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Xenia-Canary/src/xenia/gpu/texture_util.h

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2018 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_GPU_TEXTURE_UTIL_H_
#define XENIA_GPU_TEXTURE_UTIL_H_
#include <algorithm>
#include "xenia/base/math.h"
#include "xenia/gpu/texture_info.h"
namespace xe {
namespace gpu {
namespace texture_util {
// This namespace replaces texture_extent and most of texture_info for
// simplicity.
// Calculates width, height and depth of the image backing the guest mipmap (or
// the base level if mip is 0).
void GetGuestMipBlocks(Dimension dimension, uint32_t width, uint32_t height,
uint32_t depth, TextureFormat format, uint32_t mip,
uint32_t& width_blocks_out, uint32_t& height_blocks_out,
uint32_t& depth_blocks_out);
// Calculates the number of bytes required to store a single mip level - width,
// height and depth must be obtained via GetGuestMipExtent.
uint32_t GetGuestMipStorageSize(uint32_t width_blocks, uint32_t height_blocks,
uint32_t depth_blocks, bool is_tiled,
TextureFormat format, uint32_t* row_pitch_out);
// Gets the number of the mipmap level where the packed mips are stored.
inline uint32_t GetPackedMipLevel(uint32_t width, uint32_t height) {
uint32_t log2_size = xe::log2_ceil(std::min(width, height));
return log2_size > 4 ? log2_size - 4 : 0;
}
// Gets the offset of the mipmap within the tail in blocks, or zeros (and
// returns false) if the mip level is not packed. Width, height and depth are in
// texels. For non-3D textures, set depth to 1.
bool GetPackedMipOffset(uint32_t width, uint32_t height, uint32_t depth,
TextureFormat format, uint32_t mip, uint32_t& x_blocks,
uint32_t& y_blocks, uint32_t& z_blocks);
// Calculates the index of the smallest mip (1x1x1 for unpacked or min(w,h)<=16
// packed mips) for a texture. For non-3D textures, set the depth to 1.
inline uint32_t GetSmallestMipLevel(uint32_t width, uint32_t height,
uint32_t depth, bool packed_mips) {
uint32_t size = std::max(width, height);
size = std::max(size, depth);
uint32_t smallest_mip = xe::log2_ceil(size);
if (packed_mips) {
smallest_mip = std::min(smallest_mip, GetPackedMipLevel(width, height));
}
return smallest_mip;
}
} // namespace texture_util
} // namespace gpu
} // namespace xe
#endif // XENIA_GPU_TEXTURE_UTIL_H_