68 lines
1.4 KiB
C++
68 lines
1.4 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_KERNEL_MODULES_XBOXKRNL_XOBJECT_H_
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#define XENIA_KERNEL_MODULES_XBOXKRNL_XOBJECT_H_
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#include <xenia/kernel/modules/xboxkrnl/kernel_state.h>
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#include <xenia/kernel/xbox.h>
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namespace xe {
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namespace kernel {
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class Runtime;
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}
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}
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namespace xe {
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namespace kernel {
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namespace xboxkrnl {
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class XObject {
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public:
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enum Type {
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kTypeModule = 0x00000001,
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kTypeThread = 0x00000002,
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};
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XObject(KernelState* kernel_state, Type type);
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virtual ~XObject();
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KernelState* kernel_state();
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Type type();
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X_HANDLE handle();
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void Retain();
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void Release();
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protected:
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Runtime* runtime();
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xe_memory_ref memory(); // unretained
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private:
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KernelState* kernel_state_;
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volatile int32_t ref_count_;
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Type type_;
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X_HANDLE handle_;
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};
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} // namespace xboxkrnl
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} // namespace kernel
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} // namespace xe
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#endif // XENIA_KERNEL_MODULES_XBOXKRNL_XOBJECT_H_
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