Files
Xenia-Canary/src/xenia/kernel/modules/xboxkrnl/objects/xevent.h

49 lines
1.4 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_KERNEL_MODULES_XBOXKRNL_XEVENT_H_
#define XENIA_KERNEL_MODULES_XBOXKRNL_XEVENT_H_
#include <xenia/kernel/modules/xboxkrnl/xobject.h>
#include <xenia/kernel/xbox.h>
namespace xe {
namespace kernel {
namespace xboxkrnl {
class XEvent : public XObject {
public:
XEvent(KernelState* kernel_state);
virtual ~XEvent();
void Initialize(bool manual_reset, bool initial_state);
void InitializeNative(void* native_ptr, DISPATCH_HEADER& header);
int32_t Set(uint32_t priority_increment, bool wait);
int32_t Reset();
void Clear();
virtual X_STATUS Wait(uint32_t wait_reason, uint32_t processor_mode,
uint32_t alertable, uint64_t* opt_timeout);
private:
HANDLE handle_;
};
} // namespace xboxkrnl
} // namespace kernel
} // namespace xe
#endif // XENIA_KERNEL_MODULES_XBOXKRNL_XEVENT_H_