Files
Xenia-Canary/src/xenia/gpu/dxbc_shader_translator_om.cc
2020-06-19 23:52:33 +03:00

3342 lines
156 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2018 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/gpu/dxbc_shader_translator.h"
#include "xenia/base/math.h"
namespace xe {
namespace gpu {
using namespace ucode;
void DxbcShaderTranslator::ROV_GetColorFormatSystemConstants(
ColorRenderTargetFormat format, uint32_t write_mask, float& clamp_rgb_low,
float& clamp_alpha_low, float& clamp_rgb_high, float& clamp_alpha_high,
uint32_t& keep_mask_low, uint32_t& keep_mask_high) {
keep_mask_low = keep_mask_high = 0;
switch (format) {
case ColorRenderTargetFormat::k_8_8_8_8:
case ColorRenderTargetFormat::k_8_8_8_8_GAMMA: {
clamp_rgb_low = clamp_alpha_low = 0.0f;
clamp_rgb_high = clamp_alpha_high = 1.0f;
for (uint32_t i = 0; i < 4; ++i) {
if (!(write_mask & (1 << i))) {
keep_mask_low |= uint32_t(0xFF) << (i * 8);
}
}
} break;
case ColorRenderTargetFormat::k_2_10_10_10:
case ColorRenderTargetFormat::k_2_10_10_10_AS_10_10_10_10: {
clamp_rgb_low = clamp_alpha_low = 0.0f;
clamp_rgb_high = clamp_alpha_high = 1.0f;
for (uint32_t i = 0; i < 3; ++i) {
if (!(write_mask & (1 << i))) {
keep_mask_low |= uint32_t(0x3FF) << (i * 10);
}
}
if (!(write_mask & 0b1000)) {
keep_mask_low |= uint32_t(3) << 30;
}
} break;
case ColorRenderTargetFormat::k_2_10_10_10_FLOAT:
case ColorRenderTargetFormat::k_2_10_10_10_FLOAT_AS_16_16_16_16: {
clamp_rgb_low = clamp_alpha_low = 0.0f;
clamp_rgb_high = 31.875f;
clamp_alpha_high = 1.0f;
for (uint32_t i = 0; i < 3; ++i) {
if (!(write_mask & (1 << i))) {
keep_mask_low |= uint32_t(0x3FF) << (i * 10);
}
}
if (!(write_mask & 0b1000)) {
keep_mask_low |= uint32_t(3) << 30;
}
} break;
case ColorRenderTargetFormat::k_16_16:
case ColorRenderTargetFormat::k_16_16_16_16:
// Alpha clamping affects blending source, so it's non-zero for alpha for
// k_16_16 (the render target is fixed-point).
clamp_rgb_low = clamp_alpha_low = -32.0f;
clamp_rgb_high = clamp_alpha_high = 32.0f;
if (!(write_mask & 0b0001)) {
keep_mask_low |= 0xFFFFu;
}
if (!(write_mask & 0b0010)) {
keep_mask_low |= 0xFFFF0000u;
}
if (format == ColorRenderTargetFormat::k_16_16_16_16) {
if (!(write_mask & 0b0100)) {
keep_mask_high |= 0xFFFFu;
}
if (!(write_mask & 0b1000)) {
keep_mask_high |= 0xFFFF0000u;
}
} else {
write_mask &= 0b0011;
}
break;
case ColorRenderTargetFormat::k_16_16_FLOAT:
case ColorRenderTargetFormat::k_16_16_16_16_FLOAT:
// No NaNs on the Xbox 360 GPU, though can't use the extended range with
// f32tof16.
clamp_rgb_low = clamp_alpha_low = -65504.0f;
clamp_rgb_high = clamp_alpha_high = 65504.0f;
if (!(write_mask & 0b0001)) {
keep_mask_low |= 0xFFFFu;
}
if (!(write_mask & 0b0010)) {
keep_mask_low |= 0xFFFF0000u;
}
if (format == ColorRenderTargetFormat::k_16_16_16_16_FLOAT) {
if (!(write_mask & 0b0100)) {
keep_mask_high |= 0xFFFFu;
}
if (!(write_mask & 0b1000)) {
keep_mask_high |= 0xFFFF0000u;
}
} else {
write_mask &= 0b0011;
}
break;
case ColorRenderTargetFormat::k_32_FLOAT:
// No clamping - let min/max always pick the original value.
clamp_rgb_low = clamp_alpha_low = clamp_rgb_high = clamp_alpha_high =
std::nanf("");
write_mask &= 0b0001;
if (!(write_mask & 0b0001)) {
keep_mask_low = ~uint32_t(0);
}
break;
case ColorRenderTargetFormat::k_32_32_FLOAT:
// No clamping - let min/max always pick the original value.
clamp_rgb_low = clamp_alpha_low = clamp_rgb_high = clamp_alpha_high =
std::nanf("");
write_mask &= 0b0011;
if (!(write_mask & 0b0001)) {
keep_mask_low = ~uint32_t(0);
}
if (!(write_mask & 0b0010)) {
keep_mask_high = ~uint32_t(0);
}
break;
default:
assert_unhandled_case(format);
// Disable invalid render targets.
write_mask = 0;
break;
}
// Special case handled in the shaders for empty write mask to completely skip
// a disabled render target: all keep bits are set.
if (!write_mask) {
keep_mask_low = keep_mask_high = ~uint32_t(0);
}
}
void DxbcShaderTranslator::StartPixelShader_LoadROVParameters() {
bool color_targets_written = writes_any_color_target();
// ***************************************************************************
// Get EDRAM offsets for the pixel:
// system_temp_rov_params_.y - for depth (absolute).
// system_temp_rov_params_.z - for 32bpp color (base-relative).
// system_temp_rov_params_.w - for 64bpp color (base-relative).
// ***************************************************************************
// Extract the resolution scale as log2(scale)/2 specific for 1 (-> 0) and
// 4 (-> 1) to a temp SGPR.
uint32_t resolution_scale_log2_temp = PushSystemTemp();
system_constants_used_ |= 1ull << kSysConst_EDRAMResolutionSquareScale_Index;
DxbcOpUShR(DxbcDest::R(resolution_scale_log2_temp, 0b0001),
DxbcSrc::CB(cbuffer_index_system_constants_,
uint32_t(CbufferRegister::kSystemConstants),
kSysConst_EDRAMResolutionSquareScale_Vec)
.Select(kSysConst_EDRAMResolutionSquareScale_Comp),
DxbcSrc::LU(2));
// Convert the pixel position (if resolution scale is 4, this will be 2x2
// bigger) to integer to system_temp_rov_params_.zw.
// system_temp_rov_params_.z = X host pixel position as uint
// system_temp_rov_params_.w = Y host pixel position as uint
DxbcOpFToU(DxbcDest::R(system_temp_rov_params_, 0b1100),
DxbcSrc::V(uint32_t(InOutRegister::kPSInPosition), 0b01000000));
// Revert the resolution scale to convert the position to guest pixels.
// system_temp_rov_params_.z = X guest pixel position / sample width
// system_temp_rov_params_.w = Y guest pixel position / sample height
DxbcOpUShR(DxbcDest::R(system_temp_rov_params_, 0b1100),
DxbcSrc::R(system_temp_rov_params_),
DxbcSrc::R(resolution_scale_log2_temp, DxbcSrc::kXXXX));
// Convert the position from pixels to samples.
// system_temp_rov_params_.z = X guest sample 0 position
// system_temp_rov_params_.w = Y guest sample 0 position
system_constants_used_ |= 1ull << kSysConst_SampleCountLog2_Index;
DxbcOpIShL(DxbcDest::R(system_temp_rov_params_, 0b1100),
DxbcSrc::R(system_temp_rov_params_),
DxbcSrc::CB(cbuffer_index_system_constants_,
uint32_t(CbufferRegister::kSystemConstants),
kSysConst_SampleCountLog2_Vec,
(kSysConst_SampleCountLog2_Comp << 4) |
((kSysConst_SampleCountLog2_Comp + 1) << 6)));
// Get 80x16 samples tile index - start dividing X by 80 by getting the high
// part of the result of multiplication of X by 0xCCCCCCCD into X.
// system_temp_rov_params_.x = (X * 0xCCCCCCCD) >> 32, or X / 80 * 64
// system_temp_rov_params_.z = X guest sample 0 position
// system_temp_rov_params_.w = Y guest sample 0 position
DxbcOpUMul(DxbcDest::R(system_temp_rov_params_, 0b0001), DxbcDest::Null(),
DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kZZZZ),
DxbcSrc::LU(0xCCCCCCCDu));
// Get 80x16 samples tile index - finish dividing X by 80 and divide Y by 16
// into system_temp_rov_params_.xy.
// system_temp_rov_params_.x = X tile position
// system_temp_rov_params_.y = Y tile position
// system_temp_rov_params_.z = X guest sample 0 position
// system_temp_rov_params_.w = Y guest sample 0 position
DxbcOpUShR(DxbcDest::R(system_temp_rov_params_, 0b0011),
DxbcSrc::R(system_temp_rov_params_, 0b00001100),
DxbcSrc::LU(6, 4, 0, 0));
// Get the tile index to system_temp_rov_params_.y.
// system_temp_rov_params_.x = X tile position
// system_temp_rov_params_.y = tile index
// system_temp_rov_params_.z = X guest sample 0 position
// system_temp_rov_params_.w = Y guest sample 0 position
system_constants_used_ |= 1ull << kSysConst_EDRAMPitchTiles_Index;
DxbcOpUMAd(DxbcDest::R(system_temp_rov_params_, 0b0010),
DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kYYYY),
DxbcSrc::CB(cbuffer_index_system_constants_,
uint32_t(CbufferRegister::kSystemConstants),
kSysConst_EDRAMPitchTiles_Vec)
.Select(kSysConst_EDRAMPitchTiles_Comp),
DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kXXXX));
// Convert the tile index into a tile offset.
// system_temp_rov_params_.x = X tile position
// system_temp_rov_params_.y = tile offset
// system_temp_rov_params_.z = X guest sample 0 position
// system_temp_rov_params_.w = Y guest sample 0 position
DxbcOpUMul(DxbcDest::Null(), DxbcDest::R(system_temp_rov_params_, 0b0010),
DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kYYYY),
DxbcSrc::LU(1280));
// Get tile-local X sample index into system_temp_rov_params_.z.
// system_temp_rov_params_.y = tile offset
// system_temp_rov_params_.z = X sample 0 position within the tile
// system_temp_rov_params_.w = Y guest sample 0 position
DxbcOpIMAd(DxbcDest::R(system_temp_rov_params_, 0b0100),
DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kXXXX),
DxbcSrc::LI(-80),
DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kZZZZ));
// Get tile-local Y sample index into system_temp_rov_params_.w.
// system_temp_rov_params_.y = tile offset
// system_temp_rov_params_.z = X sample 0 position within the tile
// system_temp_rov_params_.w = Y sample 0 position within the tile
DxbcOpAnd(DxbcDest::R(system_temp_rov_params_, 0b1000),
DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kWWWW),
DxbcSrc::LU(15));
// Go to the target row within the tile in system_temp_rov_params_.y.
// system_temp_rov_params_.y = row offset
// system_temp_rov_params_.z = X sample 0 position within the tile
DxbcOpIMAd(DxbcDest::R(system_temp_rov_params_, 0b0010),
DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kWWWW),
DxbcSrc::LI(80),
DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kYYYY));
// Choose in which 40-sample half of the tile the pixel is, for swapping
// 40-sample columns when accessing the depth buffer - games expect this
// behavior when writing depth back to the EDRAM via color writing (GTA IV,
// Halo 3).
// system_temp_rov_params_.x = tile-local sample 0 X >= 40
// system_temp_rov_params_.y = row offset
// system_temp_rov_params_.z = X sample 0 position within the tile
DxbcOpUGE(DxbcDest::R(system_temp_rov_params_, 0b0001),
DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kZZZZ),
DxbcSrc::LU(40));
// Choose what to add to the depth/stencil X position.
// system_temp_rov_params_.x = 40 or -40 offset for the depth buffer
// system_temp_rov_params_.y = row offset
// system_temp_rov_params_.z = X sample 0 position within the tile
DxbcOpMovC(DxbcDest::R(system_temp_rov_params_, 0b0001),
DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kXXXX),
DxbcSrc::LI(-40), DxbcSrc::LI(40));
// Flip tile halves for the depth/stencil buffer.
// system_temp_rov_params_.x = X sample 0 position within the depth tile
// system_temp_rov_params_.y = row offset
// system_temp_rov_params_.z = X sample 0 position within the tile
DxbcOpIAdd(DxbcDest::R(system_temp_rov_params_, 0b0001),
DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kZZZZ),
DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kXXXX));
if (color_targets_written) {
// Write 32bpp color offset to system_temp_rov_params_.z.
// system_temp_rov_params_.x = X sample 0 position within the depth tile
// system_temp_rov_params_.y = row offset
// system_temp_rov_params_.z = unscaled 32bpp color offset
DxbcOpIAdd(DxbcDest::R(system_temp_rov_params_, 0b0100),
DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kYYYY),
DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kZZZZ));
}
// Write depth/stencil offset to system_temp_rov_params_.y.
// system_temp_rov_params_.y = unscaled 32bpp depth/stencil offset
// system_temp_rov_params_.z = unscaled 32bpp color offset if needed
DxbcOpIAdd(DxbcDest::R(system_temp_rov_params_, 0b0010),
DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kYYYY),
DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kXXXX));
// Add the EDRAM base for depth/stencil.
// system_temp_rov_params_.y = unscaled 32bpp depth/stencil address
// system_temp_rov_params_.z = unscaled 32bpp color offset if needed
system_constants_used_ |= 1ull << kSysConst_EDRAMDepthBaseDwords_Index;
DxbcOpIAdd(DxbcDest::R(system_temp_rov_params_, 0b0010),
DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kYYYY),
DxbcSrc::CB(cbuffer_index_system_constants_,
uint32_t(CbufferRegister::kSystemConstants),
kSysConst_EDRAMDepthBaseDwords_Vec)
.Select(kSysConst_EDRAMDepthBaseDwords_Comp));
// Apply the resolution scale.
DxbcOpIf(true, DxbcSrc::R(resolution_scale_log2_temp, DxbcSrc::kXXXX));
// Release resolution_scale_log2_temp.
PopSystemTemp();
{
DxbcDest offsets_dest(DxbcDest::R(system_temp_rov_params_,
color_targets_written ? 0b0110 : 0b0010));
// Scale the offsets by the resolution scale.
// system_temp_rov_params_.y = scaled 32bpp depth/stencil first host pixel
// address
// system_temp_rov_params_.z = scaled 32bpp color first host pixel offset if
// needed
DxbcOpIShL(offsets_dest, DxbcSrc::R(system_temp_rov_params_),
DxbcSrc::LU(2));
// Add host pixel offsets.
// system_temp_rov_params_.y = scaled 32bpp depth/stencil address
// system_temp_rov_params_.z = scaled 32bpp color offset if needed
for (uint32_t i = 0; i < 2; ++i) {
// Convert a position component to integer.
DxbcOpFToU(DxbcDest::R(system_temp_rov_params_, 0b0001),
DxbcSrc::V(uint32_t(InOutRegister::kPSInPosition)).Select(i));
// Insert the host pixel offset on each axis.
DxbcOpBFI(offsets_dest, DxbcSrc::LU(1), DxbcSrc::LU(i),
DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kXXXX),
DxbcSrc::R(system_temp_rov_params_));
}
}
// Close the resolution scale conditional.
DxbcOpEndIf();
if (color_targets_written) {
// Get the 64bpp color offset to system_temp_rov_params_.w.
// TODO(Triang3l): Find some game that aliases 64bpp with 32bpp to emulate
// the real layout.
// system_temp_rov_params_.y = scaled 32bpp depth/stencil address
// system_temp_rov_params_.z = scaled 32bpp color offset
// system_temp_rov_params_.w = scaled 64bpp color offset
DxbcOpIShL(DxbcDest::R(system_temp_rov_params_, 0b1000),
DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kZZZZ),
DxbcSrc::LU(1));
}
// ***************************************************************************
// Sample coverage to system_temp_rov_params_.x.
// ***************************************************************************
// Using ForcedSampleCount of 4 (2 is not supported on Nvidia), so for 2x
// MSAA, handling samples 0 and 3 (upper-left and lower-right) as 0 and 1.
// Check if 4x MSAA is enabled.
system_constants_used_ |= 1ull << kSysConst_SampleCountLog2_Index;
DxbcOpIf(true, DxbcSrc::CB(cbuffer_index_system_constants_,
uint32_t(CbufferRegister::kSystemConstants),
kSysConst_SampleCountLog2_Vec)
.Select(kSysConst_SampleCountLog2_Comp));
{
// Copy the 4x AA coverage to system_temp_rov_params_.x.
DxbcOpAnd(DxbcDest::R(system_temp_rov_params_, 0b0001),
DxbcSrc::VCoverage(), DxbcSrc::LU((1 << 4) - 1));
}
// Handle 1 or 2 samples.
DxbcOpElse();
{
// Extract sample 3 coverage, which will be used as sample 1.
DxbcOpUBFE(DxbcDest::R(system_temp_rov_params_, 0b0001), DxbcSrc::LU(1),
DxbcSrc::LU(3), DxbcSrc::VCoverage());
// Combine coverage of samples 0 (in bit 0 of vCoverage) and 3 (in bit 0 of
// system_temp_rov_params_.x).
DxbcOpBFI(DxbcDest::R(system_temp_rov_params_, 0b0001), DxbcSrc::LU(31),
DxbcSrc::LU(1),
DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kXXXX),
DxbcSrc::VCoverage());
}
// Close the 4x MSAA conditional.
DxbcOpEndIf();
}
void DxbcShaderTranslator::ROV_DepthStencilTest() {
uint32_t temp1 = PushSystemTemp();
// Check whether depth/stencil is enabled. 1 SGPR taken.
// temp1.x = kSysFlag_ROVDepthStencil
system_constants_used_ |= 1ull << kSysConst_Flags_Index;
DxbcOpAnd(DxbcDest::R(temp1, 0b0001),
DxbcSrc::CB(cbuffer_index_system_constants_,
uint32_t(CbufferRegister::kSystemConstants),
kSysConst_Flags_Vec)
.Select(kSysConst_Flags_Comp),
DxbcSrc::LU(kSysFlag_ROVDepthStencil));
// Open the depth/stencil enabled conditional. 1 SGPR released.
// temp1.x = free
DxbcOpIf(true, DxbcSrc::R(temp1, DxbcSrc::kXXXX));
if (writes_depth()) {
// Convert the shader-generated depth to 24-bit - move the 32-bit depth to
// the conversion subroutine's argument.
DxbcOpMov(DxbcDest::R(system_temps_subroutine_, 0b0001),
DxbcSrc::R(system_temp_rov_depth_stencil_, DxbcSrc::kXXXX));
// Convert the shader-generated depth to 24-bit.
DxbcOpCall(DxbcSrc::Label(label_rov_depth_to_24bit_));
// Store a copy of the depth in temp1.x to reload later.
// temp1.x = 24-bit oDepth
DxbcOpMov(DxbcDest::R(temp1, 0b0001),
DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kXXXX));
} else {
// Load the first sample's Z and W to system_temps_subroutine_[0] - need
// this regardless of coverage for polygon offset.
DxbcOpEvalSampleIndex(DxbcDest::R(system_temps_subroutine_, 0b0011),
DxbcSrc::V(uint32_t(InOutRegister::kPSInClipSpaceZW)),
DxbcSrc::LU(0));
// Calculate the first sample's Z/W to system_temps_subroutine_[0].x for
// conversion to 24-bit and depth test.
DxbcOpDiv(DxbcDest::R(system_temps_subroutine_, 0b0001),
DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kXXXX),
DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kYYYY), true);
// Apply viewport Z range to the first sample because this would affect the
// slope-scaled depth bias (tested on PC on Direct3D 12, by comparing the
// fraction of the polygon's area with depth clamped - affected by the
// constant bias, but not affected by the slope-scaled bias, also depth
// range clamping should be done after applying the offset as well).
system_constants_used_ |= 1ull << kSysConst_EDRAMDepthRange_Index;
DxbcOpMAd(DxbcDest::R(system_temps_subroutine_, 0b0001),
DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kXXXX),
DxbcSrc::CB(cbuffer_index_system_constants_,
uint32_t(CbufferRegister::kSystemConstants),
kSysConst_EDRAMDepthRange_Vec)
.Select(kSysConst_EDRAMDepthRangeScale_Comp),
DxbcSrc::CB(cbuffer_index_system_constants_,
uint32_t(CbufferRegister::kSystemConstants),
kSysConst_EDRAMDepthRange_Vec)
.Select(kSysConst_EDRAMDepthRangeOffset_Comp),
true);
// Get the derivatives of a sample's depth, for the slope-scaled polygon
// offset. Probably not very significant that it's for the sample 0 rather
// than for the center, likely neither is accurate because Xenos probably
// calculates the slope between 16ths of a pixel according to the meaning of
// the slope-scaled polygon offset in R5xx Acceleration. Take 2 VGPRs.
