Files
Xenia-Canary/src/xenia/gpu/gl4/circular_buffer.h
Ben Vanik 11b0c076bd Adding basic short-term vb reuse, removing index counting.
Regression for some games (that don't size their fetches), massive
improvement for others.
2015-03-22 11:35:23 -07:00

72 lines
1.9 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2014 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_GPU_GL4_CIRCULAR_BUFFER_H_
#define XENIA_GPU_GL4_CIRCULAR_BUFFER_H_
#include <unordered_map>
#include "xenia/gpu/gl4/gl_context.h"
namespace xe {
namespace gpu {
namespace gl4 {
// TODO(benvanik): uh, make this circular.
// TODO(benvanik): fences to prevent this from ever flushing.
class CircularBuffer {
public:
CircularBuffer(size_t capacity, size_t alignment = 256);
~CircularBuffer();
struct Allocation {
void* host_ptr;
GLuint64 gpu_ptr;
size_t offset;
size_t length;
size_t aligned_length;
uint64_t cache_key; // 0 if caching disabled.
};
bool Initialize();
void Shutdown();
GLuint handle() const { return buffer_; }
GLuint64 gpu_handle() const { return gpu_base_; }
size_t capacity() const { return capacity_; }
bool CanAcquire(size_t length);
Allocation Acquire(size_t length);
bool AcquireCached(uint32_t key, size_t length, Allocation* out_allocation);
void Discard(Allocation allocation);
void Commit(Allocation allocation);
void Flush();
void ClearCache();
void WaitUntilClean();
private:
size_t capacity_;
size_t alignment_;
uintptr_t write_head_;
uintptr_t dirty_start_;
uintptr_t dirty_end_;
GLuint buffer_;
GLuint64 gpu_base_;
uint8_t* host_base_;
std::unordered_map<uint64_t, uintptr_t> allocation_cache_;
};
} // namespace gl4
} // namespace gpu
} // namespace xe
#endif // XENIA_GPU_GL4_CIRCULAR_BUFFER_H_