Files
Xenia-Canary/src/xenia/gpu/shader_compiler_main.cc
2022-06-26 14:45:49 +03:00

244 lines
9.2 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2020 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include <cinttypes>
#include <cstring>
#include <string>
#include <vector>
#include "xenia/base/assert.h"
#include "xenia/base/console_app_main.h"
#include "xenia/base/cvar.h"
#include "xenia/base/logging.h"
#include "xenia/base/platform.h"
#include "xenia/base/string.h"
#include "xenia/base/string_buffer.h"
#include "xenia/gpu/dxbc_shader_translator.h"
#include "xenia/gpu/shader_translator.h"
#include "xenia/gpu/spirv_shader_translator.h"
#include "xenia/gpu/xenos.h"
#include "xenia/ui/spirv/spirv_disassembler.h"
// For D3DDisassemble:
#if XE_PLATFORM_WIN32
#include "xenia/ui/d3d12/d3d12_api.h"
#endif // XE_PLATFORM_WIN32
DEFINE_path(shader_input, "", "Input shader binary file path.", "GPU");
DEFINE_string(shader_input_type, "",
"'vs', 'ps', or unspecified to infer from the given filename.",
"GPU");
DEFINE_bool(
shader_input_little_endian, false,
"Whether the input shader binary is little-endian (from an Arm device with "
"the Qualcomm Adreno 200, for instance).",
"GPU");
DEFINE_path(shader_output, "", "Output shader file path.", "GPU");
DEFINE_string(shader_output_type, "ucode",
"Translator to use: [ucode, spirv, spirvtext, dxbc, dxbctext].",
"GPU");
DEFINE_string(
vertex_shader_output_type, "",
"Type of the host interface to produce the vertex or domain shader for: "
"[vertex or unspecified, linedomaincp, linedomainpatch, triangledomaincp, "
"triangledomainpatch, quaddomaincp, quaddomainpatch].",
"GPU");
DEFINE_bool(shader_output_bindless_resources, false,
"Output host shader with bindless resources used.", "GPU");
DEFINE_bool(shader_output_dxbc_rov, false,
"Output ROV-based output-merger code in DXBC pixel shaders.",
"GPU");
namespace xe {
namespace gpu {
int shader_compiler_main(const std::vector<std::string>& args) {
xenos::ShaderType shader_type;
if (!cvars::shader_input_type.empty()) {
if (cvars::shader_input_type == "vs") {
shader_type = xenos::ShaderType::kVertex;
} else if (cvars::shader_input_type == "ps") {
shader_type = xenos::ShaderType::kPixel;
} else {
XELOGE("Invalid --shader_input_type; must be 'vs' or 'ps'.");
return 1;
}
} else {
bool valid_type = false;
if (cvars::shader_input.has_extension()) {
auto extension = cvars::shader_input.extension();
if (extension == ".vs") {
shader_type = xenos::ShaderType::kVertex;
valid_type = true;
} else if (extension == ".ps") {
shader_type = xenos::ShaderType::kPixel;
valid_type = true;
}
}
if (!valid_type) {
XELOGE(
"File type not recognized (use .vs, .ps or "
"--shader_input_type=vs|ps).");
return 1;
}
}
auto input_file = filesystem::OpenFile(cvars::shader_input, "rb");
if (!input_file) {
XELOGE("Unable to open input file: {}",
xe::path_to_utf8(cvars::shader_input));
return 1;
}
fseek(input_file, 0, SEEK_END);
size_t input_file_size = ftell(input_file);
fseek(input_file, 0, SEEK_SET);
std::vector<uint32_t> ucode_dwords(input_file_size / 4);
fread(ucode_dwords.data(), 4, ucode_dwords.size(), input_file);
fclose(input_file);
XELOGI("Opened {} as a {} shader, {} words ({} bytes).",
xe::path_to_utf8(cvars::shader_input),
shader_type == xenos::ShaderType::kVertex ? "vertex" : "pixel",
ucode_dwords.size(), ucode_dwords.size() * 4);
// TODO(benvanik): hash? need to return the data to big-endian format first.
uint64_t ucode_data_hash = 0;
auto shader = std::make_unique<Shader>(
shader_type, ucode_data_hash, ucode_dwords.data(), ucode_dwords.size(),
cvars::shader_input_little_endian ? std::endian::little
: std::endian::big);
StringBuffer ucode_disasm_buffer;
shader->AnalyzeUcode(ucode_disasm_buffer);
std::unique_ptr<ShaderTranslator> translator;
if (cvars::shader_output_type == "spirv" ||
cvars::shader_output_type == "spirvtext") {
translator = std::make_unique<SpirvShaderTranslator>();
} else if (cvars::shader_output_type == "dxbc" ||
cvars::shader_output_type == "dxbctext") {
translator = std::make_unique<DxbcShaderTranslator>(
ui::GraphicsProvider::GpuVendorID(0),
cvars::shader_output_bindless_resources, cvars::shader_output_dxbc_rov);
} else {
// Just output microcode disassembly generated during microcode information
// gathering.
