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Xenia-Canary/src/xenia/kernel/objects/xmodule.h

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C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_KERNEL_XBOXKRNL_XMODULE_H_
#define XENIA_KERNEL_XBOXKRNL_XMODULE_H_
#include <xenia/kernel/xobject.h>
#include <vector>
#include <xenia/export_resolver.h>
#include <xenia/xbox.h>
#include <xenia/kernel/util/xex2.h>
namespace xe {
namespace kernel {
class XModule : public XObject {
public:
XModule(KernelState* kernel_state, const char* path);
virtual ~XModule();
const char* path();
const char* name();
xe_xex2_ref xex();
const xe_xex2_header_t* xex_header();
X_STATUS LoadFromFile(const char* path);
X_STATUS LoadFromMemory(const void* addr, const size_t length);
X_STATUS GetSection(const char* name, uint32_t* out_data, uint32_t* out_size);
void* GetProcAddressByOrdinal(uint16_t ordinal);
X_STATUS Launch(uint32_t flags);
void Dump();
private:
int LoadPE();
char name_[256];
char path_[XE_MAX_PATH];
xe_xex2_ref xex_;
};
} // namespace kernel
} // namespace xe
#endif // XENIA_KERNEL_XBOXKRNL_XMODULE_H_