// temp1.x = ddx(z)
// temp1.y = ddy(z)
DxbcOpDerivRTXCoarse(DxbcDest::R(temp1, 0b0001),
DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kXXXX));
DxbcOpDerivRTYCoarse(DxbcDest::R(temp1, 0b0010),
DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kXXXX));
// Get the maximum depth slope for polygon offset to temp1.y.
// Release 1 VGPR (Y derivative).
// temp1.x = max(|ddx(z)|, |ddy(z)|)
// temp1.y = free
// https://docs.microsoft.com/en-us/windows/desktop/direct3d9/depth-bias
DxbcOpMax(DxbcDest::R(temp1, 0b0001),
DxbcSrc::R(temp1, DxbcSrc::kXXXX).Abs(),
DxbcSrc::R(temp1, DxbcSrc::kYYYY).Abs());
// Copy the needed polygon offset values to temp1.yz. Take 2 VGPRs.
// temp1.x = max(|ddx(z)|, |ddy(z)|)
// temp1.y = polygon offset scale
// temp1.z = polygon offset bias
system_constants_used_ |= (1ull << kSysConst_EDRAMPolyOffsetFront_Index) |
(1ull << kSysConst_EDRAMPolyOffsetBack_Index);
DxbcOpMovC(
DxbcDest::R(temp1, 0b0110),
DxbcSrc::V(uint32_t(InOutRegister::kPSInFrontFace), DxbcSrc::kXXXX),
DxbcSrc::CB(cbuffer_index_system_constants_,
uint32_t(CbufferRegister::kSystemConstants),
kSysConst_EDRAMPolyOffsetFront_Vec,
(kSysConst_EDRAMPolyOffsetFrontScale_Comp << 2) |
(kSysConst_EDRAMPolyOffsetFrontOffset_Comp << 4)),
DxbcSrc::CB(cbuffer_index_system_constants_,
uint32_t(CbufferRegister::kSystemConstants),
kSysConst_EDRAMPolyOffsetBack_Vec,
(kSysConst_EDRAMPolyOffsetBackScale_Comp << 2) |
(kSysConst_EDRAMPolyOffsetBackOffset_Comp << 4)));
// Apply the slope scale and the constant bias to the offset, and release 2
// VGPRs.
// temp1.x = polygon offset
// temp1.y = free
// temp1.z = free
DxbcOpMAd(DxbcDest::R(temp1, 0b0001), DxbcSrc::R(temp1, DxbcSrc::kYYYY),
DxbcSrc::R(temp1, DxbcSrc::kXXXX),
DxbcSrc::R(temp1, DxbcSrc::kZZZZ));
// Calculate the upper Z range bound to temp1.y for clamping after biasing,
// taking 1 SGPR.
// temp1.x = polygon offset
// temp1.y = viewport maximum depth
system_constants_used_ |= 1ull << kSysConst_EDRAMDepthRange_Index;
DxbcOpAdd(DxbcDest::R(temp1, 0b0010),
DxbcSrc::CB(cbuffer_index_system_constants_,
uint32_t(CbufferRegister::kSystemConstants),
kSysConst_EDRAMDepthRange_Vec)
.Select(kSysConst_EDRAMDepthRangeOffset_Comp),
DxbcSrc::CB(cbuffer_index_system_constants_,
uint32_t(CbufferRegister::kSystemConstants),
kSysConst_EDRAMDepthRange_Vec)
.Select(kSysConst_EDRAMDepthRangeScale_Comp));
}
for (uint32_t i = 0; i < 4; ++i) {
// Get if the current sample is covered to temp1.y. Take 1 VGPR.
// temp1.x = polygon offset or 24-bit oDepth
// temp1.y = viewport maximum depth if not writing to oDepth
// temp1.z = coverage of the current sample
DxbcOpAnd(DxbcDest::R(temp1, 0b0100),
DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kXXXX),
DxbcSrc::LU(1 << i));
// Check if the current sample is covered. Release 1 VGPR.
// temp1.x = polygon offset or 24-bit oDepth
// temp1.y = viewport maximum depth if not writing to oDepth
// temp1.z = free
DxbcOpIf(true, DxbcSrc::R(temp1, DxbcSrc::kZZZZ));
if (writes_depth()) {
// Same depth for all samples, already converted to 24-bit - only move it
// to the depth/stencil sample subroutine argument from temp1.x if it's
// not already there (it's there for the first sample - returned from the
// conversion to 24-bit).
if (i) {
DxbcOpMov(DxbcDest::R(system_temps_subroutine_, 0b0001),
DxbcSrc::R(temp1, DxbcSrc::kXXXX));
}
} else {
if (i) {
// Sample's depth precalculated for sample 0 (for slope-scaled depth
// bias calculation), but need to calculate it for other samples.
// Using system_temps_subroutine_[0].xy as temps for Z/W since Y will
// contain the result anyway after the call, and temp1.x contains the
// polygon offset.
if (i == 1) {
// Using ForcedSampleCount of 4 (2 is not supported on Nvidia), so for
// 2x MSAA, handling samples 0 and 3 (upper-left and lower-right) as 0
// and 1. Thus, evaluate Z/W at sample 3 when 4x is not enabled.
system_constants_used_ |= 1ull << kSysConst_SampleCountLog2_Index;
DxbcOpMovC(DxbcDest::R(system_temps_subroutine_, 0b0001),
DxbcSrc::CB(cbuffer_index_system_constants_,
uint32_t(CbufferRegister::kSystemConstants),
kSysConst_SampleCountLog2_Vec)
.Select(kSysConst_SampleCountLog2_Comp),
DxbcSrc::LU(3), DxbcSrc::LU(1));
DxbcOpEvalSampleIndex(
DxbcDest::R(system_temps_subroutine_, 0b0011),
DxbcSrc::V(uint32_t(InOutRegister::kPSInClipSpaceZW)),
DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kXXXX));
} else {
DxbcOpEvalSampleIndex(
DxbcDest::R(system_temps_subroutine_, 0b0011),
DxbcSrc::V(uint32_t(InOutRegister::kPSInClipSpaceZW)),
DxbcSrc::LU(i));
}
// Calculate Z/W for the current sample from the evaluated Z and W.
DxbcOpDiv(DxbcDest::R(system_temps_subroutine_, 0b0001),
DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kXXXX),
DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kYYYY), true);
// Apply viewport Z range the same way as it was applied to sample 0.
system_constants_used_ |= 1ull << kSysConst_EDRAMDepthRange_Index;
DxbcOpMAd(DxbcDest::R(system_temps_subroutine_, 0b0001),
DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kXXXX),
DxbcSrc::CB(cbuffer_index_system_constants_,
uint32_t(CbufferRegister::kSystemConstants),
kSysConst_EDRAMDepthRange_Vec)
.Select(kSysConst_EDRAMDepthRangeScale_Comp),
DxbcSrc::CB(cbuffer_index_system_constants_,
uint32_t(CbufferRegister::kSystemConstants),
kSysConst_EDRAMDepthRange_Vec)
.Select(kSysConst_EDRAMDepthRangeOffset_Comp),
true);
}
// Add the bias to the depth of the sample.
DxbcOpAdd(DxbcDest::R(system_temps_subroutine_, 0b0001),
DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kXXXX),
DxbcSrc::R(temp1, DxbcSrc::kXXXX));
// Clamp the biased depth to the lower viewport depth bound.
system_constants_used_ |= 1ull << kSysConst_EDRAMDepthRange_Index;
DxbcOpMax(DxbcDest::R(system_temps_subroutine_, 0b0001),
DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kXXXX),
DxbcSrc::CB(cbuffer_index_system_constants_,
uint32_t(CbufferRegister::kSystemConstants),
kSysConst_EDRAMDepthRange_Vec)
.Select(kSysConst_EDRAMDepthRangeOffset_Comp));
// Clamp the biased depth to the upper viewport depth bound.
DxbcOpMin(DxbcDest::R(system_temps_subroutine_, 0b0001),
DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kXXXX),
DxbcSrc::R(temp1, DxbcSrc::kYYYY), true);
// Convert the depth to 24-bit - takes system_temps_subroutine_[0].x,
// returns also in system_temps_subroutine_[0].x.
DxbcOpCall(DxbcSrc::Label(label_rov_depth_to_24bit_));
}
// Perform depth/stencil test for the sample, get the result in bits 4
// (passed) and 8 (new depth/stencil buffer value is different).
DxbcOpCall(DxbcSrc::Label(label_rov_depth_stencil_sample_));
if (ROV_IsDepthStencilEarly()) {
// Write the resulting depth/stencil value in
// system_temps_subroutine_[0].x to the sample's depth in
// system_temp_rov_depth_stencil_.
DxbcOpMov(DxbcDest::R(system_temp_rov_depth_stencil_, 1 << i),
DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kXXXX));
}
if (!is_depth_only_pixel_shader_) {
if (i) {
// Shift the result bits to the correct position.
DxbcOpIShL(DxbcDest::R(system_temps_subroutine_, 0b0010),
DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kYYYY),
DxbcSrc::LU(i));
}
// Add the result in system_temps_subroutine_[0].y to
// system_temp_rov_params_.x. Bits 0:3 will be cleared in case of test
// failure (only doing this for covered samples), bits 4:7 will be added
// if need to defer writing.
DxbcOpXOr(DxbcDest::R(system_temp_rov_params_, 0b0001),
DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kXXXX),
DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kYYYY));
}
// Close the sample conditional.
DxbcOpEndIf();
// Go to the next sample (samples are at +0, +80, +1, +81, so need to do
// +80, -79, +80 and -81 after each sample).
system_constants_used_ |= 1ull
<< kSysConst_EDRAMResolutionSquareScale_Index;
DxbcOpIMAd(DxbcDest::R(system_temp_rov_params_, 0b0010),
DxbcSrc::LI((i & 1) ? -78 - i : 80),
DxbcSrc::CB(cbuffer_index_system_constants_,
uint32_t(CbufferRegister::kSystemConstants),
kSysConst_EDRAMResolutionSquareScale_Vec)
.Select(kSysConst_EDRAMResolutionSquareScale_Comp),
DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kYYYY));
}
if (ROV_IsDepthStencilEarly()) {
// Check if safe to discard the whole 2x2 quad early, without running the
// translated pixel shader, by checking if coverage is 0 in all pixels in
// the quad and if there are no samples which failed the depth test, but
// where stencil was modified and needs to be written in the end. Must
// reject at 2x2 quad granularity because texture fetches need derivatives.
// temp1.x = coverage | deferred depth/stencil write
DxbcOpAnd(DxbcDest::R(temp1, 0b0001),
DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kXXXX),
DxbcSrc::LU(0b11111111));
// temp1.x = 1.0 if any sample is covered or potentially needs stencil write
// in the end of the shader in the current pixel
DxbcOpMovC(DxbcDest::R(temp1, 0b0001), DxbcSrc::R(temp1, DxbcSrc::kXXXX),
DxbcSrc::LF(1.0f), DxbcSrc::LF(0.0f));
// temp1.x = 1.0 if any sample is covered or potentially needs stencil write
// in the end of the shader in the current pixel
// temp1.y = non-zero if anything is covered in the pixel across X
DxbcOpDerivRTXFine(DxbcDest::R(temp1, 0b0010),
DxbcSrc::R(temp1, DxbcSrc::kXXXX));
// temp1.x = 1.0 if anything is covered in the current half of the quad
// temp1.y = free
DxbcOpMovC(DxbcDest::R(temp1, 0b0001), DxbcSrc::R(temp1, DxbcSrc::kYYYY),
DxbcSrc::LF(1.0f), DxbcSrc::R(temp1, DxbcSrc::kXXXX));
// temp1.x = 1.0 if anything is covered in the current half of the quad
// temp1.y = non-zero if anything is covered in the two pixels across Y
DxbcOpDerivRTYCoarse(DxbcDest::R(temp1, 0b0010),
DxbcSrc::R(temp1, DxbcSrc::kXXXX));
// temp1.x = 1.0 if anything is covered in the current whole quad
// temp1.y = free
DxbcOpMovC(DxbcDest::R(temp1, 0b0001), DxbcSrc::R(temp1, DxbcSrc::kYYYY),
DxbcSrc::LF(1.0f), DxbcSrc::R(temp1, DxbcSrc::kXXXX));
// End the shader if nothing is covered in the 2x2 quad after early
// depth/stencil.
// temp1.x = free
DxbcOpRetC(false, DxbcSrc::R(temp1, DxbcSrc::kXXXX));
}
// Close the large depth/stencil conditional.
DxbcOpEndIf();
// Release temp1.
PopSystemTemp();
}
void DxbcShaderTranslator::ROV_UnpackColor(
uint32_t rt_index, uint32_t packed_temp, uint32_t packed_temp_components,
uint32_t color_temp, uint32_t temp1, uint32_t temp1_component,
uint32_t temp2, uint32_t temp2_component) {
assert_true(color_temp != packed_temp || packed_temp_components == 0);
DxbcSrc packed_temp_low(
DxbcSrc::R(packed_temp).Select(packed_temp_components));
DxbcDest temp1_dest(DxbcDest::R(temp1, 1 << temp1_component));
DxbcSrc temp1_src(DxbcSrc::R(temp1).Select(temp1_component));
DxbcDest temp2_dest(DxbcDest::R(temp2, 1 << temp2_component));
DxbcSrc temp2_src(DxbcSrc::R(temp2).Select(temp2_component));
// Break register dependencies and initialize if there are not enough
// components. The rest of the function will write at least RG (k_32_FLOAT and
// k_32_32_FLOAT handled with the same default label), and if packed_temp is
// the same as color_temp, the packed color won't be touched.
DxbcOpMov(DxbcDest::R(color_temp, 0b1100),
DxbcSrc::LF(0.0f, 0.0f, 0.0f, 1.0f));
// Choose the packing based on the render target's format.
system_constants_used_ |= 1ull << kSysConst_EDRAMRTFormatFlags_Index;
DxbcOpSwitch(DxbcSrc::CB(cbuffer_index_system_constants_,
uint32_t(CbufferRegister::kSystemConstants),
kSysConst_EDRAMRTFormatFlags_Vec)
.Select(rt_index));
// ***************************************************************************
// k_8_8_8_8
// k_8_8_8_8_GAMMA
// ***************************************************************************
for (uint32_t i = 0; i < 2; ++i) {
DxbcOpCase(DxbcSrc::LU(
ROV_AddColorFormatFlags(i ? ColorRenderTargetFormat::k_8_8_8_8_GAMMA
: ColorRenderTargetFormat::k_8_8_8_8)));
// Unpack the components.
DxbcOpUBFE(DxbcDest::R(color_temp), DxbcSrc::LU(8),
DxbcSrc::LU(0, 8, 16, 24), packed_temp_low);
// Convert from fixed-point.
DxbcOpUToF(DxbcDest::R(color_temp), DxbcSrc::R(color_temp));
// Normalize.
DxbcOpMul(DxbcDest::R(color_temp), DxbcSrc::R(color_temp),
DxbcSrc::LF(1.0f / 255.0f));
if (i) {
for (uint32_t j = 0; j < 3; ++j) {
ConvertPWLGamma(false, color_temp, j, color_temp, j, temp1,
temp1_component, temp2, temp2_component);
}
}
DxbcOpBreak();
}
// ***************************************************************************
// k_2_10_10_10
// k_2_10_10_10_AS_10_10_10_10
// ***************************************************************************
DxbcOpCase(DxbcSrc::LU(
ROV_AddColorFormatFlags(ColorRenderTargetFormat::k_2_10_10_10)));
DxbcOpCase(DxbcSrc::LU(ROV_AddColorFormatFlags(
ColorRenderTargetFormat::k_2_10_10_10_AS_10_10_10_10)));
{
// Unpack the components.
DxbcOpUBFE(DxbcDest::R(color_temp), DxbcSrc::LU(10, 10, 10, 2),
DxbcSrc::LU(0, 10, 20, 30), packed_temp_low);
// Convert from fixed-point.
DxbcOpUToF(DxbcDest::R(color_temp), DxbcSrc::R(color_temp));
// Normalize.
DxbcOpMul(DxbcDest::R(color_temp), DxbcSrc::R(color_temp),
DxbcSrc::LF(1.0f / 1023.0f, 1.0f / 1023.0f, 1.0f / 1023.0f,
1.0f / 3.0f));
}
DxbcOpBreak();
// ***************************************************************************
// k_2_10_10_10_FLOAT
// k_2_10_10_10_FLOAT_AS_16_16_16_16
// https://github.com/Microsoft/DirectXTex/blob/master/DirectXTex/DirectXTexConvert.cpp
// ***************************************************************************
DxbcOpCase(DxbcSrc::LU(
ROV_AddColorFormatFlags(ColorRenderTargetFormat::k_2_10_10_10_FLOAT)));
DxbcOpCase(DxbcSrc::LU(ROV_AddColorFormatFlags(
ColorRenderTargetFormat::k_2_10_10_10_FLOAT_AS_16_16_16_16)));
{
// Unpack the alpha.
DxbcOpUBFE(DxbcDest::R(color_temp, 0b1000), DxbcSrc::LU(2), DxbcSrc::LU(30),
packed_temp_low);
// Convert the alpha from fixed-point.
DxbcOpUToF(DxbcDest::R(color_temp, 0b1000),
DxbcSrc::R(color_temp, DxbcSrc::kWWWW));
// Normalize the alpha.
DxbcOpMul(DxbcDest::R(color_temp, 0b1000),
DxbcSrc::R(color_temp, DxbcSrc::kWWWW), DxbcSrc::LF(1.0f / 3.0f));
// Process the components in reverse order because color_temp.r stores the
// packed color which shouldn't be touched until G and B are converted if
// packed_temp and color_temp are the same.
for (int32_t i = 2; i >= 0; --i) {
DxbcDest color_component_dest(DxbcDest::R(color_temp, 1 << i));
DxbcSrc color_component_src(DxbcSrc::R(color_temp).Select(i));
// Unpack the exponent to the temp.
DxbcOpUBFE(temp1_dest, DxbcSrc::LU(3), DxbcSrc::LU(i * 10 + 7),
packed_temp_low);
// Unpack the mantissa to the result.
DxbcOpUBFE(color_component_dest, DxbcSrc::LU(7), DxbcSrc::LU(i * 10),
packed_temp_low);
// Check if the number is denormalized.
DxbcOpIf(false, temp1_src);
{
// Check if the number is non-zero (if the mantissa isn't zero - the
// exponent is known to be zero at this point).
DxbcOpIf(true, color_component_src);
{
// Normalize the mantissa.
// Note that HLSL firstbithigh(x) is compiled to DXBC like:
// `x ? 31 - firstbit_hi(x) : -1`
// (returns the index from the LSB, not the MSB, but -1 for zero too).
// temp = firstbit_hi(mantissa)
DxbcOpFirstBitHi(temp1_dest, color_component_src);
// temp = 7 - (31 - firstbit_hi(mantissa))
// Or, if expanded:
// temp = firstbit_hi(mantissa) - 24
DxbcOpIAdd(temp1_dest, temp1_src, DxbcSrc::LI(-24));
// mantissa = mantissa << (7 - firstbithigh(mantissa))
// AND 0x7F not needed after this - BFI will do it.
DxbcOpIShL(color_component_dest, color_component_src, temp1_src);
// Get the normalized exponent.
// exponent = 1 - (7 - firstbithigh(mantissa))
DxbcOpIAdd(temp1_dest, DxbcSrc::LI(1), -temp1_src);
}
// The number is zero.
DxbcOpElse();
{
// Set the unbiased exponent to -124 for zero - 124 will be added
// later, resulting in zero float32.
DxbcOpMov(temp1_dest, DxbcSrc::LI(-124));
}
// Close the non-zero check.
DxbcOpEndIf();
}
// Close the denormal check.
DxbcOpEndIf();
// Bias the exponent and move it to the correct location in f32.
DxbcOpIMAd(temp1_dest, temp1_src, DxbcSrc::LI(1 << 23),
DxbcSrc::LI(124 << 23));
// Combine the mantissa and the exponent.
