Files
Xenia-Canary/src/xenia/kernel/achievement_manager.cc
Gliniak d6f0ab6a7e [UI] Implemented Host Notifications
Splitted clases into:
 - ImGuiNotification
 - ImGuiHostNotification
 - ImGuiGuestNotification

To differentiate between Xenia toast notifications and notifications from titles itself

Adhoc:
Changed Screenshot into toast notification and switched from being binded to F10 to F12
2024-08-25 14:06:28 +02:00

90 lines
2.9 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2023 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "achievement_manager.h"
#include "xenia/emulator.h"
#include "xenia/gpu/graphics_system.h"
#include "xenia/kernel/kernel_state.h"
#include "xenia/kernel/util/shim_utils.h"
#include "xenia/ui/imgui_guest_notification.h"
DEFINE_bool(show_achievement_notification, false,
"Show achievement notification on screen.", "UI");
DECLARE_int32(user_language);
namespace xe {
namespace kernel {
AchievementManager::AchievementManager() { unlocked_achievements.clear(); };
void AchievementManager::EarnAchievement(uint64_t xuid, uint32_t title_id,
uint32_t achievement_id) {
if (IsAchievementUnlocked(achievement_id)) {
return;
}
const Emulator* emulator = kernel_state()->emulator();
ui::WindowedAppContext& app_context =
kernel_state()->emulator()->display_window()->app_context();
ui::ImGuiDrawer* imgui_drawer = emulator->imgui_drawer();
const util::XdbfGameData title_xdbf = kernel_state()->title_xdbf();
const util::XdbfAchievementTableEntry achievement =
title_xdbf.GetAchievement(achievement_id);
if (!achievement.id) {
return;
}
const XLanguage title_language = title_xdbf.GetExistingLanguage(
static_cast<XLanguage>(cvars::user_language));
const std::string label =
title_xdbf.GetStringTableEntry(title_language, achievement.label_id);
const std::string desc = title_xdbf.GetStringTableEntry(
title_language, achievement.description_id);
XELOGI("Achievement unlocked: {}", label);
unlocked_achievements[achievement_id] = Clock::QueryHostSystemTime();
// Even if we disable popup we still should store info that this
// achievement was earned.
if (!cvars::show_achievement_notification) {
return;
}
const std::string description =
fmt::format("{}G - {}", achievement.gamerscore, label);
app_context.CallInUIThread([imgui_drawer, description]() {
new xe::ui::AchievementNotificationWindow(
imgui_drawer, "Achievement unlocked", description, 0,
kernel_state()->notification_position_);
});
}
bool AchievementManager::IsAchievementUnlocked(uint32_t achievement_id) {
auto itr = unlocked_achievements.find(achievement_id);
return itr != unlocked_achievements.cend();
}
uint64_t AchievementManager::GetAchievementUnlockTime(uint32_t achievement_id) {
auto itr = unlocked_achievements.find(achievement_id);
if (itr == unlocked_achievements.cend()) {
return 0;
}
return itr->second;
}
} // namespace kernel
} // namespace xe