Files
Xenia-Canary/src/xenia/kernel/xam_content.cc
2014-01-04 23:57:39 -08:00

55 lines
1.6 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include <xenia/kernel/xam_content.h>
#include <xenia/kernel/kernel_state.h>
#include <xenia/kernel/xam_private.h>
#include <xenia/kernel/util/shim_utils.h>
using namespace xe;
using namespace xe::kernel;
using namespace xe::kernel::xam;
namespace xe {
namespace kernel {
SHIM_CALL XamContentGetLicenseMask_shim(
PPCContext* ppc_state, KernelState* state) {
uint32_t mask_ptr = SHIM_GET_ARG_32(0);
uint32_t overlapped_ptr = SHIM_GET_ARG_32(1);
XELOGD(
"XamContentGetLicenseMask(%.8X, %.8X)",
mask_ptr,
overlapped_ptr);
XEASSERTZERO(overlapped_ptr);
// Arcade games seem to call this and check the result mask for random bits.
// If we fail, the games seem to use a hardcoded mask, which is likely trial.
// To be clever, let's just try setting all the bits.
SHIM_SET_MEM_32(mask_ptr, 0xFFFFFFFF);
SHIM_SET_RETURN(X_ERROR_SUCCESS);
}
} // namespace kernel
} // namespace xe
void xe::kernel::xam::RegisterContentExports(
ExportResolver* export_resolver, KernelState* state) {
SHIM_SET_MAPPING("xam.xex", XamContentGetLicenseMask, state);
}