DxbcOpBFI(color_component_dest, DxbcSrc::LU(7), DxbcSrc::LU(16),
color_component_src, temp1_src);
}
}
DxbcOpBreak();
// ***************************************************************************
// k_16_16
// k_16_16_16_16 (64bpp)
// ***************************************************************************
for (uint32_t i = 0; i < 2; ++i) {
DxbcOpCase(DxbcSrc::LU(
ROV_AddColorFormatFlags(i ? ColorRenderTargetFormat::k_16_16_16_16
: ColorRenderTargetFormat::k_16_16)));
DxbcDest color_components_dest(
DxbcDest::R(color_temp, i ? 0b1111 : 0b0011));
// Unpack the components.
DxbcOpIBFE(color_components_dest, DxbcSrc::LU(16),
DxbcSrc::LU(0, 16, 0, 16),
DxbcSrc::R(packed_temp,
0b01010000 + packed_temp_components * 0b01010101));
// Convert from fixed-point.
DxbcOpIToF(color_components_dest, DxbcSrc::R(color_temp));
// Normalize.
DxbcOpMul(color_components_dest, DxbcSrc::R(color_temp),
DxbcSrc::LF(32.0f / 32767.0f));
DxbcOpBreak();
}
// ***************************************************************************
// k_16_16_FLOAT
// k_16_16_16_16_FLOAT (64bpp)
// ***************************************************************************
for (uint32_t i = 0; i < 2; ++i) {
DxbcOpCase(DxbcSrc::LU(
ROV_AddColorFormatFlags(i ? ColorRenderTargetFormat::k_16_16_16_16_FLOAT
: ColorRenderTargetFormat::k_16_16_FLOAT)));
DxbcDest color_components_dest(
DxbcDest::R(color_temp, i ? 0b1111 : 0b0011));
// Unpack the components.
DxbcOpUBFE(color_components_dest, DxbcSrc::LU(16),
DxbcSrc::LU(0, 16, 0, 16),
DxbcSrc::R(packed_temp,
0b01010000 + packed_temp_components * 0b01010101));
// Convert from 16-bit float.
DxbcOpF16ToF32(color_components_dest, DxbcSrc::R(color_temp));
DxbcOpBreak();
}
if (packed_temp != color_temp) {
// Assume k_32_FLOAT or k_32_32_FLOAT for the rest.
DxbcOpDefault();
DxbcOpMov(
DxbcDest::R(color_temp, 0b0011),
DxbcSrc::R(packed_temp, 0b0100 + packed_temp_components * 0b0101));
DxbcOpBreak();
}
DxbcOpEndSwitch();
}
void DxbcShaderTranslator::ROV_PackPreClampedColor(
uint32_t rt_index, uint32_t color_temp, uint32_t packed_temp,
uint32_t packed_temp_components, uint32_t temp1, uint32_t temp1_component,
uint32_t temp2, uint32_t temp2_component) {
assert_true(color_temp != packed_temp || packed_temp_components == 0);
DxbcDest packed_dest_low(
DxbcDest::R(packed_temp, 1 << packed_temp_components));
DxbcSrc packed_src_low(
DxbcSrc::R(packed_temp).Select(packed_temp_components));
DxbcDest temp1_dest(DxbcDest::R(temp1, 1 << temp1_component));
DxbcSrc temp1_src(DxbcSrc::R(temp1).Select(temp1_component));
DxbcDest temp2_dest(DxbcDest::R(temp2, 1 << temp2_component));
DxbcSrc temp2_src(DxbcSrc::R(temp2).Select(temp2_component));
// Break register dependency after 32bpp cases.
DxbcOpMov(DxbcDest::R(packed_temp, 1 << (packed_temp_components + 1)),
DxbcSrc::LU(0));
// Choose the packing based on the render target's format.
system_constants_used_ |= 1ull << kSysConst_EDRAMRTFormatFlags_Index;
DxbcOpSwitch(DxbcSrc::CB(cbuffer_index_system_constants_,
uint32_t(CbufferRegister::kSystemConstants),
kSysConst_EDRAMRTFormatFlags_Vec)
.Select(rt_index));
// ***************************************************************************
// k_8_8_8_8
// k_8_8_8_8_GAMMA
// ***************************************************************************
for (uint32_t i = 0; i < 2; ++i) {
DxbcOpCase(DxbcSrc::LU(
ROV_AddColorFormatFlags(i ? ColorRenderTargetFormat::k_8_8_8_8_GAMMA
: ColorRenderTargetFormat::k_8_8_8_8)));
for (uint32_t j = 0; j < 4; ++j) {
if (i && j < 3) {
ConvertPWLGamma(true, color_temp, j, temp1, temp1_component, temp1,
temp1_component, temp2, temp2_component);
// Denormalize.
DxbcOpMul(temp1_dest, temp1_src, DxbcSrc::LF(255.0f));
} else {
// Denormalize.
DxbcOpMul(temp1_dest, DxbcSrc::R(color_temp).Select(j),
DxbcSrc::LF(255.0f));
}
// Round towards the nearest even integer. Rounding towards the nearest
// (adding +-0.5 before truncating) is giving incorrect results for
// depth, so better to use round_ne here too.
DxbcOpRoundNE(temp1_dest, temp1_src);
// Convert to fixed-point.
DxbcOpFToU(j ? temp1_dest : packed_dest_low, temp1_src);
// Pack the upper components.
if (j) {
DxbcOpBFI(packed_dest_low, DxbcSrc::LU(8), DxbcSrc::LU(j * 8),
temp1_src, packed_src_low);
}
}
DxbcOpBreak();
}
// ***************************************************************************
// k_2_10_10_10
// k_2_10_10_10_AS_10_10_10_10
// ***************************************************************************
DxbcOpCase(DxbcSrc::LU(
ROV_AddColorFormatFlags(ColorRenderTargetFormat::k_2_10_10_10)));
DxbcOpCase(DxbcSrc::LU(ROV_AddColorFormatFlags(
ColorRenderTargetFormat::k_2_10_10_10_AS_10_10_10_10)));
for (uint32_t i = 0; i < 4; ++i) {
// Denormalize.
DxbcOpMul(temp1_dest, DxbcSrc::R(color_temp).Select(i),
DxbcSrc::LF(i < 3 ? 1023.0f : 3.0f));
// Round towards the nearest even integer. Rounding towards the nearest
// (adding +-0.5 before truncating) is giving incorrect results for depth,
// so better to use round_ne here too.
DxbcOpRoundNE(temp1_dest, temp1_src);
// Convert to fixed-point.
DxbcOpFToU(i ? temp1_dest : packed_dest_low, temp1_src);
// Pack the upper components.
if (i) {
DxbcOpBFI(packed_dest_low, DxbcSrc::LU(i < 3 ? 10 : 2),
DxbcSrc::LU(i * 10), temp1_src, packed_src_low);
}
}
DxbcOpBreak();
// ***************************************************************************
// k_2_10_10_10_FLOAT
// k_2_10_10_10_FLOAT_AS_16_16_16_16
// https://github.com/Microsoft/DirectXTex/blob/master/DirectXTex/DirectXTexConvert.cpp
// ***************************************************************************
DxbcOpCase(DxbcSrc::LU(
ROV_AddColorFormatFlags(ColorRenderTargetFormat::k_2_10_10_10_FLOAT)));
DxbcOpCase(DxbcSrc::LU(ROV_AddColorFormatFlags(
ColorRenderTargetFormat::k_2_10_10_10_FLOAT_AS_16_16_16_16)));
{
for (uint32_t i = 0; i < 3; ++i) {
DxbcSrc color_component_src(DxbcSrc::R(color_temp).Select(i));
// Check if the number is too small to be represented as normalized 7e3.
// temp2 = f32 < 2^-2
DxbcOpULT(temp2_dest, color_component_src, DxbcSrc::LU(0x3E800000));
// Handle denormalized numbers separately.
DxbcOpIf(true, temp2_src);
{
// temp2 = f32 >> 23
DxbcOpUShR(temp2_dest, color_component_src, DxbcSrc::LU(23));
// temp2 = 125 - (f32 >> 23)
DxbcOpIAdd(temp2_dest, DxbcSrc::LI(125), -temp2_src);
// Don't allow the shift to overflow, since in DXBC the lower 5 bits of
// the shift amount are used.
// temp2 = min(125 - (f32 >> 23), 24)
DxbcOpUMin(temp2_dest, temp2_src, DxbcSrc::LU(24));
// biased_f32 = (f32 & 0x7FFFFF) | 0x800000
DxbcOpBFI(temp1_dest, DxbcSrc::LU(9), DxbcSrc::LU(23), DxbcSrc::LU(1),
color_component_src);
// biased_f32 =
// ((f32 & 0x7FFFFF) | 0x800000) >> min(125 - (f32 >> 23), 24)
DxbcOpUShR(temp1_dest, temp1_src, temp2_src);
}
// Not denormalized?
DxbcOpElse();
{
// Bias the exponent.
// biased_f32 = f32 + (-124 << 23)
// (left shift of a negative value is undefined behavior)
DxbcOpIAdd(temp1_dest, color_component_src, DxbcSrc::LU(0xC2000000u));
}
// Close the denormal check.
DxbcOpEndIf();
// Build the 7e3 number.
// temp2 = (biased_f32 >> 16) & 1
DxbcOpUBFE(temp2_dest, DxbcSrc::LU(1), DxbcSrc::LU(16), temp1_src);
// f10 = biased_f32 + 0x7FFF
DxbcOpIAdd(temp1_dest, temp1_src, DxbcSrc::LU(0x7FFF));
// f10 = biased_f32 + 0x7FFF + ((biased_f32 >> 16) & 1)
DxbcOpIAdd(temp1_dest, temp1_src, temp2_src);
// f10 = ((biased_f32 + 0x7FFF + ((biased_f32 >> 16) & 1)) >> 16) & 0x3FF
DxbcOpUBFE(i ? temp1_dest : packed_dest_low, DxbcSrc::LU(10),
DxbcSrc::LU(16), temp1_src);
// Pack the upper components.
if (i) {
DxbcOpBFI(packed_dest_low, DxbcSrc::LU(10), DxbcSrc::LU(i * 10),
temp1_src, packed_src_low);
}
}
// Denormalize the alpha.
DxbcOpMul(temp1_dest, DxbcSrc::R(color_temp, DxbcSrc::kWWWW),
DxbcSrc::LF(3.0f));
// Round the alpha towards the nearest even integer. Rounding towards the
// nearest (adding +-0.5 before truncating) is giving incorrect results for
// depth, so better to use round_ne here too.
DxbcOpRoundNE(temp1_dest, temp1_src);
// Convert the alpha to fixed-point.
DxbcOpFToU(temp1_dest, temp1_src);
// Pack the alpha.
DxbcOpBFI(packed_dest_low, DxbcSrc::LU(2), DxbcSrc::LU(30), temp1_src,
packed_src_low);
}
DxbcOpBreak();
// ***************************************************************************
// k_16_16
// k_16_16_16_16 (64bpp)
// ***************************************************************************
for (uint32_t i = 0; i < 2; ++i) {
DxbcOpCase(DxbcSrc::LU(
ROV_AddColorFormatFlags(i ? ColorRenderTargetFormat::k_16_16_16_16
: ColorRenderTargetFormat::k_16_16)));
for (uint32_t j = 0; j < (uint32_t(2) << i); ++j) {
// Denormalize.
DxbcOpMul(temp1_dest, DxbcSrc::R(color_temp).Select(j),
DxbcSrc::LF(32767.0f / 32.0f));
// Round towards the nearest even integer. Rounding towards the nearest
// (adding +-0.5 before truncating) is giving incorrect results for depth,
// so better to use round_ne here too.
DxbcOpRoundNE(temp1_dest, temp1_src);
DxbcDest packed_dest_half(
DxbcDest::R(packed_temp, 1 << (packed_temp_components + (j >> 1))));
// Convert to fixed-point.
DxbcOpFToI((j & 1) ? temp1_dest : packed_dest_half, temp1_src);
// Pack green or alpha.
if (j & 1) {
DxbcOpBFI(
packed_dest_half, DxbcSrc::LU(16), DxbcSrc::LU(16), temp1_src,
DxbcSrc::R(packed_temp).Select(packed_temp_components + (j >> 1)));
}
}
DxbcOpBreak();
}
// ***************************************************************************
// k_16_16_FLOAT
// k_16_16_16_16_FLOAT (64bpp)
// ***************************************************************************
for (uint32_t i = 0; i < 2; ++i) {
DxbcOpCase(DxbcSrc::LU(
ROV_AddColorFormatFlags(i ? ColorRenderTargetFormat::k_16_16_16_16_FLOAT
: ColorRenderTargetFormat::k_16_16_FLOAT)));
for (uint32_t j = 0; j < (uint32_t(2) << i); ++j) {
DxbcDest packed_dest_half(
DxbcDest::R(packed_temp, 1 << (packed_temp_components + (j >> 1))));
// Convert to 16-bit float.
DxbcOpF32ToF16((j & 1) ? temp1_dest : packed_dest_half,
DxbcSrc::R(color_temp).Select(j));
// Pack green or alpha.
if (j & 1) {
DxbcOpBFI(
packed_dest_half, DxbcSrc::LU(16), DxbcSrc::LU(16), temp1_src,
DxbcSrc::R(packed_temp).Select(packed_temp_components + (j >> 1)));
}
}
DxbcOpBreak();
}
if (packed_temp != color_temp) {
// Assume k_32_FLOAT or k_32_32_FLOAT for the rest.
DxbcOpDefault();
DxbcOpMov(DxbcDest::R(packed_temp, 0b11 << packed_temp_components),
DxbcSrc::R(color_temp, 0b0100 << (packed_temp_components * 2)));
DxbcOpBreak();
}
DxbcOpEndSwitch();
}
void DxbcShaderTranslator::ROV_HandleColorBlendFactorCases(
uint32_t src_temp, uint32_t dst_temp, uint32_t factor_temp) {
DxbcDest factor_dest(DxbcDest::R(factor_temp, 0b0111));
DxbcSrc one_src(DxbcSrc::LF(1.0f));
// kOne.
DxbcOpCase(DxbcSrc::LU(uint32_t(BlendFactor::kOne)));
DxbcOpMov(factor_dest, one_src);
DxbcOpBreak();
// kSrcColor
DxbcOpCase(DxbcSrc::LU(uint32_t(BlendFactor::kSrcColor)));
if (factor_temp != src_temp) {
DxbcOpMov(factor_dest, DxbcSrc::R(src_temp));
}
DxbcOpBreak();
// kOneMinusSrcColor
DxbcOpCase(DxbcSrc::LU(uint32_t(BlendFactor::kOneMinusSrcColor)));
DxbcOpAdd(factor_dest, one_src, -DxbcSrc::R(src_temp));
DxbcOpBreak();
// kSrcAlpha
DxbcOpCase(DxbcSrc::LU(uint32_t(BlendFactor::kSrcAlpha)));
DxbcOpMov(factor_dest, DxbcSrc::R(src_temp, DxbcSrc::kWWWW));
DxbcOpBreak();
// kOneMinusSrcAlpha
DxbcOpCase(DxbcSrc::LU(uint32_t(BlendFactor::kOneMinusSrcAlpha)));
DxbcOpAdd(factor_dest, one_src, -DxbcSrc::R(src_temp, DxbcSrc::kWWWW));
DxbcOpBreak();
// kDstColor
DxbcOpCase(DxbcSrc::LU(uint32_t(BlendFactor::kDstColor)));
if (factor_temp != dst_temp) {
DxbcOpMov(factor_dest, DxbcSrc::R(dst_temp));
}
DxbcOpBreak();
// kOneMinusDstColor
DxbcOpCase(DxbcSrc::LU(uint32_t(BlendFactor::kOneMinusDstColor)));
DxbcOpAdd(factor_dest, one_src, -DxbcSrc::R(dst_temp));
DxbcOpBreak();
// kDstAlpha
DxbcOpCase(DxbcSrc::LU(uint32_t(BlendFactor::kDstAlpha)));
DxbcOpMov(factor_dest, DxbcSrc::R(dst_temp, DxbcSrc::kWWWW));
DxbcOpBreak();
// kOneMinusDstAlpha
DxbcOpCase(DxbcSrc::LU(uint32_t(BlendFactor::kOneMinusDstAlpha)));
DxbcOpAdd(factor_dest, one_src, -DxbcSrc::R(dst_temp, DxbcSrc::kWWWW));
DxbcOpBreak();
// Factors involving the constant.
system_constants_used_ |= 1ull << kSysConst_EDRAMBlendConstant_Index;
// kConstantColor
DxbcOpCase(DxbcSrc::LU(uint32_t(BlendFactor::kConstantColor)));
DxbcOpMov(factor_dest,
DxbcSrc::CB(cbuffer_index_system_constants_,
uint32_t(CbufferRegister::kSystemConstants),
kSysConst_EDRAMBlendConstant_Vec));
DxbcOpBreak();
// kOneMinusConstantColor
DxbcOpCase(DxbcSrc::LU(uint32_t(BlendFactor::kOneMinusConstantColor)));
DxbcOpAdd(factor_dest, one_src,
-DxbcSrc::CB(cbuffer_index_system_constants_,
uint32_t(CbufferRegister::kSystemConstants),
kSysConst_EDRAMBlendConstant_Vec));
DxbcOpBreak();
// kConstantAlpha
DxbcOpCase(DxbcSrc::LU(uint32_t(BlendFactor::kConstantAlpha)));
DxbcOpMov(factor_dest,
DxbcSrc::CB(cbuffer_index_system_constants_,
uint32_t(CbufferRegister::kSystemConstants),
kSysConst_EDRAMBlendConstant_Vec, DxbcSrc::kWWWW));
DxbcOpBreak();
// kOneMinusConstantAlpha
DxbcOpCase(DxbcSrc::LU(uint32_t(BlendFactor::kOneMinusConstantAlpha)));
DxbcOpAdd(factor_dest, one_src,
-DxbcSrc::CB(cbuffer_index_system_constants_,
uint32_t(CbufferRegister::kSystemConstants),
kSysConst_EDRAMBlendConstant_Vec, DxbcSrc::kWWWW));
DxbcOpBreak();
// kSrcAlphaSaturate
DxbcOpCase(DxbcSrc::LU(uint32_t(BlendFactor::kSrcAlphaSaturate)));
DxbcOpAdd(DxbcDest::R(factor_temp, 0b0001), one_src,
-DxbcSrc::R(dst_temp, DxbcSrc::kWWWW));
DxbcOpMin(factor_dest, DxbcSrc::R(src_temp, DxbcSrc::kWWWW),
DxbcSrc::R(factor_temp, DxbcSrc::kXXXX));
DxbcOpBreak();
// kZero default.
DxbcOpDefault();
DxbcOpMov(factor_dest, DxbcSrc::LF(0.0f));
DxbcOpBreak();
}
void DxbcShaderTranslator::ROV_HandleAlphaBlendFactorCases(
uint32_t src_temp, uint32_t dst_temp, uint32_t factor_temp,
uint32_t factor_component) {
DxbcDest factor_dest(DxbcDest::R(factor_temp, 1 << factor_component));
DxbcSrc one_src(DxbcSrc::LF(1.0f));
// kOne, kSrcAlphaSaturate.
DxbcOpCase(DxbcSrc::LU(uint32_t(BlendFactor::kOne)));
DxbcOpCase(DxbcSrc::LU(uint32_t(BlendFactor::kSrcAlphaSaturate)));
DxbcOpMov(factor_dest, one_src);
DxbcOpBreak();
// kSrcColor, kSrcAlpha.
DxbcOpCase(DxbcSrc::LU(uint32_t(BlendFactor::kSrcColor)));
DxbcOpCase(DxbcSrc::LU(uint32_t(BlendFactor::kSrcAlpha)));
if (factor_temp != src_temp || factor_component != 3) {
DxbcOpMov(factor_dest, DxbcSrc::R(src_temp, DxbcSrc::kWWWW));
}
DxbcOpBreak();
// kOneMinusSrcColor, kOneMinusSrcAlpha.
DxbcOpCase(DxbcSrc::LU(uint32_t(BlendFactor::kOneMinusSrcColor)));
DxbcOpCase(DxbcSrc::LU(uint32_t(BlendFactor::kOneMinusSrcAlpha)));
DxbcOpAdd(factor_dest, one_src, -DxbcSrc::R(src_temp, DxbcSrc::kWWWW));
DxbcOpBreak();
// kDstColor, kDstAlpha.
DxbcOpCase(DxbcSrc::LU(uint32_t(BlendFactor::kDstColor)));
DxbcOpCase(DxbcSrc::LU(uint32_t(BlendFactor::kDstAlpha)));
if (factor_temp != dst_temp || factor_component != 3) {
DxbcOpMov(factor_dest, DxbcSrc::R(dst_temp, DxbcSrc::kWWWW));
}
DxbcOpBreak();
// kOneMinusDstColor, kOneMinusDstAlpha.
