45 lines
1.3 KiB
C++
45 lines
1.3 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2020 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_CPU_BACKEND_CODE_CACHE_H_
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#define XENIA_CPU_BACKEND_CODE_CACHE_H_
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#include <cstddef>
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#include <cstdint>
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#include <string>
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#include "xenia/cpu/function.h"
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namespace xe {
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namespace cpu {
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namespace backend {
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class CodeCache {
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public:
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CodeCache() = default;
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virtual ~CodeCache() = default;
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virtual const std::filesystem::path& file_name() const = 0;
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virtual uintptr_t execute_base_address() const = 0;
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virtual size_t total_size() const = 0;
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// Finds a function based on the given host PC (that may be within a
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// function).
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virtual GuestFunction* LookupFunction(uint64_t host_pc) = 0;
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// Finds platform-specific function unwind info for the given host PC.
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virtual void* LookupUnwindInfo(uint64_t host_pc) = 0;
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};
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} // namespace backend
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} // namespace cpu
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} // namespace xe
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#endif // XENIA_CPU_BACKEND_CODE_CACHE_H_
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