Files
Xenia-Canary/src/xenia/gpu/texture_memory_usage.cc
gibbed e89a31006f - [GPU] Rename TextureMemoryUsage to TextureExtent (and relevant functions/etc).
- [GPU] Precalculate memory byte usage for base mip (and any additional mip levels).
- [GPU] Change TextureCache::WatchCallback so that if it's fired multiple times for the same texture it does not assert.
- [GPU] Add write watches for texture memory associated with additional mipmap levels.
2018-05-31 19:41:33 -05:00

78 lines
2.8 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2014 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/gpu/texture_info.h"
#include <algorithm>
#include <cmath>
#include "xenia/base/math.h"
namespace xe {
namespace gpu {
using namespace xe::gpu::xenos;
static TextureExtent CalculateExtent(const FormatInfo* format_info,
uint32_t pitch, uint32_t height,
uint32_t depth, bool is_tiled,
bool is_guest) {
TextureExtent usage;
usage.pitch = pitch;
usage.height = height;
usage.block_pitch_h = xe::round_up(usage.pitch, format_info->block_width) /
format_info->block_width;
usage.block_height = xe::round_up(usage.height, format_info->block_height) /
format_info->block_height;
usage.block_pitch_v = usage.block_height;
usage.depth = depth;
if (is_guest) {
// Texture dimensions must be a multiple of tile
// dimensions (32x32 blocks).
usage.block_pitch_h = xe::round_up(usage.block_pitch_h, 32);
usage.block_pitch_v = xe::round_up(usage.block_pitch_v, 32);
usage.pitch = usage.block_pitch_h * format_info->block_width;
usage.height = usage.block_pitch_v * format_info->block_height;
uint32_t bytes_per_block = format_info->bytes_per_block();
uint32_t byte_pitch = usage.block_pitch_h * bytes_per_block;
if (!is_tiled) {
// Each row must be a multiple of 256 bytes in linear textures.
byte_pitch = xe::round_up(byte_pitch, 256);
usage.block_pitch_h = byte_pitch / bytes_per_block;
usage.pitch = usage.block_pitch_h * format_info->block_width;
}
// Is depth special?
usage.depth = usage.depth;
}
return usage;
}
TextureExtent TextureExtent::Calculate(const FormatInfo* format_info,
uint32_t pitch, uint32_t height,
uint32_t depth, bool is_tiled,
bool is_guest) {
return CalculateExtent(format_info, pitch, height, depth, is_tiled, is_guest);
}
TextureExtent TextureExtent::Calculate(const TextureInfo* info, bool is_guest) {
assert_not_null(info);
return CalculateExtent(info->format_info(), info->pitch, info->height + 1,
info->depth + 1, info->is_tiled, is_guest);
}
} // namespace gpu
} // namespace xe