Files
Xenia-Canary/src/xenia/gpu/ring_buffer_worker.h
Ben Vanik e0af361d74 Preventing (one of likely many) race condition with ringbuffer.
This was causing acks for commands not executed if the CPU ran faster
than the GPU.
2013-10-13 12:17:07 -07:00

63 lines
1.6 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_GPU_RING_BUFFER_WORKER_H_
#define XENIA_GPU_RING_BUFFER_WORKER_H_
#include <xenia/core.h>
#include <xenia/gpu/xenos/registers.h>
namespace xe {
namespace gpu {
class GraphicsDriver;
class RingBufferWorker {
public:
RingBufferWorker(xe_memory_ref memory);
virtual ~RingBufferWorker();
xe_memory_ref memory();
void Initialize(GraphicsDriver* driver,
uint32_t ptr, uint32_t page_count);
void EnableReadPointerWriteBack(uint32_t ptr, uint32_t block_size);
void UpdateWritePointer(uint32_t value);
void Pump();
protected:
void ExecuteSegment(uint32_t ptr, uint32_t length);
protected:
xe_memory_ref memory_;
GraphicsDriver* driver_;
uint32_t primary_buffer_ptr_;
uint32_t primary_buffer_size_;
uint32_t read_ptr_index_;
uint32_t read_ptr_update_freq_;
uint32_t read_ptr_writeback_ptr_;
HANDLE write_ptr_index_event_;
volatile uint32_t write_ptr_index_;
};
} // namespace gpu
} // namespace xe
#endif // XENIA_GPU_RING_BUFFER_WORKER_H_