Files
Xenia-Canary/src/xenia/kernel/modules/xboxkrnl/objects/xthread.h
2013-05-31 10:01:32 -07:00

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1.8 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_KERNEL_MODULES_XBOXKRNL_XTHREAD_H_
#define XENIA_KERNEL_MODULES_XBOXKRNL_XTHREAD_H_
#include <xenia/kernel/modules/xboxkrnl/xobject.h>
#include <xenia/kernel/xbox.h>
namespace xe {
namespace kernel {
namespace xboxkrnl {
class XThread : public XObject {
public:
XThread(KernelState* kernel_state,
uint32_t stack_size,
uint32_t xapi_thread_startup,
uint32_t start_address, uint32_t start_context,
uint32_t creation_flags);
virtual ~XThread();
static uint32_t GetCurrentThreadId(const uint8_t* thread_state_block);
uint32_t thread_id();
uint32_t last_error();
void set_last_error(uint32_t error_code);
X_STATUS Create();
X_STATUS Exit(int exit_code);
void Execute();
private:
X_STATUS PlatformCreate();
void PlatformDestroy();
X_STATUS PlatformExit(int exit_code);
struct {
uint32_t stack_size;
uint32_t xapi_thread_startup;
uint32_t start_address;
uint32_t start_context;
uint32_t creation_flags;
} creation_params_;
uint32_t thread_id_;
void* thread_handle_;
uint32_t tls_address_;
uint32_t thread_state_address_;
cpu::ThreadState* processor_state_;
};
} // namespace xboxkrnl
} // namespace kernel
} // namespace xe
#endif // XENIA_KERNEL_MODULES_XBOXKRNL_XTHREAD_H_