Files
Xenia-Canary/src/xenia/gpu/draw_util.cc

908 lines
39 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2020 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/gpu/draw_util.h"
#include <algorithm>
#include <cmath>
#include <cstring>
#include "xenia/base/assert.h"
#include "xenia/base/cvar.h"
#include "xenia/base/logging.h"
#include "xenia/base/math.h"
#include "xenia/base/memory.h"
#include "xenia/gpu/gpu_flags.h"
#include "xenia/gpu/registers.h"
#include "xenia/gpu/texture_info.h"
#include "xenia/gpu/texture_util.h"
#include "xenia/gpu/xenos.h"
DEFINE_bool(
resolve_resolution_scale_duplicate_second_pixel, true,
"When using resolution scale, apply the hack that duplicates the "
"right/lower host pixel in the left and top sides of render target resolve "
"areas to eliminate the gap caused by half-pixel offset (this is necessary "
"for certain games like GTA IV to work).",
"GPU");
DEFINE_bool(
present_rescale, true,
"Whether to rescale the image, instead of maintaining the original pixel "
"size, when presenting to the window. When this is disabled, other "
"positioning options are ignored.",
"GPU");
DEFINE_bool(
present_letterbox, true,
"Maintain aspect ratio when stretching by displaying bars around the image "
"when there's no more overscan area to crop out.",
"GPU");
// https://github.com/MonoGame/MonoGame/issues/4697#issuecomment-217779403
// Using the value from DirectXTK (5% cropped out from each side, thus 90%),
// which is not exactly the Xbox One title-safe area, but close, and within the
// action-safe area:
// https://github.com/microsoft/DirectXTK/blob/1e80a465c6960b457ef9ab6716672c1443a45024/Src/SimpleMath.cpp#L144
// XNA TitleSafeArea is 80%, but it's very conservative, designed for CRT, and
// is the title-safe area rather than the action-safe area.
// 90% is also exactly the fraction of 16:9 height in 16:10.
DEFINE_int32(
present_safe_area_x, 90,
"Percentage of the image width that can be kept when presenting to "
"maintain aspect ratio without letterboxing or stretching.",
"GPU");
DEFINE_int32(
present_safe_area_y, 90,
"Percentage of the image height that can be kept when presenting to "
"maintain aspect ratio without letterboxing or stretching.",
"GPU");
namespace xe {
namespace gpu {
namespace draw_util {
int32_t FloatToD3D11Fixed16p8(float f32) {
// https://microsoft.github.io/DirectX-Specs/d3d/archive/D3D11_3_FunctionalSpec.htm#3.2.4.1%20FLOAT%20-%3E%20Fixed%20Point%20Integer
// Early exit tests.
// n == NaN || n.unbiasedExponent < -f-1 -> 0 . 0
if (!(std::abs(f32) >= 1.0f / 512.0f)) {
return 0;
}
// n >= (2^(i-1)-2^-f) -> 2^(i-1)-1 . 2^f-1
if (f32 >= 32768.0f - 1.0f / 256.0f) {
return (1 << 23) - 1;
}
// n <= -2^(i-1) -> -2^(i-1) . 0
if (f32 <= -32768.0f) {
return -32768 * 256;
}
uint32_t f32_bits = *reinterpret_cast<const uint32_t*>(&f32);
// Copy float32 mantissa bits [22:0] into corresponding bits [22:0] of a
// result buffer that has at least 24 bits total storage (before reaching
// rounding step further below). This includes one bit for the hidden 1.
// Set bit [23] (float32 hidden bit).
// Clear bits [31:24].
union {
int32_t s;
uint32_t u;
} result;
result.u = (f32_bits & ((1 << 23) - 1)) | (1 << 23);
// If the sign bit is set in the float32 number (negative), then take the 2's
// component of the entire set of bits.
if ((f32_bits >> 31) != 0) {
result.s = -result.s;
}
// Final calculation: extraBits = (mantissa - f) - n.unbiasedExponent
// (guaranteed to be >= 0).
int32_t exponent = int32_t((f32_bits >> 23) & 255) - 127;
uint32_t extra_bits = uint32_t(15 - exponent);
if (extra_bits) {
// Round the 32-bit value to a decimal that is extraBits to the left of
// the LSB end, using nearest-even.
result.u += (1 << (extra_bits - 1)) - 1 + ((result.u >> extra_bits) & 1);
// Shift right by extraBits (sign extending).
result.s >>= extra_bits;
}
return result.s;
}
void GetHostViewportInfo(const RegisterFile& regs, float pixel_size_x,
float pixel_size_y, bool origin_bottom_left,
float x_max, float y_max, bool allow_reverse_z,
ViewportInfo& viewport_info_out) {
assert_true(pixel_size_x >= 1.0f);
assert_true(pixel_size_y >= 1.0f);
assert_true(x_max >= 1.0f);
assert_true(y_max >= 1.0f);
// PA_CL_VTE_CNTL contains whether offsets and scales are enabled.
// http://www.x.org/docs/AMD/old/evergreen_3D_registers_v2.pdf
// In games, either all are enabled (for regular drawing) or none are (for
// rectangle lists usually).
