Files
Xenia-Canary/src/xenia/debug/protocols/ws/ws_protocol.cc
2013-12-20 23:52:47 -08:00

105 lines
2.6 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include <xenia/debug/protocols/ws/ws_protocol.h>
#include <xenia/debug/debug_server.h>
#include <xenia/debug/protocols/ws/ws_client.h>
#include <gflags/gflags.h>
using namespace xe;
using namespace xe::debug;
using namespace xe::debug::protocols::ws;
DEFINE_int32(ws_debug_port, 6200,
"Remote debugging port for ws:// connections.");
WSProtocol::WSProtocol(DebugServer* debug_server) :
port_(0), socket_id_(0), thread_(0), running_(false),
Protocol(debug_server) {
port_ = FLAGS_ws_debug_port;
}
WSProtocol::~WSProtocol() {
if (thread_) {
// Join thread.
running_ = false;
xe_thread_release(thread_);
thread_ = 0;
}
if (socket_id_) {
xe_socket_close(socket_id_);
}
}
int WSProtocol::Setup() {
if (port_ == 0 || port_ == -1) {
return 0;
}
xe_socket_init();
socket_id_ = xe_socket_create_tcp();
if (socket_id_ == XE_INVALID_SOCKET) {
return 1;
}
xe_socket_set_keepalive(socket_id_, true);
xe_socket_set_reuseaddr(socket_id_, true);
xe_socket_set_nodelay(socket_id_, true);
if (xe_socket_bind(socket_id_, port_)) {
XELOGE("Could not bind listen socket: %d", errno);
return 1;
}
if (xe_socket_listen(socket_id_)) {
xe_socket_close(socket_id_);
return 1;
}
thread_ = xe_thread_create("WS Debugger Listener", StartCallback, this);
running_ = true;
return xe_thread_start(thread_);
}
void WSProtocol::StartCallback(void* param) {
WSProtocol* protocol = reinterpret_cast<WSProtocol*>(param);
protocol->AcceptThread();
}
void WSProtocol::AcceptThread() {
while (running_) {
if (!socket_id_) {
break;
}
// Accept the first connection we get.
xe_socket_connection_t client_info;
if (xe_socket_accept(socket_id_, &client_info)) {
XELOGE("WS debugger failed to accept connection");
break;
}
XELOGI("WS debugger connected from %s", client_info.addr);
// Create the client object.
// Note that the client will delete itself when done.
WSClient* client = new WSClient(debug_server_, client_info.socket);
if (client->Setup()) {
// Client failed to setup - abort.
continue;
}
}
}