53 lines
1.8 KiB
C++
53 lines
1.8 KiB
C++
/**
|
|
******************************************************************************
|
|
* Xenia : Xbox 360 Emulator Research Project *
|
|
******************************************************************************
|
|
* Copyright 2016 Ben Vanik. All rights reserved. *
|
|
* Released under the BSD license - see LICENSE in the root for more details. *
|
|
******************************************************************************
|
|
*/
|
|
|
|
#include "xenia/gpu/null/null_graphics_system.h"
|
|
|
|
#include "xenia/gpu/null//null_command_processor.h"
|
|
#include "xenia/ui/vulkan/vulkan_provider.h"
|
|
#include "xenia/xbox.h"
|
|
|
|
namespace xe {
|
|
namespace gpu {
|
|
namespace null {
|
|
|
|
NullGraphicsSystem::NullGraphicsSystem() {}
|
|
|
|
NullGraphicsSystem::~NullGraphicsSystem() {}
|
|
|
|
X_STATUS NullGraphicsSystem::Setup(cpu::Processor* processor,
|
|
kernel::KernelState* kernel_state,
|
|
ui::Window* target_window) {
|
|
// This is a null graphics system, but we still setup vulkan because UI needs
|
|
// it through us :|
|
|
provider_ = xe::ui::vulkan::VulkanProvider::Create(target_window);
|
|
|
|
return GraphicsSystem::Setup(processor, kernel_state, target_window);
|
|
}
|
|
|
|
void NullGraphicsSystem::Shutdown() { GraphicsSystem::Shutdown(); }
|
|
|
|
std::unique_ptr<CommandProcessor> NullGraphicsSystem::CreateCommandProcessor() {
|
|
return std::unique_ptr<CommandProcessor>(
|
|
new NullCommandProcessor(this, kernel_state_));
|
|
}
|
|
|
|
void NullGraphicsSystem::Swap(xe::ui::UIEvent* e) {
|
|
if (!command_processor_) {
|
|
return;
|
|
}
|
|
|
|
auto& swap_state = command_processor_->swap_state();
|
|
std::lock_guard<std::mutex> lock(swap_state.mutex);
|
|
swap_state.pending = false;
|
|
}
|
|
|
|
} // namespace null
|
|
} // namespace gpu
|
|
} // namespace xe
|