27 lines
1004 B
HLSL
27 lines
1004 B
HLSL
#include "endian.hlsli"
|
|
#include "resolve.hlsli"
|
|
|
|
RWBuffer<uint4> xe_resolve_dest : register(u0);
|
|
ByteAddressBuffer xe_resolve_source : register(t0);
|
|
|
|
[numthreads(8, 8, 1)]
|
|
void main(uint3 xe_thread_id : SV_DispatchThreadID) {
|
|
// 1 thread = 2 pixels.
|
|
uint2 pixel_index = xe_thread_id.xy << uint2(1u, 0u);
|
|
// Group height is the same as resolve granularity, Y overflow check not
|
|
// needed.
|
|
[branch] if (pixel_index.x >= XeResolveSize().x) {
|
|
return;
|
|
}
|
|
float4 pixel_0, pixel_1;
|
|
XeResolveLoad2RGBAColorsX1(
|
|
xe_resolve_source, XeResolveColorCopySourcePixelAddressInts(pixel_index),
|
|
pixel_0, pixel_1);
|
|
// Only 32_32_32_32_FLOAT color format is 128bpp.
|
|
uint endian = XeResolveDestEndian128();
|
|
uint dest_address = XeResolveDestPixelAddress(pixel_index, 4u) >> 4u;
|
|
xe_resolve_dest[dest_address] = XeEndianSwap128(asuint(pixel_0), endian);
|
|
// Odd pixel = even pixel + 16 bytes when tiled.
|
|
xe_resolve_dest[dest_address + 2u] = XeEndianSwap128(asuint(pixel_1), endian);
|
|
}
|