Files
Xenia-Canary/src/xenia/emulator.cc
2024-03-22 08:28:47 +01:00

1220 lines
40 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2023 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/emulator.h"
#include <algorithm>
#include <cinttypes>
#include "config.h"
#include "third_party/fmt/include/fmt/format.h"
#include "third_party/tabulate/single_include/tabulate/tabulate.hpp"
#include "third_party/zarchive/include/zarchive/zarchivecommon.h"
#include "xenia/apu/audio_system.h"
#include "xenia/base/assert.h"
#include "xenia/base/byte_stream.h"
#include "xenia/base/clock.h"
#include "xenia/base/cvar.h"
#include "xenia/base/debugging.h"
#include "xenia/base/exception_handler.h"
#include "xenia/base/literals.h"
#include "xenia/base/logging.h"
#include "xenia/base/mapped_memory.h"
#include "xenia/base/platform.h"
#include "xenia/base/string.h"
#include "xenia/base/system.h"
#include "xenia/cpu/backend/code_cache.h"
#include "xenia/cpu/backend/null_backend.h"
#include "xenia/cpu/cpu_flags.h"
#include "xenia/cpu/thread_state.h"
#include "xenia/gpu/command_processor.h"
#include "xenia/gpu/graphics_system.h"
#include "xenia/hid/input_driver.h"
#include "xenia/hid/input_system.h"
#include "xenia/kernel/kernel_state.h"
#include "xenia/kernel/user_module.h"
#include "xenia/kernel/util/gameinfo_utils.h"
#include "xenia/kernel/util/xdbf_utils.h"
#include "xenia/kernel/xam/xam_module.h"
#include "xenia/kernel/xbdm/xbdm_module.h"
#include "xenia/kernel/xboxkrnl/xboxkrnl_module.h"
#include "xenia/memory.h"
#include "xenia/ui/file_picker.h"
#include "xenia/ui/imgui_dialog.h"
#include "xenia/ui/imgui_drawer.h"
#include "xenia/ui/window.h"
#include "xenia/ui/windowed_app_context.h"
#include "xenia/vfs/device.h"
#include "xenia/vfs/devices/disc_image_device.h"
#include "xenia/vfs/devices/disc_zarchive_device.h"
#include "xenia/vfs/devices/host_path_device.h"
#include "xenia/vfs/devices/null_device.h"
#include "xenia/vfs/devices/xcontent_container_device.h"
#include "xenia/vfs/virtual_file_system.h"
#if XE_ARCH_AMD64
#include "xenia/cpu/backend/x64/x64_backend.h"
#endif // XE_ARCH
DEFINE_double(time_scalar, 1.0,
"Scalar used to speed or slow time (1x, 2x, 1/2x, etc).",
"General");
DEFINE_string(
launch_module, "",
"Executable to launch from the .iso or the package instead of default.xex "
"or the module specified by the game. Leave blank to launch the default "
"module.",
"General");
DEFINE_bool(allow_game_relative_writes, false,
"Not useful to non-developers. Allows code to write to paths "
"relative to game://. Used for "
"generating test data to compare with original hardware. ",
"General");
DECLARE_int32(user_language);
DECLARE_bool(allow_plugins);
namespace xe {
using namespace xe::literals;
Emulator::GameConfigLoadCallback::GameConfigLoadCallback(Emulator& emulator)
: emulator_(emulator) {
emulator_.AddGameConfigLoadCallback(this);
}
Emulator::GameConfigLoadCallback::~GameConfigLoadCallback() {
emulator_.RemoveGameConfigLoadCallback(this);
}
Emulator::Emulator(const std::filesystem::path& command_line,
const std::filesystem::path& storage_root,
const std::filesystem::path& content_root,
const std::filesystem::path& cache_root)
: on_launch(),
on_terminate(),
on_exit(),
command_line_(command_line),
storage_root_(storage_root),
content_root_(content_root),
cache_root_(cache_root),
title_name_(),
title_version_(),
display_window_(nullptr),
memory_(),
audio_system_(),
graphics_system_(),
input_system_(),
export_resolver_(),
file_system_(),
kernel_state_(),
main_thread_(),
title_id_(std::nullopt),
paused_(false),
restoring_(false),
restore_fence_() {
#if XE_PLATFORM_WIN32 == 1
// Show a disclaimer that links to the quickstart
// guide the first time they ever open the emulator
uint64_t persistent_flags = GetPersistentEmulatorFlags();
if (!(persistent_flags & EmulatorFlagDisclaimerAcknowledged)) {
if ((MessageBoxW(
nullptr,
L"DISCLAIMER: Xenia is not for enabling illegal activity, and "
"support is unavailable for illegally obtained software.\n\n"
"Please respect this policy as no further reminders will be "
"given.\n\nThe quickstart guide explains how to use digital or "
"physical games from your Xbox 360 console.\n\nWould you like "
"to open it?",
L"Xenia", MB_YESNO | MB_ICONQUESTION) == IDYES)) {
LaunchWebBrowser(
"https://github.com/xenia-project/xenia/wiki/"
"Quickstart#how-to-rip-games");
}
SetPersistentEmulatorFlags(persistent_flags |
EmulatorFlagDisclaimerAcknowledged);
}
#endif
}
Emulator::~Emulator() {
// Note that we delete things in the reverse order they were initialized.