DxbcOpCase(DxbcSrc::LU(uint32_t(BlendFactor::kOneMinusDstColor)));
DxbcOpCase(DxbcSrc::LU(uint32_t(BlendFactor::kOneMinusDstAlpha)));
DxbcOpAdd(factor_dest, one_src, -DxbcSrc::R(dst_temp, DxbcSrc::kWWWW));
DxbcOpBreak();
// Factors involving the constant.
system_constants_used_ |= 1ull << kSysConst_EDRAMBlendConstant_Index;
// kConstantColor, kConstantAlpha.
DxbcOpCase(DxbcSrc::LU(uint32_t(BlendFactor::kConstantColor)));
DxbcOpCase(DxbcSrc::LU(uint32_t(BlendFactor::kConstantAlpha)));
DxbcOpMov(factor_dest,
DxbcSrc::CB(cbuffer_index_system_constants_,
uint32_t(CbufferRegister::kSystemConstants),
kSysConst_EDRAMBlendConstant_Vec, DxbcSrc::kWWWW));
DxbcOpBreak();
// kOneMinusConstantColor, kOneMinusConstantAlpha.
DxbcOpCase(DxbcSrc::LU(uint32_t(BlendFactor::kOneMinusConstantColor)));
DxbcOpCase(DxbcSrc::LU(uint32_t(BlendFactor::kOneMinusConstantAlpha)));
DxbcOpAdd(factor_dest, one_src,
-DxbcSrc::CB(cbuffer_index_system_constants_,
uint32_t(CbufferRegister::kSystemConstants),
kSysConst_EDRAMBlendConstant_Vec, DxbcSrc::kWWWW));
DxbcOpBreak();
// kZero default.
DxbcOpDefault();
DxbcOpMov(factor_dest, DxbcSrc::LF(0.0f));
DxbcOpBreak();
}
void DxbcShaderTranslator::CompletePixelShader_WriteToRTVs_AlphaToCoverage() {
// Refer to CompletePixelShader_ROV_AlphaToCoverage for the description of the
// alpha to coverage pattern used.
if (!writes_color_target(0)) {
return;
}
uint32_t atoc_temp = PushSystemTemp();
// Extract the flag to check if alpha to coverage is enabled.
system_constants_used_ |= 1ull << kSysConst_Flags_Index;
DxbcOpAnd(DxbcDest::R(atoc_temp, 0b0001),
DxbcSrc::CB(cbuffer_index_system_constants_,
uint32_t(CbufferRegister::kSystemConstants),
kSysConst_Flags_Vec)
.Select(kSysConst_Flags_Comp),
DxbcSrc::LU(kSysFlag_AlphaToCoverage));
// Check if alpha to coverage is enabled.
DxbcOpIf(true, DxbcSrc::R(atoc_temp, DxbcSrc::kXXXX));
// Convert SSAA sample position to integer (not caring about the resolution
// scale because it's not supported anywhere on the RTV output path).
DxbcOpFToU(DxbcDest::R(atoc_temp, 0b0011),
DxbcSrc::V(uint32_t(InOutRegister::kPSInPosition)));
// Get SSAA sample coordinates in the pixel.
system_constants_used_ |= 1ull << kSysConst_SampleCountLog2_Index;
DxbcOpAnd(DxbcDest::R(atoc_temp, 0b0011), DxbcSrc::R(atoc_temp),
DxbcSrc::CB(cbuffer_index_system_constants_,
uint32_t(CbufferRegister::kSystemConstants),
kSysConst_SampleCountLog2_Vec,
kSysConst_SampleCountLog2_Comp |
((kSysConst_SampleCountLog2_Comp + 1) << 2)));
// Get the sample index - 0 and 2 being the top ones, 1 and 3 being the bottom
// ones (because at 2x SSAA, 1 is the bottom).
DxbcOpUMAd(DxbcDest::R(atoc_temp, 0b0001),
DxbcSrc::R(atoc_temp, DxbcSrc::kXXXX), DxbcSrc::LU(2),
DxbcSrc::R(atoc_temp, DxbcSrc::kYYYY));
// Create a mask to choose the specific threshold to compare to.
DxbcOpIEq(DxbcDest::R(atoc_temp), DxbcSrc::R(atoc_temp, DxbcSrc::kXXXX),
DxbcSrc::LU(0, 1, 2, 3));
uint32_t atoc_thresholds_temp = PushSystemTemp();
// Choose the thresholds based on the sample count - first between 2 and 1
// samples. 0.25 and 0.75 for 2 samples, 0.5 for 1 sample. NaN where
// comparison must always fail.
system_constants_used_ |= 1ull << kSysConst_SampleCountLog2_Index;
DxbcOpMovC(DxbcDest::R(atoc_thresholds_temp),
DxbcSrc::CB(cbuffer_index_system_constants_,
uint32_t(CbufferRegister::kSystemConstants),
kSysConst_SampleCountLog2_Vec)
.Select(kSysConst_SampleCountLog2_Comp + 1),
DxbcSrc::LU(0x3E800000, 0x3F400000, 0x7FC00000, 0x7FC00000),
DxbcSrc::LU(0x3F000000, 0x7FC00000, 0x7FC00000, 0x7FC00000));
// Choose the thresholds based on the sample count - between 4 or 1/2 samples.
// 0.625, 0.125, 0.375, 0.875 for 4 samples.
system_constants_used_ |= 1ull << kSysConst_SampleCountLog2_Index;
DxbcOpMovC(DxbcDest::R(atoc_thresholds_temp),
DxbcSrc::CB(cbuffer_index_system_constants_,
uint32_t(CbufferRegister::kSystemConstants),
kSysConst_SampleCountLog2_Vec)
.Select(kSysConst_SampleCountLog2_Comp),
DxbcSrc::LU(0x3F200000, 0x3E000000, 0x3EC00000, 0x3F600000),
DxbcSrc::R(atoc_thresholds_temp));
// Choose the threshold to compare the alpha to according to the current
// sample index - mask.
DxbcOpAnd(DxbcDest::R(atoc_temp), DxbcSrc::R(atoc_thresholds_temp),
DxbcSrc::R(atoc_temp));
// Release atoc_thresholds_temp.
PopSystemTemp();
// Choose the threshold to compare the alpha to according to the current
// sample index - select within pairs.
DxbcOpOr(DxbcDest::R(atoc_temp, 0b0011), DxbcSrc::R(atoc_temp),
DxbcSrc::R(atoc_temp, 0b1110));
// Choose the threshold to compare the alpha to according to the current
// sample index - combine pairs.
DxbcOpOr(DxbcDest::R(atoc_temp, 0b0001),
DxbcSrc::R(atoc_temp, DxbcSrc::kXXXX),
DxbcSrc::R(atoc_temp, DxbcSrc::kYYYY));
// Compare the alpha to the threshold.
DxbcOpGE(DxbcDest::R(atoc_temp, 0b0001),
DxbcSrc::R(system_temps_color_[0], DxbcSrc::kWWWW),
DxbcSrc::R(atoc_temp, DxbcSrc::kXXXX));
// Discard the SSAA sample if it's not covered.
DxbcOpDiscard(false, DxbcSrc::R(atoc_temp, DxbcSrc::kXXXX));
// Close the alpha to coverage check.
DxbcOpEndIf();
// Release atoc_temp.
PopSystemTemp();
}
void DxbcShaderTranslator::CompletePixelShader_WriteToRTVs() {
if (!writes_any_color_target()) {
return;
}
// Check if this sample needs to be discarded by alpha to coverage.
CompletePixelShader_WriteToRTVs_AlphaToCoverage();
// Get the write mask as components, and also apply the exponent bias after
// alpha to coverage because it needs the unbiased alpha from the shader.
uint32_t guest_rt_mask = 0;
for (uint32_t i = 0; i < 4; ++i) {
if (!writes_color_target(i)) {
continue;
}
guest_rt_mask |= 1 << i;
system_constants_used_ |= 1ull << kSysConst_ColorExpBias_Index;
DxbcOpMul(DxbcDest::R(system_temps_color_[i]),
DxbcSrc::R(system_temps_color_[i]),
DxbcSrc::CB(cbuffer_index_system_constants_,
uint32_t(CbufferRegister::kSystemConstants),
kSysConst_ColorExpBias_Vec)
.Select(i));
}
// Convert to gamma space - this is incorrect, since it must be done after
// blending on the Xbox 360, but this is just one of many blending issues in
// the RTV path.
uint32_t gamma_temp = PushSystemTemp();
for (uint32_t i = 0; i < 4; ++i) {
if (!(guest_rt_mask & (1 << i))) {
continue;
}
system_constants_used_ |= 1ull << kSysConst_Flags_Index;
DxbcOpAnd(DxbcDest::R(gamma_temp, 0b0001),
DxbcSrc::CB(cbuffer_index_system_constants_,
uint32_t(CbufferRegister::kSystemConstants),
kSysConst_Flags_Vec)
.Select(kSysConst_Flags_Comp),
DxbcSrc::LU(kSysFlag_Color0Gamma << i));
DxbcOpIf(true, DxbcSrc::R(gamma_temp, DxbcSrc::kXXXX));
for (uint32_t j = 0; j < 3; ++j) {
ConvertPWLGamma(true, system_temps_color_[i], j, system_temps_color_[i],
j, gamma_temp, 0, gamma_temp, 1);
}
DxbcOpEndIf();
}
// Release gamma_temp.
PopSystemTemp();
// Remap guest render target indices to host since because on the host, the
// indices of the bound render targets are consecutive. This is done using 16
// movc instructions because indexable temps are known to be causing
// performance issues on some Nvidia GPUs. In the map, the components are host
// render target indices, and the values are the guest ones.
uint32_t remap_movc_mask_temp = PushSystemTemp();
uint32_t remap_movc_target_temp = PushSystemTemp();
system_constants_used_ |= 1ull << kSysConst_ColorOutputMap_Index;
// Host RT i, guest RT j.
for (uint32_t i = 0; i < 4; ++i) {
// mask = map.iiii == (0, 1, 2, 3)
DxbcOpIEq(DxbcDest::R(remap_movc_mask_temp, guest_rt_mask),
DxbcSrc::CB(cbuffer_index_system_constants_,
uint32_t(CbufferRegister::kSystemConstants),
kSysConst_ColorOutputMap_Vec)
.Select(i),
DxbcSrc::LU(0, 1, 2, 3));
bool guest_rt_first = true;
for (uint32_t j = 0; j < 4; ++j) {
// If map.i == j, move guest color j to the temporary host color.
if (!(guest_rt_mask & (1 << j))) {
continue;
}
DxbcOpMovC(DxbcDest::R(remap_movc_target_temp),
DxbcSrc::R(remap_movc_mask_temp).Select(j),
DxbcSrc::R(system_temps_color_[j]),
guest_rt_first ? DxbcSrc::LF(0.0f)
: DxbcSrc::R(remap_movc_target_temp));
guest_rt_first = false;
}
// Write the remapped color to host render target i.
DxbcOpMov(DxbcDest::O(i), DxbcSrc::R(remap_movc_target_temp));
}
// Release remap_movc_mask_temp and remap_movc_target_temp.
PopSystemTemp(2);
}
void DxbcShaderTranslator::CompletePixelShader_ROV_AlphaToCoverageSample(
uint32_t sample_index, float threshold, uint32_t temp,
uint32_t temp_component) {
DxbcDest temp_dest(DxbcDest::R(temp, 1 << temp_component));
DxbcSrc temp_src(DxbcSrc::R(temp).Select(temp_component));
// Check if alpha of oC0 is at or greater than the threshold.
DxbcOpGE(temp_dest, DxbcSrc::R(system_temps_color_[0], DxbcSrc::kWWWW),
DxbcSrc::LF(threshold));
// Keep all bits in system_temp_rov_params_.x but the ones that need to be
// removed in case of failure (coverage and deferred depth/stencil write are
// removed).
DxbcOpOr(temp_dest, temp_src,
DxbcSrc::LU(~(uint32_t(0b00010001) << sample_index)));
// Clear the coverage for samples that have failed the test.
DxbcOpAnd(DxbcDest::R(system_temp_rov_params_, 0b0001),
DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kXXXX), temp_src);
}
void DxbcShaderTranslator::CompletePixelShader_ROV_AlphaToCoverage() {
// Check if alpha to coverage can be done at all in this shader.
if (!writes_color_target(0)) {
return;
}
// 1 VGPR or 1 SGPR.
uint32_t temp = PushSystemTemp();
DxbcDest temp_dest(DxbcDest::R(temp, 0b0001));
DxbcSrc temp_src(DxbcSrc::R(temp, DxbcSrc::kXXXX));
// Extract the flag to check if alpha to coverage is enabled (1 SGPR).
system_constants_used_ |= 1ull << kSysConst_Flags_Index;
DxbcOpAnd(temp_dest,
DxbcSrc::CB(cbuffer_index_system_constants_,
uint32_t(CbufferRegister::kSystemConstants),
kSysConst_Flags_Vec)
.Select(kSysConst_Flags_Comp),
DxbcSrc::LU(kSysFlag_AlphaToCoverage));
// Check if alpha to coverage is enabled.
DxbcOpIf(true, temp_src);
// According to tests on an Adreno 200 device (LG Optimus L7), without
// dithering, done by drawing 0.5x0.5 rectangles in different corners of four
// pixels in a quad to a multisampled GLSurfaceView, the coverage is the
// following for 4 samples:
// 0.25) [0.25, 0.5) [0.5, 0.75) [0.75, 1) [1
// -- -- -- -- --
// | | | | | #| |##| |##|
// | | |# | |# | |# | |##|
// -- -- -- -- --
// (VPOS near 0 on the top, near 1 on the bottom here.)
// For 2 samples, the top sample (closer to VPOS 0) is covered when alpha is
// in [0.5, 1).
// With these values, however, in Red Dead Redemption, almost all distant
// trees are transparent, and it's also weird that the values are so
// unbalanced (0.25-wide range with zero coverage, but only one point with
// full coverage), so ranges are halfway offset here.
// TODO(Triang3l): Find an Adreno device with dithering enabled, and where the
// numbers 3, 1, 0, 2 look meaningful for pixels in quads, and implement
// offsets.
// The test must effect not only the coverage bits, but also the deferred
// depth/stencil write bits since the coverage is zeroed for samples that have
// failed the depth/stencil test, but stencil may still require writing - but
// if the sample is discarded by alpha to coverage, it must not be written at
// all.
// Check if any MSAA is enabled.
system_constants_used_ |= 1ull << kSysConst_SampleCountLog2_Index;
DxbcOpIf(true, DxbcSrc::CB(cbuffer_index_system_constants_,
uint32_t(CbufferRegister::kSystemConstants),
kSysConst_SampleCountLog2_Vec)
.Select(kSysConst_SampleCountLog2_Comp + 1));
{
// Check if MSAA is 4x or 2x.
system_constants_used_ |= 1ull << kSysConst_SampleCountLog2_Index;
DxbcOpIf(true, DxbcSrc::CB(cbuffer_index_system_constants_,
uint32_t(CbufferRegister::kSystemConstants),
kSysConst_SampleCountLog2_Vec)
.Select(kSysConst_SampleCountLog2_Comp));
{
CompletePixelShader_ROV_AlphaToCoverageSample(0, 0.625f, temp, 0);
CompletePixelShader_ROV_AlphaToCoverageSample(1, 0.375f, temp, 0);
CompletePixelShader_ROV_AlphaToCoverageSample(2, 0.125f, temp, 0);
CompletePixelShader_ROV_AlphaToCoverageSample(3, 0.875f, temp, 0);
}
// 2x MSAA is used.
DxbcOpElse();
{
CompletePixelShader_ROV_AlphaToCoverageSample(0, 0.25f, temp, 0);
CompletePixelShader_ROV_AlphaToCoverageSample(1, 0.75f, temp, 0);
}
// Close the 4x check.
DxbcOpEndIf();
}
// MSAA is disabled.
DxbcOpElse();
{ CompletePixelShader_ROV_AlphaToCoverageSample(0, 0.5f, temp, 0); }
// Close the 2x/4x check.
DxbcOpEndIf();
// Check if any sample is still covered (the mask includes both 0:3 and 4:7
// parts because there may be samples which passed alpha to coverage, but not
// stencil test, and the stencil buffer needs to be modified - in this case,
// samples would be dropped in 0:3, but not in 4:7).
DxbcOpAnd(temp_dest, DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kXXXX),
DxbcSrc::LU(0b11111111));
DxbcOpRetC(false, temp_src);
// Release temp.
PopSystemTemp();
// Close the alpha to coverage check.
DxbcOpEndIf();
}
void DxbcShaderTranslator::CompletePixelShader_WriteToROV() {
// Discard samples with alpha to coverage.
CompletePixelShader_ROV_AlphaToCoverage();
// 2 VGPR (at most, as temp when packing during blending) or 1 SGPR.
uint32_t temp = PushSystemTemp();
DxbcDest temp_x_dest(DxbcDest::R(temp, 0b0001));
DxbcSrc temp_x_src(DxbcSrc::R(temp, DxbcSrc::kXXXX));
// Do late depth/stencil test (which includes writing) if needed or deferred
// depth writing.
if (ROV_IsDepthStencilEarly()) {
// Write modified depth/stencil.
for (uint32_t i = 0; i < 4; ++i) {
// Get if need to write to temp1.x.
DxbcOpAnd(temp_x_dest,
DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kXXXX),
DxbcSrc::LU(1 << (4 + i)));
// Check if need to write.
DxbcOpIf(true, temp_x_src);
{
// Write the new depth/stencil.
if (uav_index_edram_ == kBindingIndexUnallocated) {
uav_index_edram_ = uav_count_++;
}
DxbcOpStoreUAVTyped(
DxbcDest::U(uav_index_edram_, uint32_t(UAVRegister::kEDRAM)),
DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kYYYY), 1,
DxbcSrc::R(system_temp_rov_depth_stencil_).Select(i));
}
// Close the write check.
DxbcOpEndIf();
// Go to the next sample (samples are at +0, +80, +1, +81, so need to do
// +80, -79, +80 and -81 after each sample).
if (i < 3) {
system_constants_used_ |= 1ull
<< kSysConst_EDRAMResolutionSquareScale_Index;
DxbcOpIMAd(DxbcDest::R(system_temp_rov_params_, 0b0010),
DxbcSrc::LI((i & 1) ? -78 - i : 80),
DxbcSrc::CB(cbuffer_index_system_constants_,
uint32_t(CbufferRegister::kSystemConstants),
kSysConst_EDRAMResolutionSquareScale_Vec)
.Select(kSysConst_EDRAMResolutionSquareScale_Comp),
DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kYYYY));
}
}
} else {
ROV_DepthStencilTest();
}
if (!is_depth_only_pixel_shader_) {
// Check if any sample is still covered after depth testing and writing,
// skip color writing completely in this case.
DxbcOpAnd(temp_x_dest, DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kXXXX),
DxbcSrc::LU(0b1111));
DxbcOpRetC(false, temp_x_src);
}
// Write color values.
for (uint32_t i = 0; i < 4; ++i) {
if (!writes_color_target(i)) {
continue;
}
DxbcSrc keep_mask_vec_src(
DxbcSrc::CB(cbuffer_index_system_constants_,
uint32_t(CbufferRegister::kSystemConstants),
kSysConst_EDRAMRTKeepMask_Vec + (i >> 1)));
uint32_t keep_mask_component = (i & 1) * 2;
// Check if color writing is disabled - special keep mask constant case,
// both 32bpp parts are forced UINT32_MAX, but also check whether the shader
// has written anything to this target at all.
// Combine both parts of the keep mask to check if both are 0xFFFFFFFF.
system_constants_used_ |= 1ull << kSysConst_EDRAMRTKeepMask_Index;
DxbcOpAnd(temp_x_dest, keep_mask_vec_src.Select(keep_mask_component),
keep_mask_vec_src.Select(keep_mask_component + 1));
// Flip the bits so both UINT32_MAX would result in 0 - not writing.
DxbcOpNot(temp_x_dest, temp_x_src);
// Get the bits that will be used for checking wherther the render target
// has been written to on the taken execution path - if the write mask is
// empty, AND zero with the test bit to always get zero.
DxbcOpMovC(temp_x_dest, temp_x_src,
DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kXXXX),
DxbcSrc::LU(0));
// Check if the render target was written to on the execution path.
DxbcOpAnd(temp_x_dest, temp_x_src, DxbcSrc::LU(1 << (8 + i)));
// Check if need to write anything to the render target.
