55 lines
1.6 KiB
C++
55 lines
1.6 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include <xenia/kernel/xam_content.h>
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#include <xenia/kernel/kernel_state.h>
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#include <xenia/kernel/xam_private.h>
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#include <xenia/kernel/util/shim_utils.h>
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using namespace xe;
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using namespace xe::kernel;
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using namespace xe::kernel::xam;
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namespace xe {
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namespace kernel {
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SHIM_CALL XamContentGetLicenseMask_shim(
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PPCContext* ppc_state, KernelState* state) {
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uint32_t mask_ptr = SHIM_GET_ARG_32(0);
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uint32_t overlapped_ptr = SHIM_GET_ARG_32(1);
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XELOGD(
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"XamContentGetLicenseMask(%.8X, %.8X)",
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mask_ptr,
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overlapped_ptr);
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XEASSERTZERO(overlapped_ptr);
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// Arcade games seem to call this and check the result mask for random bits.
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// If we fail, the games seem to use a hardcoded mask, which is likely trial.
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// To be clever, let's just try setting all the bits.
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SHIM_SET_MEM_32(mask_ptr, 0xFFFFFFFF);
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SHIM_SET_RETURN(X_ERROR_SUCCESS);
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}
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} // namespace kernel
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} // namespace xe
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void xe::kernel::xam::RegisterContentExports(
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ExportResolver* export_resolver, KernelState* state) {
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SHIM_SET_MAPPING("xam.xex", XamContentGetLicenseMask, state);
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}
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