49 lines
1.4 KiB
C++
49 lines
1.4 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_KERNEL_MODULES_XBOXKRNL_XEVENT_H_
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#define XENIA_KERNEL_MODULES_XBOXKRNL_XEVENT_H_
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#include <xenia/kernel/modules/xboxkrnl/xobject.h>
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#include <xenia/kernel/xbox.h>
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namespace xe {
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namespace kernel {
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namespace xboxkrnl {
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class XEvent : public XObject {
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public:
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XEvent(KernelState* kernel_state);
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virtual ~XEvent();
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void Initialize(bool manual_reset, bool initial_state);
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void InitializeNative(void* native_ptr, DISPATCH_HEADER& header);
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int32_t Set(uint32_t priority_increment, bool wait);
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int32_t Reset();
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void Clear();
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virtual X_STATUS Wait(uint32_t wait_reason, uint32_t processor_mode,
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uint32_t alertable, uint64_t* opt_timeout);
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private:
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HANDLE handle_;
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};
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} // namespace xboxkrnl
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} // namespace kernel
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} // namespace xe
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#endif // XENIA_KERNEL_MODULES_XBOXKRNL_XEVENT_H_
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