// Give the systems time to shutdown before we delete them.
if (graphics_system_) {
graphics_system_->Shutdown();
}
if (audio_system_) {
audio_system_->Shutdown();
}
input_system_.reset();
graphics_system_.reset();
audio_system_.reset();
kernel_state_.reset();
file_system_.reset();
processor_.reset();
export_resolver_.reset();
ExceptionHandler::Uninstall(Emulator::ExceptionCallbackThunk, this);
}
X_STATUS Emulator::Setup(
ui::Window* display_window, ui::ImGuiDrawer* imgui_drawer,
bool require_cpu_backend,
std::function<std::unique_ptr<apu::AudioSystem>(cpu::Processor*)>
audio_system_factory,
std::function<std::unique_ptr<gpu::GraphicsSystem>()>
graphics_system_factory,
std::function<std::vector<std::unique_ptr<hid::InputDriver>>(ui::Window*)>
input_driver_factory) {
X_STATUS result = X_STATUS_UNSUCCESSFUL;
display_window_ = display_window;
imgui_drawer_ = imgui_drawer;
// Initialize clock.
// 360 uses a 50MHz clock.
Clock::set_guest_tick_frequency(50000000);
// We could reset this with save state data/constant value to help replays.
Clock::set_guest_system_time_base(Clock::QueryHostSystemTime());
// This can be adjusted dynamically, as well.
Clock::set_guest_time_scalar(cvars::time_scalar);
// Before we can set thread affinity we must enable the process to use all
// logical processors.
xe::threading::EnableAffinityConfiguration();
// Create memory system first, as it is required for other systems.
memory_ = std::make_unique<Memory>();
if (!memory_->Initialize()) {
return false;
}
// Shared export resolver used to attach and query for HLE exports.
export_resolver_ = std::make_unique<xe::cpu::ExportResolver>();
std::unique_ptr<xe::cpu::backend::Backend> backend;
#if XE_ARCH_AMD64
if (cvars::cpu == "x64") {
backend.reset(new xe::cpu::backend::x64::X64Backend());
}
#endif // XE_ARCH
if (cvars::cpu == "any") {
if (!backend) {
#if XE_ARCH_AMD64
backend.reset(new xe::cpu::backend::x64::X64Backend());
#endif // XE_ARCH
}
}
if (!backend && !require_cpu_backend) {
backend.reset(new xe::cpu::backend::NullBackend());
}
// Initialize the CPU.
processor_ = std::make_unique<xe::cpu::Processor>(memory_.get(),
export_resolver_.get());
if (!processor_->Setup(std::move(backend))) {
return X_STATUS_UNSUCCESSFUL;
}
// Initialize the APU.
if (audio_system_factory) {
audio_system_ = audio_system_factory(processor_.get());
if (!audio_system_) {
return X_STATUS_NOT_IMPLEMENTED;
}
}
// Initialize the GPU.
graphics_system_ = graphics_system_factory();
if (!graphics_system_) {
return X_STATUS_NOT_IMPLEMENTED;
}
// Initialize the HID.
input_system_ = std::make_unique<xe::hid::InputSystem>(display_window_);
if (!input_system_) {
return X_STATUS_NOT_IMPLEMENTED;
}
if (input_driver_factory) {
auto input_drivers = input_driver_factory(display_window_);
for (size_t i = 0; i < input_drivers.size(); ++i) {
auto& input_driver = input_drivers[i];
input_driver->set_is_active_callback(
[]() -> bool { return !xe::kernel::xam::xeXamIsUIActive(); });
input_system_->AddDriver(std::move(input_driver));
}
}
result = input_system_->Setup();
if (result) {
return result;
}
// Bring up the virtual filesystem used by the kernel.
file_system_ = std::make_unique<xe::vfs::VirtualFileSystem>();
patcher_ = std::make_unique<xe::patcher::Patcher>(storage_root_);
// Shared kernel state.
kernel_state_ = std::make_unique<xe::kernel::KernelState>(this);
#define LOAD_KERNEL_MODULE(t) \
static_cast<void>(kernel_state_->LoadKernelModule<kernel::t>())
// HLE kernel modules.
LOAD_KERNEL_MODULE(xboxkrnl::XboxkrnlModule);
LOAD_KERNEL_MODULE(xam::XamModule);
LOAD_KERNEL_MODULE(xbdm::XbdmModule);
#undef LOAD_KERNEL_MODULE
plugin_loader_ = std::make_unique<xe::patcher::PluginLoader>(
kernel_state_.get(), storage_root() / "plugins");
// Setup the core components.
result = graphics_system_->Setup(
processor_.get(), kernel_state_.get(),
display_window_ ? &display_window_->app_context() : nullptr,
display_window_ != nullptr);
if (result) {
return result;
}
if (audio_system_) {
result = audio_system_->Setup(kernel_state_.get());
if (result) {
return result;
}
}
// Initialize emulator fallback exception handling last.