//
// If scale/offset is enabled, the Xenos shader is writing (neglecting W
// division) position in the NDC (-1, -1, dx_clip_space_def - 1) -> (1, 1, 1)
// box. If it's not, the position is in screen space. Since we can only use
// the NDC in PC APIs, we use a viewport of the largest possible size, and
// divide the position by it in translated shaders.
auto pa_cl_clip_cntl = regs.Get<reg::PA_CL_CLIP_CNTL>();
auto pa_cl_vte_cntl = regs.Get<reg::PA_CL_VTE_CNTL>();
auto pa_su_sc_mode_cntl = regs.Get<reg::PA_SU_SC_MODE_CNTL>();
auto pa_su_vtx_cntl = regs.Get<reg::PA_SU_VTX_CNTL>();
float viewport_left, viewport_top;
float viewport_width, viewport_height;
float ndc_scale_x, ndc_scale_y;
float ndc_offset_x, ndc_offset_y;
// To avoid zero size viewports, which would harm division and aren't allowed
// on Vulkan. Nothing will ever be covered by a viewport of this size - this
// is 2 orders of magnitude smaller than a .8 subpixel, and thus shouldn't
// have any effect on rounding, n and n + 1 / 1024 would be rounded to the
// same .8 fixed-point value, thus in fixed-point, the viewport would have
// zero size.
const float size_min = 1.0f / 1024.0f;
float viewport_offset_x = pa_cl_vte_cntl.vport_x_offset_ena
? regs[XE_GPU_REG_PA_CL_VPORT_XOFFSET].f32
: 0.0f;
float viewport_offset_y = pa_cl_vte_cntl.vport_y_offset_ena
? regs[XE_GPU_REG_PA_CL_VPORT_YOFFSET].f32
: 0.0f;
if (pa_su_sc_mode_cntl.vtx_window_offset_enable) {
auto pa_sc_window_offset = regs.Get<reg::PA_SC_WINDOW_OFFSET>();
viewport_offset_x += float(pa_sc_window_offset.window_x_offset);
viewport_offset_y += float(pa_sc_window_offset.window_y_offset);
}
if (pa_cl_vte_cntl.vport_x_scale_ena) {
float pa_cl_vport_xscale = regs[XE_GPU_REG_PA_CL_VPORT_XSCALE].f32;
float viewport_scale_x_abs = std::abs(pa_cl_vport_xscale) * pixel_size_x;
viewport_left = viewport_offset_x * pixel_size_x - viewport_scale_x_abs;
float viewport_right = viewport_left + viewport_scale_x_abs * 2.0f;
// Keep the viewport in the positive quarter-plane for simplicity of
// clamping to the maximum supported bounds.
float cutoff_left = std::fmax(-viewport_left, 0.0f);
float cutoff_right = std::fmax(viewport_right - x_max, 0.0f);
viewport_left = std::fmax(viewport_left, 0.0f);
viewport_right = std::fmin(viewport_right, x_max);
viewport_width = viewport_right - viewport_left;
if (viewport_width > size_min) {
ndc_scale_x =
(viewport_width + cutoff_left + cutoff_right) / viewport_width;
if (pa_cl_vport_xscale < 0.0f) {
ndc_scale_x = -ndc_scale_x;
}
ndc_offset_x =
((cutoff_right - cutoff_left) * (0.5f * 2.0f)) / viewport_width;
} else {
// Empty viewport, but don't pass 0 because that's against the Vulkan
// specification.
viewport_left = 0.0f;
viewport_width = size_min;
ndc_scale_x = 0.0f;
ndc_offset_x = 0.0f;
}
} else {
// Drawing without a viewport and without clipping to one - use a viewport
// covering the entire potential guest render target or the positive part of
// the host viewport area, whichever is smaller, and apply the offset, if
// enabled, via the shader.
viewport_left = 0.0f;
viewport_width = std::min(
float(xenos::kTexture2DCubeMaxWidthHeight) * pixel_size_x, x_max);
ndc_scale_x = (2.0f * pixel_size_x) / viewport_width;
ndc_offset_x = viewport_offset_x * ndc_scale_x - 1.0f;
}
if (pa_cl_vte_cntl.vport_y_scale_ena) {
float pa_cl_vport_yscale = regs[XE_GPU_REG_PA_CL_VPORT_YSCALE].f32;
float viewport_scale_y_abs = std::abs(pa_cl_vport_yscale) * pixel_size_y;
viewport_top = viewport_offset_y * pixel_size_y - viewport_scale_y_abs;
float viewport_bottom = viewport_top + viewport_scale_y_abs * 2.0f;
float cutoff_top = std::fmax(-viewport_top, 0.0f);
float cutoff_bottom = std::fmax(viewport_bottom - y_max, 0.0f);
viewport_top = std::fmax(viewport_top, 0.0f);
viewport_bottom = std::fmin(viewport_bottom, y_max);
viewport_height = viewport_bottom - viewport_top;
if (viewport_height > size_min) {
ndc_scale_y =
(viewport_height + cutoff_top + cutoff_bottom) / viewport_height;
if (pa_cl_vport_yscale < 0.0f) {
ndc_scale_y = -ndc_scale_y;
}
ndc_offset_y =
((cutoff_bottom - cutoff_top) * (0.5f * 2.0f)) / viewport_height;
} else {
// Empty viewport, but don't pass 0 because that's against the Vulkan
// specification.
viewport_top = 0.0f;
viewport_height = size_min;
ndc_scale_y = 0.0f;
ndc_offset_y = 0.0f;
}
} else {
viewport_height = std::min(
float(xenos::kTexture2DCubeMaxWidthHeight) * pixel_size_y, y_max);
ndc_scale_y = (2.0f * pixel_size_y) / viewport_height;
ndc_offset_y = viewport_offset_y * ndc_scale_y - 1.0f;
}
// Apply the vertex half-pixel offset via the shader (it must not affect
// clipping, otherwise with SSAA or resolution scale, samples in the left/top
// half will never be covered).