DxbcOpIf(true, temp_x_src);
// Apply the exponent bias after alpha to coverage because it needs the
// unbiased alpha from the shader.
system_constants_used_ |= 1ull << kSysConst_ColorExpBias_Index;
DxbcOpMul(DxbcDest::R(system_temps_color_[i]),
DxbcSrc::R(system_temps_color_[i]),
DxbcSrc::CB(cbuffer_index_system_constants_,
uint32_t(CbufferRegister::kSystemConstants),
kSysConst_ColorExpBias_Vec)
.Select(i));
// Add the EDRAM bases of the render target to system_temp_rov_params_.zw.
system_constants_used_ |= 1ull << kSysConst_EDRAMRTBaseDwordsScaled_Index;
DxbcOpIAdd(DxbcDest::R(system_temp_rov_params_, 0b1100),
DxbcSrc::R(system_temp_rov_params_),
DxbcSrc::CB(cbuffer_index_system_constants_,
uint32_t(CbufferRegister::kSystemConstants),
kSysConst_EDRAMRTBaseDwordsScaled_Vec)
.Select(i));
DxbcSrc rt_clamp_vec_src(
DxbcSrc::CB(cbuffer_index_system_constants_,
uint32_t(CbufferRegister::kSystemConstants),
kSysConst_EDRAMRTClamp_Vec + i));
// Get if not blending to pack the color once for all 4 samples.
system_constants_used_ |= 1ull << kSysConst_EDRAMRTBlendFactorsOps_Index;
DxbcOpIEq(temp_x_dest,
DxbcSrc::CB(cbuffer_index_system_constants_,
uint32_t(CbufferRegister::kSystemConstants),
kSysConst_EDRAMRTBlendFactorsOps_Vec)
.Select(i),
DxbcSrc::LU(0x00010001));
// Check if not blending.
DxbcOpIf(true, temp_x_src);
{
// Clamp the color to the render target's representable range - will be
// packed.
system_constants_used_ |= 1ull << kSysConst_EDRAMRTClamp_Index;
DxbcOpMax(DxbcDest::R(system_temps_color_[i]),
DxbcSrc::R(system_temps_color_[i]),
rt_clamp_vec_src.Swizzle(0b01000000));
DxbcOpMin(DxbcDest::R(system_temps_color_[i]),
DxbcSrc::R(system_temps_color_[i]),
rt_clamp_vec_src.Swizzle(0b11101010));
// Pack the color once if blending.
ROV_PackPreClampedColor(i, system_temps_color_[i],
system_temps_subroutine_, 0, temp, 0, temp, 1);
}
// Blending is enabled.
DxbcOpElse();
{
// Get if the blending source color is fixed-point for clamping if it is.
system_constants_used_ |= 1ull << kSysConst_EDRAMRTFormatFlags_Index;
DxbcOpAnd(temp_x_dest,
DxbcSrc::CB(cbuffer_index_system_constants_,
uint32_t(CbufferRegister::kSystemConstants),
kSysConst_EDRAMRTFormatFlags_Vec)
.Select(i),
DxbcSrc::LU(kRTFormatFlag_FixedPointColor));
// Check if the blending source color is fixed-point and needs clamping.
DxbcOpIf(true, temp_x_src);
{
// Clamp the blending source color if needed.
system_constants_used_ |= 1ull << kSysConst_EDRAMRTClamp_Index;
DxbcOpMax(DxbcDest::R(system_temps_color_[i], 0b0111),
DxbcSrc::R(system_temps_color_[i]),
rt_clamp_vec_src.Select(0));
DxbcOpMin(DxbcDest::R(system_temps_color_[i], 0b0111),
DxbcSrc::R(system_temps_color_[i]),
rt_clamp_vec_src.Select(2));
}
// Close the fixed-point color check.
DxbcOpEndIf();
// Get if the blending source alpha is fixed-point for clamping if it is.
system_constants_used_ |= 1ull << kSysConst_EDRAMRTFormatFlags_Index;
DxbcOpAnd(temp_x_dest,
DxbcSrc::CB(cbuffer_index_system_constants_,
uint32_t(CbufferRegister::kSystemConstants),
kSysConst_EDRAMRTFormatFlags_Vec)
.Select(i),
DxbcSrc::LU(kRTFormatFlag_FixedPointAlpha));
// Check if the blending source alpha is fixed-point and needs clamping.
DxbcOpIf(true, temp_x_src);
{
// Clamp the blending source alpha if needed.
system_constants_used_ |= 1ull << kSysConst_EDRAMRTClamp_Index;
DxbcOpMax(DxbcDest::R(system_temps_color_[i], 0b1000),
DxbcSrc::R(system_temps_color_[i], DxbcSrc::kWWWW),
rt_clamp_vec_src.Select(1));
DxbcOpMin(DxbcDest::R(system_temps_color_[i], 0b1000),
DxbcSrc::R(system_temps_color_[i], DxbcSrc::kWWWW),
rt_clamp_vec_src.Select(3));
}
// Close the fixed-point alpha check.
DxbcOpEndIf();
// Break register dependency in the color sample subroutine.
DxbcOpMov(DxbcDest::R(system_temps_subroutine_, 0b0011), DxbcSrc::LU(0));
}
DxbcOpEndIf();
// Blend, mask and write all samples.
for (uint32_t j = 0; j < 4; ++j) {
// Get if the sample is covered.
DxbcOpAnd(temp_x_dest,
DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kXXXX),
DxbcSrc::LU(1 << j));
// Do ROP for the sample if it's covered.
DxbcOpCallC(true, temp_x_src, DxbcSrc::Label(label_rov_color_sample_[i]));
// Go to the next sample (samples are at +0, +80, +1, +81, so need to do
// +80, -79, +80 and -81 after each sample).
system_constants_used_ |= 1ull
<< kSysConst_EDRAMResolutionSquareScale_Index;
DxbcOpIMAd(DxbcDest::R(system_temp_rov_params_, 0b1100),
DxbcSrc::LI(0, 0, (j & 1) ? -78 - j : 80,
((j & 1) ? -78 - j : 80) * 2),
DxbcSrc::CB(cbuffer_index_system_constants_,
uint32_t(CbufferRegister::kSystemConstants),
kSysConst_EDRAMResolutionSquareScale_Vec)
.Select(kSysConst_EDRAMResolutionSquareScale_Comp),
DxbcSrc::R(system_temp_rov_params_));
}
// Revert adding the EDRAM bases of the render target to
// system_temp_rov_params_.zw.
system_constants_used_ |= 1ull << kSysConst_EDRAMRTBaseDwordsScaled_Index;
DxbcOpIAdd(DxbcDest::R(system_temp_rov_params_, 0b1100),
DxbcSrc::R(system_temp_rov_params_),
-DxbcSrc::CB(cbuffer_index_system_constants_,
uint32_t(CbufferRegister::kSystemConstants),
kSysConst_EDRAMRTBaseDwordsScaled_Vec)
.Select(i));
// Close the render target write check.
DxbcOpEndIf();
}
// Release temp.
PopSystemTemp();
}
void DxbcShaderTranslator::CompletePixelShader() {
if (is_depth_only_pixel_shader_) {
// The depth-only shader only needs to do the depth test and to write the
// depth to the ROV.
if (edram_rov_used_) {
CompletePixelShader_WriteToROV();
}
return;
}
if (writes_color_target(0)) {
// Alpha test.
// X - mask, then masked result (SGPR for loading, VGPR for masking).
// Y - operation result (SGPR for mask operations, VGPR for alpha
// operations).
uint32_t alpha_test_temp = PushSystemTemp();
DxbcDest alpha_test_mask_dest(DxbcDest::R(alpha_test_temp, 0b0001));
DxbcSrc alpha_test_mask_src(DxbcSrc::R(alpha_test_temp, DxbcSrc::kXXXX));
DxbcDest alpha_test_op_dest(DxbcDest::R(alpha_test_temp, 0b0010));
DxbcSrc alpha_test_op_src(DxbcSrc::R(alpha_test_temp, DxbcSrc::kYYYY));
// Extract the comparison mask to check if the test needs to be done at all.
// Don't care about flow control being somewhat dynamic - early Z is forced
// using a special version of the shader anyway.
system_constants_used_ |= 1ull << kSysConst_Flags_Index;
DxbcOpUBFE(alpha_test_mask_dest, DxbcSrc::LU(3),
DxbcSrc::LU(kSysFlag_AlphaPassIfLess_Shift),
DxbcSrc::CB(cbuffer_index_system_constants_,
uint32_t(CbufferRegister::kSystemConstants),
kSysConst_Flags_Vec)
.Select(kSysConst_Flags_Comp));
// Compare the mask to ALWAYS to check if the test shouldn't be done (will
// pass even for NaNs, though the expected behavior in this case hasn't been
// checked, but let's assume this means "always", not "less, equal or
// greater".
// TODO(Triang3l): Check how alpha test works with NaN on Direct3D 9.
DxbcOpINE(alpha_test_op_dest, alpha_test_mask_src, DxbcSrc::LU(0b111));
// Don't do the test if the mode is "always".
DxbcOpIf(true, alpha_test_op_src);
{
// Do the test. Can't use subtraction and sign because of float specials.
DxbcSrc alpha_src(DxbcSrc::R(system_temps_color_[0], DxbcSrc::kWWWW));
system_constants_used_ |= 1ull << kSysConst_AlphaTestReference_Index;
DxbcSrc alpha_test_reference_src(
DxbcSrc::CB(cbuffer_index_system_constants_,
uint32_t(CbufferRegister::kSystemConstants),
kSysConst_AlphaTestReference_Vec)
.Select(kSysConst_AlphaTestReference_Comp));
// Less than.
DxbcOpLT(alpha_test_op_dest, alpha_src, alpha_test_reference_src);
DxbcOpOr(alpha_test_op_dest, alpha_test_op_src,
DxbcSrc::LU(~uint32_t(1 << 0)));
DxbcOpAnd(alpha_test_mask_dest, alpha_test_mask_src, alpha_test_op_src);
// Equals to.
DxbcOpEq(alpha_test_op_dest, alpha_src, alpha_test_reference_src);
DxbcOpOr(alpha_test_op_dest, alpha_test_op_src,
DxbcSrc::LU(~uint32_t(1 << 1)));
DxbcOpAnd(alpha_test_mask_dest, alpha_test_mask_src, alpha_test_op_src);
// Greater than.
DxbcOpLT(alpha_test_op_dest, alpha_test_reference_src, alpha_src);
DxbcOpOr(alpha_test_op_dest, alpha_test_op_src,
DxbcSrc::LU(~uint32_t(1 << 2)));
DxbcOpAnd(alpha_test_mask_dest, alpha_test_mask_src, alpha_test_op_src);
// Discard the pixel if it has failed the test.
if (edram_rov_used_) {
DxbcOpRetC(false, alpha_test_mask_src);
} else {
DxbcOpDiscard(false, alpha_test_mask_src);
}
}
// Close the "not always" check.
DxbcOpEndIf();
// Release alpha_test_temp.
PopSystemTemp();
}
// Write the values to the render targets. Not applying the exponent bias yet
// because the original 0 to 1 alpha value is needed for alpha to coverage,
// which is done differently for ROV and RTV/DSV.
if (edram_rov_used_) {
CompletePixelShader_WriteToROV();
} else {
CompletePixelShader_WriteToRTVs();
}
}
void DxbcShaderTranslator::CompleteShaderCode_ROV_DepthTo24BitSubroutine() {
DxbcOpLabel(DxbcSrc::Label(label_rov_depth_to_24bit_));
DxbcDest depth_dest(DxbcDest::R(system_temps_subroutine_, 0b0001));
DxbcSrc depth_src(DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kXXXX));
DxbcDest temp_dest(DxbcDest::R(system_temps_subroutine_, 0b0010));
DxbcSrc temp_src(DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kYYYY));
// Extract the depth format to Y. Take 1 SGPR.
system_constants_used_ |= 1ull << kSysConst_Flags_Index;
DxbcOpAnd(temp_dest,
DxbcSrc::CB(cbuffer_index_system_constants_,
uint32_t(CbufferRegister::kSystemConstants),
kSysConst_Flags_Vec)
.Select(kSysConst_Flags_Comp),
DxbcSrc::LU(kSysFlag_ROVDepthFloat24));
// Convert according to the format. Release 1 SGPR.
DxbcOpIf(true, temp_src);
{
// 20e4 conversion, using 1 VGPR.
// CFloat24 from d3dref9.dll.
// Assuming the depth is already clamped to [0, 2) (in all places, the depth
// is written with the saturate flag set).
// Check if the number is too small to be represented as normalized 20e4.
// temp = f32 < 2^-14
DxbcOpULT(temp_dest, depth_src, DxbcSrc::LU(0x38800000));
// Handle denormalized numbers separately.
DxbcOpIf(true, temp_src);
{
// temp = f32 >> 23
DxbcOpUShR(temp_dest, depth_src, DxbcSrc::LU(23));
// temp = 113 - (f32 >> 23)
DxbcOpIAdd(temp_dest, DxbcSrc::LI(113), -temp_src);
// Don't allow the shift to overflow, since in DXBC the lower 5 bits of
// the shift amount are used (otherwise 0 becomes 8).
// temp = min(113 - (f32 >> 23), 24)
DxbcOpUMin(temp_dest, temp_src, DxbcSrc::LU(24));
// biased_f32 = (f32 & 0x7FFFFF) | 0x800000
DxbcOpBFI(depth_dest, DxbcSrc::LU(9), DxbcSrc::LU(23), DxbcSrc::LU(1),
depth_src);
// biased_f32 =
// ((f32 & 0x7FFFFF) | 0x800000) >> min(113 - (f32 >> 23), 24)
DxbcOpUShR(depth_dest, depth_src, temp_src);
}
// Not denormalized?
DxbcOpElse();
{
// Bias the exponent.
// biased_f32 = f32 + (-112 << 23)
// (left shift of a negative value is undefined behavior)
DxbcOpIAdd(depth_dest, depth_src, DxbcSrc::LU(0xC8000000u));
}
// Close the denormal check.
DxbcOpEndIf();
// Build the 20e4 number.
// temp = (biased_f32 >> 3) & 1
DxbcOpUBFE(temp_dest, DxbcSrc::LU(1), DxbcSrc::LU(3), depth_src);
// f24 = biased_f32 + 3
DxbcOpIAdd(depth_dest, depth_src, DxbcSrc::LU(3));
// f24 = biased_f32 + 3 + ((biased_f32 >> 3) & 1)
DxbcOpIAdd(depth_dest, depth_src, temp_src);
// f24 = ((biased_f32 + 3 + ((biased_f32 >> 3) & 1)) >> 3) & 0xFFFFFF
DxbcOpUBFE(depth_dest, DxbcSrc::LU(24), DxbcSrc::LU(3), depth_src);
}
DxbcOpElse();
{
// Unorm24 conversion.
// Multiply by float(0xFFFFFF).
DxbcOpMul(depth_dest, depth_src, DxbcSrc::LF(16777215.0f));
// Round to the nearest even integer. This seems to be the correct way:
// rounding towards zero gives 0xFF instead of 0x100 in clear shaders in,
// for instance, Halo 3, but other clear shaders in it are also broken if
// 0.5 is added before ftou instead of round_ne.
DxbcOpRoundNE(depth_dest, depth_src);
// Convert to fixed-point.
DxbcOpFToU(depth_dest, depth_src);
}
DxbcOpEndIf();
DxbcOpRet();
}
void DxbcShaderTranslator::
CompleteShaderCode_ROV_DepthStencilSampleSubroutine() {
DxbcOpLabel(DxbcSrc::Label(label_rov_depth_stencil_sample_));
// Load the old depth/stencil value to VGPR [0].z.
// VGPR [0].x = new depth
// VGPR [0].z = old depth/stencil
if (uav_index_edram_ == kBindingIndexUnallocated) {
uav_index_edram_ = uav_count_++;
}
DxbcOpLdUAVTyped(DxbcDest::R(system_temps_subroutine_, 0b0100),
DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kYYYY), 1,
DxbcSrc::U(uav_index_edram_, uint32_t(UAVRegister::kEDRAM),
DxbcSrc::kXXXX));
// Extract the old depth part to VGPR [0].w.
// VGPR [0].x = new depth
// VGPR [0].z = old depth/stencil
// VGPR [0].w = old depth
DxbcOpUShR(DxbcDest::R(system_temps_subroutine_, 0b1000),
DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kZZZZ),
DxbcSrc::LU(8));
// Get the difference between the new and the old depth, > 0 - greater, == 0 -
// equal, < 0 - less, to VGPR [1].x.
// VGPR [0].x = new depth
// VGPR [0].z = old depth/stencil
// VGPR [0].w = old depth
// VGPR [1].x = depth difference
DxbcOpIAdd(DxbcDest::R(system_temps_subroutine_ + 1, 0b0001),
DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kXXXX),
-DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kWWWW));
// Check if the depth is "less" or "greater or equal" to VGPR [0].y.
// VGPR [0].x = new depth
// VGPR [0].y = depth difference less than 0
// VGPR [0].z = old depth/stencil
// VGPR [0].w = old depth
// VGPR [1].x = depth difference
DxbcOpILT(DxbcDest::R(system_temps_subroutine_, 0b0010),
DxbcSrc::R(system_temps_subroutine_ + 1, DxbcSrc::kXXXX),
DxbcSrc::LI(0));
// Choose the passed depth function bits for "less" or for "greater" to VGPR
// [0].y.
// VGPR [0].x = new depth
// VGPR [0].y = depth function passed bits for "less" or "greater"
// VGPR [0].z = old depth/stencil
// VGPR [0].w = old depth
// VGPR [1].x = depth difference
DxbcOpMovC(DxbcDest::R(system_temps_subroutine_, 0b0010),
DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kYYYY),
DxbcSrc::LU(kSysFlag_ROVDepthPassIfLess),
DxbcSrc::LU(kSysFlag_ROVDepthPassIfGreater));
// Do the "equal" testing to VGPR [0].y.
// VGPR [0].x = new depth
// VGPR [0].y = depth function passed bits
// VGPR [0].z = old depth/stencil
// VGPR [0].w = old depth
DxbcOpMovC(DxbcDest::R(system_temps_subroutine_, 0b0010),
DxbcSrc::R(system_temps_subroutine_ + 1, DxbcSrc::kXXXX),
DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kYYYY),
DxbcSrc::LU(kSysFlag_ROVDepthPassIfEqual));
// Mask the resulting bits with the ones that should pass to VGPR [0].y.
// VGPR [0].x = new depth
// VGPR [0].y = masked depth function passed bits
// VGPR [0].z = old depth/stencil
// VGPR [0].w = old depth
system_constants_used_ |= 1ull << kSysConst_Flags_Index;
DxbcOpAnd(DxbcDest::R(system_temps_subroutine_, 0b0010),
DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kYYYY),
DxbcSrc::CB(cbuffer_index_system_constants_,
uint32_t(CbufferRegister::kSystemConstants),
kSysConst_Flags_Vec)
.Select(kSysConst_Flags_Comp));
// Set bit 0 of the result to 0 (passed) or 1 (reject) based on the result of
// the depth test.
// VGPR [0].x = new depth
// VGPR [0].y = depth test failure
// VGPR [0].z = old depth/stencil
// VGPR [0].w = old depth
DxbcOpMovC(DxbcDest::R(system_temps_subroutine_, 0b0010),
DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kYYYY),
DxbcSrc::LU(0), DxbcSrc::LU(1));
// Extract the depth write flag to SGPR [1].x.
// VGPR [0].x = new depth
// VGPR [0].y = depth test failure
// VGPR [0].z = old depth/stencil
// VGPR [0].w = old depth
// SGPR [1].x = depth write mask
system_constants_used_ |= 1ull << kSysConst_Flags_Index;
DxbcOpAnd(DxbcDest::R(system_temps_subroutine_ + 1, 0b0001),
DxbcSrc::CB(cbuffer_index_system_constants_,
uint32_t(CbufferRegister::kSystemConstants),
kSysConst_Flags_Vec)
.Select(kSysConst_Flags_Comp),
DxbcSrc::LU(kSysFlag_ROVDepthWrite));
// If depth writing is disabled, don't change the depth.
// VGPR [0].x = new depth
// VGPR [0].y = depth test failure
// VGPR [0].z = old depth/stencil
DxbcOpMovC(DxbcDest::R(system_temps_subroutine_, 0b0001),
DxbcSrc::R(system_temps_subroutine_ + 1, DxbcSrc::kXXXX),
DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kXXXX),
DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kWWWW));
// Create packed depth/stencil, with the stencil value unchanged at this
// point.
// VGPR [0].x = new depth/stencil
// VGPR [0].y = depth test failure
// VGPR [0].z = old depth/stencil
DxbcOpBFI(DxbcDest::R(system_temps_subroutine_, 0b0001), DxbcSrc::LU(24),
DxbcSrc::LU(8),
DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kXXXX),
DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kZZZZ));
// Extract the stencil test bit to SGPR [0].w.
