159 lines
5.6 KiB
C++
159 lines
5.6 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2014 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/gpu/texture_conversion.h"
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#include <algorithm>
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#include <cmath>
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#include <cstring>
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#include <functional>
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#include "xenia/base/logging.h"
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#include "xenia/base/math.h"
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#include "xenia/base/memory.h"
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#include "xenia/base/profiling.h"
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#include "xenia/base/xxhash.h"
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namespace xe {
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namespace gpu {
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namespace texture_conversion {
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using namespace xe::gpu::xenos;
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void CopySwapBlock(xenos::Endian endian, void* output, const void* input,
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size_t length) {
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switch (endian) {
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case xenos::Endian::k8in16:
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xe::copy_and_swap_16_unaligned(output, input, length / 2);
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break;
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case xenos::Endian::k8in32:
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xe::copy_and_swap_32_unaligned(output, input, length / 4);
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break;
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case xenos::Endian::k16in32: // Swap high and low 16 bits within a 32 bit
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// word
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xe::copy_and_swap_16_in_32_unaligned(output, input, length);
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break;
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default:
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case xenos::Endian::kNone:
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std::memcpy(output, input, length);
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break;
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}
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}
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void ConvertTexelCTX1ToR8G8(xenos::Endian endian, void* output,
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const void* input, size_t length) {
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// https://fileadmin.cs.lth.se/cs/Personal/Michael_Doggett/talks/unc-xenos-doggett.pdf
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// (R is in the higher bits, according to how this format is used in
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// 4D5307E6).
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union {
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uint8_t data[8];
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struct {
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uint8_t g0, r0, g1, r1;
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uint32_t xx;
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};
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} block;
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static_assert(sizeof(block) == 8, "CTX1 block mismatch");
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const uint32_t bytes_per_block = 8;
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CopySwapBlock(endian, block.data, input, bytes_per_block);
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uint8_t cr[4] = {
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block.r0, block.r1,
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static_cast<uint8_t>(2.f / 3.f * block.r0 + 1.f / 3.f * block.r1),
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static_cast<uint8_t>(1.f / 3.f * block.r0 + 2.f / 3.f * block.r1)};
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uint8_t cg[4] = {
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block.g0, block.g1,
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static_cast<uint8_t>(2.f / 3.f * block.g0 + 1.f / 3.f * block.g1),
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static_cast<uint8_t>(1.f / 3.f * block.g0 + 2.f / 3.f * block.g1)};
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auto output_bytes = static_cast<uint8_t*>(output);
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for (uint32_t oy = 0; oy < 4; ++oy) {
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for (uint32_t ox = 0; ox < 4; ++ox) {
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uint8_t xx = (block.xx >> (((ox + (oy * 4)) * 2))) & 3;
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output_bytes[(oy * length) + (ox * 2) + 0] = cr[xx];
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output_bytes[(oy * length) + (ox * 2) + 1] = cg[xx];
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}
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}
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}
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void ConvertTexelDXT3AToDXT3(xenos::Endian endian, void* output,
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const void* input, size_t length) {
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const uint32_t bytes_per_block = 16;
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auto output_bytes = static_cast<uint8_t*>(output);
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CopySwapBlock(endian, &output_bytes[0], input, 8);
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std::memset(&output_bytes[8], 0, 8);
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}
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// https://github.com/BinomialLLC/crunch/blob/ea9b8d8c00c8329791256adafa8cf11e4e7942a2/inc/crn_decomp.h#L4108
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static uint32_t TiledOffset2DRow(uint32_t y, uint32_t width,
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uint32_t log2_bpp) {
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uint32_t macro = ((y / 32) * (width / 32)) << (log2_bpp + 7);
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uint32_t micro = ((y & 6) << 2) << log2_bpp;
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return macro + ((micro & ~0xF) << 1) + (micro & 0xF) +
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((y & 8) << (3 + log2_bpp)) + ((y & 1) << 4);
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}
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static uint32_t TiledOffset2DColumn(uint32_t x, uint32_t y, uint32_t log2_bpp,
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uint32_t base_offset) {
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uint32_t macro = (x / 32) << (log2_bpp + 7);
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uint32_t micro = (x & 7) << log2_bpp;
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uint32_t offset =
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base_offset + (macro + ((micro & ~0xF) << 1) + (micro & 0xF));
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return ((offset & ~0x1FF) << 3) + ((offset & 0x1C0) << 2) + (offset & 0x3F) +
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((y & 16) << 7) + (((((y & 8) >> 2) + (x >> 3)) & 3) << 6);
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}
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void Untile(uint8_t* output_buffer, const uint8_t* input_buffer,
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const UntileInfo* untile_info) {
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SCOPE_profile_cpu_f("gpu");
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assert_not_null(untile_info);
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assert_not_null(untile_info->input_format_info);
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assert_not_null(untile_info->output_format_info);
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uint32_t input_bytes_per_block =
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untile_info->input_format_info->bytes_per_block();
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uint32_t output_bytes_per_block =
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untile_info->output_format_info->bytes_per_block();
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uint32_t output_pitch = untile_info->output_pitch * output_bytes_per_block;
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// Bytes per pixel
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auto log2_bpp = (input_bytes_per_block / 4) +
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((input_bytes_per_block / 2) >> (input_bytes_per_block / 4));
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// Offset to the current row, in bytes.
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uint32_t output_row_offset = 0;
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for (uint32_t y = 0; y < untile_info->height; y++) {
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auto input_row_offset = TiledOffset2DRow(
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untile_info->offset_y + y, untile_info->input_pitch, log2_bpp);
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// Go block-by-block on this row.
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uint32_t output_offset = output_row_offset;
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for (uint32_t x = 0; x < untile_info->width; x++) {
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auto input_offset = TiledOffset2DColumn(untile_info->offset_x + x,
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untile_info->offset_y + y,
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log2_bpp, input_row_offset);
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input_offset >>= log2_bpp;
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untile_info->copy_callback(
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&output_buffer[output_offset],
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&input_buffer[input_offset * input_bytes_per_block],
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output_bytes_per_block);
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output_offset += output_bytes_per_block;
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}
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output_row_offset += output_pitch;
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}
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}
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} // namespace texture_conversion
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} // namespace gpu
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} // namespace xe
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