if (cvars::half_pixel_offset && !pa_su_vtx_cntl.pix_center) {
ndc_offset_x += (0.5f * 2.0f * pixel_size_x) / viewport_width;
ndc_offset_y += (0.5f * 2.0f * pixel_size_y) / viewport_height;
}
if (origin_bottom_left) {
ndc_scale_y = -ndc_scale_y;
ndc_offset_y = -ndc_offset_y;
}
float viewport_scale_z = pa_cl_vte_cntl.vport_z_scale_ena
? regs[XE_GPU_REG_PA_CL_VPORT_ZSCALE].f32
: 1.0f;
float viewport_offset_z = pa_cl_vte_cntl.vport_z_offset_ena
? regs[XE_GPU_REG_PA_CL_VPORT_ZOFFSET].f32
: 0.0f;
// Vulkan requires the depth bounds to be in the 0 to 1 range without
// VK_EXT_depth_range_unrestricted (which isn't used on the Xbox 360).
float viewport_z_min = std::min(std::fmax(viewport_offset_z, 0.0f), 1.0f);
float viewport_z_max =
std::min(std::fmax(viewport_offset_z + viewport_scale_z, 0.0f), 1.0f);
// When VPORT_Z_SCALE_ENA is disabled, Z/W is directly what is expected to be
// written to the depth buffer, and for some reason DX_CLIP_SPACE_DEF isn't
// set in this case in draws in games.
bool gl_clip_space_def =
!pa_cl_clip_cntl.dx_clip_space_def && pa_cl_vte_cntl.vport_z_scale_ena;
float ndc_scale_z = gl_clip_space_def ? 0.5f : 1.0f;
float ndc_offset_z = gl_clip_space_def ? 0.5f : 0.0f;
if (viewport_z_min > viewport_z_max && !allow_reverse_z) {
std::swap(viewport_z_min, viewport_z_max);
ndc_scale_z = -ndc_scale_z;
ndc_offset_z = 1.0f - ndc_offset_z;
}
viewport_info_out.left = viewport_left;
viewport_info_out.top = viewport_top;
viewport_info_out.width = viewport_width;
viewport_info_out.height = viewport_height;
viewport_info_out.z_min = viewport_z_min;
viewport_info_out.z_max = viewport_z_max;
viewport_info_out.ndc_scale[0] = ndc_scale_x;
viewport_info_out.ndc_scale[1] = ndc_scale_y;
viewport_info_out.ndc_scale[2] = ndc_scale_z;
viewport_info_out.ndc_offset[0] = ndc_offset_x;
viewport_info_out.ndc_offset[1] = ndc_offset_y;
viewport_info_out.ndc_offset[2] = ndc_offset_z;
}
void GetScissor(const RegisterFile& regs, Scissor& scissor_out) {
// FIXME(Triang3l): Screen scissor isn't applied here, but it seems to be
// unused on Xbox 360 Direct3D 9.
auto pa_sc_window_scissor_tl = regs.Get<reg::PA_SC_WINDOW_SCISSOR_TL>();
auto pa_sc_window_scissor_br = regs.Get<reg::PA_SC_WINDOW_SCISSOR_BR>();
uint32_t tl_x = pa_sc_window_scissor_tl.tl_x;
uint32_t tl_y = pa_sc_window_scissor_tl.tl_y;
uint32_t br_x = pa_sc_window_scissor_br.br_x;
uint32_t br_y = pa_sc_window_scissor_br.br_y;
if (!pa_sc_window_scissor_tl.window_offset_disable) {
auto pa_sc_window_offset = regs.Get<reg::PA_SC_WINDOW_OFFSET>();
tl_x = uint32_t(std::max(
int32_t(tl_x) + pa_sc_window_offset.window_x_offset, int32_t(0)));
tl_y = uint32_t(std::max(
int32_t(tl_y) + pa_sc_window_offset.window_y_offset, int32_t(0)));
br_x = uint32_t(std::max(
int32_t(br_x) + pa_sc_window_offset.window_x_offset, int32_t(0)));
br_y = uint32_t(std::max(
int32_t(br_y) + pa_sc_window_offset.window_y_offset, int32_t(0)));
}
br_x = std::max(br_x, tl_x);
br_y = std::max(br_y, tl_y);
scissor_out.left = tl_x;
scissor_out.top = tl_y;
scissor_out.width = br_x - tl_x;
scissor_out.height = br_y - tl_y;
}
xenos::CopySampleSelect SanitizeCopySampleSelect(
xenos::CopySampleSelect copy_sample_select, xenos::MsaaSamples msaa_samples,
bool is_depth) {
// Depth can't be averaged.