// VGPR [0].x = new depth/stencil
// VGPR [0].y = depth test failure
// VGPR [0].z = old depth/stencil
// SGPR [0].w = stencil test enabled
system_constants_used_ |= 1ull << kSysConst_Flags_Index;
DxbcOpAnd(DxbcDest::R(system_temps_subroutine_, 0b1000),
DxbcSrc::CB(cbuffer_index_system_constants_,
uint32_t(CbufferRegister::kSystemConstants),
kSysConst_Flags_Vec)
.Select(kSysConst_Flags_Comp),
DxbcSrc::LU(kSysFlag_ROVStencilTest));
// Check if stencil test is enabled.
// VGPR [0].x = new depth/stencil
// VGPR [0].y = depth test failure
// VGPR [0].z = old depth/stencil
DxbcOpIf(true, DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kWWWW));
{
// Check the current face to get the reference and apply the read mask.
DxbcOpIf(true, DxbcSrc::V(uint32_t(InOutRegister::kPSInFrontFace),
DxbcSrc::kXXXX));
DxbcSrc stencil_front_src(
DxbcSrc::CB(cbuffer_index_system_constants_,
uint32_t(CbufferRegister::kSystemConstants),
kSysConst_EDRAMStencil_Front_Vec));
DxbcSrc stencil_back_src(
DxbcSrc::CB(cbuffer_index_system_constants_,
uint32_t(CbufferRegister::kSystemConstants),
kSysConst_EDRAMStencil_Back_Vec));
system_constants_used_ |= 1ull << kSysConst_EDRAMStencil_Index;
for (uint32_t i = 0; i < 2; ++i) {
if (i) {
// Go to the back face.
DxbcOpElse();
}
DxbcSrc stencil_side_src(i ? stencil_back_src : stencil_front_src);
// Copy the read-masked stencil reference to VGPR [0].w.
// VGPR [0].x = new depth/stencil
// VGPR [0].y = depth test failure
// VGPR [0].z = old depth/stencil
// VGPR [0].w = read-masked stencil reference
DxbcOpAnd(DxbcDest::R(system_temps_subroutine_, 0b1000),
stencil_side_src.Select(kSysConst_EDRAMStencil_Reference_Comp),
stencil_side_src.Select(kSysConst_EDRAMStencil_ReadMask_Comp));
// Read-mask the old stencil value to VGPR [1].x.
// VGPR [0].x = new depth/stencil
// VGPR [0].y = depth test failure
// VGPR [0].z = old depth/stencil
// VGPR [0].w = read-masked stencil reference
// VGPR [1].x = read-masked old stencil
DxbcOpAnd(DxbcDest::R(system_temps_subroutine_ + 1, 0b0001),
DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kZZZZ),
stencil_side_src.Select(kSysConst_EDRAMStencil_ReadMask_Comp));
}
// Close the face check.
DxbcOpEndIf();
// Get the difference between the new and the old stencil, > 0 - greater,
// == 0 - equal, < 0 - less, to VGPR [0].w.
// VGPR [0].x = new depth/stencil
// VGPR [0].y = depth test failure
// VGPR [0].z = old depth/stencil
// VGPR [0].w = stencil difference
DxbcOpIAdd(DxbcDest::R(system_temps_subroutine_, 0b1000),
DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kWWWW),
-DxbcSrc::R(system_temps_subroutine_ + 1, DxbcSrc::kXXXX));
// Check if the stencil is "less" or "greater or equal" to VGPR [1].x.
// VGPR [0].x = new depth/stencil
// VGPR [0].y = depth test failure
// VGPR [0].z = old depth/stencil
// VGPR [0].w = stencil difference
// VGPR [1].x = stencil difference less than 0
DxbcOpILT(DxbcDest::R(system_temps_subroutine_ + 1, 0b0001),
DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kWWWW),
DxbcSrc::LI(0));
// Choose the passed depth function bits for "less" or for "greater" to VGPR
// [0].y.
// VGPR [0].x = new depth/stencil
// VGPR [0].y = depth test failure
// VGPR [0].z = old depth/stencil
// VGPR [0].w = stencil difference
// VGPR [1].x = stencil function passed bits for "less" or "greater"
DxbcOpMovC(DxbcDest::R(system_temps_subroutine_ + 1, 0b0001),
DxbcSrc::R(system_temps_subroutine_ + 1, DxbcSrc::kXXXX),
DxbcSrc::LU(0b001), DxbcSrc::LU(0b100));
// Do the "equal" testing to VGPR [0].w.
// VGPR [0].x = new depth/stencil
// VGPR [0].y = depth test failure
// VGPR [0].z = old depth/stencil
// VGPR [0].w = stencil function passed bits
DxbcOpMovC(DxbcDest::R(system_temps_subroutine_, 0b1000),
DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kWWWW),
DxbcSrc::R(system_temps_subroutine_ + 1, DxbcSrc::kXXXX),
DxbcSrc::LU(0b010));
// Get the comparison function and the operations for the current face to
// VGPR [1].x.
// VGPR [0].x = new depth/stencil
// VGPR [0].y = depth test failure
// VGPR [0].z = old depth/stencil
// VGPR [0].w = stencil function passed bits
// VGPR [1].x = stencil function and operations
system_constants_used_ |= 1ull << kSysConst_EDRAMStencil_Index;
DxbcOpMovC(
DxbcDest::R(system_temps_subroutine_ + 1, 0b0001),
DxbcSrc::V(uint32_t(InOutRegister::kPSInFrontFace), DxbcSrc::kXXXX),
stencil_front_src.Select(kSysConst_EDRAMStencil_FuncOps_Comp),
stencil_back_src.Select(kSysConst_EDRAMStencil_FuncOps_Comp));
// Mask the resulting bits with the ones that should pass to VGPR [0].w (the
// comparison function is in the low 3 bits of the constant, and only ANDing
// 3-bit values with it, so safe not to UBFE the function).
// VGPR [0].x = new depth/stencil
// VGPR [0].y = depth test failure
// VGPR [0].z = old depth/stencil
// VGPR [0].w = stencil test result
// VGPR [1].x = stencil function and operations
DxbcOpAnd(DxbcDest::R(system_temps_subroutine_, 0b1000),
DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kWWWW),
DxbcSrc::R(system_temps_subroutine_ + 1, DxbcSrc::kXXXX));
// Choose the stencil pass operation depending on whether depth test has
// failed.
// VGPR [0].x = new depth/stencil
// VGPR [0].y = depth test failure
// VGPR [0].z = old depth/stencil
// VGPR [0].w = stencil test result
// VGPR [1].x = stencil function and operations
// VGPR [1].y = pass or depth fail operation shift
DxbcOpMovC(DxbcDest::R(system_temps_subroutine_ + 1, 0b0010),
DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kYYYY),
DxbcSrc::LU(9), DxbcSrc::LU(6));
// Merge the depth/stencil test results to VGPR [0].y.
// VGPR [0].x = new depth/stencil
// VGPR [0].y = depth/stencil test failure
// VGPR [0].z = old depth/stencil
// VGPR [0].w = stencil test result
// VGPR [1].x = stencil function and operations
// VGPR [1].y = pass or depth fail operation shift
DxbcOpMovC(DxbcDest::R(system_temps_subroutine_, 0b0010),
DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kWWWW),
DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kYYYY),
DxbcSrc::LU(1));
// Choose the final operation to according to whether the stencil test has
// passed.
// VGPR [0].x = new depth/stencil
// VGPR [0].y = depth/stencil test failure
// VGPR [0].z = old depth/stencil
// VGPR [0].w = stencil operation shift
// VGPR [1].x = stencil function and operations
DxbcOpMovC(DxbcDest::R(system_temps_subroutine_, 0b1000),
DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kWWWW),
DxbcSrc::R(system_temps_subroutine_ + 1, DxbcSrc::kYYYY),
DxbcSrc::LU(3));
// Extract the needed stencil operation to VGPR [0].w.
// VGPR [0].x = new depth/stencil
// VGPR [0].y = depth/stencil test failure
// VGPR [0].z = old depth/stencil
// VGPR [0].w = stencil operation
DxbcOpUBFE(DxbcDest::R(system_temps_subroutine_, 0b1000), DxbcSrc::LU(3),
DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kWWWW),
DxbcSrc::R(system_temps_subroutine_ + 1, DxbcSrc::kXXXX));
// Open the stencil operation switch for writing the new stencil (not caring
// about bits 8:31) to VGPR [0].w.
// VGPR [0].x = new depth/stencil
// VGPR [0].y = depth/stencil test failure
// VGPR [0].z = old depth/stencil
DxbcOpSwitch(DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kWWWW));
{
// Zero.
DxbcOpCase(DxbcSrc::LU(uint32_t(StencilOp::kZero)));
{
DxbcOpMov(DxbcDest::R(system_temps_subroutine_, 0b1000),
DxbcSrc::LU(0));
}
DxbcOpBreak();
// Replace.
DxbcOpCase(DxbcSrc::LU(uint32_t(StencilOp::kReplace)));
{
system_constants_used_ |= 1ull << kSysConst_EDRAMStencil_Index;
DxbcOpMovC(
DxbcDest::R(system_temps_subroutine_, 0b1000),
DxbcSrc::V(uint32_t(InOutRegister::kPSInFrontFace), DxbcSrc::kXXXX),
stencil_front_src.Select(kSysConst_EDRAMStencil_Reference_Comp),
stencil_back_src.Select(kSysConst_EDRAMStencil_Reference_Comp));
}
DxbcOpBreak();
// Increment and clamp.
DxbcOpCase(DxbcSrc::LU(uint32_t(StencilOp::kIncrementClamp)));
{
// Clear the upper bits for saturation.
DxbcOpAnd(DxbcDest::R(system_temps_subroutine_, 0b1000),
DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kZZZZ),
DxbcSrc::LU(UINT8_MAX));
// Increment.
DxbcOpIAdd(DxbcDest::R(system_temps_subroutine_, 0b1000),
DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kWWWW),
DxbcSrc::LI(1));
// Clamp.
DxbcOpIMin(DxbcDest::R(system_temps_subroutine_, 0b1000),
DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kWWWW),
DxbcSrc::LI(UINT8_MAX));
}
DxbcOpBreak();
// Decrement and clamp.
DxbcOpCase(DxbcSrc::LU(uint32_t(StencilOp::kDecrementClamp)));
{
// Clear the upper bits for saturation.
DxbcOpAnd(DxbcDest::R(system_temps_subroutine_, 0b1000),
DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kZZZZ),
DxbcSrc::LU(UINT8_MAX));
// Decrement.
DxbcOpIAdd(DxbcDest::R(system_temps_subroutine_, 0b1000),
DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kWWWW),
DxbcSrc::LI(-1));
// Clamp.
DxbcOpIMax(DxbcDest::R(system_temps_subroutine_, 0b1000),
DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kWWWW),
DxbcSrc::LI(0));
}
DxbcOpBreak();
// Invert.
DxbcOpCase(DxbcSrc::LU(uint32_t(StencilOp::kInvert)));
{
DxbcOpNot(DxbcDest::R(system_temps_subroutine_, 0b1000),
DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kZZZZ));
}
DxbcOpBreak();
// Increment/decrement and wrap.
for (uint32_t i = 0; i < 2; ++i) {
DxbcOpCase(DxbcSrc::LU(uint32_t(i ? StencilOp::kDecrementWrap
: StencilOp::kIncrementWrap)));
{
DxbcOpIAdd(DxbcDest::R(system_temps_subroutine_, 0b1000),
DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kZZZZ),
DxbcSrc::LI(i ? -1 : 1));
}
DxbcOpBreak();
}
// Keep.
DxbcOpDefault();
{
DxbcOpMov(DxbcDest::R(system_temps_subroutine_, 0b1000),
DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kZZZZ));
}
DxbcOpBreak();
}
// Close the new stencil switch.
// VGPR [0].x = new depth/stencil
// VGPR [0].y = depth/stencil test failure
// VGPR [0].z = old depth/stencil
// VGPR [0].w = unmasked new stencil
DxbcOpEndSwitch();
// Select the stencil write mask for the face to VGPR [1].x.
// VGPR [0].x = new depth/stencil
// VGPR [0].y = depth/stencil test failure
// VGPR [0].z = old depth/stencil
// VGPR [0].w = unmasked new stencil
// VGPR [1].x = stencil write mask
system_constants_used_ |= 1ull << kSysConst_EDRAMStencil_Index;
DxbcOpMovC(
DxbcDest::R(system_temps_subroutine_ + 1, 0b0001),
DxbcSrc::V(uint32_t(InOutRegister::kPSInFrontFace), DxbcSrc::kXXXX),
stencil_front_src.Select(kSysConst_EDRAMStencil_WriteMask_Comp),
stencil_back_src.Select(kSysConst_EDRAMStencil_WriteMask_Comp));
// Apply the write mask to the new stencil, also dropping the upper 24 bits.
// VGPR [0].x = new depth/stencil
// VGPR [0].y = depth/stencil test failure
// VGPR [0].z = old depth/stencil
// VGPR [0].w = masked new stencil
// VGPR [1].x = stencil write mask
DxbcOpAnd(DxbcDest::R(system_temps_subroutine_, 0b1000),
DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kWWWW),
DxbcSrc::R(system_temps_subroutine_ + 1, DxbcSrc::kXXXX));
// Invert the write mask for keeping the old stencil and the depth bits to
// VGPR [1].x.
// VGPR [0].x = new depth/stencil
// VGPR [0].y = depth/stencil test failure
// VGPR [0].z = old depth/stencil
// VGPR [0].w = masked new stencil
// VGPR [1].x = inverted stencil write mask
DxbcOpNot(DxbcDest::R(system_temps_subroutine_ + 1, 0b0001),
DxbcSrc::R(system_temps_subroutine_ + 1, DxbcSrc::kXXXX));
// Remove the bits that will be replaced from the new combined
// depth/stencil.
// VGPR [0].x = masked new depth/stencil
// VGPR [0].y = depth/stencil test failure
// VGPR [0].z = old depth/stencil
// VGPR [0].w = masked new stencil
DxbcOpAnd(DxbcDest::R(system_temps_subroutine_, 0b0001),
DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kXXXX),
DxbcSrc::R(system_temps_subroutine_ + 1, DxbcSrc::kXXXX));
// Merge the old and the new stencil.
// VGPR [0].x = new depth/stencil
// VGPR [0].y = depth/stencil test failure
// VGPR [0].z = old depth/stencil
DxbcOpOr(DxbcDest::R(system_temps_subroutine_, 0b0001),
DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kXXXX),
DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kWWWW));
}
// Close the stencil test check.
DxbcOpEndIf();
// Check if the depth/stencil has failed not to modify the depth if it has.
DxbcOpIf(true, DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kYYYY));
{
// If the depth/stencil test has failed, don't change the depth.
DxbcOpBFI(DxbcDest::R(system_temps_subroutine_, 0b0001), DxbcSrc::LU(8),
DxbcSrc::LU(0),
DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kXXXX),
DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kZZZZ));
}
// Close the depth/stencil failure check.
DxbcOpEndIf();
// Check if need to write - if depth/stencil is different - to VGPR [0].z.
// VGPR [0].x = new depth/stencil
// VGPR [0].y = depth/stencil test failure
// VGPR [0].z = whether depth/stencil has changed
DxbcOpINE(DxbcDest::R(system_temps_subroutine_, 0b0100),
DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kXXXX),
DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kZZZZ));
// Check if need to write.
// VGPR [0].x = new depth/stencil
// VGPR [0].y = depth/stencil test failure
DxbcOpIf(true, DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kZZZZ));
{
bool depth_stencil_early = ROV_IsDepthStencilEarly();
if (depth_stencil_early) {
// Get if early depth/stencil write is enabled to SGPR [0].z.
// VGPR [0].x = new depth/stencil
// VGPR [0].y = depth/stencil test failure
// SGPR [0].z = whether early depth/stencil write is enabled
system_constants_used_ |= 1ull << kSysConst_Flags_Index;
DxbcOpAnd(DxbcDest::R(system_temps_subroutine_, 0b0100),
DxbcSrc::CB(cbuffer_index_system_constants_,
uint32_t(CbufferRegister::kSystemConstants),
kSysConst_Flags_Vec)
.Select(kSysConst_Flags_Comp),
DxbcSrc::LU(kSysFlag_ROVDepthStencilEarlyWrite));
// Check if need to write early.
// VGPR [0].x = new depth/stencil
// VGPR [0].y = depth/stencil test failure
DxbcOpIf(true, DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kZZZZ));
}
// Write the new depth/stencil.
// VGPR [0].x = new depth/stencil
// VGPR [0].y = depth/stencil test failure
if (uav_index_edram_ == kBindingIndexUnallocated) {
uav_index_edram_ = uav_count_++;
}
DxbcOpStoreUAVTyped(
DxbcDest::U(uav_index_edram_, uint32_t(UAVRegister::kEDRAM)),
DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kYYYY), 1,
DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kXXXX));
if (depth_stencil_early) {
// Need to still run the shader to know whether to write the depth/stencil
// value.
DxbcOpElse();
// Set bit 4 of the result if need to write later (after checking if the
// sample is not discarded by a kill instruction, alphatest or
// alpha-to-coverage).
// VGPR [0].x = new depth/stencil
// VGPR [0].y = depth/stencil test failure, deferred write bits
DxbcOpOr(DxbcDest::R(system_temps_subroutine_, 0b0010),
DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kYYYY),
DxbcSrc::LU(1 << 4));
// Close the early depth/stencil check.
DxbcOpEndIf();
}
}
// Close the write check.
DxbcOpEndIf();
// End the subroutine.
DxbcOpRet();
}
void DxbcShaderTranslator::CompleteShaderCode_ROV_ColorSampleSubroutine(
uint32_t rt_index) {
DxbcOpLabel(DxbcSrc::Label(label_rov_color_sample_[rt_index]));
DxbcSrc keep_mask_vec_src(
DxbcSrc::CB(cbuffer_index_system_constants_,
uint32_t(CbufferRegister::kSystemConstants),
kSysConst_EDRAMRTKeepMask_Vec + (rt_index >> 1)));
uint32_t keep_mask_component = (rt_index & 1) * 2;
uint32_t keep_mask_swizzle = (rt_index & 1) ? 0b1110 : 0b0100;
DxbcSrc rt_format_flags_src(
DxbcSrc::CB(cbuffer_index_system_constants_,
uint32_t(CbufferRegister::kSystemConstants),
kSysConst_EDRAMRTFormatFlags_Vec)
.Select(rt_index));
DxbcSrc rt_clamp_vec_src(
DxbcSrc::CB(cbuffer_index_system_constants_,
uint32_t(CbufferRegister::kSystemConstants),
kSysConst_EDRAMRTClamp_Vec + rt_index));
DxbcSrc rt_blend_factors_ops_src(
DxbcSrc::CB(cbuffer_index_system_constants_,
uint32_t(CbufferRegister::kSystemConstants),
kSysConst_EDRAMRTBlendFactorsOps_Vec)
.Select(rt_index));
// ***************************************************************************
// Checking if color loading must be done - if any component needs to be kept
// or if blending is enabled.
// ***************************************************************************
// Check if need to keep any components to SGPR [0].z.
// VGPRs [0].xy - packed source color/alpha if not blending.
// SGPR [0].z - whether any components must be kept (OR of keep masks).
system_constants_used_ |= 1ull << kSysConst_EDRAMRTKeepMask_Index;
DxbcOpOr(DxbcDest::R(system_temps_subroutine_, 0b0100),
keep_mask_vec_src.Select(keep_mask_component),
keep_mask_vec_src.Select(keep_mask_component + 1));
// Blending isn't done if it's 1 * source + 0 * destination. But since the
// previous color also needs to be loaded if any original components need to
// be kept, force the blend control to something with blending in this case
// in SGPR [0].z.
// VGPRs [0].xy - packed source color/alpha if not blending.
// SGPR [0].z - blending mode used to check if need to load.
system_constants_used_ |= 1ull << kSysConst_EDRAMRTBlendFactorsOps_Index;
DxbcOpMovC(DxbcDest::R(system_temps_subroutine_, 0b0100),
DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kZZZZ),
DxbcSrc::LU(0), rt_blend_factors_ops_src);
// Get if the blend control requires loading the color to SGPR [0].z.
// VGPRs [0].xy - packed source color/alpha if not blending.
// SGPR [0].z - whether need to load the color.
DxbcOpINE(DxbcDest::R(system_temps_subroutine_, 0b0100),
DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kZZZZ),
DxbcSrc::LU(0x00010001));
// Check if need to do something with the previous color.
// VGPRs [0].xy - packed source color/alpha if not blending.
DxbcOpIf(true, DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kZZZZ));
{
// *************************************************************************
// Loading the previous color to SGPR [0].zw.