ExceptionHandler::Install(Emulator::ExceptionCallbackThunk, this);
return result;
}
X_STATUS Emulator::TerminateTitle() {
if (!is_title_open()) {
return X_STATUS_UNSUCCESSFUL;
}
kernel_state_->TerminateTitle();
title_id_ = std::nullopt;
title_name_ = "";
title_version_ = "";
on_terminate();
return X_STATUS_SUCCESS;
}
const std::unique_ptr<vfs::Device> Emulator::CreateVfsDevice(
const std::filesystem::path& path, const std::string_view mount_path) {
// Must check if the type has changed e.g. XamSwapDisc
switch (GetFileSignature(path)) {
case FileSignatureType::XEX1:
case FileSignatureType::XEX2:
case FileSignatureType::ELF: {
auto parent_path = path.parent_path();
return std::make_unique<vfs::HostPathDevice>(
mount_path, parent_path, !cvars::allow_game_relative_writes);
} break;
case FileSignatureType::LIVE:
case FileSignatureType::CON:
case FileSignatureType::PIRS: {
return vfs::XContentContainerDevice::CreateContentDevice(mount_path,
path);
} break;
case FileSignatureType::XISO: {
return std::make_unique<vfs::DiscImageDevice>(mount_path, path);
} break;
case FileSignatureType::ZAR: {
return std::make_unique<vfs::DiscZarchiveDevice>(mount_path, path);
} break;
case FileSignatureType::EXE:
case FileSignatureType::Unknown:
default:
return nullptr;
break;
}
}
uint64_t Emulator::GetPersistentEmulatorFlags() {
#if XE_PLATFORM_WIN32 == 1
uint64_t value = 0;
DWORD value_size = sizeof(value);
HKEY xenia_hkey = nullptr;
LSTATUS lstat =
RegOpenKeyA(HKEY_CURRENT_USER, "SOFTWARE\\Xenia", &xenia_hkey);
if (!xenia_hkey) {
// let the Set function create the key and initialize it to 0
SetPersistentEmulatorFlags(0ULL);
return 0ULL;
}
lstat = RegQueryValueExA(xenia_hkey, "XEFLAGS", 0, NULL,
reinterpret_cast<LPBYTE>(&value), &value_size);
RegCloseKey(xenia_hkey);
if (lstat) {
return 0ULL;
}
return value;
#else
return EmulatorFlagDisclaimerAcknowledged;
#endif
}
void Emulator::SetPersistentEmulatorFlags(uint64_t new_flags) {
#if XE_PLATFORM_WIN32 == 1
uint64_t value = new_flags;
DWORD value_size = sizeof(value);
HKEY xenia_hkey = nullptr;
LSTATUS lstat =
RegOpenKeyA(HKEY_CURRENT_USER, "SOFTWARE\\Xenia", &xenia_hkey);
if (!xenia_hkey) {
lstat = RegCreateKeyA(HKEY_CURRENT_USER, "SOFTWARE\\Xenia", &xenia_hkey);
}
lstat = RegSetValueExA(xenia_hkey, "XEFLAGS", 0, REG_QWORD,
reinterpret_cast<const BYTE*>(&value), 8);
RegFlushKey(xenia_hkey);
RegCloseKey(xenia_hkey);
#endif
}
X_STATUS Emulator::MountPath(const std::filesystem::path& path,
const std::string_view mount_path) {
auto device = CreateVfsDevice(path, mount_path);
if (!device || !device->Initialize()) {
XELOGE(
"Unable to mount the selected file, it is an unsupported format or "
"corrupted.");
return X_STATUS_NO_SUCH_FILE;
}
if (!file_system_->RegisterDevice(std::move(device))) {
XELOGE("Unable to register the input file to {}.",
xe::path_to_utf8(mount_path));
return X_STATUS_NO_SUCH_FILE;
}
file_system_->UnregisterSymbolicLink(kDefaultPartitionSymbolicLink);
file_system_->UnregisterSymbolicLink(kDefaultGameSymbolicLink);
file_system_->UnregisterSymbolicLink("plugins:");
// Create symlinks to the device.
