Files
Xenia-Canary/src/xenia/gpu/resource.cc
Ben Vanik 295910c3d8 Initial refactoring of gpu/.
Runs too fast - now there are ringbuffer wrapping issues.
2014-06-08 11:23:55 -07:00

38 lines
1.1 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2014 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include <xenia/gpu/resource.h>
using namespace std;
using namespace xe;
using namespace xe::gpu;
using namespace xe::gpu::xenos;
HashedResource::HashedResource(const MemoryRange& memory_range)
: memory_range_(memory_range) {
}
HashedResource::~HashedResource() = default;
PagedResource::PagedResource(const MemoryRange& memory_range)
: memory_range_(memory_range), dirtied_(true) {
}
PagedResource::~PagedResource() = default;
void PagedResource::MarkDirty(uint32_t lo_address, uint32_t hi_address) {
dirtied_ = true;
}
StaticResource::StaticResource() = default;
StaticResource::~StaticResource() = default;