// *************************************************************************
// Get if the format is 64bpp to SGPR [0].z.
// VGPRs [0].xy - packed source color/alpha if not blending.
// SGPR [0].z - whether the render target is 64bpp.
system_constants_used_ |= 1ull << kSysConst_EDRAMRTFormatFlags_Index;
DxbcOpAnd(DxbcDest::R(system_temps_subroutine_, 0b0100),
rt_format_flags_src, DxbcSrc::LU(kRTFormatFlag_64bpp));
// Check if the format is 64bpp.
// VGPRs [0].xy - packed source color/alpha if not blending.
DxbcOpIf(true, DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kZZZZ));
{
// Load the lower 32 bits of the 64bpp color to VGPR [0].z.
// VGPRs [0].xy - packed source color/alpha if not blending.
// VGPR [0].z - lower 32 bits of the packed color.
if (uav_index_edram_ == kBindingIndexUnallocated) {
uav_index_edram_ = uav_count_++;
}
DxbcOpLdUAVTyped(
DxbcDest::R(system_temps_subroutine_, 0b0100),
DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kWWWW), 1,
DxbcSrc::U(uav_index_edram_, uint32_t(UAVRegister::kEDRAM),
DxbcSrc::kXXXX));
// Get the address of the upper 32 bits of the color to VGPR [0].w.
// VGPRs [0].xy - packed source color/alpha if not blending.
// VGPR [0].z - lower 32 bits of the packed color.
// VGPR [0].w - address of the upper 32 bits of the packed color.
DxbcOpIAdd(DxbcDest::R(system_temps_subroutine_, 0b1000),
DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kWWWW),
DxbcSrc::LU(1));
// Load the upper 32 bits of the 64bpp color to VGPR [0].w.
// VGPRs [0].xy - packed source color/alpha if not blending.
// VGPRs [0].zw - packed destination color/alpha.
if (uav_index_edram_ == kBindingIndexUnallocated) {
uav_index_edram_ = uav_count_++;
}
DxbcOpLdUAVTyped(
DxbcDest::R(system_temps_subroutine_, 0b1000),
DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kWWWW), 1,
DxbcSrc::U(uav_index_edram_, uint32_t(UAVRegister::kEDRAM),
DxbcSrc::kXXXX));
}
// The color is 32bpp.
DxbcOpElse();
{
// Load the 32bpp color to VGPR [0].z.
// VGPRs [0].xy - packed source color/alpha if not blending.
// VGPR [0].z - packed 32bpp destination color.
if (uav_index_edram_ == kBindingIndexUnallocated) {
uav_index_edram_ = uav_count_++;
}
DxbcOpLdUAVTyped(
DxbcDest::R(system_temps_subroutine_, 0b0100),
DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kZZZZ), 1,
DxbcSrc::U(uav_index_edram_, uint32_t(UAVRegister::kEDRAM),
DxbcSrc::kXXXX));
// Break register dependency in VGPR [0].w if the color is 32bpp.
// VGPRs [0].xy - packed source color/alpha if not blending.
// VGPRs [0].zw - packed destination color/alpha.
DxbcOpMov(DxbcDest::R(system_temps_subroutine_, 0b1000), DxbcSrc::LU(0));
}
// Close the color format check.
DxbcOpEndIf();
// Get if blending is enabled to SGPR [1].x.
// VGPRs [0].xy - packed source color/alpha if not blending.
// VGPRs [0].zw - packed destination color/alpha.
// SGPR [1].x - whether blending is enabled.
system_constants_used_ |= 1ull << kSysConst_EDRAMRTBlendFactorsOps_Index;
DxbcOpINE(DxbcDest::R(system_temps_subroutine_ + 1, 0b0001),
rt_blend_factors_ops_src, DxbcSrc::LU(0x00010001));
// Check if need to blend.
// VGPRs [0].xy - packed source color/alpha if not blending.
// VGPRs [0].zw - packed destination color/alpha.
DxbcOpIf(true, DxbcSrc::R(system_temps_subroutine_ + 1, DxbcSrc::kXXXX));
{
// Now, when blending is enabled, registers [0].xy are used as scratch.
// Unpack the destination color to VGPRs [1].xyzw, using [0].xy as temps.
// The destination color never needs clamping because out-of-range values
// can't be loaded.
// VGPRs [0].zw - packed destination color/alpha.
// VGPRs [1].xyzw - destination color/alpha.
ROV_UnpackColor(rt_index, system_temps_subroutine_, 2,
system_temps_subroutine_ + 1, system_temps_subroutine_, 0,
system_temps_subroutine_, 1);
// ***********************************************************************
// Color blending.
// ***********************************************************************
// Extract the color min/max bit to SGPR [0].x.
// SGPR [0].x - whether min/max should be used for color.
// VGPRs [0].zw - packed destination color/alpha.
// VGPRs [1].xyzw - destination color/alpha.
system_constants_used_ |= 1ull << kSysConst_EDRAMRTBlendFactorsOps_Index;
DxbcOpAnd(DxbcDest::R(system_temps_subroutine_, 0b0001),
rt_blend_factors_ops_src, DxbcSrc::LU(1 << (5 + 1)));
// Check if need to do min/max for color.
// VGPRs [0].zw - packed destination color/alpha.
// VGPRs [1].xyzw - destination color/alpha.
DxbcOpIf(true, DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kXXXX));
{
// Extract the color min (0) or max (1) bit to SGPR [0].x.
// SGPR [0].x - whether min or max should be used for color.
// VGPRs [0].zw - packed destination color/alpha.
// VGPRs [1].xyzw - destination color/alpha.
system_constants_used_ |= 1ull
<< kSysConst_EDRAMRTBlendFactorsOps_Index;
DxbcOpAnd(DxbcDest::R(system_temps_subroutine_, 0b0001),
rt_blend_factors_ops_src, DxbcSrc::LU(1 << 5));
// Check if need to do min or max for color.
// VGPRs [0].zw - packed destination color/alpha.
// VGPRs [1].xyzw - destination color/alpha.
DxbcOpIf(true, DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kXXXX));
{
// Do max of the colors without applying the factors to VGPRs [1].xyz.
// VGPRs [0].zw - packed destination color/alpha.
// VGPRs [1].xyzw - blended color, destination alpha.
DxbcOpMax(DxbcDest::R(system_temps_subroutine_ + 1, 0b0111),
DxbcSrc::R(system_temps_color_[rt_index]),
DxbcSrc::R(system_temps_subroutine_ + 1));
}
// Need to do min.
DxbcOpElse();
{
// Do min of the colors without applying the factors to VGPRs [1].xyz.
// VGPRs [0].zw - packed destination color/alpha.
// VGPRs [1].xyzw - blended color, destination alpha.
DxbcOpMin(DxbcDest::R(system_temps_subroutine_ + 1, 0b0111),
DxbcSrc::R(system_temps_color_[rt_index]),
DxbcSrc::R(system_temps_subroutine_ + 1));
}
// Close the min or max check.
DxbcOpEndIf();
}
// Need to do blend colors with the factors.
DxbcOpElse();
{
// Extract the source color factor to SGPR [0].x.
// SGPR [0].x - source color factor index.
// VGPRs [0].zw - packed destination color/alpha.
// VGPRs [1].xyzw - destination color/alpha.
system_constants_used_ |= 1ull
<< kSysConst_EDRAMRTBlendFactorsOps_Index;
DxbcOpAnd(DxbcDest::R(system_temps_subroutine_, 0b0001),
rt_blend_factors_ops_src, DxbcSrc::LU((1 << 5) - 1));
// Check if the source color factor is not zero - if it is, the source
// must be ignored completely, and Infinity and NaN in it shouldn't
// affect blending.
DxbcOpIf(true, DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kXXXX));
{
// Open the switch for choosing the source color blend factor.
// VGPRs [0].zw - packed destination color/alpha.
// VGPRs [1].xyzw - destination color/alpha.
DxbcOpSwitch(DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kXXXX));
{
// Write the source color factor to VGPRs [2].xyz.
// VGPRs [0].zw - packed destination color/alpha.
// VGPRs [1].xyzw - destination color/alpha.
// VGPRs [2].xyz - unclamped source color factor.
ROV_HandleColorBlendFactorCases(system_temps_color_[rt_index],
system_temps_subroutine_ + 1,
system_temps_subroutine_ + 2);
}
// Close the source color factor switch.
DxbcOpEndSwitch();
// Get if the render target color is fixed-point and the source color
// factor needs clamping to SGPR [0].x.
// SGPR [0].x - whether color is fixed-point.
// VGPRs [0].zw - packed destination color/alpha.
// VGPRs [1].xyzw - destination color/alpha.
// VGPRs [2].xyz - unclamped source color factor.
system_constants_used_ |= 1ull << kSysConst_EDRAMRTFormatFlags_Index;
DxbcOpAnd(DxbcDest::R(system_temps_subroutine_, 0b0001),
rt_format_flags_src,
DxbcSrc::LU(kRTFormatFlag_FixedPointColor));
// Check if the source color factor needs clamping.
DxbcOpIf(true, DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kXXXX));
{
// Clamp the source color factor in VGPRs [2].xyz.
// SGPR [0].x - whether color is fixed-point.
// VGPRs [0].zw - packed destination color/alpha.
// VGPRs [1].xyzw - destination color/alpha.
// VGPRs [2].xyz - source color factor.
system_constants_used_ |= 1ull << kSysConst_EDRAMRTClamp_Index;
DxbcOpMax(DxbcDest::R(system_temps_subroutine_ + 2, 0b0111),
DxbcSrc::R(system_temps_subroutine_ + 2),
rt_clamp_vec_src.Select(0));
DxbcOpMin(DxbcDest::R(system_temps_subroutine_ + 2, 0b0111),
DxbcSrc::R(system_temps_subroutine_ + 2),
rt_clamp_vec_src.Select(2));
}
// Close the source color factor clamping check.
DxbcOpEndIf();
// Apply the factor to the source color.
// SGPR [0].x - whether color is fixed-point.
// VGPRs [0].zw - packed destination color/alpha.
// VGPRs [1].xyzw - destination color/alpha.
// VGPRs [2].xyz - unclamped source color part without addition sign.
DxbcOpMul(DxbcDest::R(system_temps_subroutine_ + 2, 0b0111),
DxbcSrc::R(system_temps_color_[rt_index]),
DxbcSrc::R(system_temps_subroutine_ + 2));
// Check if the source color part needs clamping after the
// multiplication.
// VGPRs [0].zw - packed destination color/alpha.
// VGPRs [1].xyzw - destination color/alpha.
// VGPRs [2].xyz - unclamped source color part without addition sign.
DxbcOpIf(true, DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kXXXX));
{
// Clamp the source color part.
// VGPRs [0].zw - packed destination color/alpha.
// VGPRs [1].xyzw - destination color/alpha.
// VGPRs [2].xyz - source color part without addition sign.
system_constants_used_ |= 1ull << kSysConst_EDRAMRTClamp_Index;
DxbcOpMax(DxbcDest::R(system_temps_subroutine_ + 2, 0b0111),
DxbcSrc::R(system_temps_subroutine_ + 2),
rt_clamp_vec_src.Select(0));
DxbcOpMin(DxbcDest::R(system_temps_subroutine_ + 2, 0b0111),
DxbcSrc::R(system_temps_subroutine_ + 2),
rt_clamp_vec_src.Select(2));
}
// Close the source color part clamping check.
DxbcOpEndIf();
// Extract the source color sign to SGPR [0].x.
// SGPR [0].x - source color sign as zero for 1 and non-zero for -1.
// VGPRs [0].zw - packed destination color/alpha.
// VGPRs [1].xyzw - destination color/alpha.
// VGPRs [2].xyz - source color part without addition sign.
system_constants_used_ |= 1ull
<< kSysConst_EDRAMRTBlendFactorsOps_Index;
DxbcOpAnd(DxbcDest::R(system_temps_subroutine_, 0b0001),
rt_blend_factors_ops_src, DxbcSrc::LU(1 << (5 + 2)));
// Apply the source color sign.
// VGPRs [0].zw - packed destination color/alpha.
// VGPRs [1].xyzw - destination color/alpha.
// VGPRs [2].xyz - source color part.
DxbcOpMovC(DxbcDest::R(system_temps_subroutine_ + 2, 0b0111),
DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kXXXX),
-DxbcSrc::R(system_temps_subroutine_ + 2),
DxbcSrc::R(system_temps_subroutine_ + 2));
}
// The source color factor is zero.
DxbcOpElse();
{
// Write zero to the source color part.
// VGPRs [0].zw - packed destination color/alpha.
// VGPRs [1].xyzw - destination color/alpha.
// VGPRs [2].xyz - source color part.
DxbcOpMov(DxbcDest::R(system_temps_subroutine_ + 2, 0b0111),
DxbcSrc::LF(0.0f));
}
// Close the source color factor zero check.
DxbcOpEndIf();
// Extract the destination color factor to SGPR [0].x.
// SGPR [0].x - destination color factor index.
// VGPRs [0].zw - packed destination color/alpha.
// VGPRs [1].xyzw - destination color/alpha.
// VGPRs [2].xyz - source color part.
system_constants_used_ |= 1ull
<< kSysConst_EDRAMRTBlendFactorsOps_Index;
DxbcOpUBFE(DxbcDest::R(system_temps_subroutine_, 0b0001),
DxbcSrc::LU(5), DxbcSrc::LU(8), rt_blend_factors_ops_src);
// Check if the destination color factor is not zero.
DxbcOpIf(true, DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kXXXX));
{
// Open the switch for choosing the destination color blend factor.
// VGPRs [0].zw - packed destination color/alpha.
// VGPRs [1].xyzw - destination color/alpha.
// VGPRs [2].xyz - source color part.
DxbcOpSwitch(DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kXXXX));
{
// Write the destination color factor to VGPRs [3].xyz.
// VGPRs [0].zw - packed destination color/alpha.
// VGPRs [1].xyzw - destination color/alpha.
// VGPRs [2].xyz - source color part.
// VGPRs [3].xyz - unclamped destination color factor.
ROV_HandleColorBlendFactorCases(system_temps_color_[rt_index],
system_temps_subroutine_ + 1,
system_temps_subroutine_ + 3);
}
// Close the destination color factor switch.
DxbcOpEndSwitch();
// Get if the render target color is fixed-point and the destination
// color factor needs clamping to SGPR [0].x.
// SGPR [0].x - whether color is fixed-point.
// VGPRs [0].zw - packed destination color/alpha.
// VGPRs [1].xyzw - destination color/alpha.
// VGPRs [2].xyz - source color part.
// VGPRs [3].xyz - unclamped destination color factor.
system_constants_used_ |= 1ull << kSysConst_EDRAMRTFormatFlags_Index;
DxbcOpAnd(DxbcDest::R(system_temps_subroutine_, 0b0001),
rt_format_flags_src,
DxbcSrc::LU(kRTFormatFlag_FixedPointColor));
// Check if the destination color factor needs clamping.
DxbcOpIf(true, DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kXXXX));
{
// Clamp the destination color factor in VGPRs [3].xyz.
// SGPR [0].x - whether color is fixed-point.
// VGPRs [0].zw - packed destination color/alpha.
// VGPRs [1].xyzw - destination color/alpha.
// VGPRs [2].xyz - source color part.
// VGPRs [3].xyz - destination color factor.
system_constants_used_ |= 1ull << kSysConst_EDRAMRTClamp_Index;
DxbcOpMax(DxbcDest::R(system_temps_subroutine_ + 3, 0b0111),
DxbcSrc::R(system_temps_subroutine_ + 3),
rt_clamp_vec_src.Select(0));
DxbcOpMin(DxbcDest::R(system_temps_subroutine_ + 3, 0b0111),
DxbcSrc::R(system_temps_subroutine_ + 3),
rt_clamp_vec_src.Select(2));
}
// Close the destination color factor clamping check.
DxbcOpEndIf();
// Apply the factor to the destination color in VGPRs [1].xyz.
// SGPR [0].x - whether color is fixed-point.
// VGPRs [0].zw - packed destination color/alpha.
// VGPRs [1].xyz - unclamped destination color part without addition
// sign.
// VGPR [1].w - destination alpha.
// VGPRs [2].xyz - source color part.
DxbcOpMul(DxbcDest::R(system_temps_subroutine_ + 1, 0b0111),
DxbcSrc::R(system_temps_subroutine_ + 1),
DxbcSrc::R(system_temps_subroutine_ + 3));
// Check if the destination color part needs clamping after the
// multiplication.
// VGPRs [0].zw - packed destination color/alpha.
// VGPRs [1].xyz - unclamped destination color part without addition
// sign.
// VGPR [1].w - destination alpha.
// VGPRs [2].xyz - source color part.
DxbcOpIf(true, DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kXXXX));
{
// Clamp the destination color part.
// VGPRs [0].zw - packed destination color/alpha.
// VGPRs [1].xyz - destination color part without addition sign.
// VGPR [1].w - destination alpha.
// VGPRs [2].xyz - source color part.
system_constants_used_ |= 1ull << kSysConst_EDRAMRTClamp_Index;
DxbcOpMax(DxbcDest::R(system_temps_subroutine_ + 1, 0b0111),
DxbcSrc::R(system_temps_subroutine_ + 1),
rt_clamp_vec_src.Select(0));
DxbcOpMin(DxbcDest::R(system_temps_subroutine_ + 1, 0b0111),
DxbcSrc::R(system_temps_subroutine_ + 1),
rt_clamp_vec_src.Select(2));
}
// Close the destination color part clamping check.
DxbcOpEndIf();
// Extract the destination color sign to SGPR [0].x.
// SGPR [0].x - destination color sign as zero for 1 and non-zero for
// -1.
// VGPRs [0].zw - packed destination color/alpha.
// VGPRs [1].xyz - destination color part without addition sign.
// VGPR [1].w - destination alpha.
// VGPRs [2].xyz - source color part.
system_constants_used_ |= 1ull
<< kSysConst_EDRAMRTBlendFactorsOps_Index;
DxbcOpAnd(DxbcDest::R(system_temps_subroutine_, 0b0001),
rt_blend_factors_ops_src, DxbcSrc::LU(1 << 5));
// Select the sign for destination multiply-add as 1.0 or -1.0 to
// SGPR [0].x.
// SGPR [0].x - destination color sign as float.
// VGPRs [0].zw - packed destination color/alpha.
// VGPRs [1].xyz - destination color part without addition sign.
// VGPR [1].w - destination alpha.
// VGPRs [2].xyz - source color part.
DxbcOpMovC(DxbcDest::R(system_temps_subroutine_, 0b0001),
DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kXXXX),
DxbcSrc::LF(-1.0f), DxbcSrc::LF(1.0f));
// Perform color blending to VGPRs [1].xyz.
// VGPRs [0].zw - packed destination color/alpha.
// VGPRs [1].xyz - unclamped blended color.
// VGPR [1].w - destination alpha.
DxbcOpMAd(DxbcDest::R(system_temps_subroutine_ + 1, 0b0111),
DxbcSrc::R(system_temps_subroutine_ + 1),
DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kXXXX),
DxbcSrc::R(system_temps_subroutine_ + 2));
}
// The destination color factor is zero.
DxbcOpElse();
{
// Write the source color part without applying the destination color.
// VGPRs [0].zw - packed destination color/alpha.
// VGPRs [1].xyz - unclamped blended color.
// VGPR [1].w - destination alpha.
DxbcOpMov(DxbcDest::R(system_temps_subroutine_ + 1, 0b0111),
DxbcSrc::R(system_temps_subroutine_ + 2));
}
// Close the destination color factor zero check.
DxbcOpEndIf();
// Clamp the color in VGPRs [1].xyz before packing.
// VGPRs [0].zw - packed destination color/alpha.
// VGPRs [1].xyz - blended color.
// VGPR [1].w - destination alpha.
system_constants_used_ |= 1ull << kSysConst_EDRAMRTClamp_Index;
DxbcOpMax(DxbcDest::R(system_temps_subroutine_ + 1, 0b0111),
DxbcSrc::R(system_temps_subroutine_ + 1),
rt_clamp_vec_src.Select(0));
DxbcOpMin(DxbcDest::R(system_temps_subroutine_ + 1, 0b0111),
DxbcSrc::R(system_temps_subroutine_ + 1),
rt_clamp_vec_src.Select(2));
}
// Close the color min/max enabled check.
DxbcOpEndIf();
// ***********************************************************************
// Alpha blending.
// ***********************************************************************
// Extract the alpha min/max bit to SGPR [0].x.
// SGPR [0].x - whether min/max should be used for alpha.
// VGPRs [0].zw - packed destination color/alpha.
// VGPRs [1].xyz - blended color.
