Files
Xenia-Canary/src/xenia/kernel/objects/xfile.h
2014-01-05 01:22:08 -08:00

85 lines
2.3 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_KERNEL_XBOXKRNL_XFILE_H_
#define XENIA_KERNEL_XBOXKRNL_XFILE_H_
#include <xenia/kernel/xobject.h>
#include <xenia/xbox.h>
namespace xe {
namespace kernel {
class XAsyncRequest;
class XEvent;
class XFileInfo {
public:
// FILE_NETWORK_OPEN_INFORMATION
uint64_t creation_time;
uint64_t last_access_time;
uint64_t last_write_time;
uint64_t change_time;
uint64_t allocation_size;
uint64_t file_length;
X_FILE_ATTRIBUTES attributes;
void Write(uint8_t* base, uint32_t p) {
XESETUINT64BE(base + p, creation_time);
XESETUINT64BE(base + p + 8, last_access_time);
XESETUINT64BE(base + p + 16, last_write_time);
XESETUINT64BE(base + p + 24, change_time);
XESETUINT64BE(base + p + 32, allocation_size);
XESETUINT64BE(base + p + 40, file_length);
XESETUINT32BE(base + p + 48, attributes);
XESETUINT32BE(base + p + 52, 0); // pad
}
};
class XFile : public XObject {
public:
virtual ~XFile();
size_t position() const { return position_; }
void set_position(size_t value) { position_ = value; }
virtual X_STATUS QueryInfo(XFileInfo* out_info) = 0;
X_STATUS Read(void* buffer, size_t buffer_length, size_t byte_offset,
size_t* out_bytes_read);
X_STATUS Read(void* buffer, size_t buffer_length, size_t byte_offset,
XAsyncRequest* request);
virtual void* GetWaitHandle();
protected:
XFile(KernelState* kernel_state, uint32_t desired_access);
virtual X_STATUS ReadSync(
void* buffer, size_t buffer_length, size_t byte_offset,
size_t* out_bytes_read) = 0;
private:
uint32_t desired_access_;
XEvent* async_event_;
// TODO(benvanik): create flags, open state, etc.
size_t position_;
};
} // namespace kernel
} // namespace xe
#endif // XENIA_KERNEL_XBOXKRNL_XFILE_H_