;
|
|
}
|
|
}
|
|
|
|
on_exit();
|
|
}
|
|
|
|
void Emulator::AddGameConfigLoadCallback(GameConfigLoadCallback* callback) {
|
|
assert_not_null(callback);
|
|
// Game config load callbacks handling is entirely in the UI thread.
|
|
assert_true(!display_window_ ||
|
|
display_window_->app_context().IsInUIThread());
|
|
// Check if already added.
|
|
if (std::find(game_config_load_callbacks_.cbegin(),
|
|
game_config_load_callbacks_.cend(),
|
|
callback) != game_config_load_callbacks_.cend()) {
|
|
return;
|
|
}
|
|
game_config_load_callbacks_.push_back(callback);
|
|
}
|
|
|
|
void Emulator::RemoveGameConfigLoadCallback(GameConfigLoadCallback* callback) {
|
|
assert_not_null(callback);
|
|
// Game config load callbacks handling is entirely in the UI thread.
|
|
assert_true(!display_window_ ||
|
|
display_window_->app_context().IsInUIThread());
|
|
auto it = std::find(game_config_load_callbacks_.cbegin(),
|
|
game_config_load_callbacks_.cend(), callback);
|
|
if (it == game_config_load_callbacks_.cend()) {
|
|
return;
|
|
}
|
|
if (game_config_load_callback_loop_next_index_ != SIZE_MAX) {
|
|
// Actualize the next callback index after the erasure from the vector.
|
|
size_t existing_index =
|
|
size_t(std::distance(game_config_load_callbacks_.cbegin(), it));
|
|
if (game_config_load_callback_loop_next_index_ > existing_index) {
|
|
--game_config_load_callback_loop_next_index_;
|
|
}
|
|
}
|
|
game_config_load_callbacks_.erase(it);
|
|
}
|
|
|
|
std::string Emulator::FindLaunchModule() {
|
|
std::string path("game:\\");
|
|
|
|
auto xam = kernel_state()->GetKernelModule<kernel::xam::XamModule>("xam.xex");
|
|
|
|
if (!xam->loader_data().launch_path.empty()) {
|
|
std::string symbolic_link_path;
|
|
if (kernel_state_->file_system()->FindSymbolicLink(kDefaultGameSymbolicLink,
|
|
symbolic_link_path)) {
|
|
std::filesystem::path file_path = symbolic_link_path;
|
|
// Remove previous symbolic links.
|
|
// Some titles can provide root within specific directory.
|
|
kernel_state_->file_system()->UnregisterSymbolicLink(
|
|
kDefaultPartitionSymbolicLink);
|
|
kernel_state_->file_system()->UnregisterSymbolicLink(
|
|
kDefaultGameSymbolicLink);
|
|
|
|
file_path /= std::filesystem::path(xam->loader_data().launch_path);
|
|
|
|
kernel_state_->file_system()->RegisterSymbolicLink(
|
|
kDefaultPartitionSymbolicLink,
|
|
xe::path_to_utf8(file_path.parent_path()));
|
|
kernel_state_->file_system()->RegisterSymbolicLink(
|
|
kDefaultGameSymbolicLink, xe::path_to_utf8(file_path.parent_path()));
|
|
|
|
return xe::path_to_utf8(file_path);
|
|
}
|
|
}
|
|
|
|
if (!cvars::launch_module.empty()) {
|
|
return path + cvars::launch_module;
|
|
}
|
|
|
|
std::string default_module("default.xex");
|
|
|
|
auto gameinfo_entry(file_system_->ResolvePath(path + "GameInfo.bin"));
|
|
if (gameinfo_entry) {
|
|
vfs::File* file = nullptr;
|
|
X_STATUS result =
|
|
gameinfo_entry->Open(vfs::FileAccess::kGenericRead, &file);
|
|
if (XSUCCEEDED(result)) {
|
|
std::vector<uint8_t> buffer(gameinfo_entry->size());
|
|
size_t bytes_read = 0;
|
|
result = file->ReadSync(buffer.data(), buffer.size(), 0, &bytes_read);
|
|
if (XSUCCEEDED(result)) {
|
|
kernel::util::GameInfo info(buffer);
|
|
if (info.is_valid()) {
|
|
XELOGI("Found virtual title {}", info.virtual_title_id());
|
|
|
|
const std::string xna_id("584E07D1");
|
|
auto xna_id_entry(file_system_->ResolvePath(path + xna_id));
|
|
if (xna_id_entry) {
|
|
default_module = xna_id + "\\" + info.module_name();
|
|
} else {
|
|
XELOGE("Could not find fixed XNA path {}", xna_id);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return path + default_module;
|
|
}
|
|
|
|
static std::string format_version(xex2_version version) {
|
|
// fmt::format doesn't like bit fields
|
|
uint32_t major, minor, build, qfe;
|
|
major = version.major;
|
|
minor = version.minor;
|
|
build = version.build;
|
|
qfe = version.qfe;
|
|
if (qfe) {
|
|
return fmt::format("{}.{}.{}.{}", major, minor, build, qfe);
|
|
}
|
|
if (build) {
|
|
return fmt::format("{}.{}.{}", major, minor, build);
|
|
}
|
|
return fmt::format("{}.{}", major, minor);
|
|
}
|
|
|
|
X_STATUS Emulator::CompleteLaunch(const std::filesystem::path& path,
|
|
const std::string_view module_path) {
|
|
// Making changes to the UI (setting the icon) and executing game config
|
|
// load callbacks which expect to be called from the UI thread.
