208 lines
7.3 KiB
C++
208 lines
7.3 KiB
C++
/**
|
|
******************************************************************************
|
|
* Xenia : Xbox 360 Emulator Research Project *
|
|
******************************************************************************
|
|
* Copyright 2013 Ben Vanik. All rights reserved. *
|
|
* Released under the BSD license - see LICENSE in the root for more details. *
|
|
******************************************************************************
|
|
*/
|
|
|
|
#include "xenia/base/logging.h"
|
|
#include "xenia/emulator.h"
|
|
#include "xenia/hid/input.h"
|
|
#include "xenia/hid/input_system.h"
|
|
#include "xenia/kernel/kernel_state.h"
|
|
#include "xenia/kernel/util/shim_utils.h"
|
|
#include "xenia/kernel/xam/xam_private.h"
|
|
#include "xenia/xbox.h"
|
|
|
|
namespace xe {
|
|
namespace kernel {
|
|
namespace xam {
|
|
|
|
using xe::hid::X_INPUT_CAPABILITIES;
|
|
using xe::hid::X_INPUT_KEYSTROKE;
|
|
using xe::hid::X_INPUT_STATE;
|
|
using xe::hid::X_INPUT_VIBRATION;
|
|
|
|
constexpr uint32_t XINPUT_FLAG_GAMEPAD = 0x01;
|
|
constexpr uint32_t XINPUT_FLAG_ANY_USER = 1 << 30;
|
|
|
|
void XamResetInactivity() {
|
|
// Do we need to do anything?
|
|
}
|
|
DECLARE_XAM_EXPORT(XamResetInactivity, ExportTag::kInput | ExportTag::kStub);
|
|
|
|
dword_result_t XamEnableInactivityProcessing(dword_t unk, dword_t enable) {
|
|
return X_ERROR_SUCCESS;
|
|
}
|
|
DECLARE_XAM_EXPORT(XamEnableInactivityProcessing,
|
|
ExportTag::kInput | ExportTag::kStub);
|
|
|
|
// http://msdn.microsoft.com/en-us/library/windows/desktop/microsoft.directx_sdk.reference.xinputgetcapabilities(v=vs.85).aspx
|
|
dword_result_t XamInputGetCapabilities(dword_t user_index, dword_t flags,
|
|
pointer_t<X_INPUT_CAPABILITIES> caps) {
|
|
if (!caps) {
|
|
return X_ERROR_BAD_ARGUMENTS;
|
|
}
|
|
|
|
if ((flags & 0xFF) && (flags & XINPUT_FLAG_GAMEPAD) == 0) {
|
|
// Ignore any query for other types of devices.
|
|
return X_ERROR_DEVICE_NOT_CONNECTED;
|
|
}
|
|
|
|
uint32_t actual_user_index = user_index;
|
|
if ((actual_user_index & 0xFF) == 0xFF || (flags & XINPUT_FLAG_ANY_USER)) {
|
|
// Always pin user to 0.
|
|
actual_user_index = 0;
|
|
}
|
|
|
|
auto input_system = kernel_state()->emulator()->input_system();
|
|
return input_system->GetCapabilities(actual_user_index, flags, caps);
|
|
}
|
|
DECLARE_XAM_EXPORT(XamInputGetCapabilities,
|
|
ExportTag::kInput | ExportTag::kSketchy);
|
|
|
|
dword_result_t XamInputGetCapabilitiesEx(dword_t unk, dword_t user_index,
|
|
dword_t flags,
|
|
pointer_t<X_INPUT_CAPABILITIES> caps) {
|
|
if (!caps) {
|
|
return X_ERROR_BAD_ARGUMENTS;
|
|
}
|
|
|
|
if ((flags & 0xFF) && (flags & XINPUT_FLAG_GAMEPAD) == 0) {
|
|
// Ignore any query for other types of devices.
|
|
return X_ERROR_DEVICE_NOT_CONNECTED;
|
|
}
|
|
|
|
uint32_t actual_user_index = user_index;
|
|
if ((actual_user_index & 0xFF) == 0xFF || (flags & XINPUT_FLAG_ANY_USER)) {
|
|
// Always pin user to 0.
|
|
actual_user_index = 0;
|
|
}
|
|
|
|
auto input_system = kernel_state()->emulator()->input_system();
|
|
return input_system->GetCapabilities(actual_user_index, flags, caps);
|
|
}
|
|
DECLARE_XAM_EXPORT(XamInputGetCapabilitiesEx,
|
|
ExportTag::kInput | ExportTag::kSketchy);
|
|
|
|
// http://msdn.microsoft.com/en-us/library/windows/desktop/microsoft.directx_sdk.reference.xinputgetstate(v=vs.85).aspx
|
|
dword_result_t XamInputGetState(dword_t user_index, dword_t flags,
|
|
pointer_t<X_INPUT_STATE> input_state) {
|
|
// Games call this with a NULL state ptr, probably as a query.
|
|
|
|
if ((flags & 0xFF) && (flags & XINPUT_FLAG_GAMEPAD) == 0) {
|
|
// Ignore any query for other types of devices.
|
|
return X_ERROR_DEVICE_NOT_CONNECTED;
|
|
}
|
|
|
|
uint32_t actual_user_index = user_index;
|
|
if ((actual_user_index & 0xFF) == 0xFF || (flags & XINPUT_FLAG_ANY_USER)) {
|
|
// Always pin user to 0.
