81 lines
2.6 KiB
C++
81 lines
2.6 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2014 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_GPU_GL4_GL4_GRAPHICS_SYSTEM_H_
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#define XENIA_GPU_GL4_GL4_GRAPHICS_SYSTEM_H_
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#include <memory>
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#include "xenia/gpu/gl4/command_processor.h"
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#include "xenia/gpu/graphics_system.h"
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#include "xenia/gpu/register_file.h"
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#include "xenia/kernel/xthread.h"
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#include "xenia/ui/gl/gl_context.h"
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namespace xe {
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namespace gpu {
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namespace gl4 {
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class GL4GraphicsSystem : public GraphicsSystem {
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public:
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explicit GL4GraphicsSystem(Emulator* emulator);
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~GL4GraphicsSystem() override;
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std::unique_ptr<ui::GraphicsContext> CreateContext(
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ui::Window* target_window) override;
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X_STATUS Setup(cpu::Processor* processor, ui::Loop* target_loop,
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ui::Window* target_window) override;
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void Shutdown() override;
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RegisterFile* register_file() { return ®ister_file_; }
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CommandProcessor* command_processor() const {
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return command_processor_.get();
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}
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void InitializeRingBuffer(uint32_t ptr, uint32_t page_count) override;
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void EnableReadPointerWriteBack(uint32_t ptr, uint32_t block_size) override;
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void RequestFrameTrace() override;
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void BeginTracing() override;
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void EndTracing() override;
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void PlayTrace(const uint8_t* trace_data, size_t trace_size,
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TracePlaybackMode playback_mode) override;
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void ClearCaches() override;
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private:
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void MarkVblank();
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void Swap(xe::ui::UIEvent* e);
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uint32_t ReadRegister(uint32_t addr);
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void WriteRegister(uint32_t addr, uint32_t value);
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static uint32_t MMIOReadRegisterThunk(void* ppc_context,
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GL4GraphicsSystem* gs, uint32_t addr) {
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return gs->ReadRegister(addr);
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}
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static void MMIOWriteRegisterThunk(void* ppc_context, GL4GraphicsSystem* gs,
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uint32_t addr, uint32_t value) {
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gs->WriteRegister(addr, value);
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}
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RegisterFile register_file_;
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std::unique_ptr<CommandProcessor> command_processor_;
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xe::ui::gl::GLContext* display_context_ = nullptr;
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std::atomic<bool> worker_running_;
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kernel::object_ref<kernel::XHostThread> worker_thread_;
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};
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} // namespace gl4
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} // namespace gpu
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} // namespace xe
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#endif // XENIA_GPU_GL4_GL4_GRAPHICS_SYSTEM_H_
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