if (msaa_samples >= xenos::MsaaSamples::k4X) {
if (copy_sample_select > xenos::CopySampleSelect::k0123) {
copy_sample_select = xenos::CopySampleSelect::k0123;
}
if (is_depth) {
switch (copy_sample_select) {
case xenos::CopySampleSelect::k01:
case xenos::CopySampleSelect::k0123:
copy_sample_select = xenos::CopySampleSelect::k0;
break;
case xenos::CopySampleSelect::k23:
copy_sample_select = xenos::CopySampleSelect::k2;
break;
default:
break;
}
}
} else if (msaa_samples >= xenos::MsaaSamples::k2X) {
switch (copy_sample_select) {
case xenos::CopySampleSelect::k2:
copy_sample_select = xenos::CopySampleSelect::k0;
break;
case xenos::CopySampleSelect::k3:
copy_sample_select = xenos::CopySampleSelect::k1;
break;
default:
if (copy_sample_select > xenos::CopySampleSelect::k01) {
copy_sample_select = xenos::CopySampleSelect::k01;
}
}
if (is_depth && copy_sample_select == xenos::CopySampleSelect::k01) {
copy_sample_select = xenos::CopySampleSelect::k0;
}
} else {
copy_sample_select = xenos::CopySampleSelect::k0;
}
return copy_sample_select;
}
const ResolveCopyShaderInfo
resolve_copy_shader_info[size_t(ResolveCopyShaderIndex::kCount)] = {
{"Resolve Copy Fast 32bpp 1x/2xMSAA", 1, false, 4, 4, 6, 3},
{"Resolve Copy Fast 32bpp 4xMSAA", 1, false, 4, 4, 6, 3},
{"Resolve Copy Fast 32bpp 2xRes", 2, false, 4, 4, 4, 3},
{"Resolve Copy Fast 64bpp 1x/2xMSAA", 1, false, 4, 4, 5, 3},
{"Resolve Copy Fast 64bpp 4xMSAA", 1, false, 3, 4, 5, 3},
{"Resolve Copy Fast 64bpp 2xRes", 2, false, 4, 4, 3, 3},
{"Resolve Copy Full 8bpp", 1, true, 2, 3, 6, 3},
{"Resolve Copy Full 8bpp 2xRes", 2, false, 4, 3, 4, 3},
{"Resolve Copy Full 16bpp", 1, true, 2, 3, 5, 3},
{"Resolve Copy Full 16bpp 2xRes", 2, false, 4, 3, 3, 3},
{"Resolve Copy Full 32bpp", 1, true, 2, 4, 5, 3},
{"Resolve Copy Full 32bpp 2xRes", 2, false, 4, 4, 3, 3},
{"Resolve Copy Full 64bpp", 1, true, 2, 4, 5, 3},
{"Resolve Copy Full 64bpp 2xRes", 2, false, 4, 4, 3, 3},
{"Resolve Copy Full 128bpp", 1, true, 2, 4, 4, 3},
{"Resolve Copy Full 128bpp 2xRes", 2, false, 4, 4, 3, 3},
};
bool GetResolveInfo(const RegisterFile& regs, const Memory& memory,
TraceWriter& trace_writer, uint32_t resolution_scale,
bool edram_16_as_minus_1_to_1, ResolveInfo& info_out) {
auto rb_copy_control = regs.Get<reg::RB_COPY_CONTROL>();
info_out.rb_copy_control = rb_copy_control;
if (rb_copy_control.copy_command != xenos::CopyCommand::kRaw &&
rb_copy_control.copy_command != xenos::CopyCommand::kConvert) {
XELOGE(
"Unsupported resolve copy command {}. Report the game to Xenia "
"developers",
uint32_t(rb_copy_control.copy_command));
assert_always();
return false;
}
// Don't pass uninitialized values to shaders, not to leak data to frame
// captures.
info_out.address.packed = 0;
// Get the extent of pixels covered by the resolve rectangle, according to the
// top-left rasterization rule.
// D3D9 HACK: Vertices to use are always in vf0, and are written by the CPU.
auto fetch = regs.Get<xenos::xe_gpu_vertex_fetch_t>(
XE_GPU_REG_SHADER_CONSTANT_FETCH_00_0);
if (fetch.type != xenos::FetchConstantType::kVertex || fetch.size != 3 * 2) {
XELOGE("Unsupported resolve vertex buffer format");
assert_always();
return false;
}
trace_writer.WriteMemoryRead(fetch.address * sizeof(uint32_t),
fetch.size * sizeof(uint32_t));
const float* vertices_guest = reinterpret_cast<const float*>(
memory.TranslatePhysical(fetch.address * sizeof(uint32_t)));
// Most vertices have a negative half-pixel offset applied, which we reverse.
float half_pixel_offset =
regs.Get<reg::PA_SU_VTX_CNTL>().pix_center ? 0.0f : 0.5f;
int32_t vertices_fixed[6];
for (size_t i = 0; i < xe::countof(vertices_fixed); ++i) {
vertices_fixed[i] = FloatToD3D11Fixed16p8(
xenos::GpuSwap(vertices_guest[i], fetch.endian) + half_pixel_offset);
}
// Inclusive.
int32_t x0 = std::min(std::min(vertices_fixed[0], vertices_fixed[2]),
vertices_fixed[4]);
int32_t y0 = std::min(std::min(vertices_fixed[1], vertices_fixed[3]),
vertices_fixed[5]);
// Exclusive.
int32_t x1 = std::max(std::max(vertices_fixed[0], vertices_fixed[2]),
vertices_fixed[4]);
int32_t y1 = std::max(std::max(vertices_fixed[1], vertices_fixed[3]),
vertices_fixed[5]);
// Top-left - include .5 (0.128 treated as 0 covered, 0.129 as 0 not covered).
x0 = (x0 + 127) >> 8;
y0 = (y0 + 127) >> 8;
// Bottom-right - exclude .5.
x1 = (x1 + 127) >> 8;
y1 = (y1 + 127) >> 8;
auto pa_sc_window_offset = regs.Get<reg::PA_SC_WINDOW_OFFSET>();
// Apply the window offset to the vertices.
if (regs.Get<reg::PA_SU_SC_MODE_CNTL>().vtx_window_offset_enable) {
x0 += pa_sc_window_offset.window_x_offset;
y0 += pa_sc_window_offset.window_y_offset;
x1 += pa_sc_window_offset.window_x_offset;
y1 += pa_sc_window_offset.window_y_offset;
}
// Apply the scissor and prevent negative origin (behind the EDRAM base).