|
|
assert_true(display_window_->app_context().IsInUIThread());
|
|
|
|
// Setup NullDevices for raw HDD partition accesses
|
|
// Cache/STFC code baked into games tries reading/writing to these
|
|
// By using a NullDevice that just returns success to all IO requests it
|
|
// should allow games to believe cache/raw disk was accessed successfully
|
|
|
|
// NOTE: this should probably be moved to xenia_main.cc, but right now we
|
|
// need to register the \Device\Harddisk0\ NullDevice _after_ the
|
|
// \Device\Harddisk0\Partition1 HostPathDevice, otherwise requests to
|
|
// Partition1 will go to this. Registering during CompleteLaunch allows us
|
|
// to make sure any HostPathDevices are ready beforehand. (see comment above
|
|
// cache:\ device registration for more info about why)
|
|
auto null_paths = {std::string("\\Partition0"), std::string("\\Cache0"),
|
|
std::string("\\Cache1")};
|
|
auto null_device =
|
|
std::make_unique<vfs::NullDevice>("\\Device\\Harddisk0", null_paths);
|
|
if (null_device->Initialize()) {
|
|
file_system_->RegisterDevice(std::move(null_device));
|
|
}
|
|
|
|
// Reset state.
|
|
title_id_ = std::nullopt;
|
|
title_name_ = "";
|
|
title_version_ = "";
|
|
display_window_->SetIcon(nullptr, 0);
|
|
|
|
// Allow xam to request module loads.
|
|
auto xam = kernel_state()->GetKernelModule<kernel::xam::XamModule>("xam.xex");
|
|
|
|
XELOGI("Loading module {}", module_path);
|
|
auto module = kernel_state_->LoadUserModule(module_path);
|
|
if (!module) {
|
|
XELOGE("Failed to load user module {}", xe::path_to_utf8(path));
|
|
return X_STATUS_NOT_FOUND;
|
|
}
|
|
|
|
X_RESULT result = kernel_state_->ApplyTitleUpdate(module);
|
|
if (XFAILED(result)) {
|
|
XELOGE("Failed to apply title update! Cannot run module {}",
|
|
xe::path_to_utf8(path));
|
|
return result;
|
|
}
|
|
|
|
result = kernel_state_->FinishLoadingUserModule(module);
|
|
if (XFAILED(result)) {
|
|
XELOGE("Failed to initialize user module {}", xe::path_to_utf8(path));
|
|
return result;
|
|
}
|
|
// Grab the current title ID.
|
|
xex2_opt_execution_info* info = nullptr;
|
|
uint32_t workspace_address = 0;
|
|
module->GetOptHeader(XEX_HEADER_EXECUTION_INFO, &info);
|
|
|
|
kernel_state_->memory()
|
|
->LookupHeapByType(false, 0x1000)
|
|
->Alloc(module->workspace_size(), 0x1000,
|
|
kMemoryAllocationReserve | kMemoryAllocationCommit,
|
|
kMemoryProtectRead | kMemoryProtectWrite, false,
|
|
&workspace_address);
|
|
|
|
if (!info) {
|
|
title_id_ = 0;
|
|
} else {
|
|
title_id_ = info->title_id;
|
|
auto title_version = info->version();
|
|
if (title_version.value != 0) {
|
|
title_version_ = format_version(title_version);
|
|
}
|
|
}
|
|
|
|
// Try and load the resource database (xex only).
|
|
if (module->title_id()) {
|
|
auto title_id = fmt::format("{:08X}", module->title_id());
|
|
|
|
// Load the per-game configuration file and make sure updates are handled
|
|
// by the callbacks.
