Largely similar to D3D12 implementation but more simple buffer management and no mips scaling. Includes both FBO and FSI rendering paths. Tested on Linux with 2x2 and 3x3 running smoothly.
Largely similar to D3D12 implementation but more simple buffer management and no mips scaling. Includes both FBO and FSI rendering paths. Tested on Linux with 2x2 and 3x3 running smoothly.