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Xenia-Canary/src/xenia/gpu/vulkan/texture_config.h

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2016 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_GPU_VULKAN_TEXTURE_CONFIG_H_
#define XENIA_GPU_VULKAN_TEXTURE_CONFIG_H_
#include "third_party/volk/volk.h"
#include "xenia/gpu/texture_info.h"
#include "xenia/gpu/xenos.h"
namespace xe {
namespace gpu {
namespace vulkan {
typedef enum VectorSwizzle {
VECTOR_SWIZZLE_X = 0,
VECTOR_SWIZZLE_Y = 1,
VECTOR_SWIZZLE_Z = 2,
VECTOR_SWIZZLE_W = 3,
} VectorSwizzle;
struct TextureConfig {
VkFormat host_format;
struct {
VkComponentSwizzle r = VK_COMPONENT_SWIZZLE_R;
VkComponentSwizzle g = VK_COMPONENT_SWIZZLE_G;
VkComponentSwizzle b = VK_COMPONENT_SWIZZLE_B;
VkComponentSwizzle a = VK_COMPONENT_SWIZZLE_A;
} component_swizzle;
struct {
VectorSwizzle x = VECTOR_SWIZZLE_X;
VectorSwizzle y = VECTOR_SWIZZLE_Y;
VectorSwizzle z = VECTOR_SWIZZLE_Z;
VectorSwizzle w = VECTOR_SWIZZLE_W;
} vector_swizzle;
};
extern const TextureConfig texture_configs[64];
} // namespace vulkan
} // namespace gpu
} // namespace xe
#endif // XENIA_GPU_VULKAN_TEXTURE_CONFIG_H_