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Xenia-Canary/src/xenia/base/filesystem.cc

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1.7 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2020 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/base/filesystem.h"
#include <algorithm>
namespace xe {
namespace filesystem {
bool CreateParentFolder(const std::filesystem::path& path) {
if (path.has_parent_path()) {
auto parent_path = path.parent_path();
if (!std::filesystem::exists(parent_path)) {
return std::filesystem::create_directories(parent_path);
}
}
return true;
}
std::vector<FileInfo> ListDirectories(const std::filesystem::path& path) {
std::vector<FileInfo> files = ListFiles(path);
std::vector<FileInfo> directories = {};
std::copy_if(files.cbegin(), files.cend(), std::back_inserter(directories),
[](const FileInfo& file) {
return file.type == FileInfo::Type::kDirectory;
});
return std::move(directories);
}
std::vector<FileInfo> FilterByName(const std::vector<FileInfo>& files,
const std::regex pattern) {
std::vector<FileInfo> filtered_entries = {};
std::copy_if(
files.cbegin(), files.cend(), std::back_inserter(filtered_entries),
[pattern](const FileInfo& file) {
return std::regex_match(file.name.filename().string(), pattern);
});
return std::move(filtered_entries);
}
} // namespace filesystem
} // namespace xe