auto pa_sc_window_scissor_tl = regs.Get<reg::PA_SC_WINDOW_SCISSOR_TL>();
auto pa_sc_window_scissor_br = regs.Get<reg::PA_SC_WINDOW_SCISSOR_BR>();
int32_t scissor_x0 = int32_t(pa_sc_window_scissor_tl.tl_x);
int32_t scissor_y0 = int32_t(pa_sc_window_scissor_tl.tl_y);
int32_t scissor_x1 =
std::max(int32_t(pa_sc_window_scissor_br.br_x), scissor_x0);
int32_t scissor_y1 =
std::max(int32_t(pa_sc_window_scissor_br.br_y), scissor_y0);
if (!pa_sc_window_scissor_tl.window_offset_disable) {
scissor_x0 =
std::max(scissor_x0 + pa_sc_window_offset.window_x_offset, int32_t(0));
scissor_y0 =
std::max(scissor_y0 + pa_sc_window_offset.window_y_offset, int32_t(0));
scissor_x1 =
std::max(scissor_x1 + pa_sc_window_offset.window_x_offset, int32_t(0));
scissor_y1 =
std::max(scissor_y1 + pa_sc_window_offset.window_y_offset, int32_t(0));
}
x0 = xe::clamp(x0, scissor_x0, scissor_x1);
y0 = xe::clamp(y0, scissor_y0, scissor_y1);
x1 = xe::clamp(x1, scissor_x0, scissor_x1);
y1 = xe::clamp(y1, scissor_y0, scissor_y1);
assert_true(x0 <= x1 && y0 <= y1);
// Direct3D 9's D3DDevice_Resolve internally rounds the right/bottom of the
// rectangle internally to 8. While all the alignment should have already been
// done by Direct3D 9, just for safety of host implementation of resolve,
// force-align the rectangle by expanding (D3D9 expands to the right/bottom
// for some reason, haven't found how left/top is rounded, but logically it
// would make sense to expand to the left/top too).
x0 &= ~int32_t(xenos::kResolveAlignmentPixels - 1);
y0 &= ~int32_t(xenos::kResolveAlignmentPixels - 1);
x1 = xe::align(x1, int32_t(xenos::kResolveAlignmentPixels));
y1 = xe::align(y1, int32_t(xenos::kResolveAlignmentPixels));
auto rb_surface_info = regs.Get<reg::RB_SURFACE_INFO>();
// Clamp to the EDRAM surface pitch (maximum possible surface pitch is also
// assumed to be the largest resolvable size).
int32_t surface_pitch_aligned =
int32_t(rb_surface_info.surface_pitch &
~uint32_t(xenos::kResolveAlignmentPixels - 1));
if (x1 > surface_pitch_aligned) {
XELOGE("Resolve region {} <= x < {} is outside the surface pitch {}", x0,
x1, surface_pitch_aligned);
x0 = std::min(x0, surface_pitch_aligned);
x1 = std::min(x1, surface_pitch_aligned);
}
assert_true(x1 - x0 <= int32_t(xenos::kMaxResolveSize));
// Clamp the height to a sane value (to make sure it can fit in the packed
// shader constant).
if (y1 - y0 > int32_t(xenos::kMaxResolveSize)) {
XELOGE("Resolve region {} <= y < {} is taller than {}", y0, y1,
xenos::kMaxResolveSize);
y1 = y0 + int32_t(xenos::kMaxResolveSize);
}
if (x0 >= x1 || y0 >= y1) {
XELOGE("Resolve region is empty");
}
assert_true(x0 <= x1 && y0 <= y1);
info_out.address.width_div_8 =
uint32_t(x1 - x0) >> xenos::kResolveAlignmentPixelsLog2;
info_out.address.height_div_8 =
uint32_t(y1 - y0) >> xenos::kResolveAlignmentPixelsLog2;
// Handle the destination.
bool is_depth =
rb_copy_control.copy_src_select >= xenos::kMaxColorRenderTargets;
// Get the sample selection to safely pass to the shader.
xenos::CopySampleSelect sample_select =
SanitizeCopySampleSelect(rb_copy_control.copy_sample_select,
rb_surface_info.msaa_samples, is_depth);
if (rb_copy_control.copy_sample_select != sample_select) {
XELOGW(
"Incorrect resolve sample selected for {}-sample {}: {}, treating like "
"{}",
1 << uint32_t(rb_surface_info.msaa_samples),
is_depth ? "depth" : "color", rb_copy_control.copy_sample_select,
sample_select);
}
info_out.address.copy_sample_select = sample_select;
// Get the format to pass to the shader in a unified way - for depth (for
// which Direct3D 9 specifies the k_8_8_8_8 destination format), make sure the
// shader won't try to do conversion - pass proper k_24_8 or k_24_8_FLOAT.
auto rb_copy_dest_info = regs.Get<reg::RB_COPY_DEST_INFO>();
xenos::TextureFormat dest_format;
auto rb_depth_info = regs.Get<reg::RB_DEPTH_INFO>();
if (is_depth) {
dest_format = DepthRenderTargetToTextureFormat(rb_depth_info.depth_format);
} else {
dest_format = xenos::TextureFormat(rb_copy_dest_info.copy_dest_format);
// For development feedback - not much known about these formats currently.
xenos::TextureFormat dest_closest_format;
switch (dest_format) {
case xenos::TextureFormat::k_8_A:
case xenos::TextureFormat::k_8_B:
dest_closest_format = xenos::TextureFormat::k_8;
break;
case xenos::TextureFormat::k_8_8_8_8_A:
dest_closest_format = xenos::TextureFormat::k_8_8_8_8;
break;
default:
dest_closest_format = dest_format;
}
if (dest_format != dest_closest_format) {
XELOGW(
"Resolving to format {}, which is untested - treating like {}. "
"Report the game to Xenia developers!",
FormatInfo::Get(dest_format)->name,
FormatInfo::Get(dest_closest_format)->name);
}
}
// Calculate the destination memory extent.
