102 lines
4.1 KiB
C++
102 lines
4.1 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2014 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/kernel/user_profile.h"
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namespace xe {
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namespace kernel {
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UserProfile::UserProfile() {
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xuid_ = 0xBABEBABEBABEBABE;
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name_ = "User";
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// http://cs.rin.ru/forum/viewtopic.php?f=38&t=60668&hilit=gfwl+live&start=195
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// https://github.com/arkem/py360/blob/master/py360/constants.py
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// XPROFILE_GAMER_YAXIS_INVERSION
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AddSetting(std::make_unique<Int32Setting>(0x10040002, 0));
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// XPROFILE_OPTION_CONTROLLER_VIBRATION
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AddSetting(std::make_unique<Int32Setting>(0x10040003, 3));
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// XPROFILE_GAMERCARD_ZONE
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AddSetting(std::make_unique<Int32Setting>(0x10040004, 0));
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// XPROFILE_GAMERCARD_REGION
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AddSetting(std::make_unique<Int32Setting>(0x10040005, 0));
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// XPROFILE_GAMERCARD_CRED
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AddSetting(std::make_unique<Int32Setting>(0x10040006, 0xFA));
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// XPROFILE_GAMERCARD_REP
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AddSetting(std::make_unique<FloatSetting>(0x5004000B, 0.0f));
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// XPROFILE_OPTION_VOICE_MUTED
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AddSetting(std::make_unique<Int32Setting>(0x1004000C, 0));
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// XPROFILE_OPTION_VOICE_THRU_SPEAKERS
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AddSetting(std::make_unique<Int32Setting>(0x1004000D, 0));
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// XPROFILE_OPTION_VOICE_VOLUME
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AddSetting(std::make_unique<Int32Setting>(0x1004000E, 0x64));
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// XPROFILE_GAMERCARD_MOTTO
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AddSetting(std::make_unique<UnicodeSetting>(0x402C0011, L""));
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// XPROFILE_GAMERCARD_TITLES_PLAYED
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AddSetting(std::make_unique<Int32Setting>(0x10040012, 1));
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// XPROFILE_GAMERCARD_ACHIEVEMENTS_EARNED
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AddSetting(std::make_unique<Int32Setting>(0x10040013, 0));
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// XPROFILE_GAMER_DIFFICULTY
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AddSetting(std::make_unique<Int32Setting>(0x10040015, 0));
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// XPROFILE_GAMER_CONTROL_SENSITIVITY
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AddSetting(std::make_unique<Int32Setting>(0x10040018, 0));
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// Preferred color 1
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AddSetting(std::make_unique<Int32Setting>(0x1004001D, 0xFFFF0000u));
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// Preferred color 2
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AddSetting(std::make_unique<Int32Setting>(0x1004001E, 0xFF00FF00u));
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// XPROFILE_GAMER_ACTION_AUTO_AIM
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AddSetting(std::make_unique<Int32Setting>(0x10040022, 1));
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// XPROFILE_GAMER_ACTION_AUTO_CENTER
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AddSetting(std::make_unique<Int32Setting>(0x10040023, 0));
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// XPROFILE_GAMER_ACTION_MOVEMENT_CONTROL
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AddSetting(std::make_unique<Int32Setting>(0x10040024, 0));
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// XPROFILE_GAMER_RACE_TRANSMISSION
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AddSetting(std::make_unique<Int32Setting>(0x10040026, 0));
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// XPROFILE_GAMER_RACE_CAMERA_LOCATION
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AddSetting(std::make_unique<Int32Setting>(0x10040027, 0));
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// XPROFILE_GAMER_RACE_BRAKE_CONTROL
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AddSetting(std::make_unique<Int32Setting>(0x10040028, 0));
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// XPROFILE_GAMER_RACE_ACCELERATOR_CONTROL
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AddSetting(std::make_unique<Int32Setting>(0x10040029, 0));
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// XPROFILE_GAMERCARD_TITLE_CRED_EARNED
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AddSetting(std::make_unique<Int32Setting>(0x10040038, 0));
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// XPROFILE_GAMERCARD_TITLE_ACHIEVEMENTS_EARNED
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AddSetting(std::make_unique<Int32Setting>(0x10040039, 0));
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// If we set this, games will try to get it.
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// XPROFILE_GAMERCARD_PICTURE_KEY
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AddSetting(
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std::make_unique<UnicodeSetting>(0x4064000F, L"gamercard_picture_key"));
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std::vector<uint8_t> zeros;
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zeros.resize(1000);
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// XPROFILE_TITLE_SPECIFIC1
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AddSetting(std::make_unique<BinarySetting>(0x63E83FFF, zeros));
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// XPROFILE_TITLE_SPECIFIC2
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AddSetting(std::make_unique<BinarySetting>(0x63E83FFE, zeros));
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// XPROFILE_TITLE_SPECIFIC3
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AddSetting(std::make_unique<BinarySetting>(0x63E83FFD, zeros));
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}
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void UserProfile::AddSetting(std::unique_ptr<Setting> setting) {
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settings_.insert({setting->setting_id, setting.get()});
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setting_list_.push_back(std::move(setting));
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}
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UserProfile::Setting* UserProfile::GetSetting(uint32_t setting_id) {
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const auto& it = settings_.find(setting_id);
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if (it == settings_.end()) {
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return nullptr;
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}
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return it->second;
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}
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} // namespace kernel
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} // namespace xe
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