if (!cvars::shader_output.empty()) {
auto output_file = filesystem::OpenFile(cvars::shader_output, "wb");
fwrite(shader->ucode_disassembly().c_str(), 1,
shader->ucode_disassembly().length(), output_file);
fclose(output_file);
}
return 0;
}
Shader::HostVertexShaderType host_vertex_shader_type =
Shader::HostVertexShaderType::kVertex;
if (shader_type == xenos::ShaderType::kVertex) {
if (cvars::vertex_shader_output_type == "linedomaincp") {
host_vertex_shader_type =
Shader::HostVertexShaderType::kLineDomainCPIndexed;
} else if (cvars::vertex_shader_output_type == "linedomainpatch") {
host_vertex_shader_type =
Shader::HostVertexShaderType::kLineDomainPatchIndexed;
} else if (cvars::vertex_shader_output_type == "triangledomaincp") {
host_vertex_shader_type =
Shader::HostVertexShaderType::kTriangleDomainCPIndexed;
} else if (cvars::vertex_shader_output_type == "triangledomainpatch") {
host_vertex_shader_type =
Shader::HostVertexShaderType::kTriangleDomainPatchIndexed;
} else if (cvars::vertex_shader_output_type == "quaddomaincp") {
host_vertex_shader_type =
Shader::HostVertexShaderType::kQuadDomainCPIndexed;
} else if (cvars::vertex_shader_output_type == "quaddomainpatch") {
host_vertex_shader_type =
Shader::HostVertexShaderType::kQuadDomainPatchIndexed;
}
}
uint64_t modification;
switch (shader_type) {
case xenos::ShaderType::kVertex:
modification = translator->GetDefaultVertexShaderModification(
xenos::kMaxShaderTempRegisters, host_vertex_shader_type);
break;
case xenos::ShaderType::kPixel:
modification = translator->GetDefaultPixelShaderModification(
xenos::kMaxShaderTempRegisters);
break;
default:
assert_unhandled_case(shader_type);
return 1;
}
Shader::Translation* translation =
shader->GetOrCreateTranslation(modification);
translator->TranslateAnalyzedShader(*translation);
const void* source_data = translation->translated_binary().data();
size_t source_data_size = translation->translated_binary().size();
std::unique_ptr<xe::ui::spirv::SpirvDisassembler::Result> spirv_disasm_result;
if (cvars::shader_output_type == "spirvtext") {
// Disassemble SPIRV.
spirv_disasm_result = xe::ui::spirv::SpirvDisassembler().Disassemble(
reinterpret_cast<const uint32_t*>(source_data), source_data_size / 4);
source_data = spirv_disasm_result->text();
source_data_size = std::strlen(spirv_disasm_result->text()) + 1;
}
#if XE_PLATFORM_WIN32
ID3DBlob* dxbc_disasm_blob = nullptr;
if (cvars::shader_output_type == "dxbctext") {
HMODULE d3d_compiler = LoadLibraryW(L"D3DCompiler_47.dll");
if (d3d_compiler != nullptr) {
pD3DDisassemble d3d_disassemble =
pD3DDisassemble(GetProcAddress(d3d_compiler, "D3DDisassemble"));
if (d3d_disassemble != nullptr) {
// Disassemble DXBC.
if (SUCCEEDED(d3d_disassemble(source_data, source_data_size,
D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING |
D3D_DISASM_ENABLE_INSTRUCTION_OFFSET,
nullptr, &dxbc_disasm_blob))) {
source_data = dxbc_disasm_blob->GetBufferPointer();
source_data_size = dxbc_disasm_blob->GetBufferSize();
// Stop at the null terminator.
for (size_t i = 0; i < source_data_size; ++i) {
if (reinterpret_cast<const char*>(source_data)[i] == '\0') {
source_data_size = i;
break;
}
}
}
}
FreeLibrary(d3d_compiler);
}
}
#endif // XE_PLATFORM_WIN32
if (!cvars::shader_output.empty()) {
auto output_file = filesystem::OpenFile(cvars::shader_output, "wb");
fwrite(source_data, 1, source_data_size, output_file);
fclose(output_file);
}
#if XE_PLATFORM_WIN32
if (dxbc_disasm_blob != nullptr) {
dxbc_disasm_blob->Release();
}
#endif // XE_PLATFORM_WIN32
return 0;
}
} // namespace gpu
} // namespace xe
XE_DEFINE_CONSOLE_APP("xenia-gpu-shader-compiler",
xe::gpu::shader_compiler_main, "shader.bin",
"shader_input");