uint32_t rb_copy_dest_base = regs[XE_GPU_REG_RB_COPY_DEST_BASE].u32;
uint32_t copy_dest_base_adjusted = rb_copy_dest_base;
uint32_t copy_dest_length;
auto rb_copy_dest_pitch = regs.Get<reg::RB_COPY_DEST_PITCH>();
info_out.rb_copy_dest_pitch = rb_copy_dest_pitch;
const FormatInfo& dest_format_info = *FormatInfo::Get(dest_format);
if (is_depth || dest_format_info.type == FormatType::kResolvable) {
uint32_t bpp_log2 = xe::log2_floor(dest_format_info.bits_per_pixel >> 3);
uint32_t dest_width, dest_height, dest_depth;
if (rb_copy_dest_info.copy_dest_array) {
// The pointer is already adjusted to the Z / 8 (copy_dest_slice is
// 3-bit).
copy_dest_base_adjusted += texture_util::GetTiledOffset3D(
x0 & ~int32_t(xenos::kTextureTileWidthHeight - 1),
y0 & ~int32_t(xenos::kTextureTileWidthHeight - 1), 0,
rb_copy_dest_pitch.copy_dest_pitch,
rb_copy_dest_pitch.copy_dest_height, bpp_log2);
// The pointer is only adjusted to Z / 8, but the texture may have a depth
// of (N % 8) <= 4, like 4, 12, 20 when rounded up to 4
// (xenos::kTextureTiledDepthGranularity), so provide Z + 1 to measure the
// size of the texture conservatively, but without going out of the upper
// bound (though this still may go out of bounds a bit probably if
// resolving to non-zero XY, but not sure if that really happens and
// actually causes issues).
texture_util::GetGuestMipBlocks(
xenos::DataDimension::k3D, rb_copy_dest_pitch.copy_dest_pitch,
rb_copy_dest_pitch.copy_dest_height,
rb_copy_dest_info.copy_dest_slice + 1, dest_format, 0, dest_width,
dest_height, dest_depth);
} else {
copy_dest_base_adjusted += texture_util::GetTiledOffset2D(
x0 & ~int32_t(xenos::kTextureTileWidthHeight - 1),
y0 & ~int32_t(xenos::kTextureTileWidthHeight - 1),
rb_copy_dest_pitch.copy_dest_pitch, bpp_log2);
// RB_COPY_DEST_PITCH::copy_dest_height is the real texture height used
// for 3D texture pitch, it's not relative to 0,0 of the coordinate space
// (in Halo 3, the sniper rifle scope has copy_dest_height of 192, but the
// rectangle's Y is 64...256) - provide the real height of the rectangle
// since 32x32 tiles are stored linearly anyway. In addition, the height
// in RB_COPY_DEST_PITCH may be larger than needed - in Red Dead
// Redemption, a UI texture for the letterbox bars alpha is located within
// the range of a 1280x720 resolve target, so with resolution scaling it's
// also wrongly detected as scaled, while only 1280x208 is being resolved.
texture_util::GetGuestMipBlocks(xenos::DataDimension::k2DOrStacked,
rb_copy_dest_pitch.copy_dest_pitch,
uint32_t(y1 - y0), 1, dest_format, 0,
dest_width, dest_height, dest_depth);
}
copy_dest_length = texture_util::GetGuestMipSliceStorageSize(
dest_width, dest_height, dest_depth, true, dest_format, nullptr, false);
} else {
XELOGE("Tried to resolve to format {}, which is not a ColorFormat",
dest_format_info.name);
copy_dest_length = 0;
}
info_out.copy_dest_base = copy_dest_base_adjusted;
info_out.copy_dest_length = copy_dest_length;
// Offset to 160x32 (a multiple of both the EDRAM tile size and the texture
// tile size), so the whole offset can be stored in a very small number of
// bits, with bases adjusted instead. The destination pointer is already
// offset.
uint32_t local_offset_x = uint32_t(x0) % 160;
uint32_t local_offset_y = uint32_t(y0) & 31;
info_out.address.local_x_div_8 =
local_offset_x >> xenos::kResolveAlignmentPixelsLog2;
info_out.address.local_y_div_8 =
local_offset_y >> xenos::kResolveAlignmentPixelsLog2;
uint32_t base_offset_x_samples =
(uint32_t(x0) - local_offset_x)
<< uint32_t(rb_surface_info.msaa_samples >= xenos::MsaaSamples::k4X);
uint32_t base_offset_x_tiles =
(base_offset_x_samples + (xenos::kEdramTileWidthSamples - 1)) /
xenos::kEdramTileWidthSamples;
uint32_t base_offset_y_samples =
(uint32_t(y0) - local_offset_y)
<< uint32_t(rb_surface_info.msaa_samples >= xenos::MsaaSamples::k2X);
uint32_t base_offset_y_tiles =
(base_offset_y_samples + (xenos::kEdramTileHeightSamples - 1)) /
xenos::kEdramTileHeightSamples;
uint32_t surface_pitch_tiles = xenos::GetSurfacePitchTiles(
rb_surface_info.surface_pitch, rb_surface_info.msaa_samples, false);
uint32_t edram_base_offset_tiles =
base_offset_y_tiles * surface_pitch_tiles + base_offset_x_tiles;
// Write the color/depth EDRAM info.
