On request from chrisps, revert xe_mutex back to xe_unlikely_mutex to avoid mutex deadlocks while initializing hid-winkey.
145 lines
4.5 KiB
C++
145 lines
4.5 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/hid/input_system.h"
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#include "xenia/base/profiling.h"
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#include "xenia/hid/hid_flags.h"
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#include "xenia/hid/input_driver.h"
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namespace xe {
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namespace hid {
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DEFINE_bool(vibration, true, "Toggle controller vibration.", "HID");
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InputSystem::InputSystem(xe::ui::Window* window) : window_(window) {}
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InputSystem::~InputSystem() = default;
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X_STATUS InputSystem::Setup() { return X_STATUS_SUCCESS; }
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void InputSystem::AddDriver(std::unique_ptr<InputDriver> driver) {
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drivers_.push_back(std::move(driver));
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}
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void InputSystem::UpdateUsedSlot(uint8_t slot, bool connected) {
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if (slot == 0xFF) {
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slot = 0;
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}
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if (connected) {
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connected_slot |= (1 << slot);
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} else {
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connected_slot &= ~(1 << slot);
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}
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}
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X_RESULT InputSystem::GetCapabilities(uint32_t user_index, uint32_t flags,
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X_INPUT_CAPABILITIES* out_caps) {
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SCOPE_profile_cpu_f("hid");
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bool any_connected = false;
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for (auto& driver : drivers_) {
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X_RESULT result = driver->GetCapabilities(user_index, flags, out_caps);
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if (result != X_ERROR_DEVICE_NOT_CONNECTED) {
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any_connected = true;
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}
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if (result == X_ERROR_SUCCESS) {
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UpdateUsedSlot(user_index, any_connected);
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return result;
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}
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}
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UpdateUsedSlot(user_index, any_connected);
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return any_connected ? X_ERROR_EMPTY : X_ERROR_DEVICE_NOT_CONNECTED;
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}
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X_RESULT InputSystem::GetState(uint32_t user_index, X_INPUT_STATE* out_state) {
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SCOPE_profile_cpu_f("hid");
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bool any_connected = false;
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for (auto& driver : drivers_) {
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X_RESULT result = driver->GetState(user_index, out_state);
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if (result != X_ERROR_DEVICE_NOT_CONNECTED) {
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any_connected = true;
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}
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if (result == X_ERROR_SUCCESS) {
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UpdateUsedSlot(user_index, any_connected);
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return result;
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}
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}
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UpdateUsedSlot(user_index, any_connected);
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return any_connected ? X_ERROR_EMPTY : X_ERROR_DEVICE_NOT_CONNECTED;
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}
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X_RESULT InputSystem::SetState(uint32_t user_index,
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X_INPUT_VIBRATION* vibration) {
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SCOPE_profile_cpu_f("hid");
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X_INPUT_VIBRATION modified_vibration = ModifyVibrationLevel(vibration);
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bool any_connected = false;
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for (auto& driver : drivers_) {
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X_RESULT result = driver->SetState(user_index, &modified_vibration);
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if (result != X_ERROR_DEVICE_NOT_CONNECTED) {
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any_connected = true;
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}
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if (result == X_ERROR_SUCCESS) {
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UpdateUsedSlot(user_index, any_connected);
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return result;
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}
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}
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UpdateUsedSlot(user_index, any_connected);
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return any_connected ? X_ERROR_EMPTY : X_ERROR_DEVICE_NOT_CONNECTED;
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}
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X_RESULT InputSystem::GetKeystroke(uint32_t user_index, uint32_t flags,
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X_INPUT_KEYSTROKE* out_keystroke) {
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SCOPE_profile_cpu_f("hid");
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bool any_connected = false;
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for (auto& driver : drivers_) {
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X_RESULT result = driver->GetKeystroke(user_index, flags, out_keystroke);
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if (result != X_ERROR_DEVICE_NOT_CONNECTED) {
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any_connected = true;
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}
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if (result == X_ERROR_SUCCESS || result == X_ERROR_EMPTY) {
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UpdateUsedSlot(user_index, any_connected);
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return result;
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}
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}
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UpdateUsedSlot(user_index, any_connected);
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return any_connected ? X_ERROR_EMPTY : X_ERROR_DEVICE_NOT_CONNECTED;
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}
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void InputSystem::ToggleVibration() {
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OVERRIDE_bool(vibration, !cvars::vibration);
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// Send instant update to vibration state to prevent awaiting for next tick.
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X_INPUT_VIBRATION vibration = X_INPUT_VIBRATION();
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for (uint8_t user_index = 0; user_index < 4; user_index++) {
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SetState(user_index, &vibration);
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}
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}
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X_INPUT_VIBRATION InputSystem::ModifyVibrationLevel(
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X_INPUT_VIBRATION* vibration) {
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X_INPUT_VIBRATION modified_vibration = *vibration;
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if (cvars::vibration) {
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return modified_vibration;
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}
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// TODO(Gliniak): Use modifier instead of boolean value.
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modified_vibration.left_motor_speed = 0;
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modified_vibration.right_motor_speed = 0;
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return modified_vibration;
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}
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std::unique_lock<xe_unlikely_mutex> InputSystem::lock() {
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return std::unique_lock<xe_unlikely_mutex>{lock_};
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}
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} // namespace hid
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} // namespace xe
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