file_system_->RegisterSymbolicLink(kDefaultGameSymbolicLink, mount_path);
file_system_->RegisterSymbolicLink(kDefaultPartitionSymbolicLink, mount_path);
return X_STATUS_SUCCESS;
}
Emulator::FileSignatureType Emulator::GetFileSignature(
const std::filesystem::path& path) {
FILE* file = xe::filesystem::OpenFile(path, "rb");
if (!file) {
return FileSignatureType::Unknown;
}
const uint64_t file_size = std::filesystem::file_size(path);
const int64_t header_size = 4;
if (file_size < header_size) {
return FileSignatureType::Unknown;
}
char file_magic[header_size];
fread_s(file_magic, sizeof(file_magic), 1, header_size, file);
fourcc_t magic_value =
make_fourcc(file_magic[0], file_magic[1], file_magic[2], file_magic[3]);
fclose(file);
switch (magic_value) {
case xe::cpu::kXEX1Signature:
return FileSignatureType::XEX1;
case xe::cpu::kXEX2Signature:
return FileSignatureType::XEX2;
case xe::vfs::kCONSignature:
return FileSignatureType::CON;
case xe::vfs::kLIVESignature:
return FileSignatureType::LIVE;
case xe::vfs::kPIRSSignature:
return FileSignatureType::PIRS;
case xe::vfs::kXSFSignature:
return FileSignatureType::XISO;
case xe::cpu::kElfSignature:
return FileSignatureType::ELF;
default:
break;
}
magic_value = make_fourcc(file_magic[0], file_magic[1], 0, 0);
if (xe::kernel::kEXESignature == magic_value) {
return FileSignatureType::EXE;
}
file = xe::filesystem::OpenFile(path, "rb");
xe::filesystem::Seek(file, -header_size, SEEK_END);
fread_s(file_magic, sizeof(file_magic), 1, header_size, file);
fclose(file);
magic_value =
make_fourcc(file_magic[0], file_magic[1], file_magic[2], file_magic[3]);
if (xe::vfs::kZarMagic == magic_value) {
return FileSignatureType::ZAR;
}
// Check if XISO
std::unique_ptr<vfs::Device> device =
std::make_unique<vfs::DiscImageDevice>("", path);
XELOGI("Checking for XISO");
if (device->Initialize()) {
return FileSignatureType::XISO;
}
return FileSignatureType::Unknown;
}
X_STATUS Emulator::LaunchPath(const std::filesystem::path& path) {
X_STATUS mount_result = X_STATUS_SUCCESS;
switch (GetFileSignature(path)) {
case FileSignatureType::XEX1:
case FileSignatureType::XEX2:
case FileSignatureType::ELF: {
mount_result = MountPath(path, "\\Device\\Harddisk0\\Partition1");
return mount_result ? mount_result : LaunchXexFile(path);
} break;
case FileSignatureType::LIVE:
case FileSignatureType::CON:
case FileSignatureType::PIRS: {
mount_result = MountPath(path, "\\Device\\Cdrom0");
return mount_result ? mount_result : LaunchStfsContainer(path);
} break;
case FileSignatureType::XISO: {
mount_result = MountPath(path, "\\Device\\Cdrom0");
return mount_result ? mount_result : LaunchDiscImage(path);
} break;
case FileSignatureType::ZAR: {
mount_result = MountPath(path, "\\Device\\Cdrom0");
return mount_result ? mount_result : LaunchDiscArchive(path);
} break;
case FileSignatureType::EXE:
case FileSignatureType::Unknown:
default:
return X_STATUS_NOT_SUPPORTED;
break;
}
}
X_STATUS Emulator::LaunchXexFile(const std::filesystem::path& path) {
// We create a virtual filesystem pointing to its directory and symlink
// that to the game filesystem.
// e.g., /my/files/foo.xex will get a local fs at:
// \\Device\\Harddisk0\\Partition1
// and then get that symlinked to game:\, so
// -> game:\foo.xex
// Get just the filename (foo.xex).
auto file_name = path.filename();
// Launch the game.
auto fs_path = "game:\\" + xe::path_to_utf8(file_name);
X_STATUS result = CompleteLaunch(path, fs_path);
kernel_state_->deployment_type_ = XDeploymentType::kHardDrive;
return result;
}
X_STATUS Emulator::LaunchDiscImage(const std::filesystem::path& path) {
std::string module_path = FindLaunchModule();
X_STATUS result = CompleteLaunch(path, module_path);
if (result == X_STATUS_NOT_FOUND && !cvars::launch_module.empty()) {
return LaunchDefaultModule(path);
}
kernel_state_->deployment_type_ = XDeploymentType::kOpticalDisc;
return result;
}
X_STATUS Emulator::LaunchDiscArchive(const std::filesystem::path& path) {
std::string module_path = FindLaunchModule();
X_STATUS result = CompleteLaunch(path, module_path);
if (result == X_STATUS_NOT_FOUND && !cvars::launch_module.empty()) {
return LaunchDefaultModule(path);
}
kernel_state_->deployment_type_ = XDeploymentType::kOpticalDisc;
return result;
}
X_STATUS Emulator::LaunchStfsContainer(const std::filesystem::path& path) {
std::string module_path = FindLaunchModule();
X_STATUS result = CompleteLaunch(path, module_path);
if (result == X_STATUS_NOT_FOUND && !cvars::launch_module.empty()) {
return LaunchDefaultModule(path);
}
kernel_state_->deployment_type_ = XDeploymentType::kGoD;
return result;
}
X_STATUS Emulator::LaunchDefaultModule(const std::filesystem::path& path) {
cvars::launch_module = "";
std::string module_path = FindLaunchModule();
X_STATUS result = CompleteLaunch(path, module_path);
kernel_state_->deployment_type_ = XDeploymentType::kHardDrive;
return result;
}
X_STATUS Emulator::InstallContentPackage(const std::filesystem::path& path) {
std::unique_ptr<vfs::Device> device =
vfs::XContentContainerDevice::CreateContentDevice("", path);
if (!device || !device->Initialize()) {
XELOGE("Failed to initialize device");
return X_STATUS_INVALID_PARAMETER;
}
const vfs::XContentContainerDevice* dev =
(vfs::XContentContainerDevice*)device.get();
std::filesystem::path installation_path =
content_root() / fmt::format("{:08X}", dev->title_id()) /
fmt::format("{:08X}", dev->content_type()) / path.filename();
std::filesystem::path header_path =
content_root() / fmt::format("{:08X}", dev->title_id()) / "Headers" /
fmt::format("{:08X}", dev->content_type()) / path.filename();
if (std::filesystem::exists(installation_path)) {
// TODO(Gliniak): Popup
// Do you want to overwrite already existing data?