// VGPR [1].w - destination alpha.
system_constants_used_ |= 1ull << kSysConst_EDRAMRTBlendFactorsOps_Index;
DxbcOpAnd(DxbcDest::R(system_temps_subroutine_, 0b0001),
rt_blend_factors_ops_src, DxbcSrc::LU(1 << (21 + 1)));
// Check if need to do min/max for alpha.
// VGPRs [0].zw - packed destination color/alpha.
// VGPRs [1].xyz - blended color.
// VGPR [1].w - destination alpha.
DxbcOpIf(true, DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kXXXX));
{
// Extract the alpha min (0) or max (1) bit to SGPR [0].x.
// SGPR [0].x - whether min or max should be used for alpha.
// VGPRs [0].zw - packed destination color/alpha.
// VGPRs [1].xyz - blended color.
// VGPR [1].w - destination alpha.
system_constants_used_ |= 1ull
<< kSysConst_EDRAMRTBlendFactorsOps_Index;
DxbcOpAnd(DxbcDest::R(system_temps_subroutine_, 0b0001),
rt_blend_factors_ops_src, DxbcSrc::LU(1 << 21));
// Check if need to do min or max for alpha.
// VGPRs [0].zw - packed destination color/alpha.
// VGPRs [1].xyz - blended color.
// VGPR [1].w - destination alpha.
DxbcOpIf(true, DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kXXXX));
{
// Do max of the alphas without applying the factors to VGPRs [1].xyz.
// VGPRs [0].zw - packed destination color/alpha.
// VGPRs [1].xyz - blended color/alpha.
DxbcOpMax(DxbcDest::R(system_temps_subroutine_ + 1, 0b1000),
DxbcSrc::R(system_temps_color_[rt_index], DxbcSrc::kWWWW),
DxbcSrc::R(system_temps_subroutine_ + 1, DxbcSrc::kWWWW));
}
// Need to do min.
DxbcOpElse();
{
// Do min of the alphas without applying the factors to VGPRs [1].xyz.
// VGPRs [0].zw - packed destination color/alpha.
// VGPRs [1].xyz - blended color/alpha.
DxbcOpMin(DxbcDest::R(system_temps_subroutine_ + 1, 0b1000),
DxbcSrc::R(system_temps_color_[rt_index], DxbcSrc::kWWWW),
DxbcSrc::R(system_temps_subroutine_ + 1, DxbcSrc::kWWWW));
}
// Close the min or max check.
DxbcOpEndIf();
}
// Need to do blend alphas with the factors.
DxbcOpElse();
{
// Extract the source alpha factor to SGPR [0].x.
// SGPR [0].x - source alpha factor index.
// VGPRs [0].zw - packed destination color/alpha.
// VGPRs [1].xyz - blended color.
// VGPR [1].w - destination alpha.
system_constants_used_ |= 1ull
<< kSysConst_EDRAMRTBlendFactorsOps_Index;
DxbcOpUBFE(DxbcDest::R(system_temps_subroutine_, 0b0001),
DxbcSrc::LU(5), DxbcSrc::LU(16), rt_blend_factors_ops_src);
// Check if the source alpha factor is not zero.
DxbcOpIf(true, DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kXXXX));
{
// Open the switch for choosing the source alpha blend factor.
// VGPRs [0].zw - packed destination color/alpha.
// VGPRs [1].xyz - blended color.
// VGPR [1].w - destination alpha.
DxbcOpSwitch(DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kXXXX));
{
// Write the source alpha factor to VGPR [0].x.
// VGPR [0].x - unclamped source alpha factor.
// VGPRs [0].zw - packed destination color/alpha.
// VGPRs [1].xyz - blended color.
// VGPR [1].w - destination alpha.
ROV_HandleAlphaBlendFactorCases(system_temps_color_[rt_index],
system_temps_subroutine_ + 1,
system_temps_subroutine_, 0);
}
// Close the source alpha factor switch.
DxbcOpEndSwitch();
// Get if the render target alpha is fixed-point and the source alpha
// factor needs clamping to SGPR [0].y.
// VGPR [0].x - unclamped source alpha factor.
// SGPR [0].y - whether alpha is fixed-point.
// VGPRs [0].zw - packed destination color/alpha.
// VGPRs [1].xyz - blended color.
// VGPR [1].w - destination alpha.
system_constants_used_ |= 1ull << kSysConst_EDRAMRTFormatFlags_Index;
DxbcOpAnd(DxbcDest::R(system_temps_subroutine_, 0b0010),
rt_format_flags_src,
DxbcSrc::LU(kRTFormatFlag_FixedPointAlpha));
// Check if the source alpha factor needs clamping.
DxbcOpIf(true, DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kYYYY));
{
// Clamp the source alpha factor in VGPR [0].x.
// VGPR [0].x - source alpha factor.
// SGPR [0].y - whether alpha is fixed-point.
// VGPRs [0].zw - packed destination color/alpha.
// VGPRs [1].xyz - blended color.
// VGPR [1].w - destination alpha.
system_constants_used_ |= 1ull << kSysConst_EDRAMRTClamp_Index;
DxbcOpMax(DxbcDest::R(system_temps_subroutine_, 0b0001),
DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kXXXX),
rt_clamp_vec_src.Select(1));
DxbcOpMin(DxbcDest::R(system_temps_subroutine_, 0b0001),
DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kXXXX),
rt_clamp_vec_src.Select(3));
}
// Close the source alpha factor clamping check.
DxbcOpEndIf();
// Apply the factor to the source alpha.
// VGPR [0].x - unclamped source alpha part without addition sign.
// SGPR [0].y - whether alpha is fixed-point.
// VGPRs [0].zw - packed destination color/alpha.
// VGPRs [1].xyz - blended color.
// VGPR [1].w - destination alpha.
DxbcOpMul(DxbcDest::R(system_temps_subroutine_, 0b0001),
DxbcSrc::R(system_temps_color_[rt_index], DxbcSrc::kWWWW),
DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kXXXX));
// Check if the source alpha part needs clamping after the
// multiplication.
// VGPR [0].x - unclamped source alpha part without addition sign.
// VGPRs [0].zw - packed destination color/alpha.
// VGPRs [1].xyz - blended color.
// VGPR [1].w - destination alpha.
DxbcOpIf(true, DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kYYYY));
{
// Clamp the source alpha part.
// VGPR [0].x - source alpha part without addition sign.
// VGPRs [0].zw - packed destination color/alpha.
// VGPRs [1].xyz - blended color.
// VGPR [1].w - destination alpha.
system_constants_used_ |= 1ull << kSysConst_EDRAMRTClamp_Index;
DxbcOpMax(DxbcDest::R(system_temps_subroutine_, 0b0001),
DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kXXXX),
rt_clamp_vec_src.Select(1));
DxbcOpMin(DxbcDest::R(system_temps_subroutine_, 0b0001),
DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kXXXX),
rt_clamp_vec_src.Select(3));
}
// Close the source alpha part clamping check.
DxbcOpEndIf();
// Extract the source alpha sign to SGPR [0].y.
// VGPR [0].x - source alpha part without addition sign.
// SGPR [0].y - source alpha sign as zero for 1 and non-zero for -1.
// VGPRs [0].zw - packed destination color/alpha.
// VGPRs [1].xyz - blended color.
// VGPR [1].w - destination alpha.
DxbcOpAnd(DxbcDest::R(system_temps_subroutine_, 0b0010),
rt_blend_factors_ops_src, DxbcSrc::LU(1 << (21 + 2)));
// Apply the source alpha sign.
// VGPR [0].x - source alpha part.
// VGPRs [0].zw - packed destination color/alpha.
// VGPRs [1].xyz - blended color.
// VGPR [1].w - destination alpha.
DxbcOpMovC(DxbcDest::R(system_temps_subroutine_, 0b0001),
DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kYYYY),
-DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kXXXX),
DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kXXXX));
}
// The source alpha factor is zero.
DxbcOpElse();
{
// Write zero to the source alpha part.
// VGPR [0].x - source alpha part.
// VGPRs [0].zw - packed destination color/alpha.
// VGPRs [1].xyz - blended color.
// VGPR [1].w - destination alpha.
DxbcOpMov(DxbcDest::R(system_temps_subroutine_, 0b0001),
DxbcSrc::LF(0.0f));
}
// Close the source alpha factor zero check.
DxbcOpEndIf();
// Extract the destination alpha factor to SGPR [0].y.
// VGPR [0].x - source alpha part.
// SGPR [0].y - destination alpha factor index.
// VGPRs [0].zw - packed destination color/alpha.
// VGPRs [1].xyz - blended color.
// VGPR [1].w - destination alpha.
system_constants_used_ |= 1ull
<< kSysConst_EDRAMRTBlendFactorsOps_Index;
DxbcOpUBFE(DxbcDest::R(system_temps_subroutine_, 0b0010),
DxbcSrc::LU(5), DxbcSrc::LU(24), rt_blend_factors_ops_src);
// Check if the destination alpha factor is not zero.
DxbcOpIf(true, DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kYYYY));
{
// Open the switch for choosing the destination alpha blend factor.
// VGPR [0].x - source alpha part.
// VGPRs [0].zw - packed destination color/alpha.
// VGPRs [1].xyz - blended color.
// VGPR [1].w - destination alpha.
DxbcOpSwitch(DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kYYYY));
{
// Write the destination alpha factor to VGPR [0].y.
// VGPR [0].x - source alpha part.
// VGPR [0].y - unclamped destination alpha factor.
// VGPRs [0].zw - packed destination color/alpha.
// VGPRs [1].xyz - blended color.
// VGPR [1].w - destination alpha.
ROV_HandleAlphaBlendFactorCases(system_temps_color_[rt_index],
system_temps_subroutine_ + 1,
system_temps_subroutine_, 1);
}
// Close the destination alpha factor switch.
DxbcOpEndSwitch();
// Get if the render target alpha is fixed-point and the destination
// alpha factor needs clamping to SGPR [2].x.
// VGPR [0].x - source alpha part.
// VGPR [0].y - unclamped destination alpha factor.
// VGPRs [0].zw - packed destination color/alpha.
// VGPRs [1].xyz - blended color.
// VGPR [1].w - destination alpha.
// SGPR [2].x - whether alpha is fixed-point.
system_constants_used_ |= 1ull << kSysConst_EDRAMRTFormatFlags_Index;
DxbcOpAnd(DxbcDest::R(system_temps_subroutine_ + 2, 0b0001),
rt_format_flags_src,
DxbcSrc::LU(kRTFormatFlag_FixedPointAlpha));
// Check if the destination alpha factor needs clamping.
DxbcOpIf(true,
DxbcSrc::R(system_temps_subroutine_ + 2, DxbcSrc::kXXXX));
{
// Clamp the destination alpha factor in VGPR [0].y.
// VGPR [0].x - source alpha part.
// VGPR [0].y - destination alpha factor.
// VGPRs [0].zw - packed destination color/alpha.
// VGPRs [1].xyz - blended color.
// VGPR [1].w - destination alpha.
// SGPR [2].x - whether alpha is fixed-point.
system_constants_used_ |= 1ull << kSysConst_EDRAMRTClamp_Index;
DxbcOpMax(DxbcDest::R(system_temps_subroutine_, 0b0010),
DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kYYYY),
rt_clamp_vec_src.Select(1));
DxbcOpMin(DxbcDest::R(system_temps_subroutine_, 0b0010),
DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kYYYY),
rt_clamp_vec_src.Select(3));
}
// Close the destination alpha factor clamping check.
DxbcOpEndIf();
// Apply the factor to the destination alpha in VGPR [1].w.
// VGPR [0].x - source alpha part.
// VGPRs [0].zw - packed destination color/alpha.
// VGPRs [1].xyz - blended color.
// VGPR [1].w - unclamped destination alpha part without addition
// sign.
// SGPR [2].x - whether alpha is fixed-point.
DxbcOpMul(DxbcDest::R(system_temps_subroutine_ + 1, 0b1000),
DxbcSrc::R(system_temps_subroutine_ + 1, DxbcSrc::kWWWW),
DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kYYYY));
// Check if the destination alpha part needs clamping after the
// multiplication.
// VGPR [0].x - source alpha part.
// VGPRs [0].zw - packed destination color/alpha.
// VGPRs [1].xyz - blended color.
// VGPR [1].w - unclamped destination alpha part without addition
// sign.
DxbcOpIf(true,
DxbcSrc::R(system_temps_subroutine_ + 2, DxbcSrc::kXXXX));
{
// Clamp the destination alpha part.
// VGPR [0].x - source alpha part.
// VGPRs [0].zw - packed destination color/alpha.
// VGPRs [1].xyz - blended color.
// VGPR [1].w - destination alpha part without addition sign.
system_constants_used_ |= 1ull << kSysConst_EDRAMRTClamp_Index;
DxbcOpMax(DxbcDest::R(system_temps_subroutine_ + 1, 0b1000),
DxbcSrc::R(system_temps_subroutine_ + 1, DxbcSrc::kWWWW),
rt_clamp_vec_src.Select(1));
DxbcOpMin(DxbcDest::R(system_temps_subroutine_ + 1, 0b1000),
DxbcSrc::R(system_temps_subroutine_ + 1, DxbcSrc::kWWWW),
rt_clamp_vec_src.Select(3));
}
// Close the destination alpha factor clamping check.
DxbcOpEndIf();
// Extract the destination alpha sign to SGPR [0].y.
// VGPR [0].x - source alpha part.
// SGPR [0].y - destination alpha sign as zero for 1 and non-zero for
// -1.
// VGPRs [0].zw - packed destination color/alpha.
// VGPRs [1].xyz - blended color.
// VGPR [1].w - destination alpha part without addition sign.
system_constants_used_ |= 1ull
<< kSysConst_EDRAMRTBlendFactorsOps_Index;
DxbcOpAnd(DxbcDest::R(system_temps_subroutine_, 0b0010),
rt_blend_factors_ops_src, DxbcSrc::LU(1 << 21));
// Select the sign for destination multiply-add as 1.0 or -1.0 to
// SGPR [0].y.
// VGPR [0].x - source alpha part.
// SGPR [0].y - destination alpha sign as float.
// VGPRs [0].zw - packed destination color/alpha.
// VGPRs [1].xyz - blended color.
// VGPR [1].w - destination alpha part without addition sign.
DxbcOpMovC(DxbcDest::R(system_temps_subroutine_, 0b0010),
DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kYYYY),
DxbcSrc::LF(-1.0f), DxbcSrc::LF(1.0f));
// Perform alpha blending to VGPR [1].w.
// VGPRs [0].zw - packed destination color/alpha.
// VGPRs [1].xyz - blended color.
// VGPR [1].w - unclamped blended alpha.
DxbcOpMAd(DxbcDest::R(system_temps_subroutine_ + 1, 0b1000),
DxbcSrc::R(system_temps_subroutine_ + 1, DxbcSrc::kWWWW),
DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kYYYY),
DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kXXXX));
}
// The destination alpha factor is zero.
DxbcOpElse();
{
// Write the source alpha part without applying the destination alpha.
// VGPRs [0].zw - packed destination color/alpha.
// VGPRs [1].xyz - blended color.
// VGPR [1].w - unclamped blended alpha.
DxbcOpMov(DxbcDest::R(system_temps_subroutine_ + 1, 0b1000),
DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kXXXX));
}
// Close the destination alpha factor zero check.
DxbcOpEndIf();
// Clamp the alpha in VGPR [1].w before packing.
// VGPRs [0].zw - packed destination color/alpha.
// VGPRs [1].xyzw - blended color/alpha.
system_constants_used_ |= 1ull << kSysConst_EDRAMRTClamp_Index;
DxbcOpMax(DxbcDest::R(system_temps_subroutine_ + 1, 0b1000),
DxbcSrc::R(system_temps_subroutine_ + 1, DxbcSrc::kWWWW),
rt_clamp_vec_src.Select(1));
DxbcOpMin(DxbcDest::R(system_temps_subroutine_ + 1, 0b1000),
DxbcSrc::R(system_temps_subroutine_ + 1, DxbcSrc::kWWWW),
rt_clamp_vec_src.Select(3));
}
// Close the alpha min/max enabled check.
DxbcOpEndIf();
// Pack the new color/alpha to VGPRs [0].xy, using VGPRs [2].xy as
// temporary.
// VGPRs [0].xy - packed new color/alpha.
// VGPRs [0].zw - packed old color/alpha.
ROV_PackPreClampedColor(
rt_index, system_temps_subroutine_ + 1, system_temps_subroutine_, 0,
system_temps_subroutine_ + 2, 0, system_temps_subroutine_ + 2, 1);
}
// Close the blending check.
DxbcOpEndIf();
// *************************************************************************
// Write mask application
// *************************************************************************
// Apply the keep mask to the previous packed color/alpha in VGPRs [0].zw.
// VGPRs [0].xy - packed new color/alpha.
// VGPRs [0].zw - masked packed old color/alpha.
system_constants_used_ |= 1ull << kSysConst_EDRAMRTKeepMask_Index;
DxbcOpAnd(DxbcDest::R(system_temps_subroutine_, 0b1100),
DxbcSrc::R(system_temps_subroutine_),
keep_mask_vec_src.Swizzle(keep_mask_swizzle << 4));
// Invert the keep mask into SGPRs [1].xy.
// VGPRs [0].xy - packed new color/alpha.
// VGPRs [0].zw - masked packed old color/alpha.
// SGPRs [1].xy - inverted keep mask (write mask).
system_constants_used_ |= 1ull << kSysConst_EDRAMRTKeepMask_Index;
DxbcOpNot(DxbcDest::R(system_temps_subroutine_ + 1, 0b0011),
keep_mask_vec_src.Swizzle(keep_mask_swizzle));
// Apply the write mask to the new color/alpha in VGPRs [0].xy.
// VGPRs [0].xy - masked packed new color/alpha.
// VGPRs [0].zw - masked packed old color/alpha.
DxbcOpAnd(DxbcDest::R(system_temps_subroutine_, 0b0011),
DxbcSrc::R(system_temps_subroutine_),
DxbcSrc::R(system_temps_subroutine_ + 1));
// Combine the masked colors into VGPRs [0].xy.
// VGPRs [0].xy - packed resulting color/alpha.
DxbcOpOr(DxbcDest::R(system_temps_subroutine_, 0b0011),
DxbcSrc::R(system_temps_subroutine_),
DxbcSrc::R(system_temps_subroutine_, 0b1110));
}
// Close the previous color load check.
DxbcOpEndIf();
// ***************************************************************************
// Writing the color
// ***************************************************************************
// Get if the format is 64bpp to SGPR [0].z.
// VGPRs [0].xy - packed resulting color/alpha.
// SGPR [0].z - whether the render target is 64bpp.
system_constants_used_ |= 1ull << kSysConst_EDRAMRTFormatFlags_Index;
DxbcOpAnd(DxbcDest::R(system_temps_subroutine_, 0b0100), rt_format_flags_src,
DxbcSrc::LU(kRTFormatFlag_64bpp));
// Check if the format is 64bpp.
// VGPRs [0].xy - packed resulting color/alpha.
DxbcOpIf(true, DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kZZZZ));
{
// Store the lower 32 bits of the 64bpp color.
if (uav_index_edram_ == kBindingIndexUnallocated) {
uav_index_edram_ = uav_count_++;
}
DxbcOpStoreUAVTyped(
DxbcDest::U(uav_index_edram_, uint32_t(UAVRegister::kEDRAM)),
DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kWWWW), 1,
DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kXXXX));
// Get the address of the upper 32 bits of the color to VGPR [0].z (can't
// use [0].x because components when not blending, packing is done once for
// all samples).
// VGPRs [0].xy - packed resulting color/alpha.
// VGPR [0].z - address of the upper 32 bits of the packed color.
DxbcOpIAdd(DxbcDest::R(system_temps_subroutine_, 0b0100),
DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kWWWW),
DxbcSrc::LU(1));
// Store the upper 32 bits of the 64bpp color.
if (uav_index_edram_ == kBindingIndexUnallocated) {
uav_index_edram_ = uav_count_++;
}
DxbcOpStoreUAVTyped(
DxbcDest::U(uav_index_edram_, uint32_t(UAVRegister::kEDRAM)),
DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kZZZZ), 1,
DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kYYYY));
}
// The color is 32bpp.
DxbcOpElse();
{
// Store the 32bpp color.
if (uav_index_edram_ == kBindingIndexUnallocated) {
uav_index_edram_ = uav_count_++;
}
DxbcOpStoreUAVTyped(
DxbcDest::U(uav_index_edram_, uint32_t(UAVRegister::kEDRAM)),
DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kZZZZ), 1,
DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kXXXX));
}
// Close the 64bpp/32bpp conditional.
DxbcOpEndIf();
// End the subroutine.
DxbcOpRet();
}
} // namespace gpu
} // namespace xe