bool duplicate_second_pixel =
resolution_scale > 1 &&
cvars::resolve_resolution_scale_duplicate_second_pixel &&
cvars::half_pixel_offset && !regs.Get<reg::PA_SU_VTX_CNTL>().pix_center;
int32_t exp_bias = is_depth ? 0 : rb_copy_dest_info.copy_dest_exp_bias;
ResolveEdramPackedInfo color_edram_info;
color_edram_info.packed = 0;
if (!is_depth) {
// Color.
auto color_info = regs.Get<reg::RB_COLOR_INFO>(
reg::RB_COLOR_INFO::rt_register_indices[rb_copy_control
.copy_src_select]);
uint32_t is_64bpp = uint32_t(
xenos::IsColorRenderTargetFormat64bpp(color_info.color_format));
color_edram_info.pitch_tiles = surface_pitch_tiles << is_64bpp;
color_edram_info.msaa_samples = rb_surface_info.msaa_samples;
color_edram_info.is_depth = 0;
color_edram_info.base_tiles =
color_info.color_base + (edram_base_offset_tiles << is_64bpp);
color_edram_info.format = uint32_t(color_info.color_format);
color_edram_info.format_is_64bpp = is_64bpp;
color_edram_info.duplicate_second_pixel = uint32_t(duplicate_second_pixel);
if (edram_16_as_minus_1_to_1 &&
(color_info.color_format == xenos::ColorRenderTargetFormat::k_16_16 ||
color_info.color_format ==
xenos::ColorRenderTargetFormat::k_16_16_16_16)) {
// The texture expects 0x8001 = -32, 0x7FFF = 32, but the hack making
// 0x8001 = -1, 0x7FFF = 1 is used - revert (this won't be correct if the
// requested exponent bias is 27 or above, but it's a hack anyway, no need
// to create a new copy info structure with one more bit just for this).
exp_bias = std::min(exp_bias + int32_t(5), int32_t(31));
}
}
info_out.color_edram_info = color_edram_info;
ResolveEdramPackedInfo depth_edram_info;
depth_edram_info.packed = 0;
if (is_depth || rb_copy_control.depth_clear_enable) {
depth_edram_info.pitch_tiles = surface_pitch_tiles;
depth_edram_info.msaa_samples = rb_surface_info.msaa_samples;
depth_edram_info.is_depth = 1;
depth_edram_info.base_tiles =
rb_depth_info.depth_base + edram_base_offset_tiles;
depth_edram_info.format = uint32_t(rb_depth_info.depth_format);
depth_edram_info.format_is_64bpp = 0;
depth_edram_info.duplicate_second_pixel = uint32_t(duplicate_second_pixel);
}
info_out.depth_edram_info = depth_edram_info;
// Patch and write RB_COPY_DEST_INFO.
info_out.rb_copy_dest_info = rb_copy_dest_info;
// Override with the depth format to make sure the shader doesn't have any
// reason to try to do k_8_8_8_8 packing.
info_out.rb_copy_dest_info.copy_dest_format = xenos::ColorFormat(dest_format);
// Handle k_16_16 and k_16_16_16_16 range.
info_out.rb_copy_dest_info.copy_dest_exp_bias = exp_bias;
if (is_depth) {
// Single component, nothing to swap.
info_out.rb_copy_dest_info.copy_dest_swap = false;
}
info_out.rb_depth_clear = regs[XE_GPU_REG_RB_DEPTH_CLEAR].u32;
info_out.rb_color_clear = regs[XE_GPU_REG_RB_COLOR_CLEAR].u32;
info_out.rb_color_clear_lo = regs[XE_GPU_REG_RB_COLOR_CLEAR_LO].u32;
XELOGGPU(
"Resolve: {},{} <= x,y < {},{}, {} -> {} at 0x{:08X} (first tile at "
"0x{:08X}, length 0x{:08X})",
x0, y0, x1, y1,
is_depth ? xenos::GetDepthRenderTargetFormatName(
xenos::DepthRenderTargetFormat(depth_edram_info.format))
: xenos::GetColorRenderTargetFormatName(
xenos::ColorRenderTargetFormat(color_edram_info.format)),
dest_format_info.name, rb_copy_dest_base, copy_dest_base_adjusted,
copy_dest_length);
return true;
}
ResolveCopyShaderIndex ResolveInfo::GetCopyShader(
uint32_t resolution_scale, ResolveCopyShaderConstants& constants_out,
uint32_t& group_count_x_out, uint32_t& group_count_y_out) const {
ResolveCopyShaderIndex shader = ResolveCopyShaderIndex::kUnknown;
bool is_depth = IsCopyingDepth();
ResolveEdramPackedInfo edram_info =
is_depth ? depth_edram_info : color_edram_info;
if (is_depth ||
(!rb_copy_dest_info.copy_dest_exp_bias &&
xenos::IsSingleCopySampleSelected(address.copy_sample_select) &&
xenos::IsColorResolveFormatBitwiseEquivalent(
xenos::ColorRenderTargetFormat(color_edram_info.format),
xenos::ColorFormat(rb_copy_dest_info.copy_dest_format)))) {
bool is_64bpp = is_depth ? false : (color_edram_info.format_is_64bpp != 0);
if (resolution_scale >= 2) {
shader = is_64bpp ? ResolveCopyShaderIndex::kFast64bpp2xRes
: ResolveCopyShaderIndex::kFast32bpp2xRes;
} else {
if (edram_info.msaa_samples >= xenos::MsaaSamples::k4X) {
shader = is_64bpp ? ResolveCopyShaderIndex::kFast64bpp4xMSAA
: ResolveCopyShaderIndex::kFast32bpp4xMSAA;
} else {
shader = is_64bpp ? ResolveCopyShaderIndex::kFast64bpp1x2xMSAA
: ResolveCopyShaderIndex::kFast32bpp1x2xMSAA;
}
}
} else {
const FormatInfo& dest_format_info = *FormatInfo::Get(
xenos::TextureFormat(rb_copy_dest_info.copy_dest_format));