} else {
std::error_code error_code;
std::filesystem::create_directories(installation_path, error_code);
if (error_code) {
return error_code.value();
}
}
vfs::VirtualFileSystem::ExtractContentHeader(device.get(), header_path);
return vfs::VirtualFileSystem::ExtractContentFiles(device.get(),
installation_path);
}
void Emulator::Pause() {
if (paused_) {
return;
}
paused_ = true;
// Don't hold the lock on this (so any waits follow through)
graphics_system_->Pause();
audio_system_->Pause();
auto lock = global_critical_region::AcquireDirect();
auto threads =
kernel_state()->object_table()->GetObjectsByType<kernel::XThread>(
kernel::XObject::Type::Thread);
auto current_thread = kernel::XThread::IsInThread()
? kernel::XThread::GetCurrentThread()
: nullptr;
for (auto thread : threads) {
// Don't pause ourself or host threads.
if (thread == current_thread || !thread->can_debugger_suspend()) {
continue;
}
if (thread->is_running()) {
thread->thread()->Suspend(nullptr);
}
}
XELOGD("! EMULATOR PAUSED !");
}
void Emulator::Resume() {
if (!paused_) {
return;
}
paused_ = false;
XELOGD("! EMULATOR RESUMED !");
graphics_system_->Resume();
audio_system_->Resume();
auto threads =
kernel_state()->object_table()->GetObjectsByType<kernel::XThread>(
kernel::XObject::Type::Thread);
for (auto thread : threads) {
if (!thread->can_debugger_suspend()) {
// Don't pause host threads.
continue;
}
if (thread->is_running()) {
thread->thread()->Resume(nullptr);
}
}
}
bool Emulator::SaveToFile(const std::filesystem::path& path) {
Pause();
filesystem::CreateEmptyFile(path);
auto map = MappedMemory::Open(path, MappedMemory::Mode::kReadWrite, 0, 2_GiB);
if (!map) {
return false;
}
// Save the emulator state to a file
ByteStream stream(map->data(), map->size());
stream.Write(kEmulatorSaveSignature);
stream.Write(title_id_.has_value());
if (title_id_.has_value()) {
stream.Write(title_id_.value());
}
// It's important we don't hold the global lock here! XThreads need to step
// forward (possibly through guarded regions) without worry!
processor_->Save(&stream);
graphics_system_->Save(&stream);
audio_system_->Save(&stream);
kernel_state_->Save(&stream);
memory_->Save(&stream);
map->Close(stream.offset());
Resume();
return true;
}
bool Emulator::RestoreFromFile(const std::filesystem::path& path) {
// Restore the emulator state from a file
auto map = MappedMemory::Open(path, MappedMemory::Mode::kReadWrite);
if (!map) {
return false;
}
restoring_ = true;
// Terminate any loaded titles.
Pause();
kernel_state_->TerminateTitle();
auto lock = global_critical_region::AcquireDirect();
ByteStream stream(map->data(), map->size());
if (stream.Read<uint32_t>() != kEmulatorSaveSignature) {
return false;
}
auto has_title_id = stream.Read<bool>();
std::optional<uint32_t> title_id;
if (!has_title_id) {
title_id = {};
} else {
title_id = stream.Read<uint32_t>();
}
if (title_id_.has_value() != title_id.has_value() ||
title_id_.value() != title_id.value()) {
// Swapping between titles is unsupported at the moment.
assert_always();
return false;
}
if (!processor_->Restore(&stream)) {
XELOGE("Could not restore processor!");
return false;
}
if (!graphics_system_->Restore(&stream)) {
XELOGE("Could not restore graphics system!");
return false;
}
if (!audio_system_->Restore(&stream)) {
XELOGE("Could not restore audio system!");
return false;
}
if (!kernel_state_->Restore(&stream)) {
XELOGE("Could not restore kernel state!");
return false;
}
if (!memory_->Restore(&stream)) {
XELOGE("Could not restore memory!");
return false;
}
// Update the main thread.
auto threads =
kernel_state_->object_table()->GetObjectsByType<kernel::XThread>();
for (auto thread : threads) {
if (thread->main_thread()) {
main_thread_ = thread;
break;
}
}
Resume();
restore_fence_.Signal();
restoring_ = false;
return true;
}
bool Emulator::TitleRequested() {
auto xam = kernel_state()->GetKernelModule<kernel::xam::XamModule>("xam.xex");
return xam->loader_data().launch_data_present;
}
void Emulator::LaunchNextTitle() {
auto xam = kernel_state()->GetKernelModule<kernel::xam::XamModule>("xam.xex");
auto next_title = xam->loader_data().launch_path;
// Swap disk doesn't require reloading
// This function should be purged?
