Files
Xenia-Canary/src/xenia/ui/ui_event.h
Leighton Hancock 524ba0c88c Add file drop functionality
Adds the ability to drag and drop files from windows in order to attempt
to execute them
2016-11-14 16:50:58 +13:00

105 lines
2.6 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2014 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_UI_UI_EVENT_H_
#define XENIA_UI_UI_EVENT_H_
namespace xe {
namespace ui {
class Window;
class UIEvent {
public:
explicit UIEvent(Window* target = nullptr) : target_(target) {}
virtual ~UIEvent() = default;
Window* target() const { return target_; }
private:
Window* target_ = nullptr;
};
class FileDropEvent : public UIEvent {
public:
FileDropEvent(Window* target, wchar_t* filename)
: UIEvent(target), filename_(filename) {}
~FileDropEvent() override = default;
wchar_t* filename() const { return filename_; }
private:
wchar_t* filename_ = nullptr;
};
class KeyEvent : public UIEvent {
public:
KeyEvent(Window* target, int key_code, int repeat_count, bool prev_state)
: UIEvent(target),
key_code_(key_code),
repeat_count_(repeat_count),
prev_state_(prev_state) {}
~KeyEvent() override = default;
bool is_handled() const { return handled_; }
void set_handled(bool value) { handled_ = value; }
int key_code() const { return key_code_; }
int repeat_count() const { return repeat_count_; }
bool prev_state() const { return prev_state_; }
private:
bool handled_ = false;
int key_code_ = 0;
int repeat_count_ = 0;
bool prev_state_ = false; // Key previously down(true) or up(false)
};
class MouseEvent : public UIEvent {
public:
enum class Button {
kNone = 0,
kLeft,
kRight,
kMiddle,
kX1,
kX2,
};
public:
MouseEvent(Window* target, Button button, int32_t x, int32_t y,
int32_t dx = 0, int32_t dy = 0)
: UIEvent(target), button_(button), x_(x), y_(y), dx_(dx), dy_(dy) {}
~MouseEvent() override = default;
bool is_handled() const { return handled_; }
void set_handled(bool value) { handled_ = value; }
Button button() const { return button_; }
int32_t x() const { return x_; }
int32_t y() const { return y_; }
int32_t dx() const { return dx_; }
int32_t dy() const { return dy_; }
private:
bool handled_ = false;
Button button_;
int32_t x_ = 0;
int32_t y_ = 0;
int32_t dx_ = 0;
int32_t dy_ = 0;
};
} // namespace ui
} // namespace xe
#endif // XENIA_UI_UI_EVENT_H_