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Xenia-Canary/src/xenia/gpu/trace_dump.h

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C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2015 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_GPU_TRACE_DUMP_H_
#define XENIA_GPU_TRACE_DUMP_H_
#include <string>
#include "xenia/emulator.h"
#include "xenia/gpu/shader.h"
#include "xenia/gpu/trace_player.h"
#include "xenia/gpu/trace_protocol.h"
#include "xenia/gpu/xenos.h"
#include "xenia/memory.h"
namespace xe {
namespace ui {
class Loop;
class Window;
} // namespace ui
} // namespace xe
namespace xe {
namespace gpu {
struct SamplerInfo;
struct TextureInfo;
class TraceDump {
public:
virtual ~TraceDump();
int Main(const std::vector<std::wstring>& args);
protected:
TraceDump();
virtual std::unique_ptr<gpu::GraphicsSystem> CreateGraphicsSystem() = 0;
virtual uintptr_t GetColorRenderTarget(uint32_t pitch, MsaaSamples samples,
uint32_t base,
ColorRenderTargetFormat format) = 0;
virtual uintptr_t GetDepthRenderTarget(uint32_t pitch, MsaaSamples samples,
uint32_t base,
DepthRenderTargetFormat format) = 0;
virtual uintptr_t GetTextureEntry(const TextureInfo& texture_info,
const SamplerInfo& sampler_info) = 0;
std::unique_ptr<xe::ui::Loop> loop_;
std::unique_ptr<xe::ui::Window> window_;
std::unique_ptr<Emulator> emulator_;
Memory* memory_ = nullptr;
GraphicsSystem* graphics_system_ = nullptr;
std::unique_ptr<TracePlayer> player_;
private:
bool Setup();
bool Load(std::wstring trace_file_path);
void Run();
std::wstring trace_file_path_;
std::wstring base_output_path_;
};
} // namespace gpu
} // namespace xe
#endif // XENIA_GPU_TRACE_DUMP_H_