CompleteLaunch("", next_title);
}
const std::filesystem::path Emulator::GetNewDiscPath(
std::string window_message) {
std::filesystem::path path = "";
auto file_picker = xe::ui::FilePicker::Create();
file_picker->set_mode(ui::FilePicker::Mode::kOpen);
file_picker->set_type(ui::FilePicker::Type::kFile);
file_picker->set_multi_selection(false);
file_picker->set_title(!window_message.empty() ? window_message
: "Select Content Package");
file_picker->set_extensions({
{"Supported Files", "*.iso;*.xex;*.xcp;*.*"},
{"Disc Image (*.iso)", "*.iso"},
{"Xbox Executable (*.xex)", "*.xex"},
{"All Files (*.*)", "*.*"},
});
if (file_picker->Show()) {
auto selected_files = file_picker->selected_files();
if (!selected_files.empty()) {
path = selected_files[0];
}
}
return path;
}
bool Emulator::ExceptionCallbackThunk(Exception* ex, void* data) {
return reinterpret_cast<Emulator*>(data)->ExceptionCallback(ex);
}
bool Emulator::ExceptionCallback(Exception* ex) {
// Check to see if the exception occurred in guest code.
auto code_cache = processor()->backend()->code_cache();
auto code_base = code_cache->execute_base_address();
auto code_end = code_base + code_cache->total_size();
if (!processor()->is_debugger_attached() && debugging::IsDebuggerAttached()) {
// If Xenia's debugger isn't attached but another one is, pass it to that
// debugger.
return false;
} else if (processor()->is_debugger_attached()) {
// Let the debugger handle this exception. It may decide to continue past
// it (if it was a stepping breakpoint, etc).
return processor()->OnUnhandledException(ex);
}
if (!(ex->pc() >= code_base && ex->pc() < code_end)) {
// Didn't occur in guest code. Let it pass.
return false;
}
// Within range. Pause the emulator and eat the exception.
Pause();
// Dump information into the log.
auto current_thread = kernel::XThread::GetCurrentThread();
assert_not_null(current_thread);
auto guest_function = code_cache->LookupFunction(ex->pc());
assert_not_null(guest_function);
auto context = current_thread->thread_state()->context();
std::string crash_msg;
crash_msg.append("==== CRASH DUMP ====\n");
crash_msg.append(fmt::format("Thread ID (Host: 0x{:08X} / Guest: 0x{:08X})\n",
current_thread->thread()->system_id(),
current_thread->thread_id()));
crash_msg.append(
fmt::format("Thread Handle: 0x{:08X}\n", current_thread->handle()));
crash_msg.append(
fmt::format("PC: 0x{:08X}\n",
guest_function->MapMachineCodeToGuestAddress(ex->pc())));
crash_msg.append("Registers:\n");
for (int i = 0; i < 32; i++) {
crash_msg.append(fmt::format(" r{:<3} = {:016X}\n", i, context->r[i]));
}
for (int i = 0; i < 32; i++) {
crash_msg.append(fmt::format(" f{:<3} = {:016X} = (double){} = (float){}\n",
i,
*reinterpret_cast<uint64_t*>(&context->f[i]),
context->f[i], *(float*)&context->f[i]));
}
for (int i = 0; i < 128; i++) {
crash_msg.append(
fmt::format(" v{:<3} = [0x{:08X}, 0x{:08X}, 0x{:08X}, 0x{:08X}]\n", i,
context->v[i].u32[0], context->v[i].u32[1],
context->v[i].u32[2], context->v[i].u32[3]));
}
XELOGE("{}", crash_msg);
std::string crash_dlg = fmt::format(
"The guest has crashed.\n\n"
"Xenia has now paused itself.\n\n"
"{}",
crash_msg);
// Display a dialog telling the user the guest has crashed.
if (display_window_ && imgui_drawer_) {
display_window_->app_context().CallInUIThreadSynchronous([this,
&crash_dlg]() {
xe::ui::ImGuiDialog::ShowMessageBox(imgui_drawer_, "Uh-oh!", crash_dlg);
});
}
// Now suspend ourself (we should be a guest thread).
current_thread->Suspend(nullptr);
// We should not arrive here!
assert_always();
return false;
}
void Emulator::WaitUntilExit() {
while (true) {
if (main_thread_) {
xe::threading::Wait(main_thread_->thread(), false);
}
if (restoring_) {
restore_fence_.Wait();
} else {
// Not restoring and the thread exited. We're finished.
break;
}
}
on_exit();
}
void Emulator::AddGameConfigLoadCallback(GameConfigLoadCallback* callback) {
assert_not_null(callback);
// Game config load callbacks handling is entirely in the UI thread.
assert_true(!display_window_ ||
display_window_->app_context().IsInUIThread());
// Check if already added.
if (std::find(game_config_load_callbacks_.cbegin(),
game_config_load_callbacks_.cend(),
callback) != game_config_load_callbacks_.cend()) {
return;
}
game_config_load_callbacks_.push_back(callback);
}
void Emulator::RemoveGameConfigLoadCallback(GameConfigLoadCallback* callback) {
assert_not_null(callback);
// Game config load callbacks handling is entirely in the UI thread.
