64 lines
2.0 KiB
C++
64 lines
2.0 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2020 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_GPU_TRACE_WRITER_H_
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#define XENIA_GPU_TRACE_WRITER_H_
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#include <filesystem>
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#include <set>
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#include <string>
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#include "xenia/gpu/trace_protocol.h"
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namespace xe {
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namespace gpu {
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class TraceWriter {
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public:
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explicit TraceWriter(uint8_t* membase);
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~TraceWriter();
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bool is_open() const { return file_ != nullptr; }
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bool Open(const std::filesystem::path& path, uint32_t title_id);
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void Flush();
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void Close();
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void WritePrimaryBufferStart(uint32_t base_ptr, uint32_t count);
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void WritePrimaryBufferEnd();
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void WriteIndirectBufferStart(uint32_t base_ptr, uint32_t count);
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void WriteIndirectBufferEnd();
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void WritePacketStart(uint32_t base_ptr, uint32_t count);
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void WritePacketEnd();
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void WriteMemoryRead(uint32_t base_ptr, size_t length,
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const void* host_ptr = nullptr);
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void WriteMemoryReadCached(uint32_t base_ptr, size_t length);
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void WriteMemoryReadCachedNop(uint32_t base_ptr, size_t length);
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void WriteMemoryWrite(uint32_t base_ptr, size_t length,
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const void* host_ptr = nullptr);
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void WriteEdramSnapshot(const void* snapshot);
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void WriteEvent(EventCommand::Type event_type);
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private:
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void WriteMemoryCommand(TraceCommandType type, uint32_t base_ptr,
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size_t length, const void* host_ptr = nullptr);
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std::set<uint64_t> cached_memory_reads_;
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uint8_t* membase_;
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FILE* file_;
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bool compress_output_ = true;
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size_t compression_threshold_ = 1024; // Min. number of bytes to compress.
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};
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} // namespace gpu
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} // namespace xe
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#endif // XENIA_GPU_TRACE_WRITER_H_
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