|
|
config::LoadGameConfig(title_id);
|
|
assert_true(game_config_load_callback_loop_next_index_ == SIZE_MAX);
|
|
game_config_load_callback_loop_next_index_ = 0;
|
|
while (game_config_load_callback_loop_next_index_ <
|
|
game_config_load_callbacks_.size()) {
|
|
game_config_load_callbacks_[game_config_load_callback_loop_next_index_++]
|
|
->PostGameConfigLoad();
|
|
}
|
|
game_config_load_callback_loop_next_index_ = SIZE_MAX;
|
|
|
|
const kernel::util::XdbfGameData db = kernel_state_->module_xdbf(module);
|
|
if (db.is_valid()) {
|
|
XLanguage language =
|
|
db.GetExistingLanguage(static_cast<XLanguage>(cvars::user_language));
|
|
title_name_ = db.title(language);
|
|
XELOGI("Title name: {}", title_name_);
|
|
|
|
// Show achievments data
|
|
tabulate::Table table;
|
|
table.format().multi_byte_characters(true);
|
|
table.add_row({"ID", "Title", "Description", "Gamerscore"});
|
|
|
|
const std::vector<kernel::util::XdbfAchievementTableEntry>
|
|
achievement_list = db.GetAchievements();
|
|
for (const kernel::util::XdbfAchievementTableEntry& entry :
|
|
achievement_list) {
|
|
std::string label = string_util::remove_eol(string_util::trim(
|
|
db.GetStringTableEntry(language, entry.label_id)));
|
|
std::string desc = string_util::remove_eol(string_util::trim(
|
|
db.GetStringTableEntry(language, entry.description_id)));
|
|
|
|
table.add_row({fmt::format("{}", entry.id), label, desc,
|
|
fmt::format("{}", entry.gamerscore)});
|
|
}
|
|
XELOGI("-------------------- ACHIEVEMENTS --------------------\n{}",
|
|
table.str());
|
|
|
|
const std::vector<kernel::util::XdbfPropertyTableEntry> properties_list =
|
|
db.GetProperties();
|
|
|
|
table = tabulate::Table();
|
|
table.format().multi_byte_characters(true);
|
|
table.add_row({"ID", "Name", "Data Size"});
|
|
|
|
for (const kernel::util::XdbfPropertyTableEntry& entry :
|
|
properties_list) {
|
|
std::string label = string_util::remove_eol(string_util::trim(
|
|
db.GetStringTableEntry(language, entry.string_id)));
|
|
table.add_row({fmt::format("{:08X}", entry.id), label,
|
|
fmt::format("{}", entry.data_size)});
|
|
}
|
|
XELOGI("-------------------- PROPERTIES --------------------\n{}",
|
|
table.str());
|
|
|
|
const std::vector<kernel::util::XdbfContextTableEntry> contexts_list =
|
|
db.GetContexts();
|
|
|
|
table = tabulate::Table();
|
|
table.format().multi_byte_characters(true);
|
|
table.add_row({"ID", "Name", "Default Value", "Max Value"});
|
|
|
|
for (const kernel::util::XdbfContextTableEntry& entry : contexts_list) {
|
|
std::string label = string_util::remove_eol(string_util::trim(
|
|
db.GetStringTableEntry(language, entry.string_id)));
|
|
table.add_row({fmt::format("{:08X}", entry.id), label,
|
|
fmt::format("{}", entry.default_value),
|
|
fmt::format("{}", entry.max_value)});
|
|
}
|
|
XELOGI("-------------------- CONTEXTS --------------------\n{}",
|
|
table.str());
|
|
|
|
auto icon_block = db.icon();
|
|
if (icon_block) {
|
|
display_window_->SetIcon(icon_block.buffer, icon_block.size);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Initializing the shader storage in a blocking way so the user doesn't
|
|
// miss the initial seconds - for instance, sound from an intro video may
|
|
// start playing before the video can be seen if doing this in parallel with
|
|
// the main thread.
|
|
on_shader_storage_initialization(true);
|
|
graphics_system_->InitializeShaderStorage(cache_root_, title_id_.value(),
|
|
true);
|
|
on_shader_storage_initialization(false);
|
|
|
|
auto main_thread = kernel_state_->LaunchModule(module);
|
|
if (!main_thread) {
|
|
return X_STATUS_UNSUCCESSFUL;
|
|
}
|
|
main_thread_ = main_thread;
|
|
on_launch(title_id_.value(), title_name_);
|
|
|
|
// Plugins must be loaded after calling LaunchModule() and
|
|
// FinishLoadingUserModule() which will apply TUs and patching to the main
|
|
// xex.
|
|
if (cvars::allow_plugins) {
|
|
if (plugin_loader_->IsAnyPluginForTitleAvailable(title_id_.value(),
|
|
module->hash().value())) {
|
|
plugin_loader_->LoadTitlePlugins(title_id_.value());
|
|
}
|
|
}
|
|
|
|
return X_STATUS_SUCCESS;
|
|
}
|
|
|
|
} // namespace xe
|