assert_true(!display_window_ ||
display_window_->app_context().IsInUIThread());
auto it = std::find(game_config_load_callbacks_.cbegin(),
game_config_load_callbacks_.cend(), callback);
if (it == game_config_load_callbacks_.cend()) {
return;
}
if (game_config_load_callback_loop_next_index_ != SIZE_MAX) {
// Actualize the next callback index after the erasure from the vector.
size_t existing_index =
size_t(std::distance(game_config_load_callbacks_.cbegin(), it));
if (game_config_load_callback_loop_next_index_ > existing_index) {
--game_config_load_callback_loop_next_index_;
}
}
game_config_load_callbacks_.erase(it);
}
std::string Emulator::FindLaunchModule() {
std::string path("game:\\");
auto xam = kernel_state()->GetKernelModule<kernel::xam::XamModule>("xam.xex");
if (!xam->loader_data().launch_path.empty()) {
std::string symbolic_link_path;
if (kernel_state_->file_system()->FindSymbolicLink(kDefaultGameSymbolicLink,
symbolic_link_path)) {
std::filesystem::path file_path = symbolic_link_path;
// Remove previous symbolic links.
// Some titles can provide root within specific directory.
kernel_state_->file_system()->UnregisterSymbolicLink(
kDefaultPartitionSymbolicLink);
kernel_state_->file_system()->UnregisterSymbolicLink(
kDefaultGameSymbolicLink);
file_path /= std::filesystem::path(xam->loader_data().launch_path);
kernel_state_->file_system()->RegisterSymbolicLink(
kDefaultPartitionSymbolicLink,
xe::path_to_utf8(file_path.parent_path()));
kernel_state_->file_system()->RegisterSymbolicLink(
kDefaultGameSymbolicLink, xe::path_to_utf8(file_path.parent_path()));
return xe::path_to_utf8(file_path);
}
}
if (!cvars::launch_module.empty()) {
return path + cvars::launch_module;
}
std::string default_module("default.xex");
auto gameinfo_entry(file_system_->ResolvePath(path + "GameInfo.bin"));
if (gameinfo_entry) {
vfs::File* file = nullptr;
X_STATUS result =
gameinfo_entry->Open(vfs::FileAccess::kGenericRead, &file);
if (XSUCCEEDED(result)) {
std::vector<uint8_t> buffer(gameinfo_entry->size());
size_t bytes_read = 0;
result = file->ReadSync(buffer.data(), buffer.size(), 0, &bytes_read);
if (XSUCCEEDED(result)) {
kernel::util::GameInfo info(buffer);
if (info.is_valid()) {
XELOGI("Found virtual title {}", info.virtual_title_id());
const std::string xna_id("584E07D1");
auto xna_id_entry(file_system_->ResolvePath(path + xna_id));
if (xna_id_entry) {
default_module = xna_id + "\\" + info.module_name();
} else {
XELOGE("Could not find fixed XNA path {}", xna_id);
}
}
}
}
}
return path + default_module;
}
static std::string format_version(xex2_version version) {
// fmt::format doesn't like bit fields
uint32_t major, minor, build, qfe;
major = version.major;
minor = version.minor;
build = version.build;
qfe = version.qfe;
if (qfe) {
return fmt::format("{}.{}.{}.{}", major, minor, build, qfe);
}
if (build) {
return fmt::format("{}.{}.{}", major, minor, build);
}
return fmt::format("{}.{}", major, minor);
}
X_STATUS Emulator::CompleteLaunch(const std::filesystem::path& path,
const std::string_view module_path) {
// Making changes to the UI (setting the icon) and executing game config
// load callbacks which expect to be called from the UI thread.
assert_true(display_window_->app_context().IsInUIThread());
// Setup NullDevices for raw HDD partition accesses
// Cache/STFC code baked into games tries reading/writing to these
// By using a NullDevice that just returns success to all IO requests it
// should allow games to believe cache/raw disk was accessed successfully
// NOTE: this should probably be moved to xenia_main.cc, but right now we
// need to register the \Device\Harddisk0\ NullDevice _after_ the
// \Device\Harddisk0\Partition1 HostPathDevice, otherwise requests to
// Partition1 will go to this. Registering during CompleteLaunch allows us
// to make sure any HostPathDevices are ready beforehand. (see comment above
// cache:\ device registration for more info about why)
auto null_paths = {std::string("\\Partition0"), std::string("\\Cache0"),
std::string("\\Cache1")};
auto null_device =
std::make_unique<vfs::NullDevice>("\\Device\\Harddisk0", null_paths);
if (null_device->Initialize()) {
file_system_->RegisterDevice(std::move(null_device));
}
// Reset state.
title_id_ = std::nullopt;
title_name_ = "";
title_version_ = "";
display_window_->SetIcon(nullptr, 0);
// Allow xam to request module loads.
auto xam = kernel_state()->GetKernelModule<kernel::xam::XamModule>("xam.xex");
XELOGI("Loading module {}", module_path);
auto module = kernel_state_->LoadUserModule(module_path);
if (!module) {
XELOGE("Failed to load user module {}", xe::path_to_utf8(path));
return X_STATUS_NOT_FOUND;
}
X_RESULT result = kernel_state_->ApplyTitleUpdate(module);
if (XFAILED(result)) {
XELOGE("Failed to apply title update! Cannot run module {}",
xe::path_to_utf8(path));
return result;
}
result = kernel_state_->FinishLoadingUserModule(module);
if (XFAILED(result)) {
XELOGE("Failed to initialize user module {}", xe::path_to_utf8(path));
return result;
}
// Grab the current title ID.
