Files
Xenia-Canary/src/xenia/ui/window_android.cc

55 lines
2.0 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2021 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/ui/window_android.h"
#include <memory>
#include <utility>
#include "xenia/base/assert.h"
#include "xenia/ui/windowed_app_context_android.h"
namespace xe {
namespace ui {
std::unique_ptr<Window> Window::Create(WindowedAppContext& app_context,
const std::string& title) {
// The window is a proxy between the main activity and Xenia, so there can be
// only one for an activity.
AndroidWindowedAppContext& android_app_context =
static_cast<AndroidWindowedAppContext&>(app_context);
AndroidWindow* current_activity_window =
android_app_context.GetActivityWindow();
assert_null(current_activity_window);
if (current_activity_window) {
return nullptr;
}
auto window = std::make_unique<AndroidWindow>(app_context, title);
android_app_context.SetActivityWindow(window.get());
return std::move(window);
}
AndroidWindow::~AndroidWindow() {
AndroidWindowedAppContext& android_app_context =
static_cast<AndroidWindowedAppContext&>(app_context());
if (android_app_context.GetActivityWindow() == this) {
android_app_context.SetActivityWindow(nullptr);
}
}
std::unique_ptr<ui::MenuItem> MenuItem::Create(Type type,
const std::string& text,
const std::string& hotkey,
std::function<void()> callback) {
return std::make_unique<AndroidMenuItem>(type, text, hotkey, callback);
}
} // namespace ui
} // namespace xe