152 lines
4.4 KiB
C++
152 lines
4.4 KiB
C++
/**
|
|
******************************************************************************
|
|
* Xenia : Xbox 360 Emulator Research Project *
|
|
******************************************************************************
|
|
* Copyright 2020 Ben Vanik. All rights reserved. *
|
|
* Released under the BSD license - see LICENSE in the root for more details. *
|
|
******************************************************************************
|
|
*/
|
|
|
|
#include "xenia/gpu/trace_dump.h"
|
|
|
|
#include "third_party/stb/stb_image_write.h"
|
|
#include "xenia/base/logging.h"
|
|
#include "xenia/base/profiling.h"
|
|
#include "xenia/base/string.h"
|
|
#include "xenia/base/threading.h"
|
|
#include "xenia/gpu/command_processor.h"
|
|
#include "xenia/gpu/graphics_system.h"
|
|
#include "xenia/memory.h"
|
|
#include "xenia/ui/file_picker.h"
|
|
#include "xenia/ui/window.h"
|
|
#include "xenia/xbox.h"
|
|
|
|
#define STB_IMAGE_WRITE_IMPLEMENTATION
|
|
#undef _CRT_SECURE_NO_WARNINGS
|
|
#undef _CRT_NONSTDC_NO_DEPRECATE
|
|
#include "third_party/stb/stb_image_write.h"
|
|
|
|
DEFINE_path(target_trace_file, "", "Specifies the trace file to load.", "GPU");
|
|
DEFINE_path(trace_dump_path, "", "Output path for dumped files.", "GPU");
|
|
|
|
namespace xe {
|
|
namespace gpu {
|
|
|
|
using namespace xe::gpu::xenos;
|
|
|
|
TraceDump::TraceDump() = default;
|
|
|
|
TraceDump::~TraceDump() = default;
|
|
|
|
int TraceDump::Main(const std::vector<std::string>& args) {
|
|
// Grab path from the flag or unnamed argument.
|
|
std::filesystem::path path;
|
|
std::filesystem::path output_path;
|
|
if (!cvars::target_trace_file.empty()) {
|
|
// Passed as a named argument.
|
|
// TODO(benvanik): find something better than gflags that supports
|
|
// unicode.
|
|
path = cvars::target_trace_file;
|
|
} else if (args.size() >= 2) {
|
|
// Passed as an unnamed argument.
|
|
path = xe::to_path(args[1]);
|
|
|
|
if (args.size() >= 3) {
|
|
output_path = xe::to_path(args[2]);
|
|
}
|
|
}
|
|
|
|
if (path.empty()) {
|
|
XELOGE("No trace file specified");
|
|
return 5;
|
|
}
|
|
|
|
// Normalize the path and make absolute.
|
|
auto abs_path = std::filesystem::absolute(path);
|
|
XELOGI("Loading trace file {}...", xe::path_to_utf8(abs_path));
|
|
|
|
if (!Setup()) {
|
|
XELOGE("Unable to setup trace dump tool");
|
|
return 4;
|
|
}
|
|
if (!Load(std::move(abs_path))) {
|
|
XELOGE("Unable to load trace file; not found?");
|
|
return 5;
|
|
}
|
|
|
|
// Root file name for outputs.
|
|
if (output_path.empty()) {
|
|
base_output_path_ = cvars::trace_dump_path;
|
|
auto output_name = path.filename().replace_extension();
|
|
|
|
base_output_path_ = base_output_path_ / output_name;
|
|
} else {
|
|
base_output_path_ = output_path;
|
|
}
|
|
|
|
// Ensure output path exists.
|
|
xe::filesystem::CreateParentFolder(base_output_path_);
|
|
|
|
return Run();
|
|
}
|
|
|
|
bool TraceDump::Setup() {
|
|
// Create the emulator but don't initialize so we can setup the window.
|
|
emulator_ = std::make_unique<Emulator>("", "", "", "");
|
|
X_STATUS result = emulator_->Setup(
|
|
nullptr, nullptr, [this]() { return CreateGraphicsSystem(); }, nullptr);
|
|
if (XFAILED(result)) {
|
|
XELOGE("Failed to setup emulator: {:08X}", result);
|
|
return false;
|
|
}
|
|
graphics_system_ = emulator_->graphics_system();
|
|
player_ = std::make_unique<TracePlayer>(graphics_system_);
|
|
return true;
|
|
}
|
|
|
|
bool TraceDump::Load(const std::filesystem::path& trace_file_path) {
|
|
trace_file_path_ = trace_file_path;
|
|
|
|
if (!player_->Open(trace_file_path_)) {
|
|
XELOGE("Could not load trace file");
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
int TraceDump::Run() {
|
|
BeginHostCapture();
|
|
player_->SeekFrame(0);
|
|
player_->SeekCommand(
|
|
static_cast<int>(player_->current_frame()->commands.size() - 1));
|
|
player_->WaitOnPlayback();
|
|
EndHostCapture();
|
|
|
|
// Capture.
|
|
int result = 0;
|
|
auto raw_image = graphics_system_->Capture();
|
|
if (raw_image) {
|
|
// Save framebuffer png.
|
|
auto png_path = base_output_path_.replace_extension(".png");
|
|
auto handle = filesystem::OpenFile(png_path, "wb");
|
|
auto callback = [](void* context, void* data, int size) {
|
|
fwrite(data, 1, size, (FILE*)context);
|
|
};
|
|
stbi_write_png_to_func(callback, handle, static_cast<int>(raw_image->width),
|
|
static_cast<int>(raw_image->height), 4,
|
|
raw_image->data.data(),
|
|
static_cast<int>(raw_image->stride));
|
|
fclose(handle);
|
|
} else {
|
|
result = 1;
|
|
}
|
|
|
|
player_.reset();
|
|
emulator_.reset();
|
|
return result;
|
|
}
|
|
|
|
} // namespace gpu
|
|
} // namespace xe
|