xex2_opt_execution_info* info = nullptr;
uint32_t workspace_address = 0;
module->GetOptHeader(XEX_HEADER_EXECUTION_INFO, &info);
kernel_state_->memory()
->LookupHeapByType(false, 0x1000)
->Alloc(module->workspace_size(), 0x1000,
kMemoryAllocationReserve | kMemoryAllocationCommit,
kMemoryProtectRead | kMemoryProtectWrite, false,
&workspace_address);
if (!info) {
title_id_ = 0;
} else {
title_id_ = info->title_id;
auto title_version = info->version();
if (title_version.value != 0) {
title_version_ = format_version(title_version);
}
}
// Try and load the resource database (xex only).
if (module->title_id()) {
auto title_id = fmt::format("{:08X}", module->title_id());
// Load the per-game configuration file and make sure updates are handled
// by the callbacks.
config::LoadGameConfig(title_id);
assert_true(game_config_load_callback_loop_next_index_ == SIZE_MAX);
game_config_load_callback_loop_next_index_ = 0;
while (game_config_load_callback_loop_next_index_ <
game_config_load_callbacks_.size()) {
game_config_load_callbacks_[game_config_load_callback_loop_next_index_++]
->PostGameConfigLoad();
}
game_config_load_callback_loop_next_index_ = SIZE_MAX;
const kernel::util::XdbfGameData db = kernel_state_->module_xdbf(module);
if (db.is_valid()) {
XLanguage language =
db.GetExistingLanguage(static_cast<XLanguage>(cvars::user_language));
title_name_ = db.title(language);
XELOGI("Title name: {}", title_name_);
// Show achievments data
tabulate::Table table;
table.format().multi_byte_characters(true);
table.add_row({"ID", "Title", "Description", "Gamerscore"});
const std::vector<kernel::util::XdbfAchievementTableEntry>
achievement_list = db.GetAchievements();
for (const kernel::util::XdbfAchievementTableEntry& entry :
achievement_list) {
std::string label = string_util::remove_eol(string_util::trim(
db.GetStringTableEntry(language, entry.label_id)));
std::string desc = string_util::remove_eol(string_util::trim(
db.GetStringTableEntry(language, entry.description_id)));
table.add_row({fmt::format("{}", entry.id), label, desc,
fmt::format("{}", entry.gamerscore)});
}
XELOGI("-------------------- ACHIEVEMENTS --------------------\n{}",
table.str());
const std::vector<kernel::util::XdbfPropertyTableEntry> properties_list =
db.GetProperties();
table = tabulate::Table();
table.format().multi_byte_characters(true);
table.add_row({"ID", "Name", "Data Size"});
for (const kernel::util::XdbfPropertyTableEntry& entry :
properties_list) {
std::string label = string_util::remove_eol(string_util::trim(
db.GetStringTableEntry(language, entry.string_id)));
table.add_row({fmt::format("{:08X}", entry.id), label,
fmt::format("{}", entry.data_size)});
}
XELOGI("-------------------- PROPERTIES --------------------\n{}",
table.str());
const std::vector<kernel::util::XdbfContextTableEntry> contexts_list =
db.GetContexts();
table = tabulate::Table();
table.format().multi_byte_characters(true);
table.add_row({"ID", "Name", "Default Value", "Max Value"});
for (const kernel::util::XdbfContextTableEntry& entry : contexts_list) {
std::string label = string_util::remove_eol(string_util::trim(
db.GetStringTableEntry(language, entry.string_id)));
table.add_row({fmt::format("{:08X}", entry.id), label,
fmt::format("{}", entry.default_value),
fmt::format("{}", entry.max_value)});
}
XELOGI("-------------------- CONTEXTS --------------------\n{}",
table.str());
auto icon_block = db.icon();
if (icon_block) {
display_window_->SetIcon(icon_block.buffer, icon_block.size);
}
}
}
// Initializing the shader storage in a blocking way so the user doesn't
// miss the initial seconds - for instance, sound from an intro video may
// start playing before the video can be seen if doing this in parallel with
// the main thread.
on_shader_storage_initialization(true);
graphics_system_->InitializeShaderStorage(cache_root_, title_id_.value(),
true);
on_shader_storage_initialization(false);
auto main_thread = kernel_state_->LaunchModule(module);
if (!main_thread) {
return X_STATUS_UNSUCCESSFUL;
}
main_thread_ = main_thread;
on_launch(title_id_.value(), title_name_);
// Plugins must be loaded after calling LaunchModule() and
// FinishLoadingUserModule() which will apply TUs and patching to the main
// xex.
if (cvars::allow_plugins) {
if (plugin_loader_->IsAnyPluginForTitleAvailable(title_id_.value(),
module->hash().value())) {
plugin_loader_->LoadTitlePlugins(title_id_.value());
}
}
return X_STATUS_SUCCESS;
}
} // namespace xe