if (resolution_scale >= 2) {
switch (dest_format_info.bits_per_pixel) {
case 8:
shader = ResolveCopyShaderIndex::kFull8bpp2xRes;
break;
case 16:
shader = ResolveCopyShaderIndex::kFull16bpp2xRes;
break;
case 32:
shader = ResolveCopyShaderIndex::kFull32bpp2xRes;
break;
case 64:
shader = ResolveCopyShaderIndex::kFull64bpp2xRes;
break;
case 128:
shader = ResolveCopyShaderIndex::kFull128bpp2xRes;
break;
}
} else {
switch (dest_format_info.bits_per_pixel) {
case 8:
shader = ResolveCopyShaderIndex::kFull8bpp;
break;
case 16:
shader = ResolveCopyShaderIndex::kFull16bpp;
break;
case 32:
shader = ResolveCopyShaderIndex::kFull32bpp;
break;
case 64:
shader = ResolveCopyShaderIndex::kFull64bpp;
break;
case 128:
shader = ResolveCopyShaderIndex::kFull128bpp;
break;
}
}
}
constants_out.dest_relative.edram_info = edram_info;
constants_out.dest_relative.address_info = address;
constants_out.dest_relative.dest_info = rb_copy_dest_info;
constants_out.dest_relative.dest_pitch = rb_copy_dest_pitch;
constants_out.dest_base = copy_dest_base;
if (shader != ResolveCopyShaderIndex::kUnknown) {
uint32_t width = address.width_div_8 << xenos::kResolveAlignmentPixelsLog2;
uint32_t height = address.height_div_8
<< xenos::kResolveAlignmentPixelsLog2;
const ResolveCopyShaderInfo& shader_info =
resolve_copy_shader_info[size_t(shader)];
group_count_x_out = (width + ((1 << shader_info.group_size_x_log2) - 1)) >>
shader_info.group_size_x_log2;
group_count_y_out = (height + ((1 << shader_info.group_size_y_log2) - 1)) >>
shader_info.group_size_y_log2;
} else {
XELOGE("No resolve copy compute shader for the provided configuration");
assert_always();
group_count_x_out = 0;
group_count_y_out = 0;
}
return shader;
}
void GetPresentArea(uint32_t source_width, uint32_t source_height,
uint32_t window_width, uint32_t window_height,
int32_t& target_x_out, int32_t& target_y_out,
uint32_t& target_width_out, uint32_t& target_height_out) {
if (!cvars::present_rescale) {
target_x_out = (int32_t(window_width) - int32_t(source_width)) / 2;
target_y_out = (int32_t(window_height) - int32_t(source_height)) / 2;
target_width_out = source_width;
target_height_out = source_height;
return;
}
// Prevent division by zero.
if (!source_width || !source_height) {
target_x_out = 0;
target_y_out = 0;
target_width_out = 0;
target_height_out = 0;
return;
}
if (uint64_t(window_width) * source_height >
uint64_t(source_width) * window_height) {
// The window is wider that the source - crop along Y, then letterbox or
// stretch along X.
uint32_t present_safe_area;
if (cvars::present_safe_area_y > 0 && cvars::present_safe_area_y < 100) {
present_safe_area = uint32_t(cvars::present_safe_area_y);
} else {
present_safe_area = 100;
}
uint32_t target_height =
uint32_t(uint64_t(window_width) * source_height / source_width);
bool letterbox = false;
if (target_height * present_safe_area > window_height * 100) {
// Don't crop out more than the safe area margin - letterbox or stretch.
target_height = window_height * 100 / present_safe_area;
letterbox = true;
}
if (letterbox && cvars::present_letterbox) {
uint32_t target_width =
uint32_t(uint64_t(source_width) * window_height * 100 /
(source_height * present_safe_area));
target_x_out = (int32_t(window_width) - int32_t(target_width)) / 2;
target_width_out = target_width;
} else {
target_x_out = 0;
target_width_out = window_width;
}
target_y_out = (int32_t(window_height) - int32_t(target_height)) / 2;
target_height_out = target_height;
} else {
// The window is taller than the source - crop along X, then letterbox or
// stretch along Y.
uint32_t present_safe_area;
if (cvars::present_safe_area_x > 0 && cvars::present_safe_area_x < 100) {
present_safe_area = uint32_t(cvars::present_safe_area_x);
} else {
present_safe_area = 100;
}
uint32_t target_width =
uint32_t(uint64_t(window_height) * source_width / source_height);
bool letterbox = false;
if (target_width * present_safe_area > window_width * 100) {
// Don't crop out more than the safe area margin - letterbox or stretch.
target_width = window_width * 100 / present_safe_area;
letterbox = true;
}
if (letterbox && cvars::present_letterbox) {
uint32_t target_height =
uint32_t(uint64_t(source_height) * window_width * 100 /
(source_width * present_safe_area));
target_y_out = (int32_t(window_height) - int32_t(target_height)) / 2;
target_height_out = target_height;
} else {
target_y_out = 0;
target_height_out = window_height;
}
target_x_out = (int32_t(window_width) - int32_t(target_width)) / 2;
target_width_out = target_width;
}
}
} // namespace draw_util
} // namespace gpu
} // namespace xe