[GPU] Add FXAA post-processing [UI] Add FidelityFX FSR and CAS post-processing [UI] Add blue noise dithering from 10bpc to 8bpc [GPU] Apply the DC PWL gamma ramp closer to the spec, supporting fully white color [UI] Allow the GPU CP thread to present on the host directly, bypassing the UI thread OS paint event [UI] Allow variable refresh rate (or tearing) [UI] Present the newest frame (restart) on DXGI [UI] Replace GraphicsContext with a far more advanced Presenter with more coherent surface connection and UI overlay state management [UI] Connect presentation to windows via the Surface class, not native window handles [Vulkan] Switch to simpler Vulkan setup with no instance/device separation due to interdependencies and to pass fewer objects around [Vulkan] Lower the minimum required Vulkan version to 1.0 [UI/GPU] Various cleanup, mainly ComPtr usage [UI] Support per-monitor DPI awareness v2 on Windows [UI] DPI-scale Dear ImGui [UI] Replace the remaining non-detachable window delegates with unified window event and input listeners [UI] Allow listeners to safely destroy or close the window, and to register/unregister listeners without use-after-free and the ABA problem [UI] Explicit Z ordering of input listeners and UI overlays, top-down for input, bottom-up for drawing [UI] Add explicit window lifecycle phases [UI] Replace Window virtual functions with explicit desired state, its application, actual state, its feedback [UI] GTK: Apply the initial size to the drawing area [UI] Limit internal UI frame rate to that of the monitor [UI] Hide the cursor using a timer instead of polling due to no repeated UI thread paints with GPU CP thread presentation, and only within the window
57 lines
1.6 KiB
C++
57 lines
1.6 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2015 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_UI_GRAPHICS_PROVIDER_H_
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#define XENIA_UI_GRAPHICS_PROVIDER_H_
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#include <memory>
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#include "xenia/ui/immediate_drawer.h"
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#include "xenia/ui/presenter.h"
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namespace xe {
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namespace ui {
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class Window;
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// Factory for graphics contexts.
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// All contexts created by the same provider will be able to share resources
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// according to the rules of the backing graphics API.
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class GraphicsProvider {
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public:
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enum class GpuVendorID {
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kAMD = 0x1002,
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kApple = 0x106B,
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kArm = 0x13B5,
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kImagination = 0x1010,
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kIntel = 0x8086,
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kMicrosoft = 0x1414,
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kNvidia = 0x10DE,
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kQualcomm = 0x5143,
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};
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virtual ~GraphicsProvider() = default;
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// It's safe to reinitialize the presenter in the host GPU loss callback if it
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// was called from the UI thread as specified in the arguments.
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virtual std::unique_ptr<Presenter> CreatePresenter(
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Presenter::HostGpuLossCallback host_gpu_loss_callback =
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Presenter::FatalErrorHostGpuLossCallback) = 0;
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virtual std::unique_ptr<ImmediateDrawer> CreateImmediateDrawer() = 0;
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protected:
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GraphicsProvider() = default;
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};
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} // namespace ui
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} // namespace xe
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#endif // XENIA_UI_GRAPHICS_PROVIDER_H_
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