|
|
actual_user_index = 0;
|
|
}
|
|
|
|
auto input_system = kernel_state()->emulator()->input_system();
|
|
return input_system->GetState(user_index, input_state);
|
|
}
|
|
DECLARE_XAM_EXPORT(XamInputGetState,
|
|
ExportTag::kInput | ExportTag::kImplemented);
|
|
|
|
// http://msdn.microsoft.com/en-us/library/windows/desktop/microsoft.directx_sdk.reference.xinputsetstate(v=vs.85).aspx
|
|
dword_result_t XamInputSetState(dword_t user_index, dword_t unk,
|
|
pointer_t<X_INPUT_VIBRATION> vibration) {
|
|
if (!vibration) {
|
|
return X_ERROR_BAD_ARGUMENTS;
|
|
}
|
|
|
|
uint32_t actual_user_index = user_index;
|
|
if ((user_index & 0xFF) == 0xFF) {
|
|
// Always pin user to 0.
|
|
actual_user_index = 0;
|
|
}
|
|
|
|
auto input_system = kernel_state()->emulator()->input_system();
|
|
return input_system->SetState(user_index, vibration);
|
|
}
|
|
DECLARE_XAM_EXPORT(XamInputSetState,
|
|
ExportTag::kInput | ExportTag::kImplemented);
|
|
|
|
// http://msdn.microsoft.com/en-us/library/windows/desktop/microsoft.directx_sdk.reference.xinputgetkeystroke(v=vs.85).aspx
|
|
dword_result_t XamInputGetKeystroke(dword_t user_index, dword_t flags,
|
|
pointer_t<X_INPUT_KEYSTROKE> keystroke) {
|
|
// http://ffplay360.googlecode.com/svn/Test/Common/AtgXime.cpp
|
|
// user index = index or XUSER_INDEX_ANY
|
|
// flags = XINPUT_FLAG_GAMEPAD (| _ANYUSER | _ANYDEVICE)
|
|
|
|
if (!keystroke) {
|
|
return X_ERROR_BAD_ARGUMENTS;
|
|
}
|
|
|
|
if ((flags & 0xFF) && (flags & XINPUT_FLAG_GAMEPAD) == 0) {
|
|
// Ignore any query for other types of devices.
|
|
return X_ERROR_DEVICE_NOT_CONNECTED;
|
|
}
|
|
|
|
uint32_t actual_user_index = user_index;
|
|
if ((actual_user_index & 0xFF) == 0xFF || (flags & XINPUT_FLAG_ANY_USER)) {
|
|
// Always pin user to 0.
|
|
actual_user_index = 0;
|
|
}
|
|
|
|
auto input_system = kernel_state()->emulator()->input_system();
|
|
return input_system->GetKeystroke(user_index, flags, keystroke);
|
|
}
|
|
DECLARE_XAM_EXPORT(XamInputGetKeystroke,
|
|
ExportTag::kInput | ExportTag::kImplemented);
|
|
|
|
// Same as non-ex, just takes a pointer to user index.
|
|
dword_result_t XamInputGetKeystrokeEx(lpdword_t user_index_ptr, dword_t flags,
|
|
pointer_t<X_INPUT_KEYSTROKE> keystroke) {
|
|
if (!keystroke) {
|
|
return X_ERROR_BAD_ARGUMENTS;
|
|
}
|
|
|
|
if ((flags & 0xFF) && (flags & XINPUT_FLAG_GAMEPAD) == 0) {
|
|
// Ignore any query for other types of devices.
|
|
return X_ERROR_DEVICE_NOT_CONNECTED;
|
|
}
|
|
|
|
uint32_t user_index = *user_index_ptr;
|
|
if ((user_index & 0xFF) == 0xFF || (flags & XINPUT_FLAG_ANY_USER)) {
|
|
// Always pin user to 0.
|
|
user_index = 0;
|
|
}
|
|
|
|
auto input_system = kernel_state()->emulator()->input_system();
|
|
auto result = input_system->GetKeystroke(user_index, flags, keystroke);
|
|
if (XSUCCEEDED(result)) {
|
|
*user_index_ptr = keystroke->user_index;
|
|
}
|
|
return result;
|
|
}
|
|
DECLARE_XAM_EXPORT(XamInputGetKeystrokeEx,
|
|
ExportTag::kInput | ExportTag::kImplemented);
|
|
|
|
X_HRESULT_result_t XamUserGetDeviceContext(dword_t user_index, dword_t unk,
|
|
lpdword_t out_ptr) {
|
|
// Games check the result - usually with some masking.
|
|
// If this function fails they assume zero, so let's fail AND
|
|
// set zero just to be safe.
|
|
*out_ptr = 0;
|
|
if (!user_index || (user_index & 0xFF) == 0xFF) {
|
|
return X_E_SUCCESS;
|
|
} else {
|
|
return X_E_DEVICE_NOT_CONNECTED;
|
|
}
|
|
}
|
|
DECLARE_XAM_EXPORT(XamUserGetDeviceContext,
|
|
ExportTag::kInput | ExportTag::kStub);
|
|
|
|
void RegisterInputExports(xe::cpu::ExportResolver* export_resolver,
|
|
KernelState* kernel_state) {}
|
|
|
|
} // namespace xam
|
|
} // namespace